# Thaumonomicon

GT:NH 2.8.1
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## Basic Information

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The Pech
Strange Creatures
Complexity: 1
Research Pages:
Page 1

These strange humanoids can be found wherever the veil between worlds is at its thinnest. They seem drawn to the magical energies that abound in such places.
Don't let their small stature fool you. They have incredible strength and can carry many times their own bodyweight.
Pech are normally not aggressive, but when riled up they will band together and hunt down their attacker. Under normal conditions they avoid people at all costs.
Pechs are notoriously avaricious, and will loot anything not nailed

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down, though they prefer precious things. It is said that if you feed this desire for material wealth it could be possible to befriend one. Once befriended they often carry wondrous objects that they might be willing to part with.
It should be noted that such 'friendships' seldom last long.

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Plants & Trees
Magical vegetation
Complexity: 1
Research Pages:
Page 1

Greatwood Trees
These large and majestic trees can be found dotted all over the countryside.
Their wood is able to absorb impressive amounts of magic making it a popular component in the crafting of magical devices.

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Crafting Recipe
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Silverwood Trees
These rare and magical trees are a wondrous sight. Their leaves shimmer with magical energy and their pale, soft wood is valued for its purifying properties.
The trees magical nature is such that aura nodes often form within their hearts - this feature alone makes a silverwood sapling a prize beyond measure.

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Crafting Recipe
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Shimmerleaf
The strange, glowing flowers only grow in the shadow of Silverwood Trees. They can be harvested and pulped to produce quicksilver.

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Cinderpearl
Found only in the hottest of climes, these plants burn with elemental fire. They can be harvested and ground to produce a fine powder akin to Blaze powder.

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Mana Pod
This strange, pod like plant is only found growing on trees in magical forests. They grow very slowly and when harvested usually only yield one or two beans.

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These beans, known as Mana Beans, contain concentrated amounts of essentia. They can also be consumed, though the results are often a bit unpredictable.
They can be replanted, but cultivation is difficult and time-consuming.
Wild mana pods usually only produce primal aspects, though it is said that planting beans adjacent to existing ones sometimes result in beans with compound aspects.

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Enchantments
New Enchantments
Complexity: 1
Research Pages:
Page 1

Thaumcraft adds several unique enchantments.
Haste
This enchantment can be applied to footwear of all types and increases the wearer's land speed. The higher the enchantment level, the greater the speed bonus granted.
Repair
This enchantment slowly repairs the durability of items by drawing vis from wands in your inventory. The vis cost is determined by the value of the item.

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The higher the level of the enchantment, the quicker this takes place. This enchantment can only be applied to items made with Thaumcraft, and even then not all of them.

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Ores
Dig deep
Complexity: 1
Research Pages:
Page 1

Infused Stone
On occasion there is so much primal energy in an aura that it will settle into solid stone to form Infused Ore. The magic forms crystals within the rock that can be harvested.

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These crystals have various elemental properties and have many uses in Thaumaturgy.
There are six types of infused stone, one for each of the Primal Aspects.
They can be combined together to form crystal clusters. Crystal clusters have no special properties beyond adding a touch of class to any home. Breaking a crystal cluster causes it to shatter into its component crystals.

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Arcane Crafting
Vis Cost: 10 5 5 5 5 5
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Arcane Crafting
Vis Cost: 5 5 10 5 5 5
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Arcane Crafting
Vis Cost: 5 5 5 10 5 5
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Arcane Crafting
Vis Cost: 5 10 5 5 5 5
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Arcane Crafting
Vis Cost: 5 5 5 5 10 5
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Arcane Crafting
Vis Cost: 5 5 5 5 5 10
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Arcane Crafting
Vis Cost: 10 10 10 10 10 10
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Cinnabar
This reddish ore is found deep underground and when smelted produces quicksilver.

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Amber
This ore is found near the surface and when mined drops chunks of amber.

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Thaumonomicon
A Repository of Knowledge
Complexity: 1
Prerequisites: Research
Research Pages:
Page 1

To craft the Thaumonomicon, you must simply use your wand on a bookshelf placed in the world.
The Thaumonomicon is a reference book of all things thaumaturgical. It lists all the discoveries you have made so far and gives you a general impression of how many there are still to be made.
Whenever you successfully research something and use the scroll, it will automatically be added to this book. You can then browse through the discoveries and click on them to be shown more detailed information regarding them as well as any crafting recipes associated with those discoveries.

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Mystical Construct
Dimensions: 1 × 2 × 1
Blocks Required:
Bookshelf × 1
Iron Capped Wooden Wand × 1
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Knowledge Fragments
Fragments of lost lore
Complexity: 1
Prerequisites: Research
Research Pages:
Page 1

In your travels you might happen upon fragments of ancient and lost knowledge. On their own they are only worth a few research points when used, but if you gather enough of them together you might gain unique research that you can pursue. Usually the research they reveal cannot be gained through normal means.
The fragments of knowledge can on occasion lead to a false theory, but this will be revealed when you attempt to research it. When this happens most of your knowledge fragments will be returned to you and it usually means you have exhausted all current avenues of research into lost knowledge.

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Crafting Recipe
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Auras and Nodes
Magic is everywhere
Complexity: 1
Research Pages:
Page 1

The Aura is a field of magical energy prevalent throughout the world. Its origin is unclear. Some believe it is the accumulated life force of living beings, while others believe it to merely be another type of energy seeping in from some other place. The last theory seems to be most likely, as the aura is often found surrounding a node of concentrated mystical energy known as an Aura Node.
Each aura node has a base amount of magical energy it can contain and this energy is aligned to one or more aspects. It is usually aligned to Primal Aspects, but rarely a node may contain Compound Aspects.

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The aspects within an aura node can be tapped by a thaumaturge for his own purposes. The simplest way to do so is with the use of a wand.
Energy that has been harvested in this manner is known as vis.
Aura nodes are hard to see with the naked eye, but faint glimmers of light often betray their presence. The Thaumometer makes nodes slightly easier to find, as looking through its lens makes them clearly visible.
Important: Caution must be taken when draining a node. There is a small chance that when a specific type of aspect within a node is completely drained, it may

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disappear or harm the integrity of the node.
It is possible for the node to disappear completely if all the aspects are used up.
Fortunately most nodes replenish their aspects over time and if properly maintained can provide a clever thaumaturge with all the vis he could want.
Nodes react in interesting ways to other nearby nodes and bigger nodes tend to drain the vis out of their smaller neighbors to increase their own girth.

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Aspects of Magic
The building blocks of magic
Complexity: 1
Research Pages:
Page 1

Every item, object or creature is bound by varying mystical elements known as aspects. Aspects describe the object's makeup and bent towards the magical elements. A simple stone may possess the aspect of Terra while more complex items like trees or even creatures can be made up of various different aspects in varying amounts. There are close to 50 known aspects with more being discovered all the time.
There are two main types of aspects: Primal and Compound.

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Primal Aspects are the most basic types of aspects and there are only 6 of them: Aer (air), Terra (earth), Ignis (fire), Aqua (Water), Ordo (order), Perditio (entropy).
These form the basic building blocks of all other aspects.
Compound Aspects are built from two other aspects. The simplest compound aspects are made from two primal aspects, but it is possible to have incredibly complex compound aspects made from successive layers of simpler aspects.
The simplest example of such a compound aspect, is the aspect of Victus (life), which is a combination of Terra and Aqua.

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To view what aspects an item possesses, simply hover your cursor over the item and press sneak (shift), and you will see what aspects that item has and what amounts of each. You will first need to study the item however, until then the aspects will remain unknown.
Aspects that have somehow been separated from their object and purified is known as Vis and is very valuable: both as a crafting ingredient and as a subject for magical research.
Vis is most often bound into wands, but it is also possible to store it as a magical liquid. Vis stored as a liquid is known as Essentia.

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Research
How you discover things
Complexity: 1
Research Pages:
Page 1

Before you can build most thaumaturgical items and blocks, you first need to discover how to do so. There are several steps in this process:
(1) Exploring the world and examining blocks, items and creatures with a Thaumometer
(2) Taking the research points you gathered from the first step and expanding your aspect knowledge with the Research Table
(3) Using the aspects you know and discovering practical knowledge and recipes with the Research Table.

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(1) Exploration
You cannot perform research without research points, and the best way to gain research points is by exploration and examining objects in the world.
The first thing you will need to do is construct a Thaumometer (see next page). By pointing the Thaumometer at objects or creatures and holding the right mouse button you will start examining them. The process does not take long, but your movement speed is reduced while it is occurring.
Once complete the Thaumometer will display what aspects the object contains. In the bottom right of the screen you will also see a summary of the aspects and research points

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Crafting Recipe
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you discovered.You will initially not be able to examine all objects since you have not discovered their component aspects. For example, an object containing the Lux aspect can only be examined if you have previously discovered the Lux aspect, or know

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the two aspects that combine to create it.
The very first time you discover an aspect by examining something you gain two more research points than you would have normally.
Objects and creatures can usually only ever be examined once.
Occasionally examining something will reveal additional clues and insights into thaumaturgical research, unlocking subjects that you can research further.
Research discovered in this fashion will have amber icons.

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Crafting Recipe
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(2) Combining Aspects
Once you have gathered some research points you can attempt to combine them into compound aspects within a research table.
To craft a research table simply place two tables next to each other and click on them with a set of Scribing Tools. The recipe for tables is listed under the Artiface research category.
If you open the research tables inventory, you will see an interface as pictured on the right.
The scribing tools you used to craft the table will be located in slot 1.

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You should see all the primal aspects (and possibly some compound aspects) listed in the areas marked 3 with varying amounts attached to them. When you enter a world for the first time, every player is assigned a small pool of primal aspects to get them started.
If you had done some exploring with

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the thaumometer beforehand then you might have a significant number of primal and compound aspects listed here.
You can now start combining aspects into more complex compound aspects by simply dragging and dropping or by right clicking while dragging one aspect over the other. If successful you should see what was gained in the bottom right and it should appear in areas 3.
The component aspects are consumed even if the combination did not result in valid compound aspect.

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(3) Primary ResearchYou need to be carrying a set of scribing tools and paper for this step.
If you open your Thaumonomicon you will see all the knowledge have and also all the knowledge that you are now able to pursue.
Flashing square or round icons represent primary researches.

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If you can read their title (instead of seeing strange runes) you are simply able to click on them. Paper and ink will be consumed from your inventory and you will gain a research note. You can now take this research note to the table to start researching it by placing it in slot 2.
Section 4 will now display a sheet of paper covered in hexagonal tiles with aspect icons around the outer edge. If you see question mark icons it means you do not know that aspect yet and you will need to learn it first.

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To complete your research you simply need to connect and activate all the aspects. You do this by writing an aspect to a hex adjacent to it that is either composed of the target aspect, or can be combined with another aspect to form the target aspect. To write an aspect simply drag and drop or right click while dragging over hex.Placing an aspect consumes one research point. If you make a mistake you can click on the aspect to remove it, but you will not regain the research point.

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You continue doing this until you have formed a pattern connecting all the starting aspects. The outer aspects need not be connected to all the others, they simply need to form a connected whole.
Once this is done the research will complete and the research note will turn into a discovery.
NOTE: Placing and removing aspects from the hex grid consumes ink from your scribing tools. If it runs out you will not be able to proceed until you refill it.

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Secondary Research
Hexagonal icons indicate Secondary research. Much like primary research you just need to click on them. However instead of gaining a research note, you will simply learn the research directly. Secondary research does have an aspect cost you need to pay, but they do not require you to be carrying scribing tools or paper.

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Advanced Node Tapping
Taking it all
Complexity: 2
Prerequisites: Auras and Nodes
Aspects: 9 9 6 3
Research Pages:
Page 1

Usually the process of drawing vis from a node with a wand is quite slow... but not anymore.
You have discovered a more efficient way of tapping into aura nodes, resulting in a doubling of the vis draw rate.

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[★] Warp Warnings
[WT] Wither in the Overworld
Complexity: 1
Research Pages:
Page 1

Thaumcraft offers considerable power from its devices and tools. But power comes with a price.... That price is represented by Warp: A corruption of the character's mind and soul, inflicting progressively more dire effects upon them. While the effects of warp can range from annoying to deadly, accumulating enough of it can also grant you access to greater power... at the cost of increasing madness, and attention from dark powers. At least, others may call it madness... but is it truly insanity, when the voices in your head grant useful knowledge, and the monsters that appear before you leave remains behind?

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Warp Theory adds a bunch of new Warp Effects to the Player. Be very careful because you don't want to spawn a Wither in your base.
Read on for a list of the effects...

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5 warp: Message
10 warp: Fake Explosion
15 warp: Coin, Pumpkin
20 warp: Lay Eggs, Spawn Phantoms
25 warp: Fake Creeper, Fake Rain
30 warp: GregTech Fake Sounds, Spawn Bats
35 warp: Blood, Fake Enderman
40 warp: Spawn Friendly Creeper
45 warp: Jump Boost, Nausea
50 warp: Insomnia, Vis Drain

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55 warp: Thunderstorm
60 warp: Spawn Fire Bats
65 warp: Blindness, Poison
70 warp: Livestock Rain
75 warp: Spawn Doppelganger
80 warp: Spawn Endermen, Wither Potion
85 warp: Wind
90 warp: Ender Pearl
95 warp: Blaze Fireball
100 warp: Litmus Paper, Junk

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110 warp: Obsidian
120 warp: Lightning
125 warp: Inventory Swap
130 warp: Random Teleport
140 warp: Acceleration
150 warp: Fake Wither, Inventory Scramble

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160 warp: Countdown Bomb
170 warp: Mushrooms
175 warp: Snow
180 warp: Decay
190 warp: Swamp
200 warp: Spawn Wither

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Research Expertise
Knowledge is Power
Complexity: 1
Prerequisites: Research
Aspects: 6 6 6 3
Research Pages:
Page 1

You have become more efficient at performing research.
Whenever you remove an aspect that you placed in a hex, there is a 25% chance that you will regain the research point.
Additionally are also able to see what aspects you need to combine to create an aspect you are hovering over.
Lastly you are skilled enough to perform mass aspect combination by holding ctrl while combining. This way you can combine up to 10 aspects at a time.

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Node Preserver
Saving some for later
Complexity: 2
Prerequisites: Advanced Node Tapping
Aspects: 9 9 6 3
Research Pages:
Page 1

You now have better control over the amount of vis you draw from nodes. You will always leave at least one vis of each aspect in the node, unless you are sneaking.
Be warned, this level of control is not possible when using wands crafted from normal wood and iron.

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Warp, Flux and all things bad
Everything has a price
Complexity: 1
Research Pages:
Page 1

Warp
Many believe man was not meant to meddle with magic, and nothing gives more credence to this than the existence of Warp.
Researching forbidden magics or crafting objects of a questionable nature tends to distort a thaumaturge's view of reality, twisting both their minds and their bodies. This effect is called Warp.
While some warp gained is temporary and will fade over time, there is no known way to get rid of permanent Warp once it is gained and a thaumaturge who chooses to ignore the dangers in the pursuit of power

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often finds himself on a slippery slope.
Warp usually manifests as minor lapses in concentration, physical pain or hallucinations.
These are more than merely mental though, as the visions sometimes impart useful knowledge or seeming hallucinations prove to be frighteningly real.

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Flux
If Warp is the mental manifestation of magic gone wrong, then Flux is its physical manifestation.
Flux can manifest in three ways: a liquid, a gas and a physical malady. The first two manifestations are considered annoyances by most thaumaturges and is often the result of wasteful use of magic. It is not particularly hard to clean up, but coming into contact with it often causes the third manifestation: Flux Flu
Flux Flu is not particularly dangerous, but while a thaumaturge is suffering from it he finds it difficult to focus vis which often leads to increased vis usage to get something done.

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Deconstruction table
When taking a good look just isn't enough
Complexity: 2
Prerequisites: Research Expertise
Aspects: 9 9 6 3
Research Pages:
Page 1

There comes a point in any thaumaturge's career where he is unable to progress with research due to his lack of knowledge.
One possible recourse is the Deconstruction Table. The table allows you to break down objects into their simplest parts which you can examine. There are limits however - the table breaks compound aspects into their component aspects until only primal aspects remain. During this process much knowledge is lost and at best the thaumaturge can hope for is a single piece of primal knowledge.
For example iron (Metallum)

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Arcane Crafting
Vis Cost: 20 20
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will be simplified into Terra and Ordo, only one of which will have a chance of being discovered.
It is also fairly slow and the fewer aspects and object has, the lower the chance to discover something.

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[★] Master Node Tapping
All your vis are belong to us
Complexity: 3
Prerequisites: Advanced Node Tapping
Aspects: 12 12 9 6 3
Research Pages:
Page 1

You have added further refinements to the methods you use to tap aura nodes.
You are now able to draw vis three times faster than normal.

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[★] Research Mastery
Power is Knowledge
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Research Expertise
Aspects: 9 9 6 6 3
Research Pages:
Page 1

You have become even more efficient at performing research.
Whenever you remove an aspect that you placed in a hex, there is a 50% chance that you will regain the research point.
Additionally there is a 10% chance that whenever you place an aspect that it will not cost any research points to do so.
Lastly you are able to derive aspects in the research table by shift-left clicking on the aspect you wish to create. If you have enough of the component aspects they will automatically combined. To perform this in batch hold ctrl.

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[★] [Concealed] Container Scanning
Looking a little closer
Complexity: 3
Prerequisites: Deconstruction table
Aspects: 10 10 10
Research Pages:
Page 1

Thanks to your research about deconstructing items, you've learned to look inside other blocks with your Thaumometer by using it to "deconstruct" the block magically. You can scan any block that can hold items, such as a chest or hopper, to scan all contained items automatically.

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[Concealed] Node in a Jar
For the Thaumaturgist on the go
Complexity: 3
Prerequisites: Node Preserver
Aspects: 12 12 9 6 3
Research Pages:
Page 1

Warded jars have proven themselves capable of storing all manner of mundane and mystical things, and you believe you have discovered another use for them - trapping aura nodes.
By constructing a large version of a jar around a node and enacting the proper mystical formula with your wand, the node will become trapped inside the construct which will quickly shrink to a more manageable size. The jar can then be safely picked up and moved around, but the initial trapping spell does have a very good chance of damaging the node.
The node is also frozen at the state it was in when trapped, and will

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Mystical Construct
Dimensions: 3 × 4 × 3
Aspects Required: 70 70 70 70 70 70
Blocks Required:
Glass × 26
Oak Slab × 9
Energized Aura Node × 1
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never again be able to recharge any vis it was missing.
While trapped the node is kept suspended and will not regenerate vis, nor can vis be drawn from it.
It is possible to free the node from the jar by placing it in the world and clicking on it with a wand. The jar will be destroyed in the process.

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[★] Node Catalyzation
From nothing... Something
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Node in a Jar, Master Node Tapping
Aspects: 20 15 12 9 6 3
Research Pages:
Page 1

By applying your knowledge of nodes and warded jars, you have successfully devised a method of catalyzing the formation of new nodes.
By attuning a freshly-crafted blank node matrix (or already attuned one - it is recursive process) towards any combination of essentia to provide the seed for a node's growth, you can then infuse it with a large amount of compatible vis to spark the node's growth.

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Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 16 16 32 32
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Arcane Crafting
Vis Cost: 2 2 2 2 2 2
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Arcane Crafting
Vis Cost: 2 2 2 2 2 2
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Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 8 8 8 8 8 8
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Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64
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[★] [Hidden] The Crimson Cult
A Cautionary Tale
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Research Pages:
Page 1

Much of this book is written in a spidery and unintelligible script, but what you do understand offers some strange insights into the goals of the Crimson Cult.
Their origins are shrouded in mystery, but it seems their goal is the perfection of a ritual they refer to as "Apertis Oculis" - Opening the Eye. What it does is unclear, but you doubt it is anything good.
Interestingly enough, you think thaumaturgy might offer the missing pieces they have so long sought. Obviously only a madman would pursue this line of study...

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Research Duplication
Sharing is Caring
Complexity: 3
Prerequisites: Research Mastery
Aspects: 12 12 12 9 6 3
Research Pages:
Page 1

You have discovered a way to copy completed research note.
You can see a copy button in a research table. When you complete research or place a completed research note in the research table and as long as you are carrying paper and ink and have enough aspects available - it will become active.
The more copies are created of that research, the more expensive copying it will become.

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[Salis Arcana]
Additionally, while hovering over any completed research in the Thaumonomicon, a new button will become visible.
Shift-clicking this button will create a completed research paper of that research at the cost of paper, some ink from your Scribing Tools, and some research aspects.

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## Thaumaturgy

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[Concealed] Vis Storage
Waste not, Want not
Complexity: 4
Prerequisites: Wand Recharge Pedestal
Aspects: 15 15 9 12 6 3
Research Pages:
Page 1

Most of the time a single wand is more than enough for any thaumaturge, but there are occasions that the vis it stores just isn't enough. Carrying more than one wand would solve this, but experimentation has shown that there is another way.
By crafting an amulet capable of storing vis, you will be able to recharge wands and other items in the field while it is being worn.
Your success has been mixed however. You can only recharge wands while holding them in your own hand and even then the recharge rate is slow.

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Infusion Crafting
Instability: High
Result
Aspects Required: 48 48 88 88 24
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However the amulet is able to act as a good power source for other things like the Repair enchant or runic shielding.
The amulet can only be recharged in a wand pedestal or from nearby vis relays.

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Focal Manipulation
Wand foci remade
Complexity: 4
Prerequisites: Harnessing Vis
Aspects: 15 12 12 9 9 3 5
Research Pages:
Page 1

Wand foci are capable of amazing feats, but they aren't very flexible. A single focus is seldom capable of performing more than a single function.
You have discovered a way to upgrade basic foci to alter the way they manipulate magic. You simply need to place a focus in a Focal Manipulator and choose the upgrade you wish to apply to it. You also need to provide it with vis from relays and spend experience points to get the process started, but after that it is a simple matter of waiting.
Each focus can be upgraded up to five times,

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Arcane Crafting
Vis Cost: 64 64 64 64 64 64
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but each rank is doubles the cost.
While some upgrades can be applied multiple times or at any rank, many foci have upgrades that can only be applied at certain ranks or only if certain requisite upgrades had been taken at lower ranks. Experimentation is encouraged.
Upgrades are permanent - you are not aware of any method to remove unwanted upgrades so care must be taken when choosing them.

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[Concealed] Focal Disenchanting
Regretting your choices
Complexity: 2
Prerequisites: Focal Manipulation
Aspects: 4 6 8 4
Research Pages:
Page 1

While experimenting with the Focal Manipulator, you often found yourself left with perfectly functional foci which were ruined by their upgrades.
To your delight, some additional experimentation revealed that the enchantments on foci are nowhere near as permanent as they seem.
By applying Perditio CV to any upgraded focus in the Focal Manipulator, you can remove the last upgrade applied to the focus and recover up to 75% of the experience spent on that upgrade.

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(Since each level stores more experience as you gain more levels, upgrading a focus at a level higher than the minimum will lose additional experience due to the larger experience bars being consumed.)

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Tier 5 Upgrade: Vampire Bats
Vicious little bloodsuckers
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Wand Focus: Nine Hells
Aspects: 15 15 12 12 9 3 6
Research Pages:
Page 1

This upgrade changes the summoned bats into vampire bats. Not only will they suck the life out of their target to replenish their own, but some of the stolen life force is given to their summoner.

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[Concealed] Compound Recharge Focus
For everything a use
Complexity: 4
Prerequisites: Wand Recharge Pedestal
Aspects: 15 15 12 12 9 6 3
Research Pages:
Page 1

In your travels you have discovered several nodes that contain compound aspects, but as yet there has been no way to tap this rich source of vis. Until now.
This focus can be placed on top of a wand recharge pedestal which will allow any wand it contains to siphon off the compound vis from nearby nodes. Unfortunately each point of compound vis is broken down into a single point of primal vis and all the excess energy is lost. However it is a good start and you are sure you will discover better ways to access this resource.

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Infusion Crafting
Instability: Moderate
Result
Aspects Required: 25 25 30 15 15
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[Hidden] Wand Focus: Nine Hells
Tiny Terrors
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Aspects: 12 9 9 6 3
Research Pages:
Page 1

Your trips onto the Nether have taught you to fear the tiny terrors known as Hellbats. Now you have discovered a way to summon the little terrors and send them after your enemies. Excellent.

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Infusion Crafting
Instability: High
Result
Aspects Required: 30 40 20 10 5
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[Concealed] Wand Recharge Pedestal
Automated Wand Recharging
Complexity: 3
Prerequisites: Infusion, Node Preserver, Node Stabilizer
Aspects: 12 9 3 6
Research Pages:
Page 1

Traveling around the countryside to recharge your wand is all good and well, but an automatic way of doing it would be much better.
This specially crafted pedestal does just that - any wand placed in it will automatically draw vis from nearby nodes.
Nodes will not be fully drained unless it is a poor quality wand crafted from iron or sticks.

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Infusion Crafting
Instability: Minor
Result
Aspects Required: 10 15 20 5
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[Concealed] Vis Charging Relay
Arcane Crafting Simplified
Complexity: 3
Prerequisites: Harnessing Vis, Wand Recharge Pedestal
Aspects: 12 12 9 9 6 3
Research Pages:
Page 1

An annoyance for any thaumaturge that performs regular arcane crafting is to constantly keep his wand charged.
Now that you have found a way to draw vis directly from nodes you are able to craft a Vis Charging Relay. This functions like a normal relay, but is designed to be placed on top of an arcane crafting table. It will draw vis from the relay and recharge wands placed in the table.
The only drawback is that it recharges much slower than it would from a wand recharging pedestal or doing it by hand.

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Arcane Crafting
Vis Cost: 20 20 20 10
→
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[★] Harnessing Vis
Power to the People
Complexity: 3
Prerequisites: Node Stabilizer
Aspects: 12 9 3 6
Research Pages:
Page 1

Without vis nodes thaumaturges would not even be able to perform the simplest of tasks, but the nodes themselves have several limitations that make their use impractical for extensive operations. Foremost amongst these limitations is the fact that they are easily depleted and it takes quite some time for them to once again gather energy from mystical source they are connected to.
You think you may have found a way around that limitation. In effect nodes are tiny gateways to a mysterious font of mystical energy around which the energy slowly accumulates in the form of Vis. The gateway is so small that only a tiny

Page 2
Arcane Crafting
Vis Cost: 32 32 32 32
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Page 3

amount of energy leaks into our reality. By levering open this doorway you can cause vis to pour forth in a torrent.
This is even more dangerous than it sounds however and careful steps must be taken during the entire process.
Firstly the node needs to be stabilized during the entire process. Once that is done you need to craft and place a Node Transducer above the node. When you apply a redstone signal to the transducer the node will begin converting to an energized node and quickly lose its stored vis in the process.
The process takes some time, but when it is done the node will

Page 4

change into an energized node. Caution should be taken to keep both the stabilizer and transducer active from now on.
Energized nodes no longer store or recharge vis, nor can vis be drawn from them with a wand or other means. Instead they produce a steady supply of CV (centi-vis, or a hundredth of a vis) each tick. This energy can be tapped by placing vis relays near the energized node.
Each relay acts as a conduit for CV and any number of relays can be placed within 8 blocks of an energized node. Relays also transfer energy to each other allowing you to create a network that transports vis to

Page 5
Arcane Crafting
Vis Cost: 10 10
→
Page 6

anything that needs it, like the Infernal Furnace.
Relays use a branching system, so each relay can have only one source (either another relay, or an energized node), but may have multiple child relays that branch off it.
You can also 'tune' a relay to one of the primal aspects by using an appropriate vis shard on it. Clicking on it with a wand will also cycle through the possible attunements. This does not limit what vis can flow through that relay, but does prevent it from connecting to any other relay except untuned ones or ones tuned to the same primal.

Page 7

The amount of energy a node produces per tick is finite so attaching too many devices to a single source might exceed the amount of CV it can produce.
It is possible to turn an energized node back into a normal node. Simply cut the redstone signal to the transducer and it slowly turn it back into a normal node. Caution should be taken however since the node will be completely drained of vis and thus runs the risk of being damaged.

▶
[Concealed] Wand Focus: Frost
Revenge is a dish best served cold
Complexity: 2
Prerequisites: Wand Foci
Aspects: 9 9 6 3
Research Pages:
Page 1

This focus is capable of hurling chunks of ice.
Care must be taken when aiming, as the ice chunks tend to bounce off solid objects. This can be used to your advantage however as you can bounce the shards around corners, or even hit multiple foes.

Page 2
Arcane Crafting
Vis Cost: 30 20 20
→
▶
[Concealed] Wand Focus: Shock
Thunder and Lightning
Complexity: 2
Prerequisites: Wand Foci
Aspects: 9 6 9 3
Research Pages:
Page 1

This focus is capable of focusing elemental energy into bolts of lightning that you can hurl at your enemies.

Page 2
Arcane Crafting
Vis Cost: 30 20 20
→
▶
Node Stabilizer
Node Therapy
Complexity: 2
Prerequisites: Node Preserver
Aspects: 9 9 6 3
Research Pages:
Page 1

This handy device has several beneficial effects if placed below a node.
Firstly it prevents the node from draining vis from other nodes, or being drained in turn. Secondly it prevents unstable nodes from losing their vis and it has a tiny chance of eventually removing the unstable condition completely. Lastly it has a very, very small chance of turning fading nodes into pale nodes.
This requires power however and the Node Stabilizer draws this from the node itself. It does not draw enough to reduce the vis of the node, but it does halve its normal recharge rate.

Page 2
Arcane Crafting
Vis Cost: 35 35 25
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Page 3

Applying a redstone signal will switch the stabilizer off.

▶
[Concealed] Wand Focus: Warding
Protecting what is yours
Complexity: 3
Prerequisites: Wand Focus: Excavation, Infusion
Aspects: 12 12 9 6 3
Research Pages:
Page 1

This powerful focus has a very interesting ability. When used on a block it will create an invisible, protective barrier around that block. From that point on the block will not be able to be removed or destroyed until you once again use the wand on it.
The focus can be used on most simple blocks and they will retain many of their normal properties, though while warded those blocks will effectively become frozen in time.
While holding a wand with this focus you will be able to see all blocks that you (and only you) have warded.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 15 25 30 25 10
▶
[Concealed] Advanced Node Stabilizer
Selective stabilization
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Node Stabilizer
Aspects: 12 9 9 6 3
Research Pages:
Page 1

Advanced Node Stabilizers perform all the functions of the lesser versions with a few major differences.
Firstly they still prevent lesser nodes from having their vis drained, but it does allow stabilized nodes to drain the vis from lesser ones.
Secondly it has a higher chance to improve unstable and fading nodes.
Unfortunately this costs a lot more power from the stabilized node - still not enough to drain vis from it, but even the brightest node will have its recharge rate almost completely negated.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 32 32 32
▶
[Concealed] Wand Focus: Excavation
Terra Terror
Complexity: 2
Prerequisites: Wand Foci
Aspects: 9 9 6 3
Research Pages:
Page 1

This focus turns your wand into a tool capable of moving vast amounts of earth and stone with little effort.
Simply point it at what you want to excavate and the magic does the rest. Tougher materials take longer to mine, and anything other than earth, stone or similar materials will take much longer to mine.

Page 2
Arcane Crafting
Vis Cost: 30 20 20
→
▶
[Concealed] Wand Focus: Equal Trade
This for That
Complexity: 2
Prerequisites: Wand Foci
Aspects: 9 9 6 3
Research Pages:
Page 1

You can use this focus to trade dozens of blocks in the world with some you are carrying.
You must first choose the block you wish to change other blocks into by sneaking and right clicking on the desired block. When you then left-click on another block it will turn into the target block. Right clicking will transform a whole swathe of blocks.
You must be carrying enough target blocks, and the transformed blocks will replace them in your inventory. Only blocks with at least one face adjacent to open air or non-solid blocks will be transformed.

Page 2
Arcane Crafting
Vis Cost: 20 20 30 30
→
▶
[Concealed] Reed Staff Core
Airy vis storage
Complexity: 3
Prerequisites: Reed Wand Core
Aspects: 12 12 9 6 6 3
Research Pages:
Page 1

A staff core crafted from reeds can store 175 vis of each type.
Like the wand core it will slowly replenish its vis stores.

Page 2
Arcane Crafting
Vis Cost: 75 75 75 75 75 75
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▶
Wand Foci
Form meets Function
Complexity: 1
Prerequisites: Basic Wand Craft
Aspects: 6 6 3
Research Pages:
Page 1

Some careful experimentation has shown you a way to expand the abilities of even the most basic wand.
By combining crystalline vis shards with quartz crystals and infusing them with magic, you are able to align the crystals into a mystical matrix.
If the proper types and amounts of vis is focused through this matrix, it will reshape the raw magical energies into something useful, controlled, and geared to a specific task.

Page 2

Adding a focus to your wand is a simple task - simply press F while holding the wand, and any foci you a carrying will show up in a radial menu allowing you to choose from any of the ones you are carrying with a simple click.
Your initial experiments involved the shaping of fire, and the resulting focus proved to be a simple, but useful tool.
It is capable of sending forth a cone of elemental fire, burning all in its wake.

Page 3
Arcane Crafting
Vis Cost: 20 20 20
→
▶
[Concealed] Wand Focus: Portable Hole
Never be without an exit again
Complexity: 3
Prerequisites: Wand Focus: Equal Trade, Infusion
Aspects: 12 12 9 6 3
Research Pages:
Page 1

You have succeeded in using vis to create extra dimensional spaces. Using this focus on a wall or other surface will create an extra dimensional passage leading to the other side.
This 'hole' only remains open for a few seconds and drains vis from the wand depending on its depth.
Extra dimensional holes cannot be created through certain kinds of matter or particularly complex objects.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 40 30 20 10 5
▶
[Concealed] Blaze Rod Staff Core
Fiery vis storage
Complexity: 3
Prerequisites: Blaze Rod Wand Core
Aspects: 12 12 9 6 6 3
Research Pages:
Page 1

A staff core crafted from blaze rods can store 175 vis of each type.

Page 2
Arcane Crafting
Vis Cost: 75 75 75 75 75 75
→
▶
[Concealed] Reed Wand Core
Airy vis storage
Complexity: 2
Prerequisites: Greatwood Wand Core, Infusion
Aspects: 9 9 6 6 3
Research Pages:
Page 1

A wand core made from reeds has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of Aer stored inside it drops below 10%, it will slowly replenish without the use of a node.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 24 12 12 6
▶
[Concealed] Bone Staff Core
Entropic vis storage
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Bone Wand Core
Aspects: 12 12 9 6 6 3
Research Pages:
Page 1

A staff core carved from bone can store 175 vis of each type.
Like the wand core it will slowly replenish its vis stores.

Page 2
Arcane Crafting
Vis Cost: 75 75 75 75 75 75
→
▶
Focus Pouch
Convenient carry container for your foci.
Complexity: 2
Prerequisites: Wand Foci
Aspects: 9 9 6 3
Research Pages:
Page 1

Once you have gathered a sizable collection of foci it is quite annoying to carry them all with you. This pouch solves that problem.
Whenever you change the focus on your wand, it will check this pouch first and any foci that get removed will be placed inside it first. You can also right-click the pouch to place or remove foci by hand.
It can also be carried in your belt bauble slot.

Page 2
Arcane Crafting
Vis Cost: 20 20 20
→
▶
[Concealed] Blaze Rod Wand Core
Fiery vis storage
Complexity: 2
Prerequisites: Greatwood Wand Core, Infusion
Aspects: 9 9 6 6 3
Research Pages:
Page 1

Blaze rods used as wand cores has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of Ignis stored inside it drops below 10%, its fiery nature will slowly replenish it.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 12 24 12 6
▶
[Concealed] Bone Wand Core
Entropic vis storage
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Greatwood Wand Core, Infusion
Aspects: 9 9 6 6 3
Research Pages:
Page 1

A bone used as a wand core has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of Perditio stored inside it drops below 10%, it will slowly replenish without the use of a node.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 12 24 12 6
▶
Basic Wand Craft
Your first tool
Complexity: 1
Research Pages:
Page 1

The casting wand is your most basic, but also your most important tool. It is what you use to craft objects, activate blocks like the crucible, and countless other tasks.
The most basic wand stores a very limited amount of magical energy (called vis) that it uses to perform its tasks. The replenish the energy in a wand, you must right-click and hold to draw vis from an aura node.
While holding a wand you will see a indicator on the top left of the screen that shows how much vis is stored within the wand.

Page 2

Holding shift will display exact numbers held by the wand and any possible discounts you have to performing magical tasks.
Wands are always constructed by the combination of a rod and two end-caps. As you progress with your studies, you are sure you will discover different materials that you can use to craft rods and caps to make powerful wands. Only the basic wand can be put together in a normal crafting table. All other wands require the Arcane Workbench and will cost vis to construct.
The basic wand is constructed from mundane wood and iron, both of which make poor materials for working magic.

Page 3
Crafting Recipe
→
Page 4
Crafting Recipe
→
▶
Copper Wand Caps
When iron caps just won't cut it
Complexity: 1
Prerequisites: Basic Wand Craft
Aspects: 3 6 6
Research Pages:
Page 1

Copper has similar properties to iron when used as a wand cap, but is as efficient as gold when used to channel Ordo or Perditio vis.

Page 2
Arcane Crafting
Vis Cost: 15 15 15
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▶
[Concealed] Silver Wand Caps
Capping things off with a little less style
Complexity: 1
Prerequisites: Gold Wand Caps, Infusion
Aspects: 3 3 3 3
Research Pages:
Page 1

Silver has similar properties to gold when used as a wand cap, but it slightly more efficient at channeling the four elemental primals (fire, earth, air and water).
Crafting these wand caps in an arcane worktable is not sufficient - they need to be infused with additional magical energy to make them usable.

Page 2
Arcane Crafting
Vis Cost: 25 25 25
→
Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 18 30 18
▶
[Concealed] Obsidian Staff Core
Earthen vis storage
Complexity: 3
Prerequisites: Obsidian Wand Core
Aspects: 12 12 9 6 6 3
Research Pages:
Page 1

A staff core chiseled from obsidian can store 175 vis of each type.
Like the wand core it will slowly replenish its vis stores.

Page 2
Arcane Crafting
Vis Cost: 75 75 75 75 75 75
→
Page 3
Arcane Crafting
Vis Cost: 84 84 84 84 84 84
→
▶
[Concealed] Obsidian Wand Core
Earthen vis storage
Complexity: 2
Prerequisites: Greatwood Wand Core, Infusion
Aspects: 9 9 6 6 3
Research Pages:
Page 1

A wand core chiseled from obsidian has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of Terra stored inside it drops below 10%, it will slowly replenish without the use of a node.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 12 12 24 6
▶
[★] [Concealed] Wand Core Substitution
Improving what is
Complexity: 1
Prerequisites: Greatwood Wand Core
Aspects: 8 4 4 4
Research Pages:
Page 1

With proper technique, a casting implement's core can be replaced. This destroys the implement's existing core, but preserves its caps.
Replacing an implement's core requires the same amount of vis as it would take to craft the same implement from scratch. Upgrading a Gold Banded Greatwood Wand to a Gold Banded Silverwood Wand will cost just as much vis as creating a Gold Banded Silverwood Wand directly.

Page 2
Arcane Crafting
Vis Cost: 10 10 10 10 10 10
→
Vis Cost: 80 80 80 80 80 80
→
Vis Cost: 80 80 80 80 80 80
→
Vis Cost: 80 80 80 80 80 80
→
Vis Cost: 80 80 80 80 80 80
→
Vis Cost: 80 80 80 80 80 80
→
Vis Cost: 80 80 80 80 80 80
→
Vis Cost: 145 145 145 145 145 145
→
Page 3
Arcane Crafting
Vis Cost: 20 20 20 20 20 20
→
Vis Cost: 112 112 112 112 112 112
→
Vis Cost: 112 112 112 112 112 112
→
Vis Cost: 112 112 112 112 112 112
→
Vis Cost: 112 112 112 112 112 112
→
Vis Cost: 112 112 112 112 112 112
→
Vis Cost: 112 112 112 112 112 112
→
Vis Cost: 181 181 181 181 181 181
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Page 4
Arcane Crafting
Vis Cost: 155 155 155 155 155 155
→
Vis Cost: 155 155 155 155 155 155
→
Vis Cost: 155 155 155 155 155 155
→
Vis Cost: 155 155 155 155 155 155
→
Vis Cost: 155 155 155 155 155 155
→
Vis Cost: 155 155 155 155 155 155
→
Vis Cost: 195 195 195 195 195 195
→
Vis Cost: 215 215 215 215 215 215
→
▶
Greatwood Wand Core
Repository of magical energy
Complexity: 2
Prerequisites: Basic Wand Craft
Aspects: 9 6 3
Research Pages:
Page 1

Carved from greatwood logs, this rod has double the vis storage potential of mundane wood, being able to store up to 50 vis of each type.

Page 2
Arcane Crafting
Vis Cost: 20 20 20 20 20 20
→
▶
Gold Wand Caps
Capping things off with style
Complexity: 2
Prerequisites: Basic Wand Craft
Aspects: 9 6 3
Research Pages:
Page 1

Gold is a far superior focusing agent than iron, and wands capped with this material takes no penalty when used to channel vis.

Page 2
Arcane Crafting
Vis Cost: 20 20 20
→
▶
[★] [Concealed] Wand Cap Substitution
Improving what is
Complexity: 1
Prerequisites: Gold Wand Caps
Aspects: 8 4 4 4
Research Pages:
Page 1

With proper technique, a casting implement's caps can be replaced. This destroys the implement's existing caps, but preserves its core.
Replacing an implement's caps requires the same amount of vis as it would take to craft the same implement from scratch. Upgrading a Gold Banded Greatwood Wand to a Thaumium Bossed Greatwood Wand will cost just as much vis as creating a Thaumium Bossed Greatwood Wand directly.

Page 2
Arcane Crafting
Vis Cost: 20 20 20 20 20 20
→
Vis Cost: 45 45 45 45 45 45
→
Vis Cost: 55 55 55 55 55 55
→
Page 3
Arcane Crafting
Vis Cost: 75 75 75 75 75 75
→
Vis Cost: 150 150 150 150 150 150
→
Vis Cost: 180 180 180 180 180 180
→
Page 4
Arcane Crafting
Vis Cost: 40 40 40 40 40 40
→
Vis Cost: 90 90 90 90 90 90
→
Vis Cost: 110 110 110 110 110 110
→
▶
[Concealed] Icy Wand Core
Icy vis storage
Complexity: 2
Prerequisites: Greatwood Wand Core, Infusion
Aspects: 9 9 6 6 3
Research Pages:
Page 1

Wand cores crafted from ice can store slightly more vis than greatwood cores. What makes it superior to greatwood cores however is that if the level of Aqua stored inside it drops below 10%, its icy nature will slowly replenish it.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 24 12 12 6
▶
[Concealed] Crafting Scepters
Made to task
Complexity: 3
Prerequisites: Silverwood Wand Core
Aspects: 12 12 9 6 3
Research Pages:
Page 1

Crafting scepters are specialized wands made to be used to craft mystical objects and nothing else. Foci cannot be attached to them, but they have several features that still make them worthwhile using.
Firstly, they have an additional 10% vis discount above and beyond what their caps would normally grant.
Secondly they are able to hold 50% more vis than their cores would normally allow.
Like other wands they can be crafted using most combinations of rods and caps - just a few examples are given on the next page.

Page 2
Arcane Crafting
Vis Cost: 45 45 45 45 45 45
→
Page 3
Arcane Crafting
Vis Cost: 216 216 216 216 216 216
→
▶
Thaumium Wand Caps
Magical wand caps
Complexity: 3
Prerequisites: Gold Wand Caps, Magical Metallurgy, Infusion
Aspects: 6 9 12 3
Research Pages:
Page 1

Thaumium is known for its ability to store and absorb magic, so using it to craft wand caps is a logical choice. It is very efficient at focusing vis of all types.
Crafting these wand caps in an arcane worktable is not sufficient - they need to be infused with additional magical energy to make them usable.

Page 2
Arcane Crafting
Vis Cost: 30 30 30
→
Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 25 40 25
▶
[Concealed] Icy Staff Core
Icy vis storage
Complexity: 3
Prerequisites: Icy Wand Core
Aspects: 12 12 9 6 6 3
Research Pages:
Page 1

A staff core crafted from ice can store 175 vis of each type.
Like the wand core it will slowly replenish its vis stores.

Page 2
Arcane Crafting
Vis Cost: 75 75 75 75 75 75
→
▶
[Concealed] Quartz Wand Core
Ordered vis storage
Complexity: 2
Prerequisites: Greatwood Wand Core, Infusion
Aspects: 9 9 6 6 3
Research Pages:
Page 1

A wand core chiseled from nether quartz has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of Ordo stored inside it drops below 10%, it will slowly replenish without the use of a node.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 24 12 12 6
▶
Silverwood Wand Core
Magical to the core
Complexity: 3
Prerequisites: Greatwood Wand Core, Infusion
Aspects: 12 12 9 6 3
Research Pages:
Page 1

Silverwood has proved to be an excellent repository of magical energy, and wand cores crafted from it can store up to 100 vis of each type.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 48 48 48 48 48 48 48
▶
[Concealed] Silverwood Staff Core
Magical to the core
Complexity: 4
Prerequisites: Silverwood Wand Core
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

Staff cores crafted from silverwood can store up to 250 vis of each type.

Page 2
Arcane Crafting
Vis Cost: 125 125 125 125 125 125
→
▶
[Concealed] Quartz Staff Core
Ordered vis storage
Complexity: 3
Prerequisites: Quartz Wand Core
Aspects: 12 12 9 6 6 3
Research Pages:
Page 1

A staff core chiseled from quartz can store 175 vis of each type.
Like the wand core it will slowly replenish its vis stores.

Page 2
Arcane Crafting
Vis Cost: 75 75 75 75 75 75
→
▶
Magic Staves
Wizards staves have knobs on the end
Complexity: 3
Prerequisites: Silverwood Wand Core
Aspects: 12 12 9 6 6 3
Research Pages:
Page 1

Wands are the stock and trade of the thaumaturge, but sometimes you want more bang for your buck. Magical staves are basically just bigger wands. They are able to store more vis.
Since they are physically larger and sturdier than a wand, they can actually be used as weapons in an emergency.
Unfortunately this also makes it unsuitable for the intricate workmanship and fine control required by an arcane workbench or similar crafting.

Page 2

A staff made from greatwood has more than double the vis storage potential of a greatwood wand, being able to store up to 125 vis of each type.
Note: You still need to add caps to a stave rod, just like you would for a wand.

Page 3
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
▶

## Alchemy

▶
Sanitizing Soap
Getting rid of dirty thoughts
Complexity: 3
Prerequisites: Purifying Bath Salts
Aspects: 12 12 9 6 3
Research Pages:
Page 1

Cleaning the body is easy enough, but once warp becomes a nuisance you need something that can clean the mind as well.
This soap cleans the flesh, but the effects it has on your psyche is what truly makes it special. When used it has a small chance of reducing non-permanent warp and will remove all temporary warp.
Using it while under the effects of a Warp Ward or while standing in Purifying Fluid will increase your odds.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 20 20 20 20
▶
Arcane Spa
Relaxing in style
Complexity: 3
Prerequisites: Purifying Bath Salts
Aspects: 9 9 6 6 3
Research Pages:
Page 1

Pouring bath salts into water is a bit of a chore, but luckily one easily solved with a bit of magic.
You have created a handy machine that when filled with water and bath salts will automatically mix them and pump the liquid into an area above it. The liquid will fill a 5x5 area above the location where the machine is placed.
Additionally, you have found that it can be used to pump nearly any liquid you can fill it with. You can fill it with automation, or by clicking on the block with the appropriate container. Applying a redstone signal will disable it.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 24 16 16 32 8
▶
[Concealed] Ichor Jars
Much better jars
Complexity: 3
Prerequisites: Thaumium Reinforced Jars
Aspects: 3 3 3 5 5
Research Pages:
Page 1

This is it!
By infusing a jar with just a single piece of Ichor you have created something to rival digitized Essentia storage without sacrificing any of the beauty of Warded Jars.
Ichor Jars can hold an astounding 4096 Essentia and fit nicely into your recently aquired set of Ichor based achievements.
You definitely don't want to disturb these jars. Luckily Ichor is resilient enough to make accidentially destroying one unlikely.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 256 128 128 128 64 64 32
Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 14 14 14 14
▶
[Concealed] Void Jar
Too much essentia? Impossible!
Complexity: 1
Prerequisites: Warded Jars and Labels
Aspects: 6 9 6
Research Pages:
Page 1

Void jars function much the same as normal warded jars with one important difference - even when full they are still able to accept essentia, but the excess essentia is simply lost. This allows you to always have some essentia of that type available, but get rid of any excess that may build up.
Like normal jars, void jars can accept labels, but their suction with a label is less than that of a normal labeled jar (about halfway between unlabeled and labeled jar).

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 7 7 7 7
▶
[Hidden] Purifying Bath Salts
Stress relief for the mind
Complexity: 2
Aspects: 9 6 9 6 3
Research Pages:
Page 1

Warp is a danger for even the most careful of thaumaturges. For those that have done a bit too much dabbling Warp effects are probably more than just an annoyance. Purifying Bath Salts help with that.
Simply tossing these salts into water will turn the water into a silvery, purifying liquid that sooths away the stresses of the day and brings temporary relief from the effects of Warp. It should be noted however the more warp a thaumaturge suffers from, the shorter the duration of this protection.
The salts are quite fragile and will soon dissolve if tossed around haphazardly.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 10 10 10 10
▶
[Concealed] Thaumium Reinforced Jars
Slightly better jars
Complexity: 2
Prerequisites: Warded Jars and Labels
Aspects: 3 3 3 3
Research Pages:
Page 1

You have heard your fellow Thaumaturges talk about the benefits of digitized Essentia Storage.
Storing enough Essentia for your advanced infusions has indeed been an issue for you too. However those jars are simply too pleasing to look at to even consider the idea of replacing them with some compact technological construct.
Thanks to this new discovery, you have managed to quadruple the capacity of your jars by improving them with a thick Thaumium lining. This should buy you some more time to come up with a better solution.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 64 32 32 16 16 8
Page 3
Infusion Crafting
Instability: Minor
Result
Aspects Required: 14 14 14 14
Page 4

Compressing this much Essentia in such a tiny space causes some volatility. Picking up reinforced jars is probably a bad idea...
You imagine that you could get even more out of your jars if only you had some kind of material harder than even diamond or any of the other magical metal you have seen so far.

▶
[Concealed] Shard Recrystallisation
[GT] Fixing your precious crystals
Complexity: 3
Prerequisites: Alchemical Manufacture
Aspects: 5 3 3
Research Pages:
Page 1

Sometimes when processing your Crystal Shards they become a pile of Dust instead of the mostly required Shard.
You have finally found a way to reverse this Process by using Vitreus Essentia for recrystallising the Shards.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 7
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 8
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
▶
[Hidden] [Concealed] Ethereal Bloom
Purifying Flower
Complexity: 3
Prerequisites: Basic Alchemy
Aspects: 9 9 6 6 3 3
Research Pages:
Page 1

Shimmerleaf is often overshadowed by its mystical neighbor the Silverwood tree, but it has magical properties of its own.
Like the Silverwood, Shimmerleaf flowers have purifying properties that lie dormant. You have found a way to awaken these properties and turn it into an Ethereal Bloom.
Ethereal blooms slowly, but surely, restores land corrupted by mystical means to its former glory - this includes the blight known as Taint. While it cannot combat Taint directly, few tainted growths can survive outside their native environment for long and tend to die back.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 16 16 8
Page 3

The flower only purifies the land bathed in its light out to a range of about 8 blocks.

▶
Warded Jars and Labels
Storing and organizing essentia
Complexity: 1
Prerequisites: Essentia Distillation
Research Pages:
Page 1

Essentia can be stored in Warded Jars.
Warded jars can be placed in world and is able to store essentia virtually indefinitely. The enchantment placed on the jars also makes adding or extracting essentia a breeze.
Jars can be filled from an alembic by clicking with the jar directly on the alembic. They can also be filled and emptied using phials.
What is more they make an excellent storage medium for jams and preserves.

Page 2
Arcane Crafting
Vis Cost: 2
→
Page 3

Shift clicking on jars and alembics with an empty hand will empty them.
As long as a jar contains some essentia, you can attach a Jar Label to it.
This label will 'lock' the jar to that type of essentia and it will not be able to accept any other kind of essentia.
You can remove a label by shift clicking with an empty hand on the side of the jar containing the label. Take care not to shift click on any other side as it will empty the jar as normal.

Page 4
Crafting Recipe
→
Page 5

You can place a label in a crafting bench with a phial of essentia to assign an aspect to it and when placed on an empty jar it will automatically lock the jar to that aspect. The essentia used in the recipe is not consumed.
Placing it on a filled jar will change the label to the jar's essentia type.
A label can be made blank again by simply placing it by itself in a crafting grid.

Page 6
Crafting Recipe
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Crafting Recipe
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▶
[Concealed] Alchemical Manufacture
More than one way to skin a cat.
Complexity: 2
Prerequisites: Alchemical Duplication
Aspects: 9 9 6 3
Research Pages:
Page 1

You have mastered the basics of alchemy and alchemical duplication and are now ready to try creating more complex substances from scratch.
You have formulated several recipes that create normally hard to get substances and items via alchemy.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1
▶
Glass Phial
Mystical containers
Complexity: 1
Research Pages:
Page 1

Glass phials are capable of holding all manner of liquids and substances, but their most important use to a thaumaturge is their ability to hold Essentia.

Page 2
Crafting Recipe
→
▶
[Concealed] Essentia Crystallization
Hard currency or liquid assets?
Complexity: 3
Prerequisites: Essentia Tubes
Aspects: 12 9 12 6 3
Research Pages:
Page 1

You have nearly mastered the art of turning concrete objects into liquid essentia, so doing the reverse is a simple matter.
The essentia crystallizer draws in liquid essentia from a pipe network and slowly converts it into small shards of crystalline essentia. Crystalline essentia is safe to handle and very stable.
The Crystallizer either ejects the crystals into the world or into a container. It can be disabled with a redstone signal.
Supplying it with terra vis will greatly increase its speed.

Page 2
Arcane Crafting
Vis Cost: 20 15 10
→
▶
[Concealed] Automated Alchemy
Alchemy for the masses
Complexity: 3
Prerequisites: Alchemical Centrifuge
Aspects: 12 9 12 6 3
Research Pages:
Page 1

Up to now alchemy has been somewhat of a hit and miss affair - miscounted aspects, degrading essentia and ingredients that require manual labor to mix. This is finally a thing of the past.
The Thaumatorium is a marvelous invention that allows a thaumaturge to select which formula to use and what catalysts to add. It then automatically draws essentia from available sources using tubes. As long as there is a supply of catalyst it produces the required object perfectly, every time.
The crucible that forms its base does not require water, but a heat source is still needed.

Page 2
Mystical Construct
Dimensions: 1 × 3 × 1
Aspects Required: 15 30 30
Blocks Required:
Alchemical Construct × 2
Crucible × 1
Page 3

When you access this device you will see several slots. The top-left slot is where you place the catalyst. Once you have done this you will be able to choose which recipe you wish to craft with that catalyst from a list of possibilities in the top right slot.
The bottom bar shows the essentia required in the order they will be required. It will also display progress bars once the machine is in operation.
The created object is ejected out the front of the device or into an inventory placed in front of the ejection port.

Page 4

Normally a Thaumatorium can only have one active formula, but by attaching a Mnemonic Matrix to its side you can increase the number of formulas it can keep track.
Each matrix increases the number of formulas by 2.

Page 5
Arcane Crafting
Vis Cost: 10 10 10
→
▶
Nitor
Mystical Flame
Complexity: 1
Prerequisites: Basic Alchemy
Aspects: 6 3 3
Research Pages:
Page 1

This flame seems to be fuelled by magic itself. The number of uses for an ever burning flame seems endless, but unfortunately it seems to produce much more light than heat. Despite that it could still prove to be a steady source of energy.
Nitor can also be placed in the world to act as a magical light source.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
▶
Essentia Distillation
Harvesting essentia
Complexity: 2
Prerequisites: Nitor, Alumentum
Aspects: 9 6 3 9
Research Pages:
Page 1

In the future you will definitely need to have ready access to multiple different kinds of aspects - not just primal aspects drawn from your wand.
Using basic alchemical principles you have devised a way to break down objects and convert them into essentia.
The first step in this process requires an Alchemical Furnace. The alchemical furnace works much like a normal furnace by burning coal to produce heat, but instead of smelting ore into metal, it breaks down objects into a slurry of raw, unprocessed essentia.

Page 2
Arcane Crafting
Vis Cost: 15 10 5
→
Page 3

The next step in the process is to take the essentia slurry and distill it using an Arcane Alembic.
To work, arcane alembics need to be placed on top of an alchemical furnace. The essentia slurry will slowly be drawn into the alembic and the individual aspected essentia separated out.
If the alchemical furnace is being powered by alumentum, this distillation process is much faster.
You can stack up to 5 different alembics on top of a single furnace.
The essentia can then be extracted out of an alembic using phials.

Page 4
Arcane Crafting
Vis Cost: 10 5
→
Page 5
Arcane Crafting
Vis Cost: 5 10 5
→
Page 6
Arcane Crafting
Vis Cost: 10 5 5
→
▶
[Concealed] Alchemical Duplication
You can never have too much of a good thing.
Complexity: 2
Prerequisites: Magic Tallow
Aspects: 9 6 9 3
Research Pages:
Page 1

There are many substances in the world that are alchemical in nature.
By carefully adding the proper aspects to these substances you should be able to make more of them.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 1
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2
▶
Magic Tallow
Rendered fat with a touch of magic
Complexity: 1
Prerequisites: Basic Alchemy
Aspects: 6 6 3
Research Pages:
Page 1

By processing and heating flesh in a crucible, you can create a mystical tallow suited for many arcane uses.
This tallow can be used to craft candles. It is also possible to craft different colored candles by combining a candle with a dye in an arcane workbench.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 4 2
Page 3
Arcane Crafting
Vis Cost: 3 1 1 3
→
▶
Basic Alchemy
Bubble and Boil
Complexity: 1
Research Pages:
Page 1

To craft the Crucible, you must simply use your wand on a cauldron placed in the world.
The crucible is an important tool for any thaumaturge. It allows him to render physical objects into their component Essentia and recombine it again as he wishes.
The crucible needs to be placed over a source of constant heat and filled with water. Once the water starts boiling you simply throw any items you wish into the crucible and they will be broken down into their component Essentia.
If you know the proper formula and the mix of essentia within the

Page 2

crucible is correct, you can then drop a special item into the crucible known as a Catalyst. The catalyst draws the essentia into itself and transforms into a whole new item that the crucible then ejects.
Any leftover Essentia remains within the crucible for further use, but it is not a good idea to leave essentia within a crucible for too long.
Crafting also uses some of the water within the crucible and you will eventually need to refill it.
Essentia within the crucible is constantly degrading. Compound essentia degrades into one of its component aspects, and Primal essentia simply evaporates.

Page 3

Beyond the waste of resources, evaporating and degrading essentia can cause many strange side-effects.
You can empty a crucible by shift right-clicking on it with a wand. All the essentia is dumped into the atmosphere... not something you would want to do too often.

Page 4
Mystical Construct
Dimensions: 1 × 2 × 1
Blocks Required:
Cauldron × 1
Iron Capped Wooden Wand × 1
Page 5

There are some basic alchemical recipes that anyone can perform. See the following pages for their recipes.
Balanced Vis Shards
These are normal vis shards that have been alchemically infused with the five primal elements they do not already possess. This results in a shard of crystal that is perfectly resonating with primal energy.
Smelting a balanced vis shard in a furnace creates Salis Mundus (see following pages).

Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2 2 2
Page 7

Salis Mundus
Salis Mundus, or Thaumaturge's Salt as it is more commonly known, is crafted by exposing a balanced vis shard to high enough heat that it shatters into a fine powder.
Like its mundane counterpart, Thaumaturge's salt adds flavor (metaphorically speaking) to any magical recipe or formula. It is a strong binding agent, able to hold the most disparate of magical elements together.

Page 8
Smelting Recipe
▶
[Concealed] Essentia Tubes
Transportation of essentia
Complexity: 2
Prerequisites: Essentia Distillation
Aspects: 9 6 9 3
Research Pages:
Page 1

You have discovered several ways to transport essentia, but none of them has proven useful for large scale alchemical operations - until now.
You have unlocked the key to creating stable and relatively leak-free tubing. While mundane chemicals can be transported in glass, certain types of essentia either dissolve or simply pass right through it. By wrapping the glass in iron and treating it with quicksilver you have managed to protect it from even the most volatile types of essentia. Gold fittings finish off the piping system and make it visually appealing.

Page 2
Arcane Crafting
Vis Cost: 8 8
→
Page 3

The tubes can be connected to all manner of alchemical devices, though warded jars and alembics are their primary targets.
Essentia flows through the tubes whenever something is connected to them that can accept it, like warded jars.
Jars containing different kinds of essentia will only draw their kind of essentia towards them. Tubes however can only draw and transport one kind of essentia at a time - the highest drawing strength will take priority. Without the proper use of valves it is quite easy for a network of tubes to get gummed up. The use of valves is essential.
When you see gasses being vented

Page 4
Arcane Crafting
Vis Cost: 8 8
→
Page 5

from a tube, it means different kinds of suction are interfering with each other. The color gives a clue as to the types of suction.
The essentia valve acts much like a normal length of tubing, except it can be turned off by hand or a redstone signal. When this is done the flow off essentia through it will be cut off.
The Essentia Resonator is handy for troubleshooting your tube network. You can use it on a tube or other essentia using device to see what essentia it currently contains and the suction it is applying.

Page 6
Arcane Crafting
Vis Cost: 8 8
→
Page 7

Tubes can be connected and disconnected from their neighbors by clicking on a section of tubing with a wand.
The wand can also be used to click on the central section to rotate certain tubes like the valve.

▶
[Concealed] Alchemical Centrifuge
Taking things apart
Complexity: 3
Prerequisites: Advanced Essentia Tubes
Aspects: 12 9 12 6 3
Research Pages:
Page 1

The alchemical centrifuge is a wondrous invention that allows you to break essentia into its component parts.
When compound essentia flows into the centrifuge from below it will be slowly broken down into the primal or compound essentia that it is made from. Only one of the components is created for each point of essentia broken down.
The resulting essentia needs to be drawn from the top of the centrifuge. Because of the idiosyncrasies of the tube pressure system, it would be best to connect a Essentia Buffer to the top of the centrifuge (see next page).

Page 2
Arcane Crafting
Vis Cost: 32 16 16
→
Page 3

The essentia buffer allows you to store a limited amount of essentia - 8 points total, though it can be made up of any combination of essentia types. Like a jar it has suction, though it applies the minimum amount of suction possible (1).
This means that is usually only able to draw essentia from an essentia source it is directly attached to. However tubes can be connect to all its sides, meaning that it is invaluable for getting essentia out of devices like the centrifuges that could contain variable types of essentia.
You can attach bellows to the buffer - each attached bellows increases its suction by 32.

Page 4

Additionally you can toggle individual connections on and off as with a normal tube, but if you shift click a connection, it will choke the suction back to 1 (blue band) or 0 (red band) on that side.
This allows for some interesting possibilities when routing essentia.

Page 5
Arcane Crafting
Vis Cost: 20 20
→
▶
[Hidden] Bottled Taint
Why would you want this?
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Entropic Processing
Aspects: 12 12 12 9 9 6 3
Research Pages:
Page 1

Cleaning Taint is one thing, but ever considered spreading it?
By concentrating and collecting the essence of taint into a bottle it is simply a matter of dropping it somewhere to create a patch of taint. It is up to you to decide why you would want to do this.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 8 8
▶
[Concealed] Entropic Processing
Making things worse?
Complexity: 2
Prerequisites: Alchemical Duplication
Aspects: 9 9 6 3
Research Pages:
Page 1

While creating magical and mundane substances is quite satisfying, sometimes you just want to break things down into their component parts. What is simpler than adding entropic energy to things?
Actually, there is several reasons why this is a bad idea, but what is progress without some risk?

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1
▶
Alumentum
Mystical Energy Source
Complexity: 1
Prerequisites: Basic Alchemy
Aspects: 3 3 6
Research Pages:
Page 1

This substance throbs with fiery energy and it is more than eager to release that energy at the slightest bump. It may be unstable, but it would probably make a good source of fuel.
It is probably not a good idea to throw it against a solid surface unless you enjoy explosions.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 6 3 6
Page 3

Charcoal dust and Lignite dust works well too. They are not shown in the recipe because of Mod Tweaker

▶
[Concealed] Advanced Essentia Tubes
What you want, where you want it
Complexity: 3
Prerequisites: Essentia Tubes
Aspects: 12 9 12 6 3
Research Pages:
Page 1

Filtered essentia tubes work like normal tubes, except it is possible to mark them with labels. When marked they will restrict essentia flow through them to what they have been marked with.
Shift-clicking on them with an empty hand will remove the label.

Page 2
Arcane Crafting
Vis Cost: 16 16
→
Page 3

Restricted essentia tubes work like normal tubes, except they halve the any suction passing through them.
Directional essentia tubes only accept suction from one direction. The blue markings indicate the direction from which suction will be accepted.

Page 4
Arcane Crafting
Vis Cost: 16 16
→
Page 5
Arcane Crafting
Vis Cost: 16 8 8
→
▶
[Hidden] Liquid Death
For external use only
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Entropic Processing
Aspects: 9 9 6 6 3
Research Pages:
Page 1

This liquid is so dangerously toxic that virtually nothing can prevent it from dissolving flesh, bone and even harder substances. Nothing alive or that even displays the semblance of life can survive it.
Apart from obvious practical applications, this vile substance has another interesting property: Any essentia a dissolved creature possessed form into crystals that can be harvested.
I will leave it to the reader's imagination what uses those crystals can be put to.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 32 32 32
▶
[Concealed] Gold Purification
Purification of gold into native clusters
Complexity: 2
Prerequisites: Metal Purification
Aspects: 9 9 6 3
Research Pages:
Page 1

Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal gold ore into a native gold cluster.
When smelted these clusters produces twice the normal amount of gold ingots.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 2 1
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 2 1
▶
[Hidden] Magical Metallurgy
Where metals meet magic
Complexity: 1
Prerequisites: Basic Alchemy
Aspects: 3 3
Research Pages:
Page 1

Metals have proven to be quite easy to manipulate via thaumaturgical principles. Your first experiments have led to discovery of Thaumium.
Thaumium is the result of infusing base metals with raw magical energy. The result is a metal harder than iron with the ability to accept enchantments beyond that which iron is normally capable of.
A metal such as this has many applications in the crafting of more advanced thaumaturgical devices.
It can also be used to craft tools, arms and armor in a crafting table using the normal recipes.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 3
Crafting Recipe
→
Page 4
Crafting Recipe
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Page 5
Crafting Recipe
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Page 6
Crafting Recipe
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Page 7
Crafting Recipe
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Page 8
Crafting Recipe
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Page 9
Crafting Recipe
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Page 10
Crafting Recipe
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Page 11
Crafting Recipe
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Page 12
Crafting Recipe
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▶
[Concealed] Gold Transmutation
Transformation of metals into gold
Complexity: 2
Prerequisites: Metal Transmutation
Aspects: 9 6 3
Research Pages:
Page 1

You have discovered a way to multiply gold by steeping gold nuggets in metallum harvested from other metals.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
[Concealed] Copper Purification
Purification of copper into native clusters
Complexity: 2
Prerequisites: Metal Purification
Aspects: 9 15 3
Research Pages:
Page 1

Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal copper ore into a native copper cluster.
When smelted these clusters produces twice the normal amount of copper ingots.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 1 1
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 1 1
▶
[Concealed] Metal Purification
Purification of metals into native clusters
Complexity: 1
Prerequisites: Magical Metallurgy
Aspects: 6 6 3
Research Pages:
Page 1

Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal iron ore into a native iron cluster.
When smelted these clusters produces twice the normal amount of iron ingots.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 1 1
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 1 1
▶
[Concealed] Metal Transmutation
Transformation of metals into iron
Complexity: 1
Prerequisites: Magical Metallurgy
Aspects: 6 3 3
Research Pages:
Page 1

You have discovered a way to multiply iron by steeping iron nuggets in metallum harvested from other metals.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2
▶
[Concealed] Copper Transmutation
Transformation of metals into copper
Complexity: 2
Prerequisites: Metal Transmutation
Aspects: 9 6 3
Research Pages:
Page 1

You have discovered a way to multiply copper by steeping copper nuggets in metallum harvested from other metals.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
[Concealed] Charcoal Transmutation
[GT] Turning wood into charcoal
Complexity: 2
Prerequisites: Alumentum
Aspects: 10 8 8
Research Pages:
Page 1

You have discovered a way of making charcoal magically instead of using regular ovens for this purpose.
To create charcoal from wood you first need an air-free environment, some vacuus essentia is needed for that, then you need to incinerate the wood using ignis essentia and wait until all the water inside the wood is burned away.
This method however doesn't create creosote oil as byproduct.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
Water Transmutation
[GT] Filling buckets with water
Complexity: 2
Aspects: 4 4
Research Pages:
Page 1

You have discovered a way of filling a bucket with aqua essentia in order to simply get water.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
▶
[Concealed] Tin Purification
Purification of tin into native clusters
Complexity: 2
Prerequisites: Metal Purification
Aspects: 9 9 6 3
Research Pages:
Page 1

Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal tin ore into a native tin cluster.
When smelted these clusters produces twice the normal amount of tin ingots.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 1 1 1
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 1 1 1
▶
[Concealed] Tin Transmutation
Transformation of metals into tin
Complexity: 2
Prerequisites: Metal Transmutation
Aspects: 9 6 3
Research Pages:
Page 1

You have discovered a way to multiply tin by steeping tin nuggets in metallum harvested from other metals.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
[Concealed] Silver Purification
Purification of silver into native clusters
Complexity: 2
Prerequisites: Metal Purification
Aspects: 9 9 6 3
Research Pages:
Page 1

Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal silver ore into a native silver cluster.
When smelted these clusters produces twice the normal amount of silver ingots.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 1 1 1
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 1 1 1
▶
[Concealed] Silver Transmutation
Transformation of metals into silver
Complexity: 2
Prerequisites: Metal Transmutation
Aspects: 9 6 3
Research Pages:
Page 1

You have discovered a way to multiply silver by steeping silver nuggets in metallum harvested from other metals.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
[Concealed] Steel Transmutation
[GT] Transforming iron to steel
Complexity: 3
Prerequisites: Metal Transmutation, Charcoal Transmutation
Aspects: 5 3 3
Research Pages:
Page 1

You have discovered a way of making Iron harder by just re-ordering its components.
This Method can be used to create a Material called Steel, which is used in many non-Thaumaturgic applications.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1
▶
[Concealed] Lead Purification
Purification of lead into native clusters
Complexity: 2
Prerequisites: Metal Purification
Aspects: 9 9 6 3
Research Pages:
Page 1

Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal lead ore into a native lead cluster.
When smelted these clusters produces twice the normal amount of lead ingots.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 2 1
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 2 1
▶
[Concealed] Lead Transmutation
Transformation of metals into lead
Complexity: 2
Prerequisites: Metal Transmutation
Aspects: 9 6 3
Research Pages:
Page 1

You have discovered a way to multiply lead by steeping lead nuggets in metallum harvested from other metals.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
[Concealed] Electrum Transmutation
[GT] Transformation of metals into electrum
Complexity: 2
Prerequisites: Bronze Transmutation, Gold Transmutation, Silver Transmutation
Aspects: 5 3 3
Research Pages:
Page 1

Your discovery of Bronze Transmutation has lead you to the conclusion it works with other Alloys such as Electrum as well.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
[Concealed] Bronze Transmutation
[GT] Transformation of metals into bronze
Complexity: 2
Prerequisites: Tin Transmutation, Copper Transmutation
Aspects: 5 3 3
Research Pages:
Page 1

You have discovered a way of creating Alloys using the already known transmutations of Copper and Tin.
This Method can be used to create a Bronze directly without having to go through an alloying process.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
[Concealed] Brass Transmutation
[GT] Transformation of metals into brass
Complexity: 2
Prerequisites: Bronze Transmutation, Zinc Transmutation
Aspects: 5 3 3
Research Pages:
Page 1

Your discovery of Bronze Transmutation has lead you to the conclusion it works with other Alloys such as Brass as well.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
[Concealed] Zinc Transmutation
[GT] Transformation of metals into zinc
Complexity: 2
Prerequisites: Tin Transmutation
Aspects: 5 3 3
Research Pages:
Page 1

You have discovered a way to multiply zinc by steeping zinc nuggets in metallum harvested from other metals.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
[Concealed] Battery Alloy Transmutation
[GT] Transformation of metals into battery alloy
Complexity: 2
Prerequisites: Bronze Transmutation, Antimony Transmutation
Aspects: 5 6 3
Research Pages:
Page 1

Your discovery of Bronze Transmutation has lead you to the conclusion it works with other Alloys such as Battery Alloy as well.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 1
▶
[Concealed] Antimony Transmutation
[GT] Transformation of metals into antimony
Complexity: 2
Prerequisites: Zinc Transmutation, Lead Transmutation
Aspects: 5 3 3
Research Pages:
Page 1

You have discovered a way to multiply antimony by steeping antimony nuggets in metallum harvested from other metals.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
[Concealed] Soldering Alloy Transmutation
[GT] Transformation of metals into soldering alloy
Complexity: 2
Prerequisites: Bronze Transmutation, Antimony Transmutation
Aspects: 5 6 3
Research Pages:
Page 1

Your discovery of Bronze Transmutation has lead you to the conclusion it works with other Alloys such as Soldering Alloy as well.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 1
▶
[Concealed] Advanced Metallurgic Transmutation
[GT] Mastering the basic metals
Complexity: 3
Prerequisites: Bismuth Transmutation, Steel Transmutation, Soldering Alloy Transmutation, Battery Alloy Transmutation, Brass Transmutation, Electrum Transmutation, Cupronickel Transmutation, Invar Transmutation
Aspects: 50 20 20 20 20 20
Research Pages:
Page 1

Now that you have discovered all the basic metals, you can finally move on to the next Level of magic metallurgy and create more advanced metals

▶
[Concealed] Aluminium Transmutation
[GT] Transformation of metals into aluminium
Complexity: 3
Prerequisites: Advanced Metallurgic Transmutation
Aspects: 5 3 3 3 3
Research Pages:
Page 1

You have discovered a way to multiply aluminium by steeping aluminium nuggets in metallum harvested from other metals.
This transmutation is slightly harder to achieve, because aluminium has special properties, which require more order to achieve the desired result.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 1 1
▶
[Concealed] Nickel Transmutation
[GT] Transformation of metals into nickel
Complexity: 2
Prerequisites: Lead Transmutation
Aspects: 5 3 3
Research Pages:
Page 1

You have discovered a way to multiply nickel by steeping nickel nuggets in metallum harvested from other metals.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
[Concealed] Invar Transmutation
[GT] Transformation of metals into invar
Complexity: 2
Prerequisites: Bronze Transmutation, Nickel Transmutation
Aspects: 5 3 3
Research Pages:
Page 1

Your discovery of Bronze Transmutation has lead you to the conclusion it works with other Alloys such as Invar as well.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
[Concealed] Skystone Transmutation
[GT] Transformation of obsidian into skystone
Complexity: 3
Prerequisites: Advanced Metallurgic Transmutation
Aspects: 5 3 3 3 3
Research Pages:
Page 1

You have discovered a way to convert obsidian to skystone.
Not sure why you'd want to do this, unless skystone is somehow unavailable in your world.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 1 2 1
▶
[Concealed] Cobalt Transmutation
[GT] Transformation of metals into cobalt
Complexity: 2
Prerequisites: Nickel Transmutation
Aspects: 5 3 3
Research Pages:
Page 1

You have discovered a way to multiply cobalt by steeping cobalt nuggets in metallum harvested from other metals.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
[Concealed] Cupronickel Transmutation
[GT] Transformation of metals into cupronickel
Complexity: 2
Prerequisites: Bronze Transmutation, Nickel Transmutation
Aspects: 5 6 3
Research Pages:
Page 1

Your discovery of Bronze Transmutation has lead you to the conclusion it works with other Alloys such as Cupronickel as well.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 1
▶
[Concealed] Basaltic Mineral Transmutation
[GT] Transformation of mineral sands
Complexity: 3
Prerequisites: Advanced Metallurgic Transmutation
Aspects: 5 3 3 3 3
Research Pages:
Page 1

You have discovered a way to convert basaltic mineral sand to granitic mineral sand and vice versa.
Handy for people living in the sky who can't access it normally, or if you really want one or the other.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 1 1
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 1 1
▶
[Concealed] Bismuth Transmutation
[GT] Transformation of metals into bismuth
Complexity: 2
Prerequisites: Cobalt Transmutation
Aspects: 5 3 3
Research Pages:
Page 1

You have discovered a way to multiply bismuth by steeping bismuth nuggets in metallum harvested from other metals.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶

## Artifice

▶
[Concealed] Be free like a bird ... (Crafting)
[ExU] The way to the sky! - Part II
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Be free like a bird ... (Theorie)
Aspects: 10 10 10 10 10 10
Research Pages:
Page 1

Ok, you got all the items and jarred essentia? Oh and thanks for taking some warp because warp is fun, isn't it? Well at last it is the payment
Fine here are all the recipes you wanted. Have fun with them but don't blame me for there own difficulty to aquire them before you can use them finally in these recipes.
First recipe: Angel Ring (Invisible Wings)
Oh, totally forgotten to tell you about some Pearl and Charms, sorry.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 200 200 200 200 200 200
Page 3

So you assumed to get an Arcane Recipe here for all these different variants? Nope, it will be Infusion too as the Arcane Table can't handle the power which is hidden within this powerful item. For this time take a look on the following recipes to get all the items and the essentia together.
Second and following ones are Angel Rings with the following options: Golden Wings, Dragon Wings, Feathery Wings, Fairy Wings.
Note that when you have transmogrified your wings that this step is final. This means, that you need at last five rings to own the complete collection ... whyever you would do this.

Page 4
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 50 50 50
Page 5
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 50 50 50
Page 6
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 50 50 50
Page 7
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 50 50 50
▶
[Concealed] Be free like a bird ... (Theorie)
[ExU] The way to the sky! - Part I
Complexity: 3
Aspects: 10 10 100 10 10 10
Research Pages:
Page 1

Happy to have crafted or looted your first Copter Pack or in general having access to Jetpacks?
Annoyed about the fact that you need some type of fuel or energy for your Jetpack to work?
What would a Thaumaturge give to achieve the ability to fly without these restrictions?
Maybe some Warp? Not at this point yet, maybe later?
But what should you do now to achieve Freedom like a bird? Maybe you remember Icarus and what happened to him?

Page 2

If you remeber (well, let us say that you remember) then why not taking a look the Traveller's Wings? For me they could be the key for what you want to achieve but even if you own them, what should you do with them?
I would like to ... try to infuse them with ... what items would you need you may ask and the final result will be ...?
Pretty out of ideas I see so let us make some theoretical studies first:
You want to fly like a bird? Try to get Volatus because it is referenced to flight. Another ingredient could be Tempestas to withstand the harsh weather out there.

Page 3

The next as obvious would be Praecantatio as we are going to use magic after all to achieve your goal otherwise it wouldn't make sense, wouldn't it? Also Motus will be required.
Well done, we got the Main Aspects but how can we get rid of requiring energy or fuel? I would suggest to get Nebrisum the source of Cheatines. Yes, you are right, we are going to cheat a little bit for your goal but don't blame me for that Terminus I couldn't withstand to use it.
You should have a few Jars filled with Volatus, Tempestas, Praecantatio, Nebrisum, Motus and Terminus to be prepared.

Page 4

Now it is time to find out which items you would need for the infusion as well as the item to be infused with.
From the secound page we have the Traveller's Wings which I would suggest to be used as the key item and infuse them with all other items at the Infusion Altar.
At last you would need Nether Stars and Angel Blocks the first part of ingredients.

Page 5

Now we are getting to the downside of this list ... gregified items are also used for ... reasons.
The first downside will be from GT++:
Magical Feather at last two of them which requiring you to be in EV Age before you can continue at this point. Last ones which I throw to you will be two Engraved Gold Chips, one Ichorium Rings and two Tritanium Screws.
Congrats, you gathered all the materials you'll need ... theoretically. So now go out and get them and come back to me when you have acquired them.

Page 6

The next research will show you the recipes for your beloved item: ExU's Angel Ring and they come in different styles too.

▶
Warded Arcana
Controlling access
Complexity: 1
Prerequisites: Magical Metallurgy
Aspects: 6 6 6 3
Research Pages:
Page 1

Some experimentation has led to an interesting discovery - the ability to imprint memories in inanimate objects. Your first attempt at using the discovery is doors, pressure plates and other blocks that remember who placed them.
The door can only be removed with a wand by the person who placed it. Additionally the door will refuse to open for anyone but its owner. The owner can also craft iron or gold keys that will grant others access to this door.
By crafting an iron key and clicking on the door, you will link the key to that door.

Page 2
Arcane Crafting
Vis Cost: 15 5 20 10
→
Page 3

You can then give the key to another person and they will be able to use it on the door to gain permanent permission to open it. They will still not be able to break the door, or grant anyone else access. For that you need the gold key.
The gold key serves much the same function as the iron key, except they can also grant other people iron key access to that door. Only the original owner of the door can hand out gold key access. They are also not able to remove the door with a wand. Only the original owner will be able to do that.

Page 4
Arcane Crafting
Vis Cost: 5 5 5
→
Page 5
Arcane Crafting
Vis Cost: 10 10 10
→
Page 6

This pressure plate has a few novel features.
Firstly it has 3 settings that can be toggled by right-clicking on it: It can trigger on everything (like a wooden pressure plate), just you, or everything except you.
Secondly, like all other warded items only you can remove it.
Lastly it can be linked to other players with the use of keys. These pressure plates can be used to open arcane doors as long as someone with access to the plate has access to the door as well.

Page 7
Arcane Crafting
Vis Cost: 15 5 20 10
→
Page 8

Warded glass is a simple cosmetic block, but like other warded objects it cannot be broken except by the person who placed it.
Keys cannot be used to give other users access.

Page 9
Arcane Crafting
Vis Cost: 10 10 10 10 10 10
→
▶
Thaumium Crowbar
[RC] I think you dropped this...
Complexity: 3
Prerequisites: Magical Metallurgy
Aspects: 1 2 1
Research Pages:
Page 1

By substituting Thaumium for Steel and imbuing it with a touch of Order, you have discovered how to create a Crowbar that is far more receptive to magic.

Page 2
Arcane Crafting
Vis Cost: 24 24 24
→
▶
Paving Stone of Travel
Easing your journey
Complexity: 2
Prerequisites: Arcane Stone
Aspects: 9 6 6 3
Research Pages:
Page 1

By altering the magical structure of arcane stone you are able to create a paving stone that adds new bounce to the step of anyone walking across it.
Anything walking across it will have greater speed and agility for a couple of seconds.

Page 2
Arcane Crafting
Vis Cost: 12 12 12
→
▶
Paving Stone of Warding
Keeping things out
Complexity: 2
Prerequisites: Arcane Stone
Aspects: 6 9 3 6
Research Pages:
Page 1

You have discovered a way of turning arcane stone blocks into mystical wards that will prevent most creatures from crossing them.
It should be noted that these wards aren't always 100% foolproof and they cannot prevent other players from entering an area, but they keep most common threats at bay. They will also prevent golems from crossing them.
For best results you need an unbroken line of them between the areas you wish to protect and the outside world.
An active redstone signal will disable this block.

Page 2
Arcane Crafting
Vis Cost: 12 12 12
→
Page 3

The color of the runes above the paving stone indicates its current status.
Purple runes show that it is currently preventing something from passing through.
Blue runes indicates it has been deactivated with a redstone signal.
Red runes shows that something is preventing it from fully warding an area and a gap exists where something might be able to pass through.

▶
Flux Scrubber
A boon for the messy thaumaturge
Complexity: 3
Prerequisites: Harnessing Vis, Arcane Bellows, Essentia Tubes
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Even the most skilled thaumaturge occasionally leaves a mess in the form of flux. It is a nuisance everyone has to deal with, but this machine removes the drudgery involved.
The flux scrubber, when powered with aer vis, will slowly remove any form of flux within 16 blocks of where it is placed. What is more, it is able to reclaim a small portion of the magic that makes up the flux in the form of praecantatio essentia.
It's internal buffer is very small and it will continue operating even when full, so it must be emptied if you wish to reclaim all the essentia.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 25 20 15 10 5
▶
[Concealed] Arcane Levitator
Next best thing to flying
Complexity: 1
Prerequisites: Nitor
Aspects: 3 6 3 6
Research Pages:
Page 1

While not true flight, the Arcane Levitator is the next best thing.
When placed the levitator lifts any item or creature above it up to 10 blocks into the air. A sneaking creature or player will be slowly lowered.
Each levitator placed upon another increases the range at which it can lift entities by 10 blocks, so a stack of 3 can lift entities up to 30 blocks.
Levitators can be deactivated by applying a redstone signal to them.

Page 2
Arcane Crafting
Vis Cost: 20 10 5
→
▶
Arcane Worktable
Crafting with magic
Complexity: 1
Prerequisites: Table
Research Pages:
Page 1

To create an Arcane Worktable simply right-click with a wand on a table you have placed in the world. The Arcane Worktable serves the same purpose as a normal crafting table, with a few key exceptions.
Apart from normal crafting recipes, it can also craft some of the items unique to Thaumaturgy. To do that you need to place a wand in the top-right slot. This will allow you to craft items that require vis by drawing the energy directly from the wand.
The vis required to craft an item will be shown in the six circular symbols surrounding the crafting grid.

Page 2
Mystical Construct
Dimensions: 1 × 2 × 1
Blocks Required:
Table × 1
Iron Capped Wooden Wand × 1
▶
Research Table
To gather knowledge
Complexity: 1
Prerequisites: Table
Research Pages:
Page 1

The Research table is created by placing two tables next to each other and then clicking on them with Scribing tools.
The research table is the most important tool for any thaumaturge. It is used to unlock all the hidden secrets of the universe and discover new ways of harnessing magic.

Page 2
Mystical Construct
Dimensions: 1 × 2 × 2
Blocks Required:
Table × 2
Scribing Tools × 1
▶
[Concealed] Arcane Bellows
Stoking the flames
Complexity: 2
Prerequisites: Infernal Furnace
Aspects: 6 12 3 9
Research Pages:
Page 1

The Arcane Bellows performs much the same function as its mundane counterpart, the only difference is that it happily pumps away by itself sending forth a stream of never-ending air.
Attaching it to an Infernal Furnace has shown some interesting results. The elemental infused air not only stokes the flames increasing its smelting speed, but causes them to burn much purer, resulting in a reduction of flux generated and increasing the chance of creating bonus nuggets and other materials when smelting.

Page 2
Arcane Crafting
Vis Cost: 10 10
→
Page 3

They can also be attached to normal or alchemical furnaces to increase their speed.
It is also possible to attach them to crucibles to reduce the time it takes for their water to boil.
Bellows can be deactivated by applying a redstone signal.
You are confident more uses will reveal themselves eventually.

▶
Arcane Stone
Magically strengthened building material
Complexity: 1
Research Pages:
Page 1

Arcane stone is a basic building material for many complex mystical constructs. It is normal stone that has been seared by elemental fire and strengthened by elemental earth.

Page 2
Arcane Crafting
Vis Cost: 8 8 8 8 8 8
→
Page 3
Crafting Recipe
→
Page 4
Crafting Recipe
→
▶
[Concealed] Infernal Furnace
Hot enough?
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Nitor, Alumentum
Aspects: 6 3 3 3
Research Pages:
Page 1

By harnessing raw Ignis within a furnace crafted from obsidian and netherbrick you have created a highly efficient and fuel free furnace. So efficient in fact, that occasionally it will produce bonus materials in the form of nuggets or other items.
While this is essentially free, it is also very slow unless the furnace gets a new supply of Ignis essentia or vis every now and again. This can be done by any methods you have discovered so far, or still will discover.

Page 2
Mystical Construct
Dimensions: 3 × 3 × 3
Aspects Required: 50 50
Blocks Required:
Lava × 1
Empty Space × 1
Nether Bricks × 12
Obsidian × 12
Iron Bars × 1
Page 3

It should also be noted that the occasional bit of Flux escapes into the environment.
Items you wish to smelt needs to be dropped into the top of the furnace and will be spit out the front.

▶
Table
Some assembly required
Complexity: 1
Research Pages:
Page 1

The table is more than a simple decorative block - it also serves as a base for other surfaces useful in the practice of magic, like the Arcane Worktable and the Research Table.

Page 2
Crafting Recipe
→
▶
Item Grate
Let the good things in
Complexity: 1
Research Pages:
Page 1

The item grate allows you to toggle it open or close it with your hand, or with a redstone signal. If in the open position, any dropped items will simply fall right through it.
Items can also be piped into the top of an item grate using a hopper or other means and if open, it will be ejected out the bottom.

Page 2
Arcane Crafting
Vis Cost: 5 5 5
→
▶
[Concealed] Alchemical Grate
No more item spillage
Complexity: 1
Prerequisites: Advanced Alchemical Furnace , Hungry Chest, Item Grate
Aspects: 1 1 1 1 1
Research Pages:
Page 1

By combining a Grate with a Hungry Chest you seem to have created a Chest whose contents exist both in the container and in the world at the same time.
Despite having lost some capacity and the ability to close the Grate, you are certain this device will help automating the Advanced Alchemical Furnace in a clean way.

Page 2
Arcane Crafting
Vis Cost: 50 50 25
→
▶
[Concealed] Primal Arrows
Arrows with an elemental bite
Complexity: 2
Prerequisites: Bone Bow
Aspects: 3 3 3 3 3 3 3
Research Pages:
Page 1

These arrows are each infused with a specific type of primal energy which gives them interesting and destructive properties
Air Arrow
These arrows crackle with energy. They inflict similar damage to normal arrows, but the magical energy bypasses any kind of armor protection.
Fire Arrow
These arrows inflict pure fire damage and set their targets alight.

Page 2
Arcane Crafting
Vis Cost: 8
→
Vis Cost: 8
→
Vis Cost: 8
→
Vis Cost: 8
→
Vis Cost: 8
→
Vis Cost: 8
→
Page 3

Water Arrow
These arrows inflict normal damage, but chills your target to the bone, reducing their movement speed.
Earth Arrow
These arrows have no special property beyond packing a lot more punch than normal arrows.
Order Arrow
This arrow does a little less damage than normal, but it bypasses armor and leaves your enemy weakened.
Entropy Arrow
This arrow does slightly less damage than normal,

Page 4

but inflicts a withering effect on whatever it hits.
Primal arrows cannot be picked up from the ground and the Infinity enchantment has only a 1 in 3 chance of preventing a primal arrow from being consumed.

▶
[Concealed] Arcane Ear
Shhh, do you hear something?
Complexity: 2
Prerequisites: Goggles of Revealing
Aspects: 9 9 3 6
Research Pages:
Page 1

The Arcane Ear is a device that is capable of detecting the sound emitted from nearby note blocks. If it hears a note it recognizes it will emit a short redstone pulse.
The Arcane Ear needs to be tuned in a manner identical to note blocks, the tone and note it listens for depends on the material it is placed upon.

Page 2
Arcane Crafting
Vis Cost: 10 10 10
→
▶
[Hidden] Bone Bow
Sticks and stones...
Complexity: 2
Aspects: 12 9 6 3
Research Pages:
Page 1

You have discovered a way of crafting a bow from bone and infusing it with entropic energy.
The resulting weapon is capable of firing much faster than a normal bow and arrows launched from it travels faster and hit harder.

Page 2
Arcane Crafting
Vis Cost: 32 32 32
→
▶
Arcane Lamp
Large Source of Light
Complexity: 1
Prerequisites: Nitor
Aspects: 6 3 6
Research Pages:
Page 1

This mystical lamp can be attached to walls, floors or ceilings and will provide strong and steady light.
Additional sources of light may also appear up to 16 blocks away wherever light levels fall below accepted 'safe' levels. Remember: Only YOU can prevent zombie outbreaks.
These secondary sources of light will disappear soon after the lamp has been removed.
You are sure additional uses for this lamp will present itself, so remember to check here after making new discoveries.

Page 2
Arcane Crafting
Vis Cost: 10 5 15 5
→
Page 3

Arcane Bore
When attached to the base of an arcane bore, the arcane lamp gains an additional ability: It will light up the tunnel that the bore digs.

▶
Basic Artifacing
Needful things
Complexity: 1
Research Pages:
Page 1

Primal Charm
Primal Charms form an important basis for many thaumaturgical constructs. They have no inherent power of their own beyond being able to focus and channel primal energy and essentia.
Rumors persist that these charms have additional powers, but that is little more than hearsay.

Page 2
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
Page 3
Arcane Crafting
Vis Cost: 5 10 10
→
Page 4
Arcane Crafting
Vis Cost: 10 10 5
→
Page 5
Arcane Crafting
Vis Cost: 10 5 10
→
Page 6
Arcane Crafting
Vis Cost: 30 30 30
→
Page 7
Arcane Crafting
Vis Cost: 2 2 2
→
Page 8
Arcane Crafting
Vis Cost: 2 2 2
→
▶
Thaumometer
Measuring Magic
Complexity: 1
Research Pages:
Page 1

This Thaumometer is one of the most useful and important tools in a thaumaturgists arsenal, second only to the wand.
Firstly it allows you to scan objects, creatures or mystical phenomena and determine their magical make-up. You simply need to hold the right mouse button and wait.
Secondly it makes discovering nodes easier, as they become clearly visible if viewed through the Thaumometer's lens - even through solid objects!

Page 2
Crafting Recipe
→
▶
[Concealed] Goggles of Revealing
Seeing the Unseen
Complexity: 2
Prerequisites: Thaumometer
Aspects: 3 9 9 6
Research Pages:
Page 1

Building on the basic principles of the Thaumometer, you have begun refining its ability to detect magic into something more... revealing.
This set of mystical lenses will make aura nodes much easier to find along with revealing all manner of hidden things.
They form an important tool in any Thaumaturgist's arsenal.

Page 2
Arcane Crafting
Vis Cost: 30 30 30 30 30 30
→
▶
[Concealed] Wither Protection Ring
[NH] Wither...? It is star farming time
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Runic Shielding
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The Wither Protection Ring is a very special ring. Now you find a way to rid of the nasty withering effect. With this Ring it is time to farm some Netherstars. Good luck!!!

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 45 35 30 25 15
▶
[Concealed] Sinister Lodestone
Do you dare follow it?
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Goggles of Revealing
Aspects: 6 3 6 6
Research Pages:
Page 1

You have made an interesting discovery during your study of nodes. Different kinds of nodes emit varying types of radiant energy, but none are quite as distinct as that of Sinister nodes.
The energy emitted by Sinister nodes is quite unique and simple to track. By infusing a piece of flint you think you can create a simple scrying device that will light up whenever it is pointed towards such a node.
The range is limited, but it is a worthwhile invention since you have often found Sinister nodes in the most interesting of places.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 10 10 10 10 10
▶
[Concealed] Large Essentia Smeltery
[GT] You need a bigger boat.
Complexity: 3
Prerequisites: Infusion
Aspects: 10 10 10 10 10 10
Research Pages:
Page 1

The Advanced Alchemical Furnace is no longer enough to support your Essentia production...
The LES(Large Essentia Smeltery) is an advanced version of the Advanced Alchemical Furnace, which consumes electricity and cent-vis to smelt Essentia.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 256 256 256 256 256 256
Page 3

Ignis and Aqua are the basic conditions for the operation of LES. The minimum demand is about the highest Energy Hatch tier^2*1.15cv/work, and the machine can run only after it is satisfied.
Ordo affects the pollution and the generation of Flux Gas (randomly exhaust Flux Gas at the facing of the muffler when smelting Essentia).
Perditio can speed up machine work, up to 200% (100cv/5t).

Page 4
Infusion Crafting
Instability: High
Result
Aspects Required: 128 64 32 32
Page 5

The Essentia Diffusion Cell tier and structure size only affect the machine parallel, and the max parallel is 64x.
Items without Essentia will be smelted to 1 point of perditio.

Page 6
Arcane Crafting
Vis Cost: 70 70 70 70 70 70
→
Page 7
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 32 16
Page 8
Arcane Crafting
Vis Cost: 50 50 50
→
▶
[Concealed] Essentia Output Hatch (ME)
[GT] It must exist.
Complexity: 3
Prerequisites: Infusion
Aspects: 10 10 10 10 10
Research Pages:
Page 1

Someday you will use it...
Be sure to connect to the network. It has no cache!

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 256 256 256 256
▶
[Concealed] Better Cells
[GT] And higher efficiency.
Complexity: 2
Prerequisites: Large Essentia Smeltery
Aspects: 10 10 10 10 10
Research Pages:
Page 1

The Novice Cell has such low efficiency that you can't bear it. So you discovered a new way to make some better Cells
The Novice Cell only provides 1 StablePoint, the Adept one provides 2 StablePoint, the Master one provides 5 StablePoint, and the Grandmaster one provides 10 StablePoint!
With higher StablePoint, the generator can create more electricity from pre Essential.
They also allow you to use better hatches.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 64 32
Page 3
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 128 128 64
Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 256 256 128
▶
[Concealed] Pickaxe of the Core
Purifying Heat
Complexity: 3
Prerequisites: Magical Metallurgy, Infusion
Aspects: 15 12 9 6 3
Research Pages:
Page 1

By infusing a thaumium pickaxe with fire shards, you have created a pickaxe that glows with the heat of a forge.
When you mine ore blocks there is a chance that you will mine a cluster instead. Native clusters are much easier to process and produces double the normal amount of metal when smelted.
It can also be used to sound out any surface you right click against to find out what valuable ores, lava or water can be found nearby.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 20 20 20 20
Page 3

If shift is held while using this tool all its special properties are suspended and it functions like a normal pickaxe.

▶
[Hidden] Lamp of Growth
Encouraging things to grow
Complexity: 2
Prerequisites: Arcane Lamp, Infusion
Aspects: 9 3 6 9
Research Pages:
Page 1

Unlike the Arcane lamp from which it is made, the Lamp of Growth does not cast much light unless it is provided with Herba essentia. If this is done any plants which grow where its light shines the brightest will grow much faster than normal.
Essentia can be fed to the lamp by attaching it directly to an essentia piping system.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 20 10 20 10
▶
[Hidden] Lamp of Fertility
Casting a romantic light on things
Complexity: 2
Prerequisites: Arcane Lamp, Infusion
Aspects: 9 3 9 6
Research Pages:
Page 1

Any living creatures bathed in the gentle pink glow of this lamp is immediately placed in a much more romantic mood. If they are able they will seek others of their kind to mate.
This lamp will have no effect if there is 8 or more of a particular species already present.
It requires Victus essentia to function which can be fed to the lamp by attaching it directly to an essentia piping system.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 20 10 20 10
▶
Enchanted Fabric
Silky and Stylish
Complexity: 1
Aspects: 6 6 3
Research Pages:
Page 1

By combining spider silk and wool and infusing it with primal vis, you have created a silky length of magical cloth that would have numerous uses.
You have also discovered patterns to create cloth robes from the magical fabric. These robes have similar protective properties to leather armor, but they are much more durable than mundane materials could ever be.
They also hold mystical enchantments very well and can hold powerful magic much better than even expensive armor.

Page 2
Arcane Crafting
Vis Cost: 5 5 5 5 5 5
→
Page 3

The various pieces of this outfit grant a small discount to the amount of vis drained from casting wands when you use them.
You can dye the armor like you would leather armor.

Page 4
Arcane Crafting
Vis Cost: 15 15 15 15
→
Page 5
Arcane Crafting
Vis Cost: 15 15 15 15
→
Page 6
Arcane Crafting
Vis Cost: 15 15 15 15
→
Page 7
Arcane Crafting
Vis Cost: 2 2 2
→
▶
[Concealed] Charged Ring of Shielding
Charge for the Charge Ring!
Complexity: 3
Prerequisites: Runic Shielding
Aspects: 15 12 9 12 9 6 3
Research Pages:
Page 1

This is a specialized version of the Ring of Shielding.
It has slightly less charge than the ring it is based on, but increases the recharge time of runic shielding by 25%.
You can wear more than one of these rings, effectively halving the normal recharge time.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 32 32 16 8
▶
[Concealed] Revitalizing Ring of Shielding
Go ahead, I can take it.
Complexity: 3
Prerequisites: Runic Shielding
Aspects: 18 15 12 9 9 6 3
Research Pages:
Page 1

This is a specialized version of the Ring of Shielding.
It has slightly less charge than the ring it is based on, but when your runic shielding is breached it will release a pulse of regenerative energy that will last for a few seconds.
This effect cannot trigger more than once every 20 seconds.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 32 32 32 8
▶
[Concealed] Axe of the Stream
Rivers of Wood
Complexity: 3
Prerequisites: Magical Metallurgy, Infusion
Aspects: 15 12 9 6 3
Research Pages:
Page 1

By combining water shards and a thaumium axe, you have created a tool that embodies the aspects of motion and flow.
It functions like a normal axe on all materials except natural logs and trees. When used on them the axe seeks to furthest block of the same type that is still connected to the block you are attempting to harvest and harvests that one instead.
In effect you will chop trees from the top down even if you hit the bottom-most block.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 10 20 20 20
Page 3

Any wood chopped in this fashion will automatically float towards you.
If you press and hold right click the axe will draw all nearby items towards you - not just wood it chopped.
If shift is held while using this tool all its special properties are suspended and it functions like a normal axe.

▶
[Concealed] Runic Shielding
Shields up!
Complexity: 3
Prerequisites: Enchanted Fabric
Aspects: 15 12 9 9 6 6 3
Research Pages:
Page 1

Your research into protective magics have led you to discover Runic Shielding. This is not armor in the traditional sense, but a collection of charms, rings and similar protective baubles worn with your everyday clothes.
These devices create a barrier of magical energy that wards out most types of damage. The shielding has a pool of hit points from which damage is subtracted first, protecting the wearer from all harm. Once this pool is depleted the wearer starts taking damage as normal.

Page 2

The pool replenishes over time and requires Terra and Aer vis to replenish its charge which it draws from carried wands.
The armor offers no protection from damage suffered due to drowning, starvation or similar environmental hazards.
Due to its nature the armor cannot be enchanted by normal means, but you are sure there are ways to improve its effectiveness - you just need to discover them.

Page 3
Infusion Crafting
Instability: Minor
Result
Aspects Required: 25 25 25 5
Page 4
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 40 40 40 20
Page 5
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 55 55 55 35
▶
[Concealed] Runic Shielding Augmentation
Shields to maximum!
Complexity: 1
Prerequisites: Runic Shielding
Aspects: 3 3 4 4
Research Pages:
Page 1

Rings, amulets and girdles with runic shielding is all good and well, but surely you can apply this protective enchantment to other things?
Of course you can! By utilizing the magic of Thaumaturgy(c) (patent pending), you are able to add runic shielding to most magically stable pieces of armor.
'Magically stable' items are those crafted from thaumium, enchanted fabric or similarly magical materials.
Only a single charge of runic shielding is added to the item, but you can enchant an item multiple times. This is expensive and

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 16 16 32
Instability: Moderate
Result
Aspects Required: 32 32 64
Instability: High
Result
Aspects Required: 64 64 128
Instability: High
Result
Aspects Required: 128 128 256
Instability: High
Result
Aspects Required: 256 256 512
Page 3

the amount of ingredients and essentia required will increase with each level. The Salis Mundus required will equal the level of shielding you want, and the essentia cost will increase exponentially.
You can enchant existing runic items like Rings of Shielding as well, however the cost is calculated based on their existing runic charge making it an exceptionally expensive process.

▶
[Concealed] Sword of the Zephyr
Angry Winds
Complexity: 3
Prerequisites: Magical Metallurgy, Infusion
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have merged the elemental fury of air shards with a thaumium sword.
When used to strike a foe, the blade will sweep in a wide arc, hitting additional foes near your main target.
While blocking the sword will conjure a sphere of whirling winds around you, pushing enemies and loose objects away and deflecting incoming projectiles.
While blocking it will also slowly lift you into the air.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 20 20 20 20
▶
[Concealed] Infusion
Mystical fusion
Complexity: 2
Prerequisites: Essentia Distillation
Aspects: 9 9 6 6 3
Research Pages:
Page 1

Arcane crafting and alchemy can go only so far. Something better is needed to create truly powerful mystical objects.
Infusion crafting is the process of infusing a single object with magical energy and the properties of other objects. You could, for example, infuse a stone with Aer vis and a feather and it would result in a very light stone.
As is usual with thaumaturgy, things are not quite that simple. To even get started with infusion crafting there are several things you need: A Runic Matrix, arcane pedestals and a ready supply of magic in the form of essentia.

Page 2
Arcane Crafting
Vis Cost: 40 40 40 40 40 40
→
Page 3
Arcane Crafting
Vis Cost: 20
→
Page 4

Once you have your Runic Matrix properly placed into a structure commonly known as an Infusion Altar, you can begin to craft.
The central pedestal located under the matrix is where the item you wish to infuse will go. You will also need several more pedestals placed around the altar where you can place the blocks and items you wish to infuse into the target object. Lastly you will need warded jars or similar essentia containers holding the requisite amount of vis.
Once all this is gathered you can click on the Runic Matrix with a wand to start the crafting process.
During the first stage of crafting essentia will be drained

Page 5
Mystical Construct
Dimensions: 3 × 3 × 3
Aspects Required: 25 25 25 25 25 25
Blocks Required:
Arcane Stone Bricks × 4
Arcane Pedestal × 1
Empty Space × 4
Arcane Stone Block × 4
Runic Matrix × 1
Page 6

from nearby sources. Crafting will stall of there is insufficient essentia available - something that you do not want as will be explained on following pages.
Once all the required essentia has been infused into the target object, the other objects will have their essential essence drained. Only when this is done will the crafting process complete.
Infusion crafting is not without risks. The entire process involves forcing vast energies into a single object. Unpredictable things tend to happen.
Usually one of the fusion objects get

Page 7

knocked off a pedestal, or flux gets generated, but more catastrophic events are not unheard of.
The longer crafting continues due to unresolved problems like lack of vis or dropped items, the greater the chance of something bad happening.
These effects can be reduced by various means. Firstly you wish to keep the entire fusion structure as symmetrical as possible - take careful note of where you place pedestals and make sure they are balanced with other pedestals on the opposite side of the altar. When placing fusion items into them you may wish to keep them balanced as well. Lastly you can place occult paraphernalia around the

Page 8

altar in symmetrical formations (things like candles, skulls, crystals, etc.). These will have the effect of reducing instability.

▶
[Concealed] Boots of the Traveler
These boots were made for walking
Complexity: 3
Prerequisites: Enchanted Fabric, Infusion
Aspects: 9 15 6 12 3
Research Pages:
Page 1

This pair of enchanted boots have been stuffed full of magic to ease the journey of any traveler.
They allow you to move faster than normal. They also allow you to jump higher and fall further.
Lastly they allow you to cut through water like a fish. A slow and clumsy fish, but a fish nonetheless.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 25 25 25 5
▶
[Concealed] Kinetic Girdle of Shielding
Hehe, you're going to regret that.
Complexity: 3
Prerequisites: Runic Shielding
Aspects: 18 15 12 9 9 6 3
Research Pages:
Page 1

This is a specialized version of the Girdle of Shielding.
It has slightly less charge than the girdle it is based on, but when your shielding is breached a detonation of kinetic energy will be released damaging and shoving back anything nearby.
This effect cannot trigger more than once every 20 seconds.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 64 64 32 8
▶
[Concealed] Amulet of Emergency Shielding
You can't get me that easily.
Complexity: 3
Prerequisites: Runic Shielding
Aspects: 15 12 9 9 6 6 3
Research Pages:
Page 1

This is a specialized version of the Amulet of Shielding.
It has slightly less charge than the amulet it is based on, but when your shielding is breached this upgrade will instantly add 8 charge to your shielding amount.
This effect cannot trigger more than once a minute.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 64 64 32 8
▶
[Concealed] Shovel of the Earthmover
Shifting Earth
Complexity: 3
Prerequisites: Magical Metallurgy, Infusion
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Combining earth shards with a thaumium shovel you have created a peerless digging implement.
When used to dig earth, sand and similar materials it will dig a 3x3 area.
If you right click on the side of a block, it will attempt to place a 3x3 section of the same material in the world as long as you have sufficient blocks in your inventory.
The orientation of both the digging and construction depends on the face you dug or clicked.
If shift is pressed you can see where blocks will be placed

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 20 20 10 20
Page 3

in the world and you can change the orientation of how blocks are placed by pressing 'G' on the keyboard. Blocks can be placed either parallel to the block face selected, or extending out of the face vertically or horizontally.
If shift is held while using this tool all its special properties are suspended and it functions like a normal shovel.

▶
Thaumic Augmentation
Are you trying to magically obtain more spell slots? Because that's how you magically obtain more spell slots.
Complexity: 3
Aspects: 20 20
Research Pages:
Page 1

By using your infusion matrix you were able to add an additional modifier to your Tinker's Construct Tools. Sadly the matrix is only capable of doing this once per tool.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32
▶
[Concealed] Helm of Revealing
Thaumium Fortress Helm Upgrade
Complexity: 3
Prerequisites: Thaumium Fortress Armor
Aspects: 15 12 9 9 6 3
Research Pages:
Page 1

Usually a thaumaturge needs to choose between protection and utility when out and about. Not anymore!
This modifies a Thaumium Fortress Helm to give you all the functionality of Goggles of Revealing. It does however not give the vis discount the goggles usually do.
A helm can have this upgrade along with faceplates.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 16 16
▶
[Concealed] Hoe of Growth
Balance of Nature
Complexity: 3
Prerequisites: Magical Metallurgy, Infusion
Aspects: 15 12 9 6 3
Research Pages:
Page 1

By merging the magical energy from order and entropy shards with a thaumium hoe, you have created a farming implement with few equals.
When used to till fields, it will till a 3x3 area instead of just a single block.
When used to crops or other plants it will act as bonemeal to promote its growth, though at a higher cost to its durability. It might even be able to grow plants that normal bonemeal can't.
If shift is held while using this tool all its special properties are suspended and it functions like a normal hoe.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 10 20 20 20
▶
[Concealed] Thaumostatic Harness
Is it a bird?
Complexity: 3
Prerequisites: Boots of the Traveler
Aspects: 15 12 9 9 6 3
Research Pages:
Page 1

You have finally managed to unlock the secret of flight. You have created a harness that anchors itself to the Thaumic Field using thaumostatic energy allowing you to defy gravity. You think quantum's and quarks might also be involved somehow.
Unusually the only vis required to power this harness is added during its creation process. Instead the fuel it requires for flight is raw Potentia. Simply right click while holding the harness to insert filled jars.
Pressing 'H' while wearing the harness activates or deactivates it.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 64 32 32 16
Page 3

While active the harness will constantly use Potentia.
It can be enchanted with the Haste enchant to increase the speed at which you move while flying.
The harness will not reduce your block breaking speed while you are flying with it.

▶
[Hidden] Thaumostatic Girdle
Is it a plane?
Complexity: 3
Prerequisites: Thaumostatic Harness
Aspects: 15 12 9 9 6 3
Research Pages:
Page 1

This girdle is designed to be used with the Thaumostatic Harness. On its own it has very little lifting power - it has just enough to prevent most fall damage.
When worn with the harness however it greatly increases the speed at which you are able to fly. The only drawback is that the harness will consume slightly more fuel than normal.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 32 32 32 16
▶
[Concealed] Grinning Devil Faceplate
Thaumium Fortress Helm Upgrade
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Thaumium Fortress Armor
Aspects: 15 12 9 9 6 3
Research Pages:
Page 1

This mask is designed to be added to an existing Thaumium Fortress helm.
When worn, this mask has an interesting damping effect on those suffering from Warp event. While it does not reduce the number of events, it does reduce their severity somewhat.
It seems laughing in the face of danger does have its rewards.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 64 16
▶
[Concealed] Arcane Bore
Mining evolved
Complexity: 3
Prerequisites: Wand Focus: Excavation, Infusion
Aspects: 15 12 9 9 3 6
Research Pages:
Page 1

You have discovered a device capable of extending the range and power of an Excavation focus. Of even greater use is the fact that the machine can do so without your constant supervision. You merely need to place it on a specially constructed base, point it in the right direction with a wand and apply a redstone signal.
The arcane bore requires two things to function. The first is an excavation focus placed in its leftmost inventory slot. Any enchantments applied to the focus will also alter the functions of the bore.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 32 64 32 32
Page 3

Secondly you need to place any kind of pickaxe into the rightmost slot. The material of the pickaxe will have little effect on the operation of the bore, but the greater its durability, the longer it will last. Like the wand, any enchantments or special abilities of the pickaxe will also be applied to whatever the bore mines.
An arcane bore can only be placed above or below an arcane bore base. Any items mined will be ejected from the base in the direction its nozzle is pointing.
It will eject into an inventory if possible. This direction can be changed with a wand.

Page 4
Arcane Crafting
Vis Cost: 30 30 30
→
Page 5

The bore can be powered with Perditio essentia or vis which will greatly speed up the rate at which it mines. Vis or essentia can be provided by pipes and/or relays as normal.
One point of Perditio essentia will speed the bore for the next 20 blocks mined. Alternatively 5 CV is required per block mined and the bore can accept up to 100 CV per tick.

▶
[Hidden] Mirror Magic
Through the looking glass
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion
Aspects: 15 12 9 9 6 3
Research Pages:
Page 1

You are now able to enchant a pair of magical mirrors that act as doorways to the void between the worlds. Anything shoved (or piped) through one mirror will pass through this realm and emerge from the other mirror - even across dimensional boundaries.
Unfortunately this realm is extremely hostile to mortal creatures like yourself so using these mirrors to transport living creatures is not yet possible.
To link a pair of these magical mirrors you simply need to place one of them in a desired location. You then right-click with a second

Page 2

mirror on the one you placed, and the pair will become linked. You may then place the second wherever you wish and items thrown into one will be ejected out the other.
Mirrors can only be linked in pairs, so while both are placed in the world and able to transmit items you cannot link them to another mirror. When you pick up a mirror it will remember the last partner it was linked with, allowing you to easily move it without having to relink it. While one of the paired mirrors is picked up, you may easily relink either of them.

Page 3
Infusion Crafting
Instability: High
Result
Aspects Required: 32 24 16 8
Page 4

Transporting items through mirrors places stress on the magical glass and to prevent it from shattering the mirror automatically slows down the rate at which items is spit out the other side. The greater the instability, the more the transfer rate is slowed.
This instability slowly lessens over time, but it can also be negated by relaying Ordo vis directly to the mirror.

▶
[Hidden] Banners
Caution: For decorative purposes only
Complexity: 1
Aspects: 3 3 1
Research Pages:
Page 1

Sometimes a thaumaturge doesn't need to create something that shakes the very foundations of reality - sometimes he just wants something pleasing to the eye.
You have developed a simple enchantment that allows you to apply thaumaturgical symbols to banners. You do so by simply clicking with a phial of essentia on a banner you crafted and the symbol will be emblazoned on it. Shift-clicking on the banner will remove the symbol.

Page 2
Arcane Crafting
Vis Cost: 5 5
→
Vis Cost: 5 5
→
Vis Cost: 5 5
→
Vis Cost: 5 5
→
Vis Cost: 5 5
→
Vis Cost: 5 5
→
Vis Cost: 5 5
→
Vis Cost: 5 5
→
Vis Cost: 5 5
→
Vis Cost: 5 5
→
Vis Cost: 5 5
→
Vis Cost: 5 5
→
Vis Cost: 5 5
→
Vis Cost: 5 5
→
Vis Cost: 5 5
→
Vis Cost: 5 5
→
▶
[Concealed] Angry Ghost Faceplate
Thaumium Fortress Helm Upgrade
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Thaumium Fortress Armor
Aspects: 15 12 9 9 6 3
Research Pages:
Page 1

This mask is designed to be added to an existing Thaumium Fortress helm.
When you are struck in combat while wearing this grim mask the creature striking you has a chance to suffer a Withering effect.
Serves them right.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 64 16
▶
[Hidden] Thaumium Fortress Armor
Nothing is getting in
Complexity: 3
Prerequisites: Magical Metallurgy, Infusion Enchantment
Aspects: 15 12 9 9 6 3
Research Pages:
Page 1

Thaumium armor has many things to recommend it, but its basic construction leaves it inferior to diamond armor. By improving the construction process and complexity you have found a way to create armor of exceptional craftsmanship, durability and strength.
Each individual piece of Thaumium Fortress armor has the same protective properties as diamond armor, but has greater durability and offers additional protection against magic and fire.
The biggest benefit however is that the individual armor pieces is designed and constructed to be worn together: Each additional

Page 2

piece of this armor worn increases the overall protection offered by all other pieces and improves its visual appeal.
As with most objects constructed from thaumium, the armor is easy to enchant.

Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 32 32 16
Page 4
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 32 40 16
Page 5
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 32 24 16
▶
[Hidden] Brain in a Jar
Sealing in the foulness
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion
Aspects: 15 12 9 9 6 3
Research Pages:
Page 1

- Throw one rotten zombie brain into a jar.
- Add some spider eyes and water.
- Stir gently with your wand while thinking dark thoughts.
If you follow the recipe exactly you should now have a partially animated and fully malicious zombie brain.
It retains some of the hunger it possessed as a zombie and while it cannot consume brains, it still enjoys eating the thoughts and experiences of those slain nearby. Giving its jar a good shake will make it surrender some of its ill-gotten gains for your own use.
Particle effects will be displayed above the jar when it is full.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 15 30 15 10
▶
[Concealed] Magical Hand Mirror
Personal reflection
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Mirror Magic
Aspects: 18 15 12 9 6 6 3
Research Pages:
Page 1

This magical hand mirror functions much the same way as other magical mirrors. You simply push items through the glass and they will pop out at the linked mirror.
Simple right-click while holding the linked hand mirror and you will be able to place any items in your inventory into the looking glass to have them transported.
The hand mirror can be linked to a mirror that is already paired with another.
It should be noted that the hand mirror can only send items, not receive them.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 32 24 16 8
▶
[Concealed] Sipping Fiend Faceplate
Thaumium Fortress Helm Upgrade
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumium Fortress Armor
Aspects: 15 12 9 9 6 3
Research Pages:
Page 1

This mask is designed to be added to an existing Thaumium Fortress helm.
When you strike a creature in combat while wearing this mask, you sometimes steal a small portion of their life force to strengthen your own.
The fact that you do this by supping on their blood doesn't seem to bother you nearly as much as it should. You wonder if you should be worried about that.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 64 16
▶
[Concealed] Magic Energy Conversion
[GT] Magic to Power
Complexity: 3
Prerequisites: Arcane Bore
Aspects: 10 10 20 10
Research Pages:
Page 1

While trying to find new ways to integrate magic into your industrial factories, you have discovered a way to convert magical energy into electrical power.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 16 32
▶
[Concealed] Essentia Mirrors
Essentia where you need it
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Mirror Magic
Aspects: 15 12 9 9 6 6 3
Research Pages:
Page 1

Magical mirrors are very useful for transporting items over long distances, but what if that same principle can be applied to essentia? You think you have discovered a way to do just that.
Essentia mirrors, like their name implies, can transport essentia in the same way that magic mirrors transport items. There are a few important limitations however.
You cannot pipe essentia directly into the mirrors - they are only able to transport essentia that has been drawn from a source towards something like an Infusion Matrix.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 24 32 16 8
Page 3

In effect the mirrors allow these things to draw essentia from sources via the mirror.

▶
[Concealed] Infusion Enchantment
Enchanting with Essentia
Complexity: 4
Prerequisites: Brain in a Jar
Aspects: 15 15 12 12 9 12 6
Research Pages:
Page 1

For ages now wizards and thaumaturges have been enchanting weapons, tools and armor by imbuing objects with their own life energy. While effective the process is tedious and the results are completely unpredictable. Your discovery of infusion crafting might have uncovered a solution to both those problems.
You have discovered a way to enchant objects with an infusion altar. Simply place the item you wish to enchant on the central pedestal and supply the proper ingredients and essentia.

Page 2

It also requires some life essence in the form of experience, but much less than would be normally required to enchant something. This experience is drawn from anyone near the infusion altar so care should be taken.
The essentia and experience costs listed in following recipes are for the first level of enchantment. To enchant an item to higher levels, simply perform the infusion process again - it can be repeated till the required enchantment has reached its maximum possible level. Essentia and experience cost are multiplied by the level of enchantment you are performing, so a level II enchant costs twice as much as a level I.

Page 3

Additional costs might is also required if the item already contains enchants other than the one you are currently performing. This cost is usually around 10% per level of enchantment. So enchanting a sword with Fire Aspect I that already contains Smite III will cost 30% more.
Instability also increases as the total number of enchantments on the object increases.
Enchanting items with an infusion altar follows the normal rules for enchantment as it applies to what enchants can combine with others.

Page 4
Infusion Enchantment
Repair I
Max Level: 2
XP Cost per Level: 6
Instability: Moderate
Enchant
Item
Aspects Required (per level): 8 10 10
Page 5
Infusion Enchantment
Haste I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 6
Infusion Enchantment
Protection I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 8
Page 7
Infusion Enchantment
Fire Protection I
Max Level: 4
XP Cost per Level: 3
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 8
Infusion Enchantment
Blast Protection I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 9
Infusion Enchantment
Projectile Protection I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 10
Infusion Enchantment
Feather Falling I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 11
Infusion Enchantment
Respiration I
Max Level: 3
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 12
Infusion Enchantment
Aqua Affinity
Max Level: 1
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 13
Infusion Enchantment
Thorns I
Max Level: 3
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 14
Infusion Enchantment
Sharpness I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8
Page 15
Infusion Enchantment
Smite I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
Page 16
Infusion Enchantment
Bane of Arthropods I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
Page 17
Infusion Enchantment
Knockback I
Max Level: 2
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 3 3
Page 18
Infusion Enchantment
Fire Aspect I
Max Level: 2
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 19
Infusion Enchantment
Looting I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 20
Infusion Enchantment
Efficiency I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
Page 21
Infusion Enchantment
Silk Touch
Max Level: 1
XP Cost per Level: 5
Instability: Moderate
Enchant
Item
Aspects Required (per level): 16 16 16 16 16
Page 22
Infusion Enchantment
Unbreaking I
Max Level: 3
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 23
Infusion Enchantment
Fortune I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 24
Infusion Enchantment
Power I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8
Page 25
Infusion Enchantment
Punch I
Max Level: 2
XP Cost per Level: 4
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 3 3
Page 26
Infusion Enchantment
Flame
Max Level: 1
XP Cost per Level: 6
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 27
Infusion Enchantment
Infinity
Max Level: 1
XP Cost per Level: 6
Instability: Moderate
Enchant
Item
Aspects Required (per level): 8 16 16 16
▶
[Concealed] Adept Magic Energy Conversion
[GT] Magic to Power
Complexity: 1
Prerequisites: Magic Energy Conversion
Aspects: 10 10 20 10
Research Pages:
Page 1

Attempts to increase the output of your Magic Energy generators have resulted in significant improvements.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 32 64
▶
[Concealed] Magic Energy Absorption
[GT] Harvesting Magic
Complexity: 3
Prerequisites: Magic Energy Conversion
Aspects: 10 10 20 10
Research Pages:
Page 1

Research into magical energy conversion methods has identified a way to convert surrounding energies into electrical power.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 16 32 16 32 4
▶
[Concealed] Hazmat Protection
[GT] Magical protection from physical hazards
Complexity: 3
Prerequisites: Infusion Enchantment
Aspects: 1 1 1 1 1
Research Pages:
Page 1

You have discovered a way to magically enchant a mundane piece of armor with the protective properties of a Hazmat suite.

Page 2
Infusion Enchantment
Hazmat
Max Level: 1
XP Cost per Level: 16
Instability: Moderate
Enchant
Item
Aspects Required (per level): 8 16 16 32 16
▶
[Concealed] Master Magic Energy Conversion
[GT] Magic to Power
Complexity: 1
Prerequisites: Adept Magic Energy Conversion
Aspects: 20 20 40 20
Research Pages:
Page 1

Attempts to further increase the output of your Magic Energy generators have resulted in great improvements.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 128 64 128
▶
[Concealed] Improved Magic Energy Absorption
[GT] Harvesting Magic
Complexity: 3
Prerequisites: Magic Energy Absorption
Aspects: 10 10 20 10
Research Pages:
Page 1

Moar output! Drain all the Magic!

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 32 64 32 64 8
Page 3
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 128 64 128 64 128 16
Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 256 128 256 128 256 64
▶

## Golemancy

▶
[Concealed] Golem Upgrade: Air
Making your golem faster
Complexity: 2
Prerequisites: Golemancer's Bell
Aspects: 9 6 3
Research Pages:
Page 1

When this upgrade is attached to a golem it will increase its movement and ranged attack speed.
Specific golem cores might benefit from this upgrade in other ways, so you might wish to check if additional pages were added to their Thaumonomicon entry.

Page 2
Arcane Crafting
Vis Cost: 15 5
→
▶
[Concealed] Golem Upgrade: Earth
Making your golem stronger
Complexity: 2
Prerequisites: Golemancer's Bell
Aspects: 9 6 3
Research Pages:
Page 1

This upgrade will increase the amount of items your golem can carry at a time. Each upgrade increases the limit by between 4 and 16 (dependent on the golems base carry limit).
It also increase its physical damage and how quickly it harvests materials or performs tasks dependent on brute strength.
Specific golem cores might benefit from this upgrade in other ways, so you might wish to check if additional pages were added to their Thaumonomicon entry.

Page 2
Arcane Crafting
Vis Cost: 15 5
→
▶
[Concealed] Golem Upgrade: Fire
Making your golem all fired up.
Complexity: 2
Prerequisites: Golemancer's Bell
Aspects: 9 6 3
Research Pages:
Page 1

This upgrade increases the interface inventory of a golem, allowing more items to be filtered or sorted. The number of slots added depends on the base number of slots they usually possess.
The golem's melee attacks also sets its target on fire.
Specific golem cores might benefit from this upgrade in other ways, so you might wish to check if additional pages were added to their Thaumonomicon entry.

Page 2
Arcane Crafting
Vis Cost: 15 5
→
▶
[Concealed] Golem Core: Use
Clickety click
Complexity: 3
Prerequisites: Golem Core: Empty, Infusion
Aspects: 12 12 9 9 6 3
Research Pages:
Page 1

Like the Empty core, golems fitted with this core will remove items from an attached inventory, but instead of placing it in an inventory or dropping it in world, they will attempt to use it on a target block or location.
They will attempt to use the item as if they are a player right-clicking or left-clicking on the target block or location with the item - you can specify which.
If you wish, you can specify what items should be removed from the inventory by accessing the golems interface. All other items will be ignored.

Page 2

If the golem is not attached to an inventory, it will attempt to perform its actions with an empty hand instead - simply clicking on the target as instructed.
You are able to tell the golem how to 'click' on something - apart from just telling it to left or right click you can also instruct it to be sneaking while doing so.
You can also instruct it to only click on empty air instead of a block.

Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 20 20 20 20
Page 4

Air Upgrade UnlockedThis upgrade will increase the speed at which the golem is able to click the target block or space.

▶
Hungry Chest
A chest that doesn't wait to be opened
Complexity: 1
Aspects: 9 6 3
Research Pages:
Page 1

The hungry chest is able to pick up items by itself if they are dropped close enough to touch it.

Page 2
Arcane Crafting
Vis Cost: 10 10 5 5
→
▶
Golemancer's Bell
Pay Attention
Complexity: 1
Prerequisites: Straw Golems
Research Pages:
Page 1

Golems are notoriously bad at following verbal commands, but this bell allows you to avoid all that.
Simply right click on a golem to select it. Once that is done a glowing, gear like circle will appear indicating the golems 'home' location and the side it is attached to.
You are now able to right click anywhere in the world to link the golem to blocks, locations or inventories it may interact with. Clicking on the same location will either unmark it, or cycle through different colors if the golem is able to interact with different colored markers.

Page 2

Shift + right-clicking on a marked location will always clear it and pressing F will clear all marked locations.
Left-clicking on a golem picks it up with all its current upgrades and settings intact. Shift + left-clicking picks up the golem, but removes its core and any attached upgrades which drops separately. There is a good chance that upgrades will be lost if you do this however.

Page 3
Arcane Crafting
Vis Cost: 10 5
→
▶
[Concealed] Advanced Golems
Maybe I should think this through...
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Infusion, Golem Upgrade: Air, Golem Upgrade: Earth, Golem Upgrade: Fire, Golem Upgrade: Water, Golem Upgrade: Order, Golem Upgrade: Entropy
Aspects: 15 15 12 12 12 9 6 3
Research Pages:
Page 1

You have discovered a way of improving golems in several minor, but significant ways.
Firstly, golems that go through this process are able to hold one additional upgrade, though they can never have more than two upgrades of a single type.
Secondly, they move slightly faster.
Thirdly, they have a slightly greater sight radius.
You are sure the malevolent intent in their eyes is just your imagination.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 8 8 8
▶
[Concealed] Golem Core: Empty
Moving things somewhere else
Complexity: 2
Prerequisites: Golem Core: Gather
Aspects: 9 9 6 6 3
Research Pages:
Page 1

Golems fitted with this core will remove items from an attached inventory and take them to the marked location. If the marked location is a container, they will place it inside.
If you wish, you can specify what items should be removed from the inventory by accessing the golems interface. All other items will be ignored.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 10 10
▶
[Concealed] Golem Upgrade: Water
Making your golem more perceptive
Complexity: 2
Prerequisites: Golemancer's Bell
Aspects: 9 6 3
Research Pages:
Page 1

This upgrade increases the visual range of most golems allowing them to travel further afield to perform their tasks.
It also increases the range and accuracy of ranged attacks.
Specific golem cores might benefit from this upgrade in other ways, so you might wish to check if additional pages were added to their Thaumonomicon entry.

Page 2
Arcane Crafting
Vis Cost: 15 5
→
▶
[Concealed] Golem Core: Sorting
Keeping things in order
Complexity: 3
Prerequisites: Golem Core: Empty, Golem Core: Fill, Infusion
Aspects: 12 12 12 9 6 3
Research Pages:
Page 1

This core works much like an Empty core with one key difference: It only takes an item from its home inventory if it already exists in one of its marked inventories. This makes it exceedingly useful to sort unordered items in a container into their proper places.
You cannot specify specific items to include or exclude like you can with the normal Empty core.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 20 20 20 20
▶
Straw Golems
Simple Magical Minions
Complexity: 2
Prerequisites: Hungry Chest
Aspects: 9 9 9 6 3
Research Pages:
Page 1

You have discovered the secret of creating golem workers. While the Iron Golem is impressive in its own way, it is very limited and uncontrollable. You have managed to solve both those problems.
Your golem workers have just enough will and self-awareness to make them useful tools, but not enough to render them uncontrollable.
You have also discovered how to make the Golemancer's Bell and Golem Animation Cores (see their respective research entries for more detail).

Page 2

The golem you craft can be placed in the world, but will remain inactive until given an animation core.
The placement of the golem needs to be considered carefully - if you wish it to interact with inventories, you will need to place it by clicking (or shift-clicking) on the inventory on the side you wish it to interact with.
Most golems can operate in a range of 16 blocks around their home location.

Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 10 10 10
Page 4

The first golem you can create is made from bundles of hay and straw. It is physically weak and easy to destroy, but very light and nimble.
Straw Golem Attributes
Durability: Very Low
Strength: Very Low
Self-repair: Average
Carry Limit: 1
Speed: Fast
Upgrades: 1

▶
[Concealed] Golem Upgrade: Order
Making your golem more organized
Complexity: 2
Prerequisites: Golemancer's Bell
Aspects: 6 9 3
Research Pages:
Page 1

This upgrade allows golems to specify different colors for blocks marked with the Golemancer's Bell. This allows for greater control over what they do and where they do it.
This upgrade also unlocks certain features of some golem cores giving them a greater scope of operation.
Specific golem cores might benefit from this upgrade in other ways, so you might wish to check if additional pages were added to their Thaumonomicon entry.

Page 2
Arcane Crafting
Vis Cost: 20
→
▶
[Concealed] Golem Core: Alchemy
Moving essentia around
Complexity: 3
Prerequisites: Golem Core: Decanting, Infusion
Aspects: 12 12 12 9 6 3
Research Pages:
Page 1

This core is a specialized version of a decanting core, specifically designed to transport essentia.
Alchemy golems assigned to an alchemy furnace or alembic it will draw essentia from the entire stack of alembics and transport it to marked warded jars. It is not required to mark every single jar - the golem will automatically fill all jars adjacent to the marked jar and all other similarly connected jars.
Alchemy golems prioritize nearby jars first and will try to fill an entire jar before starting on a new one.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 32 32 32
Page 3

They will also favor labeled jars over unlabeled ones. If there are full void jars they will try and fill normal jars first, unless the void jar is labeled. In the case of ties void jars are always filled last.
Alchemy golems can also transport essentia between most other essentia storage containers and blocks that accept essentia.

▶
[Concealed] Golem Core: Fill
Keeping an inventory supplied
Complexity: 2
Prerequisites: Golem Core: Gather
Aspects: 9 9 9 6 3
Research Pages:
Page 1

Golems fitted with this core will examine inventories you have marked for certain items, and place them in their home inventory.
There are two modes of operation:
In Precise Amount mode the golem will fill its home inventory with the specified items until it contains an amount equal to the amount you specified in its interface.
In Any Amount mode the golem will keep filling the current inventory with the specified items as long as there is room and available items.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 10 10
▶
[Concealed] Golem Core: Gather
Picking up what you are putting down
Complexity: 1
Prerequisites: Straw Golems
Research Pages:
Page 1

Golem Animations cores are used to give your golems purpose - without a core they remain inanimate.
The first such core you are able to create is the Gather core.
Golems fitted with this core will seek dropped items within 16 blocks, pick them up and then place them inside an attached inventory. If they are not attached to an inventory they will simply hold on to them.
If you right click on the golem you will be able to set specific items they should pick up - all others will be ignored.

Page 2
Arcane Crafting
Vis Cost: 5 5 5
→
Page 3

Simply right-click on a freshly placed golem with a core to attach it to the golem.

Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 10 10
▶
[Concealed] Golem Upgrade: Entropy
Making your golem prickly... and fuzzy
Complexity: 2
Prerequisites: Golemancer's Bell
Aspects: 6 9 3
Research Pages:
Page 1

Golems fitted with this upgrade automatically inflicts damage on anything damaging them.
Golems with this upgrade will also have more control over what items they are looking for. You will be able to make them use or ignore damage values, NBT data or even check the ore dictionary to find similar items.
Specific golem cores might benefit from this upgrade in other ways, so you might wish to check if additional pages were added to their Thaumonomicon entry.

Page 2
Arcane Crafting
Vis Cost: 15 5
→
▶
[Concealed] Golem Core: Decanting
Keeping a tank filled with liquid
Complexity: 3
Prerequisites: Golem Core: Fill
Aspects: 12 12 9 9 6 3
Research Pages:
Page 1

Golems fitted with this core will attempt to keep the liquid inventory they are attached to filled with an appropriate liquid.
If you wish, you can specify what liquid it places in the tank by accessing the golems interface and placing a liquid container (like a filled bucket) in a slot. All other liquids will be ignored.
A decanting golem can only carry 100mb of liquid per item its material type is normally allowed to carry, though they will always carry a full buckets worth if instructed to pick up liquids blocks in the world.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 20 20 20 20
Page 3

Entropy Upgrade UnlockedIf you fit this upgrade the golem will first try and pick up the furthest possible fluid block attached to any you have marked. This will allow it to empty pools of liquid and not just the one block you marked.
It will only search as far as its sight range allows, and the distance is measured in actual blocks searched to get to the target block and not a straight line.

▶
[Concealed] Traveling Trunk
Mobile Luggage
Complexity: 3
Prerequisites: Infusion, Wooden Golems
Aspects: 12 12 9 6 3
Research Pages:
Page 1

An extension of your golemancy research has led to a useful companion for any thaumaturge on the go: The Traveling Trunk.
This wooden chest will happily hop after its master, always ready to provide a convenient storage space for anything you pick up.
The traveling trunk is tough and can take a significant amount of beating. It is highly resistant to fire and cannot be harmed by falling.
The trunk can follow its master everywhere - even distant dimensions. Should you wish it to stay put however, there is a convenient button located in its interface

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 16 16 16 32
Page 3

which will make it remain in its current position.
The traveling trunk slowly heals itself over time, but you can also feed it all manner of food to speed up this process.
Like normal golems, the trunk can be picked up by left-clicking with a golemancer's bell. It will drop all items in its inventory of you do so. Shift-clicking will also cause it to drop any upgrades you have applied to it with the normal loss chance.
It can accept a single upgrade like normal golems, but they grant unique abilities to the trunk. See the following pages for details as you discover the relevant upgrades.

Page 4

Golem Upgrade: Air
With this upgrade installed the traveling trunk will move faster.

Page 5

Golem Upgrade: Earth
With this upgrade installed the traveling trunk be able to carry more items and will gain an additional row in its inventory.

Page 6

Golem Upgrade: Fire
With this upgrade installed the traveling trunk will defend its master when he is attacked.

Page 7

Golem Upgrade: Water
With this upgrade installed the traveling trunk cannot be opened or picked up by anyone else but its master.
It also become highly resistant to all but the most devastating amounts of damage.

Page 8

Golem Upgrade: Order
With this upgrade installed the traveling trunk will retain its items when it is picked up using a golemancer's bell. It will drop items as normal when shift-clicked is used.

Page 9

Golem Upgrade: Entropy
With this upgrade installed the traveling trunk will automatically suck in any nearby items it has room for.

▶
Wooden Golems
How much wood would a wood golem chop if a wood golem could chop wood?
Complexity: 3
Prerequisites: Straw Golems
Aspects: 12 12 9 6 3
Research Pages:
Page 1

This golem is carved from a greatwood log. It is a moderate improvement over the straw golem.
Wood Golem Attributes
Durability: Below Average
Strength: Low
Self-repair: Average
Carry Limit: 4
Speed: Above Average
Upgrades: 1

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 14 14 14
▶
[Concealed] Flesh Golems
It's alive!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Wooden Golems
Aspects: 12 12 12 9 6 3
Research Pages:
Page 1

While macabre, golems made from zombie flesh has several features to recommend them. Not only does it repair itself very quickly, it is able to hold 2 upgrades.
Flesh Golem Attributes
Durability: Low
Strength: Low
Self-repair: Very Fast
Carry Limit: 4
Speed: Above Average
Upgrades: 2

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 20 20 20
▶
[Concealed] Golem Core: Guard
Guarding your valuables
Complexity: 3
Prerequisites: Golem Core: Gather
Aspects: 12 12 12 9 6 3
Research Pages:
Page 1

Golems fitted with this core act as guards, attacking any hostile creatures within range.
You are sure with a little bit of tinkering you could make the golem a bit more selective with the targets it attacks, but for now it only seeks out aggressive mobs other than creepers.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 20 20 20
Page 3

Order Upgrade UnlockedIf you fit this upgrade you can specify the types of creatures the golem will attack. The golem will also be able to attack more than just hostile entities.

▶
[Concealed] Golem Core: Harvest
Animated Farmer
Complexity: 3
Prerequisites: Golem Core: Gather
Aspects: 12 12 9 9 6 3
Research Pages:
Page 1

Golems fitted with this core need not be attached to an inventory. They seek out fully grown crops, reeds and other commonly farmed plants within a small radius and harvest them. The harvested material simply drops to the ground and must be gathered by some other means.
Unfortunately they are not smart enough to replant the crops they have harvested, but you are sure with a bit of work you might be able to eventually fix that bug.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 10 10 20
Page 3

Order Upgrade UnlockedHarvest golems fitted with this upgrade will now attempt to replant the crop they just harvested. This could fail if the plant failed to drop the proper seed or seedling.

▶
[Concealed] Clay Golems
Tough and durable
Complexity: 3
Prerequisites: Wooden Golems
Aspects: 12 12 12 9 6 3
Research Pages:
Page 1

Fired clay is proven to be a superior crafting material for golems. It is fireproof and has more than adequate mobility.
Clay Golem Attributes
Durability: Average
Strength: Average
Self-repair: Slow
Carry Limit: 8
Speed: Average
Upgrades: 1

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 20 20 20
▶
[Concealed] Tallow Golems
Keep away from open flames
Complexity: 3
Prerequisites: Clay Golems, Magic Tallow
Aspects: 12 12 15 9 6
Research Pages:
Page 1

This advanced golem is only marginally better than the clay golem, but is capable of holding two upgrades.
Tallow Golem Attributes
Durability: Average
Strength: Average
Self-repair: Average
Carry Limit: 8
Speed: Average
Upgrades: 2

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 26 26 26
▶
[Concealed] Golem Core: Butcher
Bloody to the armpits
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Golem Core: Guard, Golem Core: Harvest
Aspects: 12 12 9 12 6 3
Research Pages:
Page 1

This core is a refinement of the standard Guard core.
A golem fitted with this core will only attack animals, but it is intelligent enough to only attack the oldest, fully grown adults and always make sure that a breeding pair remains.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 32 32 32
▶
[Concealed] Golem Core: Fishing
Sea shanties sold separately
Complexity: 3
Prerequisites: Golem Core: Harvest, Infusion
Aspects: 12 12 12 9 6 3
Research Pages:
Page 1

This core allows a golem to fish for your supper.
For best results the golem needs to be placed near deep and open water.
Golem strength determines fishing speed.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 20 32 32
Page 3

Air Upgrade UnlockedA fishing golem fitted with this upgrade has a small chance of catching more than one thing at a time.

Page 4

Fire Upgrade UnlockedA fishing golem fitted with this upgrade will automatically cook any fish it catches.

Page 5

Order Upgrade UnlockedOrder upgrades will increase the chance of getting good fishing results.

Page 6

Entropy Upgrade UnlockedEntropy upgrades will reduce the chance of getting bad fishing results.

▶
[Concealed] Golem Core: Chop
Animated lumberjack
Complexity: 3
Prerequisites: Golem Core: Harvest, Axe of the Stream
Aspects: 12 12 9 12 6 3
Research Pages:
Page 1

Like Harvester golems, Lumberjack golems can be placed anywhere. They will seek out nearby trees and chop them down. Stronger golems will chop them down faster.
Lumberjack golems do not replant the trees they have chopped down.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 32 20 32
▶
[Concealed] Stone Golems
Strong, but slow
Complexity: 3
Prerequisites: Clay Golems
Aspects: 12 12 12 9 6 3
Research Pages:
Page 1

Stone golems are very durable and able to carry heavy loads, but they are much slower than most other golems. Its weight allows it to sink in water.
Stone Golem Attributes
Durability: Above Average
Strength: Above Average
Self-repair: Slow
Carry Limit: 16
Speed: Slow
Upgrades: 1

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 26 26 26
▶
Golem Fetter
Making them behave
Complexity: 2
Prerequisites: Stone Golems
Aspects: 9 9 6 3
Research Pages:
Page 1

This simple device allows a golemancer to bring their golems to a temporary halt.
If this block is activated with a redstone signal any golem that passes over it will come to complete standstill and cease its current task.
Once this block is deactivated the golem will once again go about its business.

Page 2
Arcane Crafting
Vis Cost: 15 15
→
▶
[Concealed] Iron Golems
Like village golems, only smaller... and better
Complexity: 3
Prerequisites: Stone Golems
Aspects: 12 12 12 9 9 6 3
Research Pages:
Page 1

Iron golems are extremely tough and strong, able to carry huge loads. Their weight however causes them to move quite slowly and sink in water.
Iron Golem Attributes
Durability: High
Strength: High
Self-repair: Very Slow
Carry Limit: 32
Speed: Very Slow
Upgrades: 1

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 32 32 32
▶
[Concealed] Thaumium Golems
Mystical Minions
Complexity: 3
Prerequisites: Iron Golems, Magical Metallurgy
Aspects: 12 12 12 9 9 9 6 3
Research Pages:
Page 1

Thaumium golems have slightly better attributes than iron golems and are able to have 2 upgrades. They are also highly resistant to magical damage. Its weight allows it to sink in water.
Thaumium Golem Attributes
Durability: Very High
Strength: High
Self-repair: Slow
Carry Limit: 32
Speed: Slow
Upgrades: 2

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 40 40 40
▶
[Hidden] Tiny Hats
Keeping the sun at bay
Complexity: 2
Aspects: 9 9 6 3
Research Pages:
Page 1

This tiny hat is the perfect accessory for any golem. Not only is it stylish and dashing, but any golem wearing it will have increased health and vitality.

Page 2
Arcane Crafting
Vis Cost: 10 10 5
→
▶
[Hidden] Tiny Spectacles
The better to see you with
Complexity: 2
Aspects: 9 6 6 3
Research Pages:
Page 1

Golems are notoriously short sighted, and these glasses alleviate that weakness to some degree.

Page 2
Arcane Crafting
Vis Cost: 5 5 5
→
▶
[Hidden] Tiny Bowties
...are cool
Complexity: 2
Aspects: 9 9 6 3
Research Pages:
Page 1

A must for any golem on the go, this bowtie will fill it with additional energy, increasing its pace.

Page 2
Arcane Crafting
Vis Cost: 5 5 5
→
▶
[Hidden] Tiny Fezzes
...are cool too
Complexity: 2
Aspects: 9 9 6 3
Research Pages:
Page 1

This strange headgear seems to fill any golem wearing it with unusual vitality, allowing it to repair damage at a much faster pace.

Page 2
Arcane Crafting
Vis Cost: 5 5 5
→
▶
[Hidden] Golem Dart Launcher
Small but pointy
Complexity: 2
Aspects: 9 9 6 3
Research Pages:
Page 1

This dart launcher can only be attached to combat golems. It is not quite as powerful as the golem's primary attack, but gives golems limited to melee combat a means of attacking foes at range.

Page 2
Arcane Crafting
Vis Cost: 5 5 5
→
▶
[Hidden] Golem Visor
Thank you for your cooperation
Complexity: 2
Aspects: 9 9 6 3
Research Pages:
Page 1

This metal visor will grant a combat golem a small amount of additional armor protection. It will also insure that any foes attacked by the golem will drop experience orbs when they die.

Page 2
Arcane Crafting
Vis Cost: 5 5 5
→
▶
[Hidden] Golem Iron Plating
A tough nut to crack
Complexity: 2
Aspects: 9 9 6 3
Research Pages:
Page 1

The armored plating grants the golem wearing it increased resistance to physical harm. Unfortunately the additional protection comes at a cost, as all the heavy ironmongery will slow it down.

Page 2
Arcane Crafting
Vis Cost: 5 5 10
→
▶
[Hidden] Golem Mace
It's clobbering time
Complexity: 2
Aspects: 9 9 6 3
Research Pages:
Page 1

This weapon increases the damage a golem will do with melee attacks.

Page 2
Arcane Crafting
Vis Cost: 5 5 10
→
▶

## Eldritch

▶
Void Metal Crowbar
[RC] Gordon would be proud...
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Void Metal, Thaumium Crowbar
Aspects: 2 4 2
Research Pages:
Page 1

Taking things one step further, you have applied your master of arcane materials to create the ultimate Crowbar.

Page 2
Arcane Crafting
Vis Cost: 50 50 50 50
→
▶
[Concealed] Crimson Rites
Unlocking the Unknown
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Eldritch Revelation
Aspects: 12 6 3 12 9 2 5
Research Pages:
Page 1

You have seen glimpses of powerful magic users. You think you might have found a way to unlock their secrets.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 64 16
Page 3
Arcane Crafting
Vis Cost: 5 5 5
→
▶
[Concealed] Void Thaumaturge Robes
Otherworldly Style
Complexity: 4
Prerequisites: Void Metal, Enchanted Fabric, Eldritch Revelation
Aspects: 15 15 12 12 9 9 6 3
Research Pages:
Page 1

A truly enlightened thaumaturge realizes that he need not choose between utility and defense.
By augmenting existing void armor with the proper enchantments and combining them with thaumaturge's robes he will be able to create a set of armored robes that not only offers physical protection and mental focus, but mystical protection as well.
The robes will also retain all the properties of void armor while the hood will offer all the benefits of the goggles used in its crafting.
This armor can be dyed.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 24 24 24 24 24 24 24
Page 3
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 32 32 32 32 32 32
Page 4
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 28 28 28 28 28 28 28
▶
Advanced Essentia Storage
Don't bump it
Complexity: 3
Prerequisites: Void Metal, Alchemical Centrifuge, Infusion
Aspects: 12 12 9 9 6 3
Research Pages:
Page 1

Most types of essentia are fairly volatile and care must be taken in its storage - that is why most thaumaturges use warded jars. You, however, are not most thaumaturges.
Using the wonderful new substance called void metal, you have discovered a way to greatly improve the storage of essentia. Essentia reservoirs are capable of storing up to 256 essentia in any combination.
Potentially disastrous mixing of the different essentia types is prevented by having dynamically reshaping compartments crafted from the new metal.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 16 16 16 16
Page 3

Like jars, the reservoirs can only be accessed from one side, though you can choose how they are orientated. Unfortunately they cannot be emptied or filled by hand so you need to rely on tubes or golems for that.
Picking up a reservoir while filled is, um, inadvisable.
You were so pleased with this discovery that you showed it off to some of your fellow thaumaturges. Strangely, most of them dived for cover even after you assured them the constant sound of metal under incredible stress is perfectly normal.

▶
Void Metal
Strange, it should feel cold...
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Magical Metallurgy, Eldritch Epiphany
Aspects: 12 12 9 9 6 3
Research Pages:
Page 1

By infusing magic into metal you had managed to create Thaumium. It was a worthy discovery, but the time has come to leave thaumium to amateurs and dabblers.
A strange and half-remembered dream has given you the urge to try something... different. What if you infuse metal with more than just magic, but with the very essence where magic is drawn from: Darkness and the Void that dwells between the stars.
The resulting metal is disturbingly slick and warm to the touch. It is almost as soft as gold making it easy to work, but

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16
Page 3

when struck it becomes as hard as thaumium and sometimes even harder. More impressively all but the most devastating damage soon repairs itself as the metal slowly flows back into place.
The only downside is that it isn't as easy to enchant as thaumium, but still compares favorably to mundane materials like iron.
You have discovered that care must be taken when handling the metal - being harmed by it seems to temporarily sap your strength.

Page 4
Arcane Crafting
Vis Cost: 30 15
→
Page 5
Arcane Crafting
Vis Cost: 30 15
→
Page 6
Arcane Crafting
Vis Cost: 30 15
→
Page 7
Arcane Crafting
Vis Cost: 30 15
→
Page 8
Arcane Crafting
Vis Cost: 30 15
→
Page 9
Arcane Crafting
Vis Cost: 40 20
→
Page 10
Arcane Crafting
Vis Cost: 40 20
→
Page 11
Arcane Crafting
Vis Cost: 40 20
→
Page 12
Arcane Crafting
Vis Cost: 40 20
→
Page 13
Arcane Crafting
Vis Cost: 40 20
→
Page 14
Arcane Crafting
Vis Cost: 40 20
→
▶
[Concealed] Void Metal Wand Caps
Power from beyond
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Thaumium Wand Caps, Void Metal
Aspects: 12 12 9 9 6 6 3
Research Pages:
Page 1

Crafting wand caps from Void metal seems counterintuitive since it seems to be highly resistant to magic, but counterintuitive is where you live now.
Your gamble paid off. The metal itself may be resistant to magic, but it channels with surprising ease. The magic does seem strange somehow, but it is probably just your imagination.

Page 2
Arcane Crafting
Vis Cost: 40 40 40 40
→
Page 3
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 32 32 32
▶
[Concealed] Runed Tablet
[NH] Boss...? Yeee is farming time
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Opening the Eye
Aspects: 30 24 18 12 6
Research Pages:
Page 1

Your desire get to the boss? DO IT !!!

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 32 32 32 64 128
▶
[★] [Hidden] Eldritch Revelation
I have seen beyond the bounds of infinity
Complexity: 1
Research Pages:
Page 1

A veil has been lifted - a door opened in my mind.
When I look through I see wonders. No, not wonders. What I see is
What I see is I see i see I sEee i

Page 2

Who wrote this?

▶
[★] [Hidden] Eldritch Epiphany
First steps into the unknown
Complexity: 1
Research Pages:
Page 1

It has suddenly become clear to you. Where others see chaos, you occasionally catch a glimpse of a pattern... a very strange and disturbing pattern. Something stirs in the darkest corners of the universe.
You have tried to explain it to others, but received only strange looks in return. No matter, you will show them someday.
You will show them all.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 8 8 8
▶
[Concealed] Wand Focus: Primal
Raw Magic
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Eldritch Epiphany
Aspects: 12 12 12 9 9 9 6 3
Research Pages:
Page 1

What madness possessed you to create this thing? This focus seems wildly dangerous and only a lunatic will attempt to use it anywhere but the most controlled environments.
Granted, the orb of raw primal energy it creates is quite devastating, but its path of travel is erratic at best and downright malicious at worst.
It does beg further study however: The orb shows some interesting dimensional properties and it exhibits energy patterns you have only seen in wisps and aura nodes.

Page 2
Arcane Crafting
Vis Cost: 75 75 75 75 75 75
→
▶
[★] [Concealed] Opening the Eye
I will show them, I will show them all!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: The Crimson Cult, Eldritch Revelation
Aspects: 12 12 9 9 9 6 3
Research Pages:
Page 1

It was all so simple - you are amazed the Crimson Cultists have never discovered this.
To perform the ritual you simply need to place four Eldritch Eyes on the specially marked keystone found at one of the strange altars where you first discovered the cult. The sinister node above the keystone must remain intact.
Once this is done it is a simple matter of infusing a large amount of primal vis into the keystone with a wand - 100 units of each should be sufficient.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 32 32 32
Page 3

If you have done everything right the ritual should be complete and the so called "Eye" would be opened.
Of course you have no idea what that means. No matter, only fools fear the unknown!

▶
Sanity Check
Introspection for the brave
Complexity: 3
Prerequisites: Eldritch Epiphany
Aspects: 12 12 12 9 6 3
Research Pages:
Page 1

Things have become busy in your mind lately. It is probably best that you have a look inside there and make sure everything is still all right.
This tool will allow you to check the effects of warp on your psyche and how much it is effecting you.
Of course you cannot allow a tool like this to fall into the hands of your enemies so you have taken great pains to obfuscate the information it provides. You might have gone too far though - you are having a hard time deciphering it yourself.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 16 32 24 16
▶
[Hidden] Staff Core of the Primal
Elemental power combined
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Wand Focus: Primal
Aspects: 15 15 12 12 12 9 9 6 3
Research Pages:
Page 1

This core pulses with latent energy.
It combines all the features off the lesser stave cores - it has the vis storage capacity of the silverwood core and is able to replenish its vis stores like the various primal wand cores.
Lastly it adds one level of potency to any foci used with it.
This is truly a potent tool in any thaumaturge's arsenal.
Note: You still need to add caps to this stave rod, just like you would for a wand.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64 64 128
▶
[★] [Lost] Revelations in the Outer Lands
Things are not what they seem
Complexity: 1
Prerequisites: The Outer Lands
Aspects: 4 4
Research Pages:
Page 1

Your suspicions have been confirmed. This is not the home of the race you have come to call the Eldritch. This place is something else entirely and you do not believe it exists in what you understand as being "reality" - it is as much a mental construct as a physical one, but what mind can contain this?
You have been able to decipher only a small number of the symbols, but you are sure this place is a trap - a place to test visitors and weed out the weak. For what purpose you are not sure.

▶
[Hidden] The Outer Lands
We are not in Kansas anymore
Complexity: 1
Prerequisites: Opening the Eye
Research Pages:
Page 1

You are not quite sure what you were expecting when you stepped through the Oculus, but this strange structure of crumbling stone and twisted passageways was not it.
Something is not quite right here - this structure was not designed for any practical purpose you can discern... unless that purpose was for it to be a deadly maze.
Strange energies abound and your magic seems to act strangely in this alien environment. Even the other denizens you encounter seem out of place here.

▶
[★] [Lost] Primordial Pearl
What came before
Complexity: 1
Prerequisites: Eldritch Epiphany
Aspects: 8 8 8 8 8 8
Research Pages:
Page 1

For the first time you find yourself with a puzzle that you do not think can be solved.
This object contains pure primal aspects, but they possess properties unlike what you consider normal, everyday primal aspects. You have a few theories why this could be:
Firstly this "pearl" could be the remnants of primal matter that was created at the dawn of reality - elementary magic that existed before it mingled and merged into compound aspects.
Alternatively it could be primal matter from a place that does not conform to the known rules of

Page 2

magic as you have come to understand it. You are not sure which explanation is more worrying.
Either way, the pearl is a potent artifact containing vast magical power and nearly unlimited potential.
It is time you start putting it to use.

▶
[Concealed] Primal Crusher
Breaking all the things
Complexity: 3
Prerequisites: Primordial Pearl
Aspects: 12 12 12 9 9 9 6 3
Research Pages:
Page 1

The theory behind infusion crafting is simple - infuse a single object with essentia and the properties of other objects. There are limits however, but it seems with the discovery of the primordial pearl these limits are becoming less and less.
As an experiment you tried infusing the properties of completely different objects into the pearl with suprising success. The Primal Crusher is the first practical application of this discovery.
By combining a Shovel of the Earthmover and a Pickaxe of the Core with their void metal counterparts you created a

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 24 24 24 24 24 24 24
Page 3

tool of unrivaled destructive capabilities that has most of the features of its component pieces.
The Primal Crusher can mine through earth and stone with equal ease and does so in a 3x3 area. Like the Pickaxe of the Core it occasionally mines native clusters instead of raw ore.
It repairs itself over time, has high enchantability and serves as a relatively good weapon in a pinch.
Unfortunately it seems purely destructive in nature and has lost the construction and detection abilities of its parent tools.

▶
Advanced Alchemical Furnace
Essentia Creation Simplified
Complexity: 3
Prerequisites: Primordial Pearl , Essentia Distillation, Harnessing Vis
Aspects: 12 12 9 9 6 3
Research Pages:
Page 1

The standard alchemical furnace is fairly slow and requires fuel to operate. While neither of those are particularly difficult obstacles to you, the fact that it is unable to process large sources of essentia is something that can not be ignored. Unfortunately the instability of the essentia slurry it creates makes it dangerous to gather too much of it in one location.
With the discovery of Primordial Pearls you have found a solution to that problem - The Advanced Alchemical Furnace.
Using alchemical constructs that have been strengthened with void

Page 2
Arcane Crafting
Vis Cost: 32 32 32 32
→
Page 3

metal and exposed to a primordial pearl's strange energies much more slurry can be processed at once and at much greater speeds. The pearl is not consumed during the crafting process.
Instead of fuel, heat is generated by ignis vis and instead of relying on heat alone perditio vis breaks down objects almost instantly. Lastly aqua vis keeps everything running smoothly and prevents the slurry from settling and causing problems.
The machine requires a considerable amount of heat to function and requires a constant supply of ignis vis even when not operating. Perditio and aqua vis is only used when the machine is smelting.

Page 4
Mystical Construct
Dimensions: 3 × 2 × 3
Aspects Required: 50 50 50
Blocks Required:
Alchemical Furnace × 1
Arcane Alembic × 4
Advanced Alchemical Construct × 8
Empty Space × 1
Alchemical Construct × 4
▶
Primordial Node Manipulation
Just rub them together and see what happens
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Primordial Pearl
Aspects: 1 1 1 1
Research Pages:
Page 1

You have developed a bit of a wild theory that might be worth exploring. Why not bring a primordial pearl into contact with an aura node?
Sure, bringing two such sources of raw magical energy into contact with each other might be catastrophic, but their interaction could also be highly... interesting.
While anyone can do this, you are sure that completing this research has slightly improved your chances of getting a good result. Very slightly.

▶
[Concealed] Akashic Records
[AV] More knowledge than you'll need
Complexity: 3
Prerequisites: Extremely Primordial Pearl
Aspects: 8 16
Research Pages:
Page 1

You've researched enough of the world to crack the fabric of reality and enter the Outer Realms, but surely there's always room for MORE research, right?
The Akashic Records will give you all the research points in the world and then a little more.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 512 128 96 96 64 128
▶
[Concealed] Extremely Primordial Pearl
[AV] Because you can always have more
Complexity: 3
Prerequisites: Primordial Pearl
Aspects: 8 16
Research Pages:
Page 1

Sure, the Primordial Pearl is pretty potent, but you think it could be even MORE potent.
By smashing several primordial pearls together in an arcane infusion, you create an even more potent item: The Extremely Primordial Pearl.
It's guaranteed to be even more primordial than a regular primordial pearl!

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64 64 64 64 32
▶

## Energistics

▶
[Hidden] Wand Foci
Form meets Function
Complexity: 1
Research Pages:
Page 1

Some careful experimentation has shown you a way to expand the abilities of even the most basic wand.
By combining crystalline vis shards with quartz crystals and infusing them with magic, you are able to align the crystals into a mystical matrix.
If the proper types and amounts of vis is focused through this matrix, it will reshape the raw magical energies into something useful, controlled, and geared to a specific task.

Page 2

Adding a focus to your wand is a simple task - simply press F while holding the wand, and any foci you a carrying will show up in a radial menu allowing you to choose from any of the ones you are carrying with a simple click.
Your initial experiments involved the shaping of fire, and the resulting focus proved to be a simple, but useful tool.
It is capable of sending forth a cone of elemental fire, burning all in its wake.

Page 3
Arcane Crafting
Vis Cost: 20 20 20
→
▶
Wand Focus: AE Wrench
Some Assembly Required
Complexity: 3
Prerequisites: Wand Foci
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

This wand focus interacts with blocks and machinery as if it were an AE2 wrench.
Sneak + left click: Rotate.
Sneak + right click: Dismantle.

Page 2
Arcane Crafting
Vis Cost: 25 25 25
→
▶
[Hidden] Alchemical Duplication
You can never have too much of a good thing.
Complexity: 1
Research Pages:
Page 1

There are many substances in the world that are alchemical in nature.
By carefully adding the proper aspects to these substances you should be able to make more of them.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 1
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2
▶
[Concealed] Golem Wifi Backpack
DigitalGolem423@ae2.net
Complexity: 3
Prerequisites: Digi-sentia, Golem Core: Gather, Golem Core: Gather
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

After watching your golems running around depositing gathered items into a chest for you to collect and store later, you wondered if you could cut out the middle-man. Inspiration struck when you realized that you could utilize your networks wireless capabilities to do just that.
After spending hours feverishly working, you created a backpack that will give your golems access to the network. The backpack does come with some limitations however. Golems must be in range of an Access Point to communicate with the network. The fluix pearl atop the antenna serves as an indicator to whether or not the golem can communicate with the network.

Page 2
Arcane Crafting
Vis Cost: 30 30 30
→
Page 3

As communicating with the network takes power, you retro-fitted a charger to draw power from two embedded Nitor. When charged the backpack will be able to transmit for only a short time before starting another charge cycle. During this window of opportunity the golem will be able to interact with the network.
To link the backpack with your network, place it in the security terminal.
As you progress with your golemancy research, check back here for potential new uses of the backpack.

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Facades
Facades can be used to apply a variety of styles to the backpack: Thaumium Block(default), Greatwood Log, Bricks, Hay Bale, Tallow Block, Flesh Block, Stone, Iron Block, Gold Block and Diamond Block.
Right click on a golem wearing a backpack with the facade in hand to apply it.

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Gather Core UnlockedA golem equipped with a Gather Core will be able to deposit gathered items directly into the network. The maximum number of items deposited is determined by how efficiently the golem manages each charge.

Page 6

Fill Core UnlockedA golem equipped with a Fill Core will be able to extract items from the network. The maximum number of items extracted is determined by the golems GUI, and how efficiently the golem manages each charge.

Page 7

Decanting Core UnlockedA golem equipped with a Decanting Core will be able to extract fluid from the network. The maximum amount of fluid extracted is determined by how efficiently the golem manages each charge.
Special note: Storing fluids in the AE network requires the services of another mod, such as Extra Cells 2.

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Alchemy Core UnlockedA golem equipped with an Alchemy Core will be able to insert and extract essentia from the network. The maximum amount of essentia transferred is determined by how efficiently the golem manages each charge.
When the golem is placed against an essentia source, such as the Alchemical Furnace, it will deposit the gathered essentia.
When the golem has been instructed to fill essentia containers, such as jars, it will extract essentia from the network.

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Order Upgrade UnlockedGolems equipped with the order upgrade will better manage each backpack charge, increasing the amount of work they can perform per charge.

Page 10

Advanced GolemsAdvanced golems are able to perform twice as much work per charge.

▶
[Hidden] Golem Core: Gather
Picking up what you are putting down
Complexity: 1
Research Pages:
Page 1

Golem Animations cores are used to give your golems purpose - without a core they remain inanimate.
The first such core you are able to create is the Gather core.
Golems fitted with this core will seek dropped items within 16 blocks, pick them up and then place them inside an attached inventory. If they are not attached to an inventory they will simply hold on to them.
If you right click on the golem you will be able to set specific items they should pick up - all others will be ignored.

Page 2
Arcane Crafting
Vis Cost: 5 5 5
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Page 3

Simply right-click on a freshly placed golem with a core to attach it to the golem.

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Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 10 10
▶
[Hidden] Golem Core: Use
Clickety click
Complexity: 1
Research Pages:
Page 1

Like the Empty core, golems fitted with this core will remove items from an attached inventory, but instead of placing it in an inventory or dropping it in world, they will attempt to use it on a target block or location.
They will attempt to use the item as if they are a player right-clicking or left-clicking on the target block or location with the item - you can specify which.
If you wish, you can specify what items should be removed from the inventory by accessing the golems interface. All other items will be ignored.

Page 2

If the golem is not attached to an inventory, it will attempt to perform its actions with an empty hand instead - simply clicking on the target as instructed.
You are able to tell the golem how to 'click' on something - apart from just telling it to left or right click you can also instruct it to be sneaking while doing so.
You can also instruct it to only click on empty air instead of a block.

Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 20 20 20 20
Page 4

Air Upgrade UnlockedThis upgrade will increase the speed at which the golem is able to click the target block or space.

▶
Thaumium Gear Box
Little Labor Force
Complexity: 3
Prerequisites: Iron Gear Box, Golem Core: Use
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Now that your golems can right-click on your behalf, its time you updated the gearbox to accommodate them. Adding a dash of metal and magic, you have retrofitted the Iron Gear Box and created the Thaumium Gear Box.
The redesigned model will allow any golem with the Use Core to crank the gearbox.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 32 32
▶
[Concealed] Quartz Duplication
Impurities Intact
Complexity: 2
Prerequisites: Alchemical Duplication
Aspects: 9 6 9 3
Research Pages:
Page 1

You are now able to alchemically duplicate Certus Quartz Crystal and Nether Quartz.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 2
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 2 2
▶
Iron Gear Box
One Turn At A Time
Complexity: 3
Aspects: 15 15 9 6
Research Pages:
Page 1

Your experiences with the Wooden Crank has left you to wonder, could this be improved?
You have devised a way of setting up a series of gears in a box so that when any side is turned, all other sides will also turn. However you will need a stronger material than wood, to that end you have created the Iron Gear by bonding iron to a wooden gear.
The Iron Gear Box will allow you to crank multiple devices simultaneously. You will need to orient the devices so that their input faces the gearbox.

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When cranking multiple devices, such as a two grinders & a charger, the crank power will be split evenly between all devices that are currently able to be cranked.
Another advantage of the gearbox is that it can be used by multiple people simultaneously. Each person cranking the gearbox will add to the crank power output.
Now if only you had someone who would stand around all day and crank this for you...

Page 3
Arcane Crafting
Vis Cost: 10 5 5
→
Page 4
Arcane Crafting
Vis Cost: 15 15 15
→
▶
[Concealed] Distillation Pattern Encoder
Ordering More
Complexity: 3
Prerequisites: Digi-sentia Transportation
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

Expanding on the principals of AE's autocrafing system, you have created a way to encode the essentia distillation process onto an Encoded Pattern.
Placing an item into the Thaumometer slot will reveal what you know of the items composition. After selecting the preferred aspect, it can then be encoded onto the encoded pattern or an available blank pattern.

Page 2
Arcane Crafting
Vis Cost: 25 25 25
→
▶
[Concealed] Essentia Provider
Ask and you shall receive.
Complexity: 3
Prerequisites: Digi-sentia Transportation
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

While import and export buses are useful for an array of jobs, they lack the flexibility to interface with complex alchemical constructs. To overcome this limitation you have created a device that will allow these constructs to request any essentia directly from the network.
Using the Essentia Provider should prove to be a simple task. Simply connect it to both the network and construct, and it will do the rest.
Like an essentia buffer it has a small amount of suction(8).

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 48 32 24 16 8 4
▶
[Concealed] Essentia Monitoring
Knowing how much you have.
Complexity: 3
Prerequisites: Digi-sentia
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The Essentia Terminal provides a convenient way to insert or extract essentia stored within the network.
When placing a jar or phial it will be emptied if it contains any essentia, or filled with the selected aspect. Labels can also be set or cleared depending on the selected aspect.

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For the Thaumaturge with little time on their hands and many aspects to work with, the displayed aspects can be clicked with an item to fill, drain, or set the item in question.
When holding multiple of an item, items will be returned to your inventory.

Page 3
Arcane Crafting
Vis Cost: 25 25 25 25
→
Page 4

The Essentia Level Emitter provides a redstone signal when the level of essentia in the network falls below or rises above a set amount.

Page 5
Arcane Crafting
Vis Cost: 10 10
→
Page 6

The Essentia Storage Monitor & Essentia Conversion Monitor allow you to see how much of an aspect is in the network at a glance. The conversion monitor also allows you to insert and extract essentia from the network.
Right-clicking with a wrench will lock/unlock the monitor.
Right-clicking an unlocked monitor with a label or filled jar or phial will set the displayed aspect, and right-clicking with an empty hand will clear aspect.
Right-clicking a locked conversion monitor will fill jar or phial and Shift-Right-Clicking will empty them.
Shift-Double-Right-Click will empty all essentia from your inventory.

Page 7
Arcane Crafting
Vis Cost: 15 15
→
Page 8
Arcane Crafting
Vis Cost: 20 20
→
▶
[Concealed] Vibration Chamber
Essentia Powered Network
Complexity: 3
Prerequisites: Digi-sentia
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Getting power for your network until this point has relied on burning items in the Vibration Chamber. That is about to change!
You have constructed a simple device that unleashes the energies of essentia to fuel the vibration chamber. By using distilled Ignis or Potentia essentia, you can generate more power than simply burning the item.
Be aware that it has the same regulation behavior as the original chamber: It minimizes wasted power by slowing the reaction if the network is fully powered, but so long as there is essentia to use, it will use it.

Page 2
Arcane Crafting
Vis Cost: 35 35 35 35
→
Page 3

Operation
By breaking down an item, such as coal, into Ignis or Potentia much more power can be generated from the essentia. Your early estimates show an increase of roughly 350% for processing coal essentia v.s. burning the coal directly. Potentia essentia seems to be much more potent than Ignis.
The E.V.C. will rotate which essentia it is requesting on a regular interval when empty. When essentia is stored, it will only request more of the stored essentia.

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Opening the GUI shows how much and what type of essentia is stored. What is currently being processed, and the time remaining. As well as the current power production level.
Notes
The E.V.C. can be placed in an Essentia Terminal to quickly fill or drain the stored essentia.
The Essentia Export Bus, Essentia Provider, and essentia tubes can be used to keep the E.V.C. full.

▶
Cell Microscopy
Aer Quarks and Terra Quarks
Complexity: 1
Prerequisites: Thaumic Energistics
Aspects: 5 5 3 3
Research Pages:
Page 1

Through careful study and experimentation, you have developed a microscopic scanning device that can produce a detailed image of energy contained within a storage cell. This is an intricate task, requiring the cell to be on the ground during the process.
All contents contained within the cell will be scanned as if looked at through a Thaumometer.

Page 2
Arcane Crafting
Vis Cost: 300 300 300
→
▶
[★] [Concealed] Advanced Infusion Provider
Easiest Infusion.
Complexity: 3
Prerequisites: Infusion Provider
Aspects: 1 1 1 1 1 1 1
Research Pages:
Page 1

As you continue to optimize your ME network autocrafting, you've been stumped by infusion recipes countless times.
Now you have a new idea, why not leave the task of preparing essentia to your ME network?
So you've developed a new infusion provider that incorporates the functionality of the Interceptor and automatically orders the missing essentia. It can also bind multiple infusion matrices in 25*25*11 area. All you need to do is just put it down among those matrices, that's it. Right-click allows him to search the area for matrix and rebind it.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64
▶
[★] [Concealed] Infusion Provider
Infusion made easier.
Complexity: 3
Prerequisites: Digi-sentia Transportation, Mirror Magic, Infusion
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

By researching the process of essentia infusion, you have discovered a method for instantaneous conversion between digi-sentia and essentia that can be used for infusion.
By placing the Infusion Provider near a thaumic device, the device can draw essentia directly from the network as if it were a warded jar.
This could prove to be very useful for the infusion alter.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 48 32 16 24 8
▶
[Concealed] Digi-sentia Transportation
Moving Essentia Digitally!
Complexity: 3
Prerequisites: Digi-sentia, Advanced Essentia Tubes
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Now that you know how to digitize essentia, it's time to put that knowledge to work.
Import & Export
By binding the appropriate core to an essentia tube and chamber, you are able to move essentia in and out of the storage network. The use of a filter tube allows you to specify what aspects are allowed to be transferred.

Page 2

Storage Bus
Combining the import and export buses into a single device allows you to use external essentia containers as network storage.
As well as storage, the bus can also be used to remove excess essentia from the network by using a void jar or ME Condenser. If using a void jar, you must select the allow void button in the GUI. Setting a low priority on the storage bus is recommended here.

Page 3
Arcane Crafting
Vis Cost: 15 15 15 15
→
Page 4
Arcane Crafting
Vis Cost: 15 15 15 15
→
Page 5
Arcane Crafting
Vis Cost: 20 20 20 20
→
▶
Digi-sentia
Digital Essentia.
Complexity: 3
Prerequisites: Thaumic Energistics, Essentia Distillation
Aspects: 12 9 6 9 3
Research Pages:
Page 1

Having discovered how to distill essentia, it occurs to you that you may be able store it digitally.
Examining the Formation Core and Annihilation Core you realize that with some minor modifications they could serve as a means to convert essentia to and from a digital format.
However, due to the corrosive nature of certain types of essentia, a layer of quicksilver around the circuitry is required to prevent decay.

Page 2

Diffusion Core
The relatively high volatility and immense energy in distilled essentia requires that it first be diffused then digitized. A buffer chamber of some kind will likely be required to hold the diffused essentia.
Coalescence Core
Compresses and binds re-materialized essentia diffusion back into its raw form. A buffer chamber will also likely be needed.

Page 3
Arcane Crafting
Vis Cost: 20 20
→
Page 4
Arcane Crafting
Vis Cost: 20 20
→
▶
Arcane Crafting Terminal
Crafting with magic §oand technology.§r
Complexity: 3
Prerequisites: Thaumic Energistics
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have discovered that using primal aspects to bind a Terminal to an Arcane Worktable allows you to imbue the terminal with the worktable's ability to craft arcane items.
The terminal retains its ability to access items on the ME network allowing faster and more plentiful crafting, as well as store and swap a set of armor for when you need a quick vis discount.

Page 2
Arcane Crafting
Vis Cost: 25 25 25 25 25 25
→
▶
Vis Relay Interface
Using Vis Digitally
Complexity: 3
Prerequisites: Arcane Crafting Terminal, Harnessing Vis
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

Having discovered the vis power network, you now pursue the means of linking your digital system to this network.
After observing how vis flows through the network of vis relays, you believe you can construct a digital device to harness the vis. By utilizing the peer-to-peer capabilities of the digital network, vis can be imported, tunnelled, and used by your digital devices.
Storing it however, will require more research.

Page 2
Arcane Crafting
Vis Cost: 20 20 20 20 20 20
→
Page 3

To use the Vis Relay Interface, attach it to the digital network and place a vis relay on it. The base of the relay must be against the interface.
In order for a device to receive vis it must be linked with the interface. Linking other devices to the interface will require the use of a Memory Card. Each device can only be linked with one interface.
Shift right-click on the interface with a memory card, then right-click on a device to create the link.
Right clicking the other device with a blank memory card will remove the link.

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Links
Vis Relay Interface.Constructs a P2P vis tunnel.
Arcane Crafting Terminal. Charges the wand in the A.C.T.
Arcane Assembler. Fills vis storage, used for crafting.

▶
[Concealed] Arcane Assembler
Magical Molecule Assembly
Complexity: 3
Prerequisites: Vis Relay Interface, Crafting Scepters
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

While examining the Molecular Assembler it occurs to you that it may be possible to modify the assembler to produce arcane items. You conclude that by infusing the assembler with the appropriate shards it will be able to regulate vis flow into items. It will also need a moderate amount of vis storage, and the Silverwood Scepter seems the best choice.
Note: The scepter is infused into the assembler, and must be fully charged.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 32 16 16 8 8
Page 3

Pattern Storage
The assembler itself does not store crafting recipes. Further research may be required to devise a pattern storage medium.
Vis Replenishment
Replenishing the assembler's internal vis storage will require the services of a Vis Relay Interface.
Acceleration Cards
Each card decreases crafting time by 20% and increases power required by 50%.

Page 4

Vis Discounts
Due to the inclusion of the crafting scepter, the assembler has a base vis discount equal to that of the scepter. The discount can be further enhanced by providing the assembler vis discount armor. The discount for each aspect can be viewed by hovering over the aspect in the GUI.
The assembler is not immune to the effects of warping gear; For each point of warp the assembler must draw an additional 15% power to remain stable while crafting.

▶
[Hidden] Infusion
Mystical fusion
Complexity: 1
Research Pages:
Page 1

Arcane crafting and alchemy can go only so far. Something better is needed to create truly powerful mystical objects.
Infusion crafting is the process of infusing a single object with magical energy and the properties of other objects. You could, for example, infuse a stone with Aer vis and a feather and it would result in a very light stone.
As is usual with thaumaturgy, things are not quite that simple. To even get started with infusion crafting there are several things you need: A Runic Matrix, arcane pedestals and a ready supply of magic in the form of essentia.

Page 2
Arcane Crafting
Vis Cost: 40 40 40 40 40 40
→
Page 3
Arcane Crafting
Vis Cost: 20
→
Page 4

Once you have your Runic Matrix properly placed into a structure commonly known as an Infusion Altar, you can begin to craft.
The central pedestal located under the matrix is where the item you wish to infuse will go. You will also need several more pedestals placed around the altar where you can place the blocks and items you wish to infuse into the target object. Lastly you will need warded jars or similar essentia containers holding the requisite amount of vis.
Once all this is gathered you can click on the Runic Matrix with a wand to start the crafting process.
During the first stage of crafting essentia will be drained

Page 5
Mystical Construct
Dimensions: 3 × 3 × 3
Aspects Required: 25 25 25 25 25 25
Blocks Required:
Arcane Stone Bricks × 4
Arcane Pedestal × 1
Empty Space × 4
Arcane Stone Block × 4
Runic Matrix × 1
Page 6

from nearby sources. Crafting will stall of there is insufficient essentia available - something that you do not want as will be explained on following pages.
Once all the required essentia has been infused into the target object, the other objects will have their essential essence drained. Only when this is done will the crafting process complete.
Infusion crafting is not without risks. The entire process involves forcing vast energies into a single object. Unpredictable things tend to happen.
Usually one of the fusion objects get

Page 7

knocked off a pedestal, or flux gets generated, but more catastrophic events are not unheard of.
The longer crafting continues due to unresolved problems like lack of vis or dropped items, the greater the chance of something bad happening.
These effects can be reduced by various means. Firstly you wish to keep the entire fusion structure as symmetrical as possible - take careful note of where you place pedestals and make sure they are balanced with other pedestals on the opposite side of the altar. When placing fusion items into them you may wish to keep them balanced as well. Lastly you can place occult paraphernalia around the

Page 8

altar in symmetrical formations (things like candles, skulls, crystals, etc.). These will have the effect of reducing instability.

▶
[Hidden] Mirror Magic
Through the looking glass
Complexity: 1
Research Pages:
Page 1

You are now able to enchant a pair of magical mirrors that act as doorways to the void between the worlds. Anything shoved (or piped) through one mirror will pass through this realm and emerge from the other mirror - even across dimensional boundaries.
Unfortunately this realm is extremely hostile to mortal creatures like yourself so using these mirrors to transport living creatures is not yet possible.
To link a pair of these magical mirrors you simply need to place one of them in a desired location. You then right-click with a second

Page 2

mirror on the one you placed, and the pair will become linked. You may then place the second wherever you wish and items thrown into one will be ejected out the other.
Mirrors can only be linked in pairs, so while both are placed in the world and able to transmit items you cannot link them to another mirror. When you pick up a mirror it will remember the last partner it was linked with, allowing you to easily move it without having to relink it. While one of the paired mirrors is picked up, you may easily relink either of them.

Page 3
Infusion Crafting
Instability: High
Result
Aspects Required: 32 24 16 8
Page 4

Transporting items through mirrors places stress on the magical glass and to prevent it from shattering the mirror automatically slows down the rate at which items is spit out the other side. The greater the instability, the more the transfer rate is slowed.
This instability slowly lessens over time, but it can also be negated by relaying Ordo vis directly to the mirror.

▶
[Hidden] Advanced Essentia Tubes
What you want, where you want it
Complexity: 1
Research Pages:
Page 1

Filtered essentia tubes work like normal tubes, except it is possible to mark them with labels. When marked they will restrict essentia flow through them to what they have been marked with.
Shift-clicking on them with an empty hand will remove the label.

Page 2
Arcane Crafting
Vis Cost: 16 16
→
Page 3

Restricted essentia tubes work like normal tubes, except they halve the any suction passing through them.
Directional essentia tubes only accept suction from one direction. The blue markings indicate the direction from which suction will be accepted.

Page 4
Arcane Crafting
Vis Cost: 16 16
→
Page 5
Arcane Crafting
Vis Cost: 16 8 8
→
▶
[Hidden] Essentia Distillation
Harvesting essentia
Complexity: 1
Research Pages:
Page 1

In the future you will definitely need to have ready access to multiple different kinds of aspects - not just primal aspects drawn from your wand.
Using basic alchemical principles you have devised a way to break down objects and convert them into essentia.
The first step in this process requires an Alchemical Furnace. The alchemical furnace works much like a normal furnace by burning coal to produce heat, but instead of smelting ore into metal, it breaks down objects into a slurry of raw, unprocessed essentia.

Page 2
Arcane Crafting
Vis Cost: 15 10 5
→
Page 3

The next step in the process is to take the essentia slurry and distill it using an Arcane Alembic.
To work, arcane alembics need to be placed on top of an alchemical furnace. The essentia slurry will slowly be drawn into the alembic and the individual aspected essentia separated out.
If the alchemical furnace is being powered by alumentum, this distillation process is much faster.
You can stack up to 5 different alembics on top of a single furnace.
The essentia can then be extracted out of an alembic using phials.

Page 4
Arcane Crafting
Vis Cost: 10 5
→
Page 5
Arcane Crafting
Vis Cost: 5 10 5
→
Page 6
Arcane Crafting
Vis Cost: 10 5 5
→
▶
Thaumic Energistics
Thaumaturgy Enters the Digital Age.
Complexity: 1
Research Pages:
Page 1

As both a scientist and an arcane scholar, you have postulated that it must be possible to combine technology and magic in a stable and productive way.
You will need to study the principals of matter-energy conversion in detail to accomplish this. It is likely there are aspects of Thaumaturgy that can accomplish this, as well as technology capable of doing the same.
This will require extensive study, but you are sure that it will be a worthwhile investment of your time.

▶
[Hidden] Harnessing Vis
Power to the People
Complexity: 1
Research Pages:
Page 1

Without vis nodes thaumaturges would not even be able to perform the simplest of tasks, but the nodes themselves have several limitations that make their use impractical for extensive operations. Foremost amongst these limitations is the fact that they are easily depleted and it takes quite some time for them to once again gather energy from mystical source they are connected to.
You think you may have found a way around that limitation. In effect nodes are tiny gateways to a mysterious font of mystical energy around which the energy slowly accumulates in the form of Vis. The gateway is so small that only a tiny

Page 2
Arcane Crafting
Vis Cost: 32 32 32 32
→
Page 3

amount of energy leaks into our reality. By levering open this doorway you can cause vis to pour forth in a torrent.
This is even more dangerous than it sounds however and careful steps must be taken during the entire process.
Firstly the node needs to be stabilized during the entire process. Once that is done you need to craft and place a Node Transducer above the node. When you apply a redstone signal to the transducer the node will begin converting to an energized node and quickly lose its stored vis in the process.
The process takes some time, but when it is done the node will

Page 4

change into an energized node. Caution should be taken to keep both the stabilizer and transducer active from now on.
Energized nodes no longer store or recharge vis, nor can vis be drawn from them with a wand or other means. Instead they produce a steady supply of CV (centi-vis, or a hundredth of a vis) each tick. This energy can be tapped by placing vis relays near the energized node.
Each relay acts as a conduit for CV and any number of relays can be placed within 8 blocks of an energized node. Relays also transfer energy to each other allowing you to create a network that transports vis to

Page 5
Arcane Crafting
Vis Cost: 10 10
→
Page 6

anything that needs it, like the Infernal Furnace.
Relays use a branching system, so each relay can have only one source (either another relay, or an energized node), but may have multiple child relays that branch off it.
You can also 'tune' a relay to one of the primal aspects by using an appropriate vis shard on it. Clicking on it with a wand will also cycle through the possible attunements. This does not limit what vis can flow through that relay, but does prevent it from connecting to any other relay except untuned ones or ones tuned to the same primal.

Page 7

The amount of energy a node produces per tick is finite so attaching too many devices to a single source might exceed the amount of CV it can produce.
It is possible to turn an energized node back into a normal node. Simply cut the redstone signal to the transducer and it slowly turn it back into a normal node. Caution should be taken however since the node will be completely drained of vis and thus runs the risk of being damaged.

▶
[Hidden] Crafting Scepters
Made to task
Complexity: 1
Research Pages:
Page 1

Crafting scepters are specialized wands made to be used to craft mystical objects and nothing else. Foci cannot be attached to them, but they have several features that still make them worthwhile using.
Firstly, they have an additional 10% vis discount above and beyond what their caps would normally grant.
Secondly they are able to hold 50% more vis than their cores would normally allow.
Like other wands they can be crafted using most combinations of rods and caps - just a few examples are given on the next page.

Page 2
Arcane Crafting
Vis Cost: 45 45 45 45 45 45
→
Page 3
Arcane Crafting
Vis Cost: 216 216 216 216 216 216
→
▶
[Concealed] Knowledge Inscription
Magical Patterns
Complexity: 3
Prerequisites: Arcane Assembler
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

With the Arcane Assembler constructed, you will need a way to teach it what it will be assembling.
You have devised the Knowledge Core, a device capable of storing arcane recipes. The core serves as pattern storage, giving the assembler instructions on how to build items.
To encode recipe patterns on the core, you will need to use the Knowledge Inscriber.

Page 2
Arcane Crafting
Vis Cost: 10 10 10
→
Page 3
Arcane Crafting
Vis Cost: 20 20 20 20 20 20
→
Page 4

Using The Knowledge Inscriber
First place a Knowledge Core into the top-right slot. Next, use the crafting grid to setup the recipe for the item. If you have the required knowledge(research) for the recipe, the resulting item will be displayed. Pressing the save button will then inscribe the recipe onto the core. The finished product will then show in the stored-pattern area.
To remove an inscribed recipe from the core, first select a pattern from the stored-pattern area. The selected patterns recipe will then display in the crafting area. Finally, clicking the delete button will remove the pattern from the core.

▶
Digi-sentia Storage
Can this thing really store essentia?
Complexity: 3
Prerequisites: Thaumic Energistics, Essentia Distillation, Warded Arcana
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

Upon inspecting existing digital storage mediums you have concluded that you can in-fact store digitized essentia.
By infusing Certus Quartz with concentrated essence, it will gain the ability to store the essentia, which remains remarkably active even in digital form.
You conclude that the higher the concentration of essence, the more it should be able to store, although there are inherit limits as to how much the quartz itself can store.

Page 2

Components
Stores the essentia in its digital format. Non-operational unless a cell housing is used to interface with a digital network.
Cell Housing
Provides an interface and protects a storage component.
Essentia Cell Workbench
The cell workbench allows you to partition a cell, specifying what essentia types are allowed to be stored.

Page 3
Arcane Crafting
Vis Cost: 10 10 10
→
Page 4
Arcane Crafting
Vis Cost: 20 20 20
→
Page 5
Arcane Crafting
Vis Cost: 30 30 30
→
Page 6
Arcane Crafting
Vis Cost: 40 40 40
→
Page 7
Arcane Crafting
Vis Cost: 50 50 50
→
Page 8
Arcane Crafting
Vis Cost: 60 60 60
→
Page 9
Arcane Crafting
Vis Cost: 70 70 70
→
Page 10
Arcane Crafting
Vis Cost: 80 80 80
→
Page 11
Arcane Crafting
Vis Cost: 10 10 10
→
Page 12
Arcane Crafting
Vis Cost: 15 15 15
→
Page 13
Arcane Crafting
Vis Cost: 25 25 25
→
Page 14
Arcane Crafting
Vis Cost: 35 35 35
→
Page 15
Arcane Crafting
Vis Cost: 45 45 45
→
Page 16
Arcane Crafting
Vis Cost: 55 55 55
→
Page 17
Arcane Crafting
Vis Cost: 65 65 65
→
Page 18
Arcane Crafting
Vis Cost: 75 75 75
→
Page 19
Arcane Crafting
Vis Cost: 85 85 85
→
Page 20
Arcane Crafting
Vis Cost: 20 20 20
→
▶
[Hidden] Warded Arcana
Controlling access
Complexity: 1
Research Pages:
Page 1

Some experimentation has led to an interesting discovery - the ability to imprint memories in inanimate objects. Your first attempt at using the discovery is doors, pressure plates and other blocks that remember who placed them.
The door can only be removed with a wand by the person who placed it. Additionally the door will refuse to open for anyone but its owner. The owner can also craft iron or gold keys that will grant others access to this door.
By crafting an iron key and clicking on the door, you will link the key to that door.

Page 2
Arcane Crafting
Vis Cost: 15 5 20 10
→
Page 3

You can then give the key to another person and they will be able to use it on the door to gain permanent permission to open it. They will still not be able to break the door, or grant anyone else access. For that you need the gold key.
The gold key serves much the same function as the iron key, except they can also grant other people iron key access to that door. Only the original owner of the door can hand out gold key access. They are also not able to remove the door with a wand. Only the original owner will be able to do that.

Page 4
Arcane Crafting
Vis Cost: 5 5 5
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Page 5
Arcane Crafting
Vis Cost: 10 10 10
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Page 6

This pressure plate has a few novel features.
Firstly it has 3 settings that can be toggled by right-clicking on it: It can trigger on everything (like a wooden pressure plate), just you, or everything except you.
Secondly, like all other warded items only you can remove it.
Lastly it can be linked to other players with the use of keys. These pressure plates can be used to open arcane doors as long as someone with access to the plate has access to the door as well.

Page 7
Arcane Crafting
Vis Cost: 15 5 20 10
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Page 8

Warded glass is a simple cosmetic block, but like other warded objects it cannot be broken except by the person who placed it.
Keys cannot be used to give other users access.

Page 9
Arcane Crafting
Vis Cost: 10 10 10 10 10 10
→
▶

## New Horizons

▶
[Concealed] Green Heart Canister
[TC] Bound in a big box.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Green Heart
Aspects: 15 15 12 12 12 9 6 3
Research Pages:
Page 1

The Green Heart Canister which increases the amount of hearts that the player has. To have an effect the canisters must be equipped in the Armor Tab, in the slot on the right with the symbol that looks like the green heart canister. Up to 10 can be stacked in this slot to allow for a total of 10 extra hearts (or 20 extra health points). These will not appear above the regular health bar like from the Absorption effect, instead once the health bar is full with yellow hearts and will gradually be replaced by green hearts.

Page 2

On top of the Yellow Heart Canisters, a maximum of 10 Red Heart Canisters and 10 Yellow Heart Canisters and 10 green Heart Canisters can be equipped for an additional 10 and 20 health points. This brings maximum health up to 40 hearts (or 80 health points)

Page 3
Arcane Crafting
Vis Cost: 200 200 200 200 200 200
→
▶
[Concealed] Yellow Heart Canister
[TC] Bound in a box.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Yellow Heart
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

The Yellow Heart Canister which increases the amount of hearts that the player has. To have an effect the canisters must be equipped in the Armor Tab, in the slot on the right with the symbol that looks like the yellow heart canister Up to 10 can be stacked in this slot to allow for a total of 10 extra hearts (or 20 extra health points). These will not appear above the regular health bar like from the Absorption effect, instead once the health bar is full with orange hearts it will gradually be replaced by yellow hearts.

Page 2
Arcane Crafting
Vis Cost: 100 100 100 100 100 100
→
▶
[Concealed] Red Heart Canister
[TC] Bound in a small box.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Red Heart
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

The Red Heart Canister which increases the amount of hearts that the player has. To have an effect the canisters must be equipped in the Armor Tab, in the slot on the right with the symbol that looks like the red heart canister. Up to 10 can be stacked in this slot to allow for a total of 10 extra hearts (or 20 extra health points). These will not appear above the regular health bar like from the Absorption effect, instead once the health bar is full the red hearts will gradually be replaced by orange hearts.

Page 2
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
▶
[Concealed] Totem of Undying
Revival of the future
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Green Heart
Aspects: 15 12 12 9 6 3
Research Pages:
Page 1

What is better than having strong health? Reviving from death itself. If the player is holding a totem of undying in their off-hand or main-hand slot and receives otherwise fatal damage, the totem saves the player from death. The totem of undying must be in the player's hand for it to work—it does not work if it is in the hotbar, unless selected. Any mob that can hold a totem of undying, can use it while holding it. The totem can be used only once, it disappears after use. When activated, the totem of undying restores 1♥, removes all existing status effects, then grants 45 seconds of Regeneration II, 40 seconds of Fire Resistance I and 5 seconds of Absorption II.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 100 150 150 200 200
▶
[Concealed] Green Heart
[TC] 30 Hearts are not enough.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Yellow Heart
Aspects: 15 12 12 9 6 3
Research Pages:
Page 1

The Miniature Green Heart is an item from Tinkers Construct. It can be made via Infusion. Its primary use is in crafting the Green Heart Canister, but it can also be eaten to restore 30 life.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 100 150 150 200 200
▶
[Concealed] Yellow Heart
[TC] 20 Hearts are not enough.
Complexity: 3
Prerequisites: Red Heart
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The Miniature Yellow Heart is an item from Tinkers Construct. It can be obtained by killing Boss mobs such as the Wither or King Slime, as well as from killing any Boss Monsters in the Twilight like the Naga, the Lich or the Hydra. Its primary use is in crafting the Yellow Heart Canister, but it can also be eaten to restore 20 life.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 50 75 75 100 100
▶
[Concealed] Red Heart
[TC] 10 Hearts are not enough.
Complexity: 3
Prerequisites: Runic Shielding Augmentation, Ball of Moss
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The Miniature Red Heart is an item from Tinkers Construct. It is extremely rare and has very little uses, as it is only used to craft the Heart Canister.It is dropped randomly by hostile mobs or crafting via Infusion. The drop rate is 0.2% from regular hostile mobs. The heart may drop anytime a mob dies, the kill does not have to be caused by a player.Its primary use is in crafting the Red Heart Canister, but it can also be eaten to restore 10 life.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 25 35 35 50 50
▶
[Concealed] Ball of Moss
[TC] Your Tools repair itselfs.
Complexity: 3
Prerequisites: Silky Jewel, Lava Crystal
Aspects: 15 12 9
Research Pages:
Page 1

The Ball of Moss for Tinkers Construct Tools.
Attaching moss to a tool infuses it with life. The tool appers to be capable of regenerating wear and tear.
Effects:
The tool slowly repair itself.
Sunlight speeds up the process.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 30 25 35
▶
[Concealed] Silky Jewel
[TC] Silky magical.
Complexity: 3
Prerequisites: Enchanting Table
Aspects: 15 2 9 6 3
Research Pages:
Page 1

Silky Cloth is a manufactured item and is a component of the Silky Jewel.
The Silky Jewel is a manufactured item, used to simulate the Silk Touch enchantment in TC tools.

Page 2
Arcane Crafting
Vis Cost: 30 25 15 15 10 10
→
Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 20 20 35 35 20
▶
[Concealed] Necrotic Bone
[TC] Evil way to make Wither Skeleton Bones.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Entropic Processing, Ball of Moss, Silky Jewel, Lava Crystal
Aspects: 15 12 9 6
Research Pages:
Page 1

The Necrotic Bone is a special drop gained by killing Wither Skeletons, and can be rarely found in dungeon chests. Now you find a evil way to make it out of Skeleton Bones. Currently, the only use for the Necrotic bone is used to craft a Heart Canister and add a modifier to weapons. The sheer volume of essentia required is too much for the Crucible. You will need a more advanced method of production to create these bones.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 20 30 20 20 20 5
▶
[Concealed] Lava Crystal
[TC] Fiery magical.
Complexity: 3
Prerequisites: Enchanting Table
Aspects: 15 12 9 6
Research Pages:
Page 1

A Lava Crystal is a modifier both for tools and weapons. If added, the tool(s) is/are granted with the power of a furnace, meaning it will auto-smelt blocks when harvested. However, adding this to a weapon will not give it the same effect. Instead, it will set mobs on fire for 3 seconds.
This modifier can be stacked with Luck (Fortune) and is not compatible with Silky (Silk Touch).

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 25 25 20 35
▶
[Concealed] Ender Chest
[EC] Oh, its more magical than a Chest!
Complexity: 3
Prerequisites: Infusion
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

The Ender Chest is a block that allows the player to store 27 items much like a wooden chest however, if two Ender Chests are placed down in different places, the items inside chest A will be in chest B. If the items are taken from either chest, both of the chest will not have that item. While on SMP, players will not share the same storage. This can be used to prevent players form stealing more valuable items, as they cannot access the same a items. This also means two players can store items in the same ender chest.

Page 2
Arcane Crafting
Vis Cost: 100 100 100 100
→
▶
[Concealed] Luggage
[OB] Luggage follow me
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Ender Chest
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

Luggage is a storage block added by OpenBlocks. The block acts like a regular chest, but it is an entity. After a player places it down by right-clicking with it on the ground, it will start following them around. Right-clicking will open the inventory and it picks up items from the ground. By holding shift and right-clicking the luggage entity, it can be turned back into an item and picked up. When picked up, the luggage item will retain all content thats stored in it.

Page 2

Though the entity has 20 health points, it cant be hurt. Beware, as Luggage can still be burned by Lava or destroyed by cactus, though this is only in its item form, in entity form it is immune to fire and lava and even if pushed into the void will fall down next to its owner a moment later. Upon being struck by lightning, having a lightning focused wand from the Thaumcraft mod cast on it, or being blown up by a Charged Creeper, the Luggage will become supercharged, changing its texture, and doubling its inventory space.

Page 3
Arcane Crafting
Vis Cost: 75 75 75 75 75 75
→
▶
Enchanting Table
[MC] Oh, its more magical than a Table!
Complexity: 3
Prerequisites: Nitor, Alumentum
Aspects: 15 12 9 6
Research Pages:
Page 1

An enchantment table is a block that allows players to spend their experience point levels to enchant tools, books and armor. The enchanting tables main purpose is to enchant items. Bookshelves surrounding the table, with a block of air in between, will increase the maximum enchantment level. The table will enchant all tools and armor except the hoe, shears, flint and steel, lead and horse armor. The hoe and shears cannot be enchanted by the enchantment table and require an anvil and an appropriate enchanted book.

Page 2
Arcane Crafting
Vis Cost: 45 45 45 45 45 45
→
▶
Brewing Stand
[MC] Oh, its more magical than a Cauldron!
Complexity: 3
Aspects: 15 15 12 12 9 6 3
Research Pages:
Page 1

Brewing (or Alchemy) is the process of creating potions and splash potions by adding various ingredients to water bottles in a brewing stand. By placing bottles in the lower three slots of the brewing interface and an ingredient in the upper slot, you can distill the ingredient into the bottles and brew potions which may be consumed to grant an effect to the player. Every potion starts with a water bottle, made by filling a glass bottle at a water source or filled cauldron. The next step is to add a primary ingredient to create a base potion, which is usually Nether Wart, which creates an awkward potion and has no effects.

Page 2

By brewing a second ingredient into a base potion in the same manner, you can create a potion with a working effect. A third ingredient may be added to make the effect more intense or last longer, or turn the effect harmful. Finally, gunpowder can be added to a potion at any stage to convert it to a splash potion, which can be thrown (or fired using a dispenser) to disperse its effect in a radius. Each brewing step takes 20 seconds. Brewing can create very useful and lifesaving items. A good number of them are useful in combat by aiding the player or weakening enemies while others can save the players life if used quickly, like Fire Resistance or Healing.

Page 3

Gathering the Blaze Rods and Nether Wart necessary for brewing can prove challenging, but once they are set up, most potion ingredients are fairly plentiful and brewing will be a rewarding task.

Page 4
Arcane Crafting
Vis Cost: 20 20 20 20 20 20
→
▶
Beacon
[MC] Oh, its more magical than a Diamond Block!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion
Aspects: 15 12 9 6
Research Pages:
Page 1

A beacon is a unique block that projects a light beam skyward and can provide status effects to players in the vicinity. Beacon blocks can function as light sources, emitting a light level 15. Like other light sources, they will melt snow and ice. When activated, beacon blocks provide two unique functions: An aesthetic landmark beam reaching into the sky, which can be visible from far away. Powers, which give players status effects within a certain range.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 64 64 64 64 64
▶
[Concealed] Ender Tank
[EC] Oh, its more magical than a Tank!
Complexity: 3
Prerequisites: Ender Chest
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

The Ender Tank offers stationary storage for up to 16 buckets of a single liquid. Like the Ender Chest, it has three wool pads on top which can be manipulated by right-clicking each one with a dye. Tanks with matching colors will share liquids between them, even across dimensions. Additionally, right-clicking the dial with a diamond will set that tank to a private network for that player, change the dial to a diamond color, and show your username in the tooltip. A private Ender Tank will not share any liquids with any public tank, or any private tank from another user, even if the colored pads match.

Page 2
Arcane Crafting
Vis Cost: 100 100 100 100 100
→
▶
[★] Dezil's Marshmallow
[DE] OP food please
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Infusion
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The ultimate power of food. You can swim in lava, dive like a fish, mine like crazy and jump like a rabbit. Eat one of these marshmallows and you will never get hungry again. You feel like you can take on the Dragon with just bare hands

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 16 24 28 20 12
▶
[Concealed] Auto Enchanting Table
[OB] Auto Enchanting nice
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Enchanting Table
Aspects: 15 12 9 6
Research Pages:
Page 1

An Auto Enchantment Table can draw the experience from a Tank using the auto drink setting, this is then stored in its internal liquid buffer before usage. Theres also a setting to automatically pull items to work on from an inventory on some side of the enchantment table, as well as resources or books to combine them with. A final setting allows for ejecting the finished item into an inventory at some side of the enchantment table. All of the settings can be set to work with certain sides of the block, this is done by left-clicking the sides of the enchantment table model shown in the individual settings panels.

Page 2

The enchantment table model in the panels can also be rotated by holding the right mouse button and dragging the cursor around.

Page 3
Arcane Crafting
Vis Cost: 75 75 75 75
→
▶
[Concealed] Disenchanting Table
[DC] Oh, you can remove Enchants? Nice!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Enchanting Table
Aspects: 21 18 15 12 9 6
Research Pages:
Page 1

Disenchanter is a block added by the Draconic Evolution mod. It can be used to remove enchantments from items. This is achieved by placing an enchanted item and a book in its GUI. The enchantment will be moved to the book after pressing the button in the GUI. This process costs a certain amount of experience, as well as cause damage to the item that is being disenchanted. The damage caused to the item can be reduced by placing Bookcases around the Disenchanter.

Page 2
Arcane Crafting
Vis Cost: 75 75 75 75 75 75
→
▶
[Concealed] Ghost Amulet
[HEE] Ghost Amulet purification.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Enchanting Table, Brewing Stand
Aspects: 21 18 15 12 12 9 6 3
Research Pages:
Page 1

Getting Dragon Essence from a Dragon is quite hard on a multiplayer server. You have found a way to purify your Ghost Amulet without Dragon essence the magical way. You need some Draconium, Endium, Infernium and other End items and ores which let you resurrect a Dragon and get some Dragon Essence.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 64 32 48 32 16 24 8
▶
[Concealed] Ender Pouch
[EC] Oh, its more magical than a Backpack!
Complexity: 3
Prerequisites: Ender Tank
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

The Ender Pouch is a craftable item offering remote access to any Ender Chest via right-clicking while holding the pouch. The Ender Pouch may be initially crafted with the desired color of wool; shift-right clicking on an Ender Chest with an Ender Pouch will synchronize the color code of the pouch to match the color code of the chest, replacing the previous color code of the pouch. When the ender-pouchs GUI is open, it is still possible to move it in your inventory, including moving it into the ender-pouch. Unlike bag-like things from other mods, it is then possible to retrieve it and its contents, by using an ender-chest or another ender-pouch with the same code.

Page 2
Arcane Crafting
Vis Cost: 100 100 100 100 100 100
→
▶
§4§l§kU§c§l§kL§6§l§kT§e§l§kI§2§l§kM§a§l§kA§b§l§kT§3§l§kE§r §6§lTea
§4§lPure power
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Infusion, Dezil's Marshmallow
Aspects: 1 1 1 1
Research Pages:
Page 1

You have found a way to convert all this Tea into pure power creating the U L T I M A T E Tea

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 100 100 100 100
▶
Carved 'Eminence' Stone
[EU] Portal Stones
Complexity: 3
Prerequisites: Infusion
Aspects: 15 12 9 6
Research Pages:
Page 1

A stone with trans-dimensional capacities. Can be used to craft a portal to The Last Millenium, or as expensive decoration block.

Page 2
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
▶
[Concealed] Magical Obsidian Blocks
Make them instead of finding them
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Infusion
Aspects: 8 8
Research Pages:
Page 1

Tired of scrounging the world for these to make your BM rituals? Make them instead.

Page 2
Arcane Crafting
Vis Cost: 4 4
→
Page 3
Infusion Crafting
Instability: Minor
Result
Aspects Required: 16 16 16
▶
[Concealed] Skullfire Sword
[Avaritia] Easier wither skulls
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Infusion
Aspects: 8 8 8 8 8
Research Pages:
Page 1

Killing Wither Skeletons for their skulls is A) Mindnumbingly Boring, and B) Incredibly Dangerous. With this item, you can char regular skeleton's skulls so they drop the black ones as well, and it's even guaranteed to drop! Extra points if you automate it.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64
▶
[Concealed] Shulker Box
Purple woopy chest
Complexity: 3
Prerequisites: Hungry Chest
Aspects: 15 12 12 9 6 3
Research Pages:
Page 1

Shulker boxes drop themselves when mined. Unlike other containers, the contents of shulker boxes are stored within the dropped item, and not dropped separately. Do not try to place a shulker inside another one, you will tear apart the fabric of the known universe...

Page 2
Arcane Crafting
Vis Cost: 5 5 5 5 5 5
→
Page 3
Arcane Crafting
Vis Cost: 10 10 10 10 10 10
→
Page 4
Arcane Crafting
Vis Cost: 15 15 15 15 15 15
→
Page 5
Arcane Crafting
Vis Cost: 20 20 20 20 20 20
→
Page 6
Arcane Crafting
Vis Cost: 25 25 25 25 25 25
→
Page 7
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
Page 8
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
Page 9
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
Page 10
Arcane Crafting
Vis Cost: 5 5 5 5 5 5
→
Page 11
Arcane Crafting
Vis Cost: 10 10 10 10 10 10
→
Page 12
Arcane Crafting
Vis Cost: 5 5 5 5 5 5
→
Page 13
Arcane Crafting
Vis Cost: 10 10 10 10 10 10
→
Page 14
Arcane Crafting
Vis Cost: 10 10 10 10 10 10
→
Page 15
Arcane Crafting
Vis Cost: 5 5 5 5 5 5
→
Page 16
Arcane Crafting
Vis Cost: 25 25 25 25 25 25
→
Page 17
Arcane Crafting
Vis Cost: 5 5 5 5 5 5
→
Page 18
Arcane Crafting
Vis Cost: 5 5 5 5 5 5
→
▶
[Concealed] Elytra
Fireworks all over the sky
Complexity: 3
Prerequisites: Feather Wings
Aspects: 15 12 12 9 12 3
Research Pages:
Page 1

Would you like to fly through the skies before even making a rocket? This is your chance. With some good wings and using some rockets, you can move around the world as you please.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 100 350 150 200
▶
[Concealed] Magical Wood
[EU] Twilight Thaumcraft Magic
Complexity: 3
Prerequisites: Carved 'Eminence' Stone
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Magical Wood is an ingredient in the crafting of the Ender Core. It can be placed near an Enchantment Table to boost the level the table can enchant at by five levels. The amount of magical wood made from the crafting recipe depends on the strength of the enchantments on the Enchanted Books. For example, 4x Protection I gives a single piece of Magical Wood, whereas 4x Protection IV gives 14 pieces of wood.

Page 2
Arcane Crafting
Vis Cost: 10 10 10 10 10 10
→
▶
[Concealed] Hellish Metal
The Wrath of the Hellish Magic, Trapped in metal form.
Complexity: 3
Aspects: 15 12 6 3
Research Pages:
Page 1

To hold Hellish Metal is to feel the searing heat of hellfire coursing through your veins, a reminder of the untamed power it contains. Its very presence distorts the air around it, warping reality and casting ominous shadows that seem to whisper of unspeakable horrors. This metal is not merely a tool or a weapon—it is a conduit for the raw, unrelenting fury of the Nether.

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 8
▶
[Concealed] Portal to The Last Millennium
[EU] Night and Void
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Carved 'Eminence' Stone, Opening the Eye
Aspects: 15 12 9
Research Pages:
Page 1

This place is known as The Last Millenium. All life, energy, knowledge, passion, struggle, philosophy and meaning is just a few short centuries from being rendered fully pointless. On the plus side, rent is very cheap now.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 75 25 75 25 75
▶
[Concealed] Netherite gear
Fire no more
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Eldritch Epiphany
Aspects: 15 12 12 9 6 3
Research Pages:
Page 1

Netherite in its purest form remains out of reach, but maybe you can improve your gear with this ancient form. Though the improvements are minimal, you feel stylish as hell. Bathed in the influence of the damned you sense a protective shell around the gear however while wielding it you feel the damned do you extend their protections to you.

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Arcane Crafting
Vis Cost: 15 15 15 15 15 15
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Page 3
Arcane Crafting
Vis Cost: 15 15 15 15 15 15
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Page 4
Arcane Crafting
Vis Cost: 15 15 15 15 15 15
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Page 5
Arcane Crafting
Vis Cost: 15 15 15 15 15 15
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Page 6
Arcane Crafting
Vis Cost: 15 15 15 15 15 15
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Page 7
Arcane Crafting
Vis Cost: 15 15 15 15 15 15
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Page 8
Arcane Crafting
Vis Cost: 15 15 15 15 15 15
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Page 9
Arcane Crafting
Vis Cost: 15 15 15 15 15 15
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Arcane Crafting
Vis Cost: 15 15 15 15 15 15
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▶
[Concealed] Angel Block
[EU] A Block in the Air
Complexity: 3
Prerequisites: Magical Wood
Aspects: 15 12 9 6
Research Pages:
Page 1

The Angel Block is a block added by the Extra Utilities mod. This block is unique in that it does not need another block for it to be built against, so it can be placed in mid-air. When right-clicking the block will be placed in the direction youre looking. The block cant be placed diagonally in mid-air. No tool is required to break the block and it is broken instantly, even without any tools. After breaking the block does not drop, but rather instantly returns to the players inventory.

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Arcane Crafting
Vis Cost: 50
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[Concealed] Portal to The Deep Dark
[EU] Deep, Deeper, Deep Dark
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Portal to The Last Millennium, Ichor
Aspects: 27 24 21 12 9
Research Pages:
Page 1

As an experienced miner you naturally wish to mine deeper and further than ever before into areas of natural wealth. The deep dark is a realm far below the void, filled with natural resources and deadly enemies. Some say that the darkness within this realm is alive and will consume any unlucky adventurer who wanders too far into it. Remember to bring torches. Torches will not protect you completely, however since mobs will spawn at all light levels in the Deep Dark. Magnum torches and Chandeliers will still prevent mob spawning.

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Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 512 512 512 512 512 512 512
▶

## Automagy

▶
[Hidden] Runed Obsidian: Zombie
Oooh, shiny!
Complexity: 1
Prerequisites: Dimensional Lure
Aspects: 3 3 3
Research Pages:
Page 1

Zombie pigmen are a rather dim lot. All it takes to lure them through the rift is the promise of shiny things and juicy brains.
Careful, though: Dense as they are, one might still realize it was tricked and become very, very angry.
Nethermind - Cost per conjuration: 2 Corpus, 2 Ignis.
Lure - Cost per 15 conjurations: 15 Fames, 9 Cognitio, 3 Lucrum.
Instability: Minor.

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Arcane Crafting
Vis Cost: 20 15 15
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▶
[Hidden] Runed Obsidian: Ghast
Put them out of their misery
Complexity: 1
Prerequisites: Dimensional Lure
Aspects: 3 3 3
Research Pages:
Page 1

There are two problems when it comes to ghasts: First, they are apathetic, making it difficult to lure them through the rift. Second, the rift needs to be quite large. What it comes down to is that the essentia used is fairly specialized and the process is much less stable than normal.
Moreover, again due to their size, they impose a special requirement on the Dimensional Lure's structure. The distance between the Nethermind and the Lure must be at least eight blocks (rather than the normal six).

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Arcane Crafting
Vis Cost: 20 15 15
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Page 3

Nethermind - Cost per conjuration: 1 Exanimis, 2 Spiritus.
Lure - Cost per 6 conjurations: 6 Fames, 1 Permutatio, 4 Spiritus, 4 Aqua.
Instability: High.

▶
[Hidden] Runed Obsidian: Skull
Blood and bones. Minus the blood.
Complexity: 1
Prerequisites: Dimensional Lure
Aspects: 3 3 3
Research Pages:
Page 1

As wither skeletons can be found primarily in the Nether's mysterious fortresses, it seemed best to key this rune on finding not only skeletons themselves but also their fortresses.
Unfortunately, the tie between these skeletons and their fortresses also causes some interference, making the process less stable.
Nethermind - Cost per conjuration: 1 Mortuus, 1 Corpus.
Lure - Cost per 20 conjurations: 20 Fames, 5 Telum, 5 Sensus.
Instability: Moderate.

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Arcane Crafting
Vis Cost: 15 20
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▶
[Hidden] Runed Obsidian: Wisp
Ignis Incarnate
Complexity: 1
Prerequisites: Dimensional Lure
Aspects: 3 3 3
Research Pages:
Page 1

Although you have found wisps of many types in the Nether, most of them have been unable to survive the trip through the rifts the Dimensional Lure creates. Their magical energies interact in some way that makes both simply dissipate. However, you have discovered a relative of the common wisp that has taken on more of an infernal nature.
With your devices' ties to their home realm and the fact that these hellfire wisps are more resilient than their cousins, you should be able to conjure them - but you'll need a very stable setup to do it efficiently.

Page 2
Arcane Crafting
Vis Cost: 40 20 10
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Page 3

Nethermind - Cost per conjuration: 1 Auram, 2 Ignis, 1 Aer.
Lure - Cost per 8 conjurations: 8 Fames, 3 Auram.
Instability: Dangerous.

▶
Soul Stone
Total recall
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Amnesiac's Stone
Aspects: 2 2 2 2
Research Pages:
Page 1

The brain in a jar has a rather limited capacity for stored experience. (This shouldn't be a surprise, given where you found the key ingredient.) While the Amnesiac's Stone helps to extract those memories, it cannot make room for the new without losing the old. To work around this issue, you have created a new type of stone.
When a block of Soul Stone is placed next to an Amnesiac's Stone which is beneath a brain in a jar, then experience will be drained from the brain, seeping into the soul stone.
Should the stone contain more experience than the brain above, the

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Arcane Crafting
Vis Cost: 60 30 10
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Amnesiac's Stone will begin working in the other direction, pulling from the soul stone until the brain can hold no more.
This simple setup is all you need to increase the effective capacity of your jarred brains, but the soul stones, too, will eventually be filled and, on their own, they don't solve the portability issue. Breaking one destroys a portion of the stored experience and drops the rest. Fortunately, more can be done.
Soul stones are, in a sense, porous. Memories slowly permeate the stone which acts as a filter of sorts, concentrating them as they flow.
Eventually, the essence is condensed enough to be held in a more

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convenient container. If an empty, unlabeled warded jar is placed below the stone (within a block or two - further down and the fluid loses its potency), then "enchanter's concentrate" will drip into it. This jar can then be safely moved or you may use it to fill phials from which you may drink.
But be aware, unless a solid block prevents this, liquid will slowly drip from the soul stone even without a jar to catch it. Needless to say, this is quite wasteful.
Note that an item grate directly below allows the concentrate to pass through when it is open. That or a piston (for example) could help regulate when the enchanter's concentrate should fall from the stone.

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A comparator can be used to see how full a soul stone is. A comparator reading from an Amnesiac's Stone with attached soul stones will evaluate the entire structure's capacity, not just the brain in a jar's. (If you want only the brain's, you can point the comparator directly at it.)
Glass bottles can also be filled from the jar but they are unable to preserve the stability and density of the liquid, which means they not only hold much less but they are also unsafe to drink from directly. Further, a phial can be used to refill a jar but a bottle cannot as the liquid is no longer quite the same.

▶
[Concealed] Amnesiac's Stone
Fuhgeddaboudit!
Complexity: 1
Prerequisites: Golemic Inhibitor, Brain in a Jar
Aspects: 5 5
Research Pages:
Page 1

Your research on suppressing the minds of golems has led you to another interesting use for an Entropy-imbued crystalline brain: Driving memories - experience, shall we say - from the human mind. This may be useful in conjunction with a nearby Brain in a Jar.
Contact with this stone will quickly drain experience points. A right-click drains one level. Sneaking while clicking drains five. Standing on top of the stone rapidly drains all levels.
The stone also has a useful effect on brains in jars. If a jar is placed above it, then a shift-right-click on the jar with an empty hand causes

Page 2
Arcane Crafting
Vis Cost: 20 4 4
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all the stored experience to be dropped at once.
If a comparator is positioned to read from the stone, it will output a signal which increases in strength as the brain above it fills up on experience.
Bottles o' enchanting thrown on top of the stone are also drained. The amount retrieved is above the average that breaking a bottle would yield, making this a good way to maximize your experience gain.
There may be other items can you drain this way as well.

▶
[Hidden] Runed Obsidian: Slime
Like a gelatinous cube but less acidic, and more on fire
Complexity: 1
Prerequisites: Dimensional Lure
Aspects: 3 3 3
Research Pages:
Page 1

The only thing magma cubes seem to be attracted to is food and their fellow magma cubes.
Nethermind - Cost per conjuration: 1 Limus, 2 Ignis.
Lure - Cost per 8 conjurations: 16 Fames, 1 Limus.
Instability: Minor.

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Arcane Crafting
Vis Cost: 20 10 10
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▶
[Concealed] Dimensional Lure
Called from beyond
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Siren's Lure, Signum Entia
Aspects: 5 5 5 5 5
Research Pages:
Page 1

The shared properties of the Nethermind and Siren's Lure have led you to theorize that the two could work together. With some alterations to the Lure and adaptation of the Nethermind structure, you should be able to conjure creatures rather than blocks.
The Dimensional Lure probes unknown corners of the Nether for targets, opening small rifts and luring creatures through them. To pull this off, a considerable amount of essentia must be consumed by both the Nethermind and the Lure. The Ignis centi-vis requirements of the Nethermind will increase as well.
The type of essentia needed depends

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Infusion Crafting
Instability: High
Result
Aspects Required: 64 32 8 16 16 8
Instability: High
Result
Aspects Required: 64 32 8 16 16 8
Page 3

on the creature being targeted, and specific creatures must be targeted rather than simply drawing things in at random. (The bait must be tailored to the creature, after all.)
The creature is determined by replacing basic runed obsidian in the Nethermind structure with specialized runed obsidian for that creature. Multiple types of creature- specifying runes can be used, but at least four (total, of any type) are required. You cannot mix creature- and block-specifying runes in the same structure.
The Dimensional Lure block must be placed between six and ten blocks below the Nethermind with no solid blocks between them. A circle of basic runed obsidian must be placed

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Mystical Construct
Dimensions: 7 × 1 × 7
Blocks Required:
Dimensional Lure × 1
Runed Obsidian × 16
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around it, as specified on the previous page. Conjured creatures will appear between this platform and the structure above.
Once the structures are in place, first tap the Lure with your wand to activate it and then tap the Nethermind block to begin drawing creatures in.
Unfortunately, this process is not entirely stable. There is a chance that various negative effects may occur instead of or in addition to a creature being summoned. To combat this, Obsidian Totem pillars can be placed in the four corners around the circle. The taller the pillar, the more stability it

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provides. (Maximum four totem blocks per pillar.) For best results, keep all four at the same height.
Topping a pillar with nitor or placing nitor below any of the four arms of the Nethermind structure improves stability as well.

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Runed Obsidian (Blaze)
With an Ember Heart infused into the Nethermind, perhaps the easiest target to lure is a blaze. In fact, it appears that sometimes an additional blaze is actually created rather than lured (at no added cost), though there is a spike of instability when this happens.
Essentia is consumed by both the Nethermind and the Dimensional Lure, as indicated below.
Nethermind - Cost per conjuration: 4 Ignis, 2 Praecantatio.
Lure - Cost per 10 conjurations: 10 Fames, 5 Victus.
Instability: Minor.

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Arcane Crafting
Vis Cost: 25 10
→
Page 9

You are certain that you could devise a variant of runed obsidian for many other creatures of the Nether. It should only take a little field research.
Scan your target with your handy thaumometer and then take it down in combat. That should reveal what you need to know, if there's anything to know.

▶
[Hidden] Runed Obsidian: Bat
Explosive personality
Complexity: 1
Prerequisites: Dimensional Lure
Aspects: 3 3 3
Research Pages:
Page 1

The aggressively suicidal nature of firebats makes them easy to lure. Simply present them with what appears to be a human target.
Nethermind - Cost per conjuration: 1 Bestia, 1 Ignis, 1 Perditio.
Lure - Cost per 10 conjurations: 10 Fames, 1 Humanus.
Instability: Minor.

Page 2
Arcane Crafting
Vis Cost: 20 15 15
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▶
[Hidden] Golemic Inhibitor
Stop them in their tracks
Complexity: 2
Prerequisites: Crystalline Brain
Aspects: 5 8 4 2 2
Research Pages:
Page 1

The Golemic Inhibitor takes the control offered by the golem fetter to a new level. Rather than simply halting golems on top of a single block, it will halt all golems in an area.
The inhibitor must be placed on top of a golem fetter. It is only active when the fetter is active. Additional fetters can be placed below this. The more active fetters there are chained together (up to four), the larger the affected radius.

Page 2
Arcane Crafting
Vis Cost: 15 5 5 5
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Linking
If any golems are linked to this device, then they will be immune to the golemic inhibition effect, allowing them to proceed as normal.
Alternatively, the linked golems can be the exclusive targets of the effect.
Right-click on the inhibitor with a wand to toggle between these modes.

▶
[Concealed] Golem Linking Bell
Ties that bind
Complexity: 1
Prerequisites: Golemic Inhibitor
Aspects: 8 4 4 4
Research Pages:
Page 1

In order to take full advantage of thaumic devices like the Golemic Inhibitor, you must link golems to them. By holding a linking bell and right-clicking on such a device, the bell is attuned and ready to make these links. Right-click with an attuned bell on a golem and it will be tied to the device.
Of course, there are limits. While the link itself can be maintained at any distance, there may still be a maximum range to the effect the thaumic device creates. Secondly, a golem can only be linked to a single device. Finally, a device cannot be reliably linked to more than six golems. (Unexpected behavior may occur when more than that are in the

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 16 4 4 8
Page 3

area, such as some of these golems behaving as if they are not linked.)
If you ever want to sever all links to a device, simply right-click on it using the bell while sneaking (hold Shift).
Sneak and right-click on any block to remove the bell's attunement.
The research notes for any devices you've already discovered that allow golem linking have been updated.

▶
[Concealed] Essentia Aggregator
Streamlining distribution
Complexity: 1
Prerequisites: Essentia Locus
Aspects: 5 5 5 5
Research Pages:
Page 1

Once you have established your Essentia Locus and pointed it to your vast collection of jars, it becomes time to convert your centralized essentia counting system into a distribution hub.
A locus with an Essentia Aggregator placed directly beneath it becomes an essentia source for any essentia mirrors in the vicinity (as well as certain other devices, including the Runic Matrix). Essentia drawn from the locus is pulled from valid containers (e.g. warded jars) that are being monitored by the locus.
This gives you a central location to count essentia, place mirrors, and

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 24 16 8 8 16
Page 3

perform infusions, but you believe there is still more you could do with the locus in the future.

▶
[Hidden] Signum Entia
Counting sheep
Complexity: 2
Prerequisites: Crystalline Brain
Aspects: 10 5 5 3 3
Research Pages:
Page 1

A method of counting creatures and other entities in an area would be useful for many things, and a crystalline brain fortified with Terra - with its affinity to both Life magic and the building blocks of the corporeal - makes the perfect candidate for the job.
This device will emit a redstone signal (both directly and by comparator) when entities of a certain type are found in its range. The more there are, the stronger the signal. (Redcrystal is required to receive a signal strength over 15.)
You can limit the count to include only adult animals, or only children, when applicable.

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 25 15 15
Page 3

The area examined by the device is determined by the blocks around it. Placing a block on one face will limit detection in that direction but boost detection in the opposite direction. Blocks on opposite faces (e.g. north and south) will prevent detection in both directions. However, glass and replaceable blocks like water are ignored, allowing scanning in their direction.
If, for example, all sides are open, then the device will be in the center of the area. If the only open sides are its top, north, and east, then the device will be in the bottom-south-western corner of the area. (In both examples, the area would be 11x11x11 blocks, which is the maximum possible size.)

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Oculo Anima
To allow specification of an entity type, you have modified a crystalline eye such that it can be imprinted with a creature, spirit, or construct's signature traits. Simply right-click on the entity while holding the eye, then insert the attuned eye into the device.
The eye can also be made to watch for humans (players), either a specific individual or humans in general. Attuning it to another person is accomplished in the same manner as previously described. To focus the eye on yourself, hold shift-right-click for a couple of seconds while carrying it in your hand.

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Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 2
▶
[Concealed] Siren's Lure
Burning desire
Complexity: 2
Prerequisites: Nethermind
Aspects: 5 5 5
Research Pages:
Page 1

While researching runes to use with the Nethermind, another property of the Ignis-imbued crystalline brain has come to light. When its energy is directed at the minds of creatures around it, it can instill certain powerful emotions.
With this knowledge, you have created a device that draws nearby creatures toward itself. The awe and passion it instills blinds them to most everything else, including their surroundings - even when those surroundings include a sudden drop from great heights.
Although runed obsidian is used in its construction, the result is something fundamentally different

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 16 10 10 8
Page 3

and cannot be used as part of a Nethermind structure. In fact, on its own, none of the obsidian you've worked with so far is up to par with what you'd need here. Fortunately, the ancients have left some of their handiwork behind.
To function, the Lure must be placed as part of a vertical line of Obsidian Totem blocks (at least two). Susceptible creatures in a fairly wide horizontal area are affected but the vertical area is only as tall as the completed totem (maximum 4 blocks above and 4 below).
The horizontal area covered can be greatly increased if a jar of Fames is provided nearby.
Tap the Lure with your wand to

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activate or deactivate it.
Different creatures react to the siren's call in different ways. Many will simply blindly walk in its direction. Others, such as endermen, appear to become confused and may even struggle to get away when approaching a drop, but this is short-lived. Indeed, endermen under its spell will find themselves teleporting closer rather than away.
A few creatures are completely immune, including your golems, some powerful entities, and primitive slimes.
If multiple Lures are in range for a creature, then the one with the strongest lure will be the creature's

Page 5

primary target. The taller the totem, the stronger the lure. Clever use of lures of varying strength could send creatures down complicated, bending paths.
The Lure won't hold a creature's attention indefinitely. If it is unable to get closer to the Lure for a period of time, then the effect may wear off, at which point it may take some time for it to be applied to that specific creature again (though the creature may still be drawn to other Lures in range). Lastly, creatures that are engaged in combat are often able to shrug off the call.

▶
[Hidden] Essentia Locus
Controlling the tide
Complexity: 1
Prerequisites: Crystalline Brain, Vis Reader
Aspects: 5 10 8
Research Pages:
Page 1

You have plans for a system that will unify and guide the production and distribution of essentia across all your territory. At its heart - or rather, its nerve center - is the Essentia Locus.
The potential of this system is high but its beginnings may seem relatively humble. The locus will simply examine the contents of warded jars and relay the combined total. Still, this is most convenient as a vis reader could use it to react to the essentia total of all your jars, not just one.
Once the key component of the locus is crafted, it must be placed above a water crystal cluster that is above

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 24 16 8 8
Page 3

a block of lapis lazuli. The lapis should be encircled by water and the water should be contained on the sides by silverwood planks.
The Essentia Locus block must be placed last.
Once the locus is established, specify warded jars using crystalline eyes. A single eye can point to multiple jars: Any jars adjacent to the first's location and all similarly connected jars will be considered. Right-click on the locus with an attuned eye to put it to use. Right-click with an empty hand to remove a crystalline eye.
Normally, a maximum of twelve jars can be examined and only one crystalline eye can be used. Placing

Page 4
Mystical Construct
Dimensions: 5 × 3 × 5
Blocks Required:
Water × 8
Lapis Lazuli Block × 1
Silverwood Planks × 12
Empty Space × 16
Essentia Locus × 1
Water Crystal Cluster × 1
Page 5

water crystal clusters adjacent to the silverwood planks of the construct increases this by eight jars and one eye per cluster. Each cluster also increases the maximum distance a group of jars can be from the locus.
Note that while a vis reader cannot be placed directly beneath the essentia locus block itself, one placed under any of the structure's water blocks will function and additional readers can be set up using remote comparators.

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Essentia Reservoir
You have found that the Essentia Locus is capable of obtaining essentia totals from an essentia reservoir similar to how it does so from warded jars. It didn't even take any additional calibration. You must have seen this day coming. Truly your genius knows no limits!

▶
Infused Gold
[AM] Infuse Gold with magic.
Complexity: 3
Prerequisites: Infusion, Magical Metallurgy
Aspects: 12 9 6 3
Research Pages:
Page 1

You found a way to fuse gold and thaumium to create a new metal INFUSED GOLD

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 16 12 8 4 4
▶
Slivers of Magic
Fragments of Fragments
Complexity: 1
Research Pages:
Page 1

You've developed a process to break down the various shards of primal magic into even smaller pieces. This is helpful when using a whole shard (if shards can be described as being "whole") would be unnecessary and even wasteful for the task at hand.
Unfortunately, putting the pieces back together isn't quite as easy. It will take significantly more vis to produce a shard than break one down.

Page 2
Arcane Crafting
Vis Cost: 10 5
→
Page 3
Arcane Crafting
Vis Cost: 10 5
→
Page 4
Arcane Crafting
Vis Cost: 10 5
→
Page 5
Arcane Crafting
Vis Cost: 10 5
→
Page 6
Arcane Crafting
Vis Cost: 10 5
→
Page 7
Arcane Crafting
Vis Cost: 10 5
→
Page 8
Arcane Crafting
Vis Cost: 10 5
→
Page 9
Arcane Crafting
Vis Cost: 10 5
→
Page 10
Arcane Crafting
Vis Cost: 10 5
→
Page 11
Arcane Crafting
Vis Cost: 10 5
→
Page 12
Arcane Crafting
Vis Cost: 10 5
→
Page 13
Arcane Crafting
Vis Cost: 10 5
→
▶
[Hidden] Nethermind
Pulled from the ashes
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Crystalline Brain
Aspects: 5 10 5 5
Research Pages:
Page 1

Upon closer examination, you've found that a crystalline brain reinforced with Ignis seems to constantly draw energy into itself (and burn through it just as quickly). Tracing the source of this energy pointed you to the Nether. If you found something compatible with this brain that had a strong tie to Netherfire, you could create a "Nethermind" that would pull across something more tangible, conjuring lava and nether-blocks out of essentia.
An Ember Heart, along with a few other choice reagents, should do the trick. Your studies indicate that they are tied in some way to the hellish creatures known as blazes and may even have something to do

Page 2
Arcane Crafting
Vis Cost: 6 3 1 1
→
Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 64 32 16 16 16
Page 4

with how they are created in the Nether.
Some manner of powering and controlling the Nethermind will, of course, be necessary. To this end, you have created runed obsidian. In addition to being used to encase the Nethermind itself, such runes must surround it in the indicated fashion (next page).
There are different runes for different purposes. Any basic runed obsidian block shown in the diagram can be replaced by a more specialized rune. The more runes of a given type there are, the more of an impact that type will have (to a point). With only basic runes, the device will operate fairly slowly and will generate only netherrack and the occasional patch of lava.

Page 5
Mystical Construct
Dimensions: 7 × 3 × 7
Aspects Required: 75 25
Blocks Required:
Nethermind × 1
Runed Obsidian × 20
Page 6

Once the runes are arranged, tap the Nethermind block with your wand. You can tap it again to turn the device off, but it costs vis from your wand every time it is started.
To function, the Nethermind must be powered by Ignis vis supplied by a relay. It also needs warded jars nearby from which it can pull essentia. The type and quantity of essentia needed is determined by the runes at work. Basic runed obsidian requires only Ignis and Terra.
Blocks conjured from Netherstuff will appear in a 9x9x9 area two blocks below the structure.

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Runed Obsidian (Rock)
Use this rune to increase the chance that netherrack will be generated. If at least four block-specifying runes like this are in place, then only the blocks they specify will be generated. The more runes tied to a given block, the more likely that block will be created. (So if four of a single type are used, then the chance is 100%.)
Another advantage of using this rune is that generating netherrack with it requires less essentia than doing so using basic runes. (Placing additional Rock runes does not further decrease the cost.)
Cost per conjuration: 1 Ignis, 2 Terra.

Page 8
Arcane Crafting
Vis Cost: 3 6
→
Page 9

Runed Obsidian (Sea)
Use this rune to increase the chance that lava will be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.
Cost per conjuration: 6 Ignis, 2 Terra.

Page 10
Arcane Crafting
Vis Cost: 30 10
→
▶
[Concealed] Runed Obsidian: Crystal
Quarzum infernales
Complexity: 1
Prerequisites: Nethermind
Aspects: 9 6 3
Research Pages:
Page 1

By placing this rune in the Nethermind structure, nether quartz can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.
Cost per conjuration: 3 Vitreus, 1 Terra.

Page 2
Arcane Crafting
Vis Cost: 30 10 20
→
▶
[Concealed] Vis Reader
A watched crucible never boils
Complexity: 1
Prerequisites: Remote Comparator, Essentia Distillation
Aspects: 5 5 3
Research Pages:
Page 1

Measuring the empty space inside a container is one thing, but determining the type and amount of vis is another story. And the protaganist of this story? That'd be the vis reader.
The vis reader outputs a redstone signal based on the vis contents of anything from warded jars to crucibles to aura nodes themselves. It could even read wands' vis if they were held on a suitable device.
There are two ways this can work. The simplest method is placing the vis reader directly beneath the object to be read. Otherwise, place a remote comparator above the reader and link its crystalline eye to the

Page 2
Arcane Crafting
Vis Cost: 3 3 3 3 3 3
→
Page 3

target location. The comparator will cease its normal functions, instead relaying vis information to the reader to act upon.
Right-click the vis reader with your wand to configure it.
Configuration
The signal strength output by the vis reader varies depending on its configuration and the aspects detected. Signal strength normally operates on a principle similar to an inventory-checking comparator: 15 when the container is at capacity, 0 when empty, and something in-between otherwise. You can filter by aspect type by placing jar labels inside.
Inverse Mode: A full-strength

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signal is sent when empty and no signal when full, with states in-between adjusted accordingly.
Total Mode: The count of all aspects are totalled together to compare against the capacity.
Any (High) Mode: The highest count of any one aspect is used for the value that will be compared against the capacity. (But see the Nodes section.)
Any (Low) Mode: As Any (High) mode but the lowest count of any one aspect is used. (Also see the Nodes section.)
Capacity: The value that will be considered "full" for signal strength calculations. If set to Auto, the vis

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reader will automatically determine the capacity based on the object it is viewing (if possible).
Aspect Count Mode: This mode differs from the others. Rather than testing how "full" of vis the target is, a signal is output based on the number of aspects present (even those with a value of zero). A strength of more than 15 can be output unless in Invert mode, but redcrystal is required to read such a signal. The Capacity setting and jar labels are ignored.

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Nodes
When the read object is a node, Capacity is set to Auto, and one of the Any modes is selected, then the capacity will be the detected maximum of a single specific aspect rather than all aspects' maximums combined. The specific aspect chosen for comparison is that which is most or least filled compared to its own capacity rather than whichever aspect simply has the highest or lowest count at the moment.
(So if the mode is Any (High), then an aspect that is 50% full, at 5 out of 10 vis, will be preferred over one that is 25% full, at 10 out of 40, even though the latter has more vis.)

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Infusion
You've found that not only can the vis reader measure the presence of aspects in an object but it can evaluate the lack of aspects when certain devices are attempting to carry out their tasks. At least, this seems to be the case with the matrix of an infusion altar.
This could be useful if you want to send redstone signals based on whether an infusion is taking place and how it is going.

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Essentia Locus
With the aid of the Essentia Locus, a vis reader can react to the combined essentia totals of many jars at once. Either place the reader beneath the water of the structure or use a remote comparator with a crystalline eye attuned to the locus block itself.
The vis reader treats the locus similarly to how it treats an aura node. It calculates a given type of essentia's maximum value based on the capacity of the jars that either currently contain that aspect or are labeled for it.

▶
[Concealed] Crystalline Brain
Crystallized intelligence
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Remote Comparator
Aspects: 5 1 1 1 5 1 1 1
Research Pages:
Page 1

Having steadily honed your crystallization technique with redstone and spider eyes, you've decided to take on a more difficult subject: The brain. You've found that such a complex and delicate crystalline structure requires additional magical reinforcement to survive the process. Primal essentia seems to do the trick nicely, resulting in six different types of crystalline brain depending on the aspect chosen.
You have many potential applications in mind for these constructs of memory and logic but additional examination of each type may be required to work out the details.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 10 8
Catalyst
🍲
Crucible
Result
Aspects Required: 10 8
Catalyst
🍲
Crucible
Result
Aspects Required: 10 8
Catalyst
🍲
Crucible
Result
Aspects Required: 10 8
Catalyst
🍲
Crucible
Result
Aspects Required: 10 8
Catalyst
🍲
Crucible
Result
Aspects Required: 10 8
▶
[Concealed] Runed Obsidian: Soul
The wailing is normal
Complexity: 1
Prerequisites: Nethermind
Aspects: 9 3 3 3
Research Pages:
Page 1

By placing this rune in the Nethermind structure, soul sand can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.
Cost per conjuration: 1 Terra, 1 Vinculum, 1 Spiritus.

Page 2
Arcane Crafting
Vis Cost: 10 20 10
→
▶
Glowing Amber
Encased Nitor
Complexity: 3
Aspects: 12 9 6
Research Pages:
Page 1

Encasing nitor in amber allows for a simple light source.

Page 2
Arcane Crafting
Vis Cost: 10 5 5
→
▶
Redstone Theory
Magic or technology?
Complexity: 1
Research Pages:
Page 1

Redstone possesses many unusual characteristics. Its ability to transmit signals and form "circuits" has led many to believe it is a form of mundane technology. Indeed, redstone powder is the foundation upon which all sorts of technology relies. However, one who is versed in the arcane arts knows that redstone's unique properties are invaluable to all manner of magics, potions perhaps being the most well-known example.
For these reasons, redstone is often viewed as a natural bridge between magic and technology. And so it is, but the thaumaturge knows that it is much more: At the fundamental level, redstone is no mundane material at

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all. Even when functioning as part of an elaborate circuit or mechanical device, a more careful look reveals that its behavior can be described only as magical.
You aim to take full advantage of this wondrous substance. To this end, you have designed some simple devices to help you better incorporate "redstone logic" into your everyday thaumaturgy.
You are certain that further studies will yield greater and more diverse inventions. In fact, this may even be the basis of a whole new discipline of thaumaturgy, one focused on allowing a thaumaturge to automate tasks more intelligently. You think you'll call it Automagy.

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Redstone Inversion Torch
The redstone torch's ability to invert a redstone signal is very useful but you cannot help but notice that it inverts only in a binary manner. Even the weakest signal that reaches the block the torch is attached to will cause it to turn off, and when it is on, it is always at full strength. But what if you wanted a truly inverted signal? Not just from 15 to 0, but from 10 to 5, from 3 to 12, and so on?
Utilizing basic thaumaturgical principles, you have created a more orderly, less all-or-nothing redstone torch.

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Arcane Crafting
Vis Cost: 10
→
Page 5

Hourglass
The redstone hourglass is a simple but versatile device allowing you to regulate the timings of redstone signal transmissions.
When activated (by right-click or redstone signal), the glass turns and sand starts to fall. A redstone pulse is emitted once the sand has settled. If the rear of a redstone comparator is next to the hourglass, it will output a signal which increases in strength as the sand falls.
The hourglass outputs to its left and right sides. It accepts activation signals from any other side.
Right-click the hourglass with your wand or a stick to adjust the timer's

Page 6
Arcane Crafting
Vis Cost: 15 10
→
Page 7

length. The timer is quite precise but unfortunately only allows adjustments in five-second increments and peaks out at 60 seconds, but you know this device is only the foundation upon which you will build better things.

▶
[Concealed] Runed Obsidian: Celerity
Fan the flames
Complexity: 1
Prerequisites: Nethermind
Aspects: 9 6 3
Research Pages:
Page 1

If you replace some basic runed obsidian of the Nethermind structure with runes of Celerity, the time required to conjure blocks will be reduced. The maximum benefit is reached at twelve runes.
Additionally, each of the first four Celerity runes in the structure reduce the time it takes for the Nethermind to consume essentia, speeding up the process even further.

Page 2
Arcane Crafting
Vis Cost: 30 25 30
→
Page 3

Dimensional Lure
These runes will speed up the conjuration of creatures as well as blocks. However, each rune of Celerity utilized will make the process more unstable.

▶
[Concealed] Runed Obsidian: Light
Light from darkness
Complexity: 1
Prerequisites: Nethermind
Aspects: 9 6
Research Pages:
Page 1

By placing this rune in the Nethermind structure, glowstone can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.
Cost per conjuration: 10 Lux, 3 Sensus.

Page 2
Arcane Crafting
Vis Cost: 30 30
→
▶
Magic Hourglass
Mystical timekeeping
Complexity: 4
Prerequisites: Infusion, Infused Gold, Redcrystal
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The hourglass you designed is useful for delaying signals and producing redstone pulses but is lacking in some areas. Repetition, for one. Also, sometimes you want the timer to start from zero each time the hourglass is activated even if sand was already falling but this is impossible with mundane sand which must flow from where it left off.
To address these flaws, you've enchanted an hourglass with the ability to turn itself over repeatedly and the ability to instantly move its sand to the top (restarting the timer). If you so choose, it can instead move the sand to the bottom, ending the timer early without emitting a signal from the

Page 2
Arcane Crafting
Vis Cost: 20 15 10 5
→
Page 3

hourglass (and stopping the loop if it was set to repeat).
Additionally, there are several different signal modes. Pulse mode is as standard. Constant mode means a signal is sent the entire time sand is falling. Alternating mode is the same except it is sent only 50% of the time. Negative Pulse mode works as Constant mode except there is a brief period where no signal is sent when the glass turns itself over (if set to repeat). Disabled means no signal is sent at all.
The hourglass's reaction to receiving a signal (on any side but its left and right) can also be changed. By default, the hourglass flips each time it receives a new signal.

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Another option is to have it only run when it is receiving a signal or only run when it isn't. Or it can ignore redstone signals altogether.
Finally, you can fine-tune the timer far better than before and its maximum length far exceeds that of the redstone hourglass. However, you will need to use your wand to do so (by right-click); this is no mere mechanical contraption adjustable by poking a stick into a hole and turning it.

▶
Remote Comparator
Keeping an eye on things
Complexity: 3
Prerequisites: Redcrystal
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Signals that relay how full your chests are can be useful but redstone comparators can often get in the way. With this in mind, you have invented the remote comparator. It outputs a signal based on a block's inventory (or other status) just like a redstone comparator but doesn't have to be next to the block. There are even some containers and item-holders a normal comparator doesn't work on which this will handle, including many related to thaumaturgy.
Of course, some other way of telling the device where it should be looking is necessary. Fortunately, the crystallization technique you discovered can help in this regard.

Page 2
Arcane Crafting
Vis Cost: 15 15 15
→
Page 3

Crystalline Eye
A crystalline eye is used to allow certain thaumic devices to observe other locations. An eye can be attuned to a specific position by right-clicking with it on the desired block. Then, simply place the attuned eye into the slot provided by the device.
There is a limit to how far away the device can be from the specified coordinates. This limit is generally twenty blocks but it is possible that some devices will have other requirements.

Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 15 10 5
▶
[Concealed] Tally Box Lenses
It all adds up
Complexity: 1
Prerequisites: Tally Box
Aspects: 3 2 2
Research Pages:
Page 1

Attaching one of these lenses to a tally box changes the way it detects items at its target location.
A box with the Unbound lens examines loose items at the location rather than items in a container.
The Yield lens reveals to the box the items that may be dropped by the targeted block. (Both standard results and those possible using a tool with the silk touch enchant are considered.) This may be a good way to output a signal only when the target contains a specific block.

Page 2
Arcane Crafting
Vis Cost: 2 1
→
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4
▶
[Hidden] Thaumostatic Spire
Aerial refueling
Complexity: 2
Prerequisites: Crystalline Brain
Aspects: 5 5 5 5
Research Pages:
Page 1

As a busy thaumaturge jetting about from place to place, the lengthy routine required to refuel your thaumostatic harness has become quite a nuisance. Now, you have found a better way.
By combining your knowledge of the thaumostatic field and energized nodes, you can use this field to transmit Potentia through the air. Establishing and maintaining the link between a Potentia source and its destination is mentally taxing but a crystalline brain fortified by Aer is well suited to the task.
The Thaumostatic Spire which enables this has several requirements which must be met to

Page 2
Arcane Crafting
Vis Cost: 35 20 20
→
Page 3

construct it and to keep it functioning.
The first step is to create two Thaumostatic Pylon blocks and a Thaumostatic Controller. A chiseled quartz block and a block of thaumium are also required.
Next, the components must be placed in a suitable location. The chiseled quartz block goes on the bottom and the thaumium block should be on top, with the pylons and controller placed in any order between them (with no gaps). The thaumium block must have empty space above it and an unobstructed view upward to the open sky. Once everything is in place, right-click on the controller with your wand.

Page 4
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 50 20 20 16 8 8
Page 5

The Spire can cover a wide horizontal area and has no vertical limit. Any equipped thaumostatic harness in the area which contains a warded jar will have a steady supply of Potentia provided to it so long as the Spire has any to give and it is powered by Aer vis from a relay. Use essentia tubes to connect the controller to the Potentia source.
The covered area can be increased by feeding the controller a steady supply of Aer essentia. The rate at which Potentia is distributed to harnesses in the area can be increased by piping in Volatus. Both are amplified through the placement of additional pylon blocks in the structure. (No benefit is gained after

Page 6
Mystical Construct
Dimensions: 1 × 5 × 1
Aspects Required: 50 20 20 10
Blocks Required:
Thaumium Block × 1
Thaumostatic Pylon × 2
Thaumostatic Controller × 1
Chiseled Quartz Block × 1
Page 7

the structure's sixth pylon.)
Right-click a side of the controller with your wand to change the type of essentia it will accept on that specific side.

▶
[Concealed] Fishing Enchantments
Fishy Infusion
Complexity: 1
Aspects: 3 3 2
Research Pages:
Page 1

For ages, practitioners of magic have tried to impress their buddies by giving themselves a little magical edge when it comes to their shared pastimes. Fishing in particular, with fishermen's penchant for tall tales, has been the subject of magical enhancement.
Unreliable enchanting results, however, are hardly impressive. Why not apply your newfound knowledge of infusion enchantment to these endeavors? Who knows, you may even find some use for this beyond bragging rights.

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Infusion Enchantment
Luck of the Sea I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 15 15 10 15 10
Page 3
Infusion Enchantment
Lure I
Max Level: 3
XP Cost per Level: 5
Instability: Moderate
Enchant
Item
Aspects Required (per level): 15 15 15 10 10
▶
Redcrystal
Definitely magic.
Complexity: 3
Prerequisites: Redstone Theory
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You've discovered that some materials, once crystallized a certain way, become more susceptible to magical control. The new crystalline structures can then be rearranged and, in some cases, instructions can be imprinted upon them.
This discovery came to you during your experimentations on redstone powder. The resulting redstone crystal - or redcrystal - can be oriented more easily in a chosen direction. It can be placed on any side of a block. Right-click on a section of redcrystal with your wand to add or remove a connection to its neighbors.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 9 18
Page 3

In addition to passing its signal to other redcrystal in adjacent blocks, it will also pass a signal around corners when the two redcrystal clusters aren't directly touching so long as both of them are attached to the same block and there is empty space in the adjoining area.

▶
[Concealed] Tally Box
It's all about the numbers
Complexity: 1
Prerequisites: Remote Comparator, Enchanted Paper
Aspects: 3 3 3
Research Pages:
Page 1

Knowing how full a chest is is all well and good, but often what you really want to keep track of is how many of a given thing you've got in there. To that end, you've designed the Tally Box.
Simply place it such that it points at a container (similar to placing a hopper). Next, fill out a runic whitelist or blacklist and place it inside the box. It will emit a redstone signal when the conditions you specify are met. The signal is output in the direction opposite from the target container.
Alternatively, place a remote comparator above the box, attune a crystalline eye to the inventory

Page 2
Arcane Crafting
Vis Cost: 2 2 3
→
Page 3

you want to examine, then place that eye into the comparator. The comparator will cease its normal functions, instead relaying item information for the tally box to act upon.
If a tally box is set to read from another tally box, contents will be retrieved from the second box's target. If that target is also a tally box, then it will relay its own target's contents, and so on. By chaining tally boxes and remote comparators together in this way, containers may be read from very long distances.

▶
[Concealed] Amplified Redcrystal
Stay strong
Complexity: 1
Prerequisites: Redcrystal
Aspects: 1 1 1 2
Research Pages:
Page 1

When this type of redcrystal receives a redstone signal, it outputs a full-strength signal in the specified direction. If other redcrystal is used to pass the signal along, then its effective strength will remain 15 for many more blocks before it decays to 14 strength, at which point it will fall by one each tile as is normal for redstone signals.
Dim redcrystal is an exception to this rule as it will reduce the signal strength to 14 or below immediately.
Amplified redcrystal will only receive a signal from the side opposite to its output.

Page 2
Arcane Crafting
Vis Cost: 10
→
▶
[Concealed] Dim Redcrystal
Less is more
Complexity: 1
Prerequisites: Redcrystal
Aspects: 1 1 1 2
Research Pages:
Page 1

This variety of redcrystal allows you to cap the signal strength it emits to a specified value. This can be useful when devices react differently to specific signal strengths, for example. It can still output a strength lower than the cap so there are some situations where you may want to pair it with something else, such as amplified redcrystal or a redstone torch.
To change its cap, right-click the center of a dim redcrystal with your wand.

Page 2
Arcane Crafting
Vis Cost: 10
→
▶
[Hidden] Inventarium
For the hoard
Complexity: 1
Prerequisites: Crystalline Brain, Tally Box
Aspects: 5 5 5
Research Pages:
Page 1

The more stuff you have, the more difficult it is to keep track of. The tally box is of limited use when what it's looking for could be found in one of several different chests, or worse, its numbers spread across multiple chests. What you'd need is a centralized storage-tracking system. From this need springs the Inventarium.
To function, the core of the Inventarium must be placed above an order crystal cluster that is itself above a block of amber or amber bricks. Bookshelves arranged as indicated on the following pages are also required.
The core must be placed last.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 40 24 8 8
Page 3

The Inventarium itself doesn't contain any items but many containers can be associated with it and their contents displayed. A tally box that points at the Inventarium Core (indirectly, by way of a remote comparator) or that directly points at any of the eight bookshelves in this diagram will output a redstone signal based on the combined total contents of all associated containers.
To tie your containers to the Inventarium, you will need to employ at least one Unseen Scribe. This enchanted device records the contents of certain objects around it and passes this information on to the Inventarium proper. It will only examine a single type of container.

Page 4
Mystical Construct
Dimensions: 5 × 3 × 5
Blocks Required:
Order Crystal Cluster × 1
Empty Space × 16
Amber Block × 1
Bookshelf × 8
Inventarium Core × 1
Page 5

The first inventory found behind the device sets this type. Containers to be included must be within a 7x7x7 area centered on the scribe.
To operate, an Unseen Scribe must be linked to the local Inventarium and be provided with a steady supply of Ordo vis (by vis relay).
Right-click on a scribe to review the items it has recorded or all items in the system.
The maximum number of Unseen Scribes allowed per Inventarium Core starts at one. Each order crystal cluster placed in a 7x7x7 area centered on the core increases this by one. Each cluster also increases

Page 6
Arcane Crafting
Vis Cost: 15 30 5
→
Page 7

the distance which a scribe can be from the core.
Each bookshelf in the area contributes 81 slots to the maximum number of inventory slots that the Inventarium can cover. (That's 3 standard chests per bookshelf.) This includes the 8 bookshelves in the diagram as well as any others within 3 blocks of the core. Containers will not be partially included: If its slot count is higher than what is available, the Scribe won't relay any of its contents. (Black particles will appear above the scribe if a container is excluded for this reason.)
To link an Unseen Scribe to the Inventarium Core, simply right-click on the scribe with your wand. The

Page 8

core must be within 10 blocks (with 8 additional blocks allowed per order cluster).
If the scribe is in range of multiple cores, it will normally be linked to the closest one. To link it to a different core, you should first mark that core as preferred by right-clicking on it with your wand.
Right-clicking a core with your wand will also give you numbers for the Inventarium's currently used and maximum slots and scribes.

▶
[Concealed] Condensed Archives
Never enough
Complexity: 1
Prerequisites: Inventarium
Aspects: 5
Research Pages:
Page 1

By replacing the standard bookshelves around the Inventarium Core with certain alternatives, the maximum number of slots that can be read by the system can be increased by more than the normal 81 slots.
An Enchanting Bookshelf (made from enchanted paper) provides 216 slots (8 single chests' worth).
An Ensorcelled Bookshelf provides 486 slots (18 single chests' worth). Like the Enchanting Bookshelf, it can also be used to boost an enchantment table. It is eight times as potent as a standard bookshelf for this purpose.

Page 2
Arcane Crafting
Vis Cost: 14 14 14
→
▶
[Concealed] Mercurial Redcrystal
Thaumaturge's Heliograph
Complexity: 3
Prerequisites: Resonating Redcrystal
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Now that you are able to tap into the strange realm found through magic mirrors to create far-flung networks of production and transport, you need a way to intelligently control their disparate elements. Why waste resources creating and sending items through mirrors that are just going to pile up on a full chest and decay?
By adapting a resonating crystal to the seemingly-erratic oscillations of the void between worlds, the resulting mercurial redcrystal can send its signal through a linked mirror in the vicinity to be picked up by another mercurial redcrystal on the other side.

Page 2
Arcane Crafting
Vis Cost: 25 20 10 20 15
→
Page 3

In order to send or receive a signal, the device must be linked to a mirror. Do this by holding it in your hand and right-clicking on the mirror. It must then be placed within eight blocks of that location. Of course, you'll need to link another redcrystal to the corresponding mirror on the other end.

Page 4

Essentia Mirror
Mercurial redcrystal can be linked to an essentia mirror instead of a standard magic mirror. This would probably be the more efficient option unless magic mirrors are going to be in use anyway.

▶
[Concealed] Dense Redcrystal
Cull the weak
Complexity: 1
Prerequisites: Redcrystal
Aspects: 1 1 1 2
Research Pages:
Page 1

The structure of dense redcrystal is such that weaker redstone signals cannot penetrate it, preventing the signal from being passed on. Fortunately for you, its structure is magical and can be altered at your whim. In effect, dense redcrystal will always output either a signal at least equal to the strength you specify or no signal at all.
To change its minimum required strength, right-click the center of a dense redcrystal with your wand.

Page 2
Arcane Crafting
Vis Cost: 10
→
▶
[Concealed] Hungry Hand Mirror
Cobble Gobbler
Complexity: 1
Prerequisites: Finical Maw
Aspects: 8 8 5
Research Pages:
Page 1

By combining a finical maw with your magic hand mirror, you've created a tool that can automatically transfer items through the mirror network as you pick them up.
Right-click while holding the mirror to either manually shove items through the looking glass or insert a runic whitelist or blacklist to control its automatic behavior. The mirror can hold two lists at a time.
Only items specified by a list will be taken automatically, even in the case of blacklists. A blacklist will need to have quantities specified to be of any use; in this way, you could tell the mirror to leave a certain amount of the item in your inventory

Page 2
Arcane Crafting
Vis Cost: 54 25 25
→
Page 3

(taking anything over that amount).
The hungry hand mirror should be linked to a magic mirror in the same way that a standard magic hand mirror is linked. Runic lists cannot be inserted until this is done.

▶
[Concealed] Scrivener's Oculus
Another perspective
Complexity: 1
Prerequisites: Inventarium
Aspects: 5 3 3
Research Pages:
Page 1

One limitation of the Unseen Scribe is that it can only examine a single type of container, one of which must be placed somewhere behind it. Another limitation is the size of the area the scribe can examine. The scrivener's oculus helps to overcome both constraints.
The oculus uses crystalline eyes pointed at containers in the vicinity to set the container types that the scribe will examine. An eye pointed at the scribe itself will increase the examined area by one block on all sides. Up to five eyes can be used at a time.
To use an oculus, simply place it on top of an Unseen Scribe and then

Page 2
Arcane Crafting
Vis Cost: 5 30 5
→
Page 3

right-click it with the crystalline eyes you have prepared. Right-click with an empty hand to remove the last eye inserted.

▶
[Concealed] Resonating Redcrystal
No strings attached
Complexity: 3
Aspects: 15 12 9 6 3
Research Pages:
Page 1

When you created the first varieties of redcrystal, you experimented with each primal aspect. When it came to Aer, the resulting crystal and its unique vibrational energies were interesting but the energy was too weak to have any practical applications. With some additional research, however, you now have a way to focus that energy in a specific direction, allowing it to be received some distance away.
Resonating redcrystal transmits redstone signals through the air and objects alike in a straight line until it is picked up by other resonating redcrystal. The two crystals must be oriented to face each other (so if one is attached to the bottom of a

Page 2
Arcane Crafting
Vis Cost: 10 5
→
Page 3

block, the other must be below it and attached to the top of a block).
This signal can travel up to 15 blocks. Its strength is preserved just as if the crystals were next to each other.

▶
[Concealed] Supply and Demand
Special delivery
Complexity: 2
Prerequisites: Inventarium
Aspects: 5 3 5 3 3
Research Pages:
Page 1

To properly consolidate your storage, you'll need not just a list but also a way to retrieve what you've stored. And what better way to accomplish this than with golems?
Several components are required to get your delivery system working as intended. At a minimum, you'll need a functional Inventarium (including at least one Unseen Scribe reading from containers), a golem with access to your storage containers, a suitable drop-off point for the golem to put the items it retrieves, a way to place orders, and a way to turn these orders into something the golem will follow. To fulfill these last two requirements, you've invented some new devices.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 30 20 20 20 8 8
Page 3

Multiple drop-off points may be used, each with one or more Fill core- fitted golems using it as their home location. A drop-off point can be any location where your golem(s) can leave items but, if it is a container, it must be quickly emptied of items or deliveries may be hampered. Consider having them drop items into a magic mirror (rather than a chest), linking the mirror to another that will get the items directly to where you'll stand when placing orders.
Every container read by your scribes should have at least one of these fill golems linked to it (by golemancer's bell) and no such golem should be told to take from other containers. Unexpected results may occur otherwise. Keeping containers sorted such that a given item type

Page 4
Arcane Crafting
Vis Cost: 10 10 10
→
Page 5

is found in as few containers as possible may speed larger deliveries since fewer trips will be needed.
Next, position a Golemic Taskmaster nearby and link the Fill golems to it using a Golem Linking Bell. A single taskmaster can handle up to six golems. The golems need not be tied to the same drop-off point but the taskmaster can only control them if their resting location (where they stand when not moving items) is within five blocks.
As with the scribe, each taskmaster must be linked to the Inventarium Core (right-click with a wand) and the distance over which this is allowed is increased by order crystal clusters near the core.

Page 6

A Memory Block must be installed for each taskmaster, so - since each Requisition Tome also needs one (next page) - you'll need at least two.
To be of use, a Memory Block must be placed within the 7x2x7 area that starts two blocks below the core and it must be next to an amber block or amber bricks (such as the one directly below the core). Right- clicking the core with your wand will display the number of currently used and maximum memory slots.

Page 7

The last piece of the puzzle is the Requisition Tome. Like the Unseen Scribe, it will display the entire contents of your storage system. This is where you place orders.
Left-click on a listed item to increase the number ordered or right-click to decrease it. Hold Shift to move stacks or Ctrl to move 10 at a time. Use the slots on the left or hold Alt/Option to request more than you actually have stored.
Using the "Mirrors" button in the GUI and a crystalline eye pointed at a nearby mirror, the tome can become a convenient place to drop items off as well.
The tome has requirements similar to

Page 8
Arcane Crafting
Vis Cost: 10 10 54
→
Page 9

those of a taskmaster: A dedicated Memory Block, linking it to the core, and order crystal clusters to increase the linking distance. In addition, the tome requires a supply of Ordo vis (by vis relay).
Pointing a tally box at a Requisition Tome will cause the box to output a redstone signal based on the currently requested items.
One final note: Golems aren't the best at adapting to changing orders, so if you reduce the amount requested after they've already picked too much up, they'll simply drop the excess on the floor. It may be wise to have something in place to put such items back into their containers.

Page 10

Melding Mirror
By way of the "Mirrors" button in the GUI and a crystalline eye, a melding mirror may be used for item input instead of a standard magic mirror.

▶
[★] [Concealed] Advanced Node Jarring
Both more and less jarring, if you think about it
Complexity: 3
Aspects: 7 4 4 4
Research Pages:
Page 1

You have finally found a way to jar nodes without damaging them. Utilizing your breakthroughs in warding magic, you can construct the jar in so stable a fashion that the normal pressures exerted by the process are minimized to levels where the node is guaranteed to remain unscathed throughout.
Build the structure around the node as normal but replace the ordinary glass with warded glass and the planks with silverwood logs. Next, ward the logs using a Warding Focus.
Finally, right-click on one of the warded logs with a wand (or similar tool) that has no focus equipped. If

Page 2
Mystical Construct
Dimensions: 3 × 4 × 3
Aspects Required: 125 125 125 125 125 125
Blocks Required:
Silverwood Log × 9
Warded Glass × 26
Energized Aura Node × 1
Page 3

you have the requisite vis, the node will immediately be jarred, safe and sound.

▶
Hungry Maw
All mouth, no stomach
Complexity: 1
Prerequisites: Hungry Chest, Wand Focus: Portable Hole
Aspects: 5 3 3 3
Research Pages:
Page 1

You've formulated a procedure that extracts the gluttonous drive of the hungry chest and binds it to portable holes which you can place on other containers. Any item that touches or passes close enough to a hungry maw will be placed into the inventory associated with the side of the block to which the maw is attached.
To begin, an obsidian block must be placed above a hungry chest. Up to three additional obsidian blocks may be placed next to the chest (but there is no benefit to having one below it). Finally, right-click on the block above the chest using a wand that has the portable hole focus equipped.

Page 2
Mystical Construct
Dimensions: 3 × 3 × 3
Blocks Required:
Empty Space × 3
Obsidian × 4
Hungry Chest × 1
Gold Banded Greatwood Wand × 1
Wand Focus: Portable Hole × 1
Page 3

One hungry maw is created for each obsidian block used. The chest and obsidian are consumed; fortunately, the wand and focus are not.

▶
[Concealed] Finical Maw
A more discerning palate
Complexity: 1
Prerequisites: Hungry Maw, Enchanted Paper
Aspects: 8 8 5
Research Pages:
Page 1

By making a few adjustments to the hungry maw, you can now curb its appetite when it comes to certain items. Just right-click the new finical maw you've created while holding a wand or a runic whitelist or blacklist, then insert the whitelist or blacklist of your choice.

Page 2
Arcane Crafting
Vis Cost: 10 4 4 4
→
▶
[Concealed] Golem's Workbench
Some assembly required?
Complexity: 1
Prerequisites: Enchanted Paper
Aspects: 8 3 5 5
Research Pages:
Page 1

The golem's workbench allows you to lay out a pattern and crafting instructions with enough magical aid that even a golem could follow them.
Still, many recipes are too complicated for the typical golem, so the recipe must fit in a 2x2 grid or all of its components must be the same. (Perhaps more advanced golems won't be so limited.)
Once the recipe is specified using the first nine slots, provide the materials to be used in the bottom slots. Then, place a golem with the Empty golem animation core so it is attached to the workbench and instruct the golem to only take the item you want it to craft. Use the

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 10 5 5
Page 3

golemancer's bell to tell the golem where to place the new items.
Note that only recipes that can be completed on a standard crafting table will work here. Your golems are unable to grasp the thaumic fundamentals needed to wield vis. Something tells you this may be for the best.
To keep the golem on task and as efficient as possible, a jar of Fabrico essentia can be kept nearby. This is optional and is primarily beneficial when crafting will be fairly constant as your golems may become a bit "lethargic" after prolonged time spent crafting. Slackers.
Additional pages may appear here as you unlock golem upgrades.

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Order Upgrade UnlockedWhen items are left over from crafting which are neither the recipe's goal nor an ingredient (for instance, empty buckets after making cake), they are normally thrown into the air by the crafting golem. If the golem is fitted with this upgrade, it will instead place the items into the workbench if space permits.

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Entropy Upgrade UnlockedIf the attached golem has an entropy upgrade installed, then (if so instructed) it may ignore ignore items' damage levels, ignore NBT data, or check the ore dictionary to determine what it should attempt to craft. (This is based on whether the golem is allowed to move the item.)
This only affects the crafting product, not the ingredients the golem will consider. Perhaps more research could help on that end.

Page 6

Advanced Golems
As you had hoped, advanced golems are capable of following more complex recipes. The full 3x3 grid can be utilized even if more than one type of ingredient is involved.

Page 7

Golem Fetter
If a golem fetter is placed directly beneath the workbench, then, when it is active, golems will not craft anything from the workbench. They are not necessarily brought to a complete halt (provided they don't pass over the fetter themselves), however, which means they may continue to empty specified items from the workbench.
This could be useful when managing multiple golems or when a golem refuses to consistently stand in one spot.

▶
[Concealed] Workbench Upgrades
Highest quality craftsgolemship
Complexity: 1
Prerequisites: Golem's Workbench
Aspects: 5 1 1
Research Pages:
Page 1

You've built upon the principles of golem upgrades to create a new variety that are applied directly to a golem's workbench, enhancing the crafting ability of any golem attached to it.
Up to four upgrades can be applied at a time, one in each cardinal direction. Multiple upgrades of the same type will stack (except Entropy).
To remove an upgrade, right-click the side it was placed upon while sneaking with a wand.
Air: The golem can apply its Speed to the crafting process. The faster the golem, the faster it will craft. However, golems using this upgrade

Page 2
Arcane Crafting
Vis Cost: 15
→
Page 3

are more prone to lethargy than normal, meaning more Fabrico is needed to keep them going at full speed.
Fire: The golem can remember an additional recipe. Accordingly, another set of slots becomes available for you to use in the workbench. Only two of these upgrades may be applied to a single workbench.
Earth: The golem can apply its Strength to the crafting process. Stronger golems craft more quickly. The potential boost isn't as great as the Air upgrade's, but golems affected by it not only aren't more prone to lethargy but will actually have greater endurance.

Page 4
Arcane Crafting
Vis Cost: 15
→
Page 5

Entropy: Recipes will be treated as shape patterns rather than exact instructions. Whatever item is in the first of the bottom slots will, when encountered in the recipe, be considered a placeholder. The golem will check each of the other items the workbench contains and determine whether substituting one for the placeholder would yield one of the products it has been told to make.
For instance, putting a stick in one recipe slot, wool in another, and placing a stick in the left-most container slot could allow a single golem to craft all colors of wool if provided with the required dye.
Fuzzy logic comes at a price, however. Golems using this upgrade are much more prone to lethargy.

Page 6
Arcane Crafting
Vis Cost: 15
→
Page 7
Arcane Crafting
Vis Cost: 15
→
▶
[Concealed] Dispersing Mirror
Direct delivery
Complexity: 2
Prerequisites: Melding Mirror, Supply and Demand
Aspects: 2 2 2 2
Research Pages:
Page 1

Up to now, linking multiple requisition tomes with one Inventarium has had limited utility. Requested items weren't associated with any specific tome, let alone earmarked to be delivered to them. Now that you've found a way to tap into mirrors' transdimensional streams, that is about to change.
If your delivery golems are set to drop items off at a Dispersing Mirror (directly or indirectly) that is linked to the same Inventarium Core as their Golemic Taskmaster, then the mirror can send items to a mirror close to the requisition tome.
To link a dispersing mirror to the Inventarium Core, right-click it with

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 8 16
Page 3

your wand. The maximum distance it can be from the core is increased by order crystal clusters near the core. A Memory Block must be installed for each dispersing mirror. (See "Supply and Demand" for how to do this.)
After the mirror is linked, you must specify each tome's destination mirror using the "Mirrors" button in the tome's GUI. Either a standard magic mirror or a melding mirror can be used as a tome's output location.
Note that items sent to a dispersing mirror which aren't earmarked for a specific destination will be rejected and spat out by the dispersing mirror, so make sure all requisition tomes have an output mirror set. (You may also want a failsafe in place to

Page 4

pick up loose items and take them to a default destination or put them away.)

▶
Wand Focus: Crafting
Putting it all together
Complexity: 3
Aspects: 15 12 9 6
Research Pages:
Page 1

The need to craft seems to never end, no matter how far from home you may be. While some may resort to lugging tables around everywhere they go, you have found a more elegant solution.
This wand focus can be used to create anything you could assemble with an arcane worktable (including items both mundane and magical). The wand it is attached to will be used to provide any vis required by the recipe.
To begin crafting, equip the focus and right-click with the wand. Alternatively, press 'NONE' while the focus-equipped wand is on your hotbar.

Page 2
Arcane Crafting
Vis Cost: 50 40 30 20 10
→
Page 3

A small amount of vis is consumed when you open the crafting grid and each time you craft an arcane item. (Mundane items do not require additional vis.)

Page 4

Magic Staves
While this focus can be applied to a magic staff, such an instrument is still unsuited for the intricate work needed to craft thaumaturgical items. It can assist when putting together other items, though.

▶
[Concealed] Enchanted Paper
The letter of the law
Complexity: 1
Prerequisites: Greedy Chest
Aspects: 5 3 3
Research Pages:
Page 1

There are times when written instructions simply don't carry the weight you desire... especially when what you desire is the weight of magical force.
By infusing ordinary paper with vis and preparing a pliable inlay of golden runes, you are now able to produce enchanted paper that can help enforce your will upon your creations.
A common use of enchanted paper is to create whitelists and blacklists which can be used to dictate what is "seen" by thaumic devices such as the greedy chest.

Page 2
Arcane Crafting
Vis Cost: 1 1 1 1 1 1
→
Page 3

You can turn a whitelist into a blacklist or vice versa while preserving the filtering options you have already written on the list.
You can also copy the filtering options from one list to another (of either type) by simply placing both of them on an arcane worktable. The contents of the first are copied to the second (and the first is not consumed in the process, of course).

Page 4
Arcane Crafting
Vis Cost: 2
→
Vis Cost: 2
→
Page 5
Arcane Crafting
Vis Cost: 2
→
Vis Cost: 2
→
Page 6

Enchanting
Enchanted paper can also be bound into book form. Bookshelves created with these are four times as potent as a standard bookshelf when it comes to boosting an enchantment table, so only four (instead of 15) are required for the table to provide level 30 enchantments.

Page 7
Arcane Crafting
Vis Cost: 5 5 5 5 5 5
→
Page 8
Arcane Crafting
Vis Cost: 7 7 7 7 7 7
→
Page 9
Arcane Crafting
Vis Cost: 5 5 5 5 5 5
→
▶
[Concealed] Crafting Focus Upgrades
How convenient
Complexity: 2
Prerequisites: Wand Focus: Crafting
Aspects: 3 3 3 3
Research Pages:
Page 1

With your new focal manipulator, you can greatly improve the utility of the crafting focus.
Gratis: This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)
Storage: After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.
Transposing: A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called

Page 2

from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)

▶
[Concealed] Glyph of the Bovine
No Bull
Complexity: 2
Prerequisites: Thirsty Glyphs
Aspects: 2 2 3 3
Research Pages:
Page 1

Your advancements in the magic of detecting creatures have allowed the creation of an additional type of glyph: The glyph of the bovine. A thirsty tank with this glyph applied will no longer drink liquid flowing near it. Instead, it will look in the direction to which the glyph was applied for cows to milk.
While the speed at which the tank searches for cows to be milked is increased by a glyph of the guzzler, the real limiting factor is that once a cow has been milked, thirsty tanks cannot milk it again for some time.

Page 2
Arcane Crafting
Vis Cost: 3 15
→
Vis Cost: 3 15
→
▶
[Concealed] Thirsty Glyphs
Watermarks
Complexity: 1
Prerequisites: Thirsty Tank
Aspects: 3 3 2
Research Pages:
Page 1

The thirsty tank could do so much more with liquid than gather and store a few buckets' worth. To unlock its potential, you have devised a system of glyphs and a special Aqua-imbued inky paste to go with it. When this "aqueous admixture" is formed into the right shape alongside objects with appropriate properties, it can be magically impressed upon a slate, becoming a portable glyph that can be applied to the side of a thirsty tank.
A thirsty tank can have up to six glyphs, one on each of its sides. The side chosen is important in some cases since certain glyphs' effects are "aimed" in that direction.

Page 2
Arcane Crafting
Vis Cost: 1
→
Page 3

To remove a glyph, simply right-click the side it was placed upon while sneaking with a wand.
The glyphs you've designed so far and their effects are as follows:
Void: The tank will accept more liquid than it can hold. The excess is destroyed.
Consumption: The tank will, over time, truly consume (destroy) any liquid it stores. Use additional glyphs for faster consumption.
Siphoning: Liquid will be siphoned out of the tank into another container in the direction specified.
Envy: The tank will take liquid from the container in the direction

Page 4

specified, one bucket's worth at a time.
Temperance: The tank will not pull liquid into itself unless it is receiving a redstone signal.
Preservation: The tank will prevent itself from being drained entirely. You could use this to ensure a tank will only ever contain a specific fluid.
Guzzler: The tank draws liquid into itself faster. More glyphs improve its speed further.
Reservoir: The tank's capacity is increased by 16 buckets' worth for each of these glyphs.

Page 5
Arcane Crafting
Vis Cost: 3 10
→
Page 6
Arcane Crafting
Vis Cost: 3 15
→
Page 7
Arcane Crafting
Vis Cost: 3 2 2
→
Page 8
Arcane Crafting
Vis Cost: 3 5
→
Page 9
Arcane Crafting
Vis Cost: 3 10
→
Page 10
Arcane Crafting
Vis Cost: 3 5
→
Page 11
Arcane Crafting
Vis Cost: 3 5 5
→
Page 12
Arcane Crafting
Vis Cost: 16 3 3
→
▶
Greedy Chest
Greed is good
Complexity: 1
Prerequisites: Hungry Chest
Aspects: 5 3 3
Research Pages:
Page 1

You have sometimes wondered whether the nature of the hungry chest was actually tied to true gluttony or if you were merely anthropomorphizing a simple, largely-immobile automaton. There's just something about the sound it makes when it gobbles things up....
You have been unable to detect any cognitive ability in the things but your studies have nonetheless led you to methods by which other "needs" could be imbued upon such objects. It was a small jump to go from a basic hunger to primitive greed, though harnessing this into something useful to you required the invention of some special components.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 5
Page 3

The greedy chest steals items as they are placed in adjacent inventories. In effect, 50% of everything put into its neighbors ends up inside the greedy chest instead, provided the items will fit. If you right-click it with your wand, you can change this behavior so it takes more or less, attempts to maintain a stock, or takes only items that surpass a given threshold. You can also choose which neighbors it will steal from.
The chest will not take from hoppers below it, nor can it steal from another greedy chest that is set to take from its location.
You are working on a way to make the chest covet only specific things (a filtering mechanism of sorts) but

Page 4
Arcane Crafting
Vis Cost: 7 2 2
→
Page 5

this should be a good start.
In the meantime, the other properties of this pearl you discovered seem interesting. A normal ender pearl teleports you when thrown, but this one is more keyed in to nearby items. Perhaps you should take it out for a spin. You might even learn something.

Page 6

Enchanted Paper
With the use of runic whitelists and blacklists, you can change what the chest covets and to what degree, letting you control which items it will grab.

▶
[Concealed] Melding Mirror
Crossing the streams
Complexity: 2
Aspects: 4 2 2 2
Research Pages:
Page 1

Magic mirrors are a wonderful way to get items from here to there but they can only be linked in pairs. A system needing numerous mirrors to output items from various locations at a single destination can be prohibitively expensive. Your new insights into the void, along with void metal's unique properties, can help with this.
The Melding Mirror is a special "one-way" mirror which takes items in but won't spit them out. Rather than linking it and another mirror together, a crystalline eye is inserted into its frame (by right-click). If the eye has been set to watch a location with a magic mirror (anywhere, in any dimension)

Page 2
Arcane Crafting
Vis Cost: 8 8 4
→
Page 3

and the target mirror is properly paired with another, then the melding mirror will find the transdimensional stream connecting the paired mirrors together and, by way of a sort of mystical confluence, use it to deliver items to the target location.
To remove a crystalline eye from the mirror's socket, right-click on it with your wand while sneaking.
The key component allowing mirrors to manipulate connections across the void like this is the conflux disc. The disc takes up much of the mirror's frame and its void metal origins allow it to bond with the glass in a way other metals cannot so it may adapt as necessary to

Page 4

intercept whatever chaotic path the streams may take in the void.
A conflux disc is fairly costly to create initially, but from one, many more can be produced relatively easily. For this reason, it is advisable to always hold one in reserve.

Page 5
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 8 8 8
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2 2 8
▶
Thirsty Tank
Unquenchable
Complexity: 2
Prerequisites: Greedy Chest
Aspects: 8 5 3 3
Research Pages:
Page 1

With a few modifications, the magical hunger that drives the hungry chest becomes a thirst that causes a specially constructed tank to "drink" liquids that come into contact with it.
Only fluid blocks that can be picked up by a bucket can be swallowed, but even flowing liquid can cause a reaction. The tank can take fluids from the world at some distance provided there is an unbroken chain of the same type leading from the tank to the target block. In this way, small pools can be consumed without moving the tank.
Liquids can also be added or removed from the tank in the

Page 2
Arcane Crafting
Vis Cost: 16 4 4
→
Page 3

standard fashion, such as by buckets or certain golems.
If placed next to a water source block, the tank can draw water from it indefinitely.
You can also fill and empty water bottles using the tank if it contains water.
You might want to shelter it from the rain, though.

▶
[Concealed] Eager Chest
A chest that doesn't wait to be filled
Complexity: 1
Prerequisites: Structured Avarice, Enchanted Paper
Aspects: 5 3 3
Research Pages:
Page 1

You've managed to create a variation upon the greedy chest that focuses its attention on the person opening it instead of its neighbors. By tempering the pearl used in its construction, the Eager Chest is imbued with the desire to "trade" rather than steal. It is still rather impatient about this and so will immediately attempt to give and take items when opened.
You've intentionally left some holes in its senses, allowing you to sneak up to it when you want to look inside without triggering a trade. Additionally, the chest won't trade with people it doesn't recognize, which at first would be anyone but the person who placed it,

Page 2
Arcane Crafting
Vis Cost: 2 2
→
Page 3

but others can introduce themselves by use of a wand.
A wand is also necessary in order to tell the chest what should be considered a proper trade. By default, a certain level of greed slips through, as it will take anything it senses is valuable while giving only things it doesn't value - although in truth, that is how it works even with runic whitelists or blacklists installed. The difference is only that those lists skew its evaluations.
On another note, you suspect that this amalgam you've concocted will be valued highly by pechs.

Page 4
Arcane Crafting
Vis Cost: 5 5
→
▶
[Hidden] Vishroom Oddities
It drives me crazy
Complexity: 1
Aspects: 1 1 1
Research Pages:
Page 1

Vishrooms are odd little things. Growing as they do in environments awash in magic, you'd think they would have many useful applications in thaumaturgy, but their parasitic nature seems to get in the way. Just approaching one is enough to get you sick. Eating one - well, that seemed incredibly foolish.
You did it anyway.
Vishroom stew, as you've called it, is very objectionable as a food source but despite its many side effects, you feel it has helped open your mind. In what way, you aren't entirely sure, but you are sure your experiment is yielding results.

Page 2
Crafting Recipe
→
→
Page 3

Having tasted success, you've decided to see what the effects would be when other things came into contact with your creation. It turns out that the other mushrooms you initially added just to help you stomach the thing are a crucial component, keeping the concoction stable (relatively, anyway). By placing the stew into a large container (such as a thirsty tank) where it can settle for a moment, you can then pull out a bucket of "soup" suitable for uses beyond consumption.
Many of this liquid's properties are unknown as of yet, but first observations point toward the larger concentrations (source blocks) creating fungi and greatly amplifying the whispers you receive from beyond while you are immersed in

Page 4

them.
Yes, immersed. In soup. While doings things like eating noxious stews and zombie brains. Hey, eccentric or not, it's effective! Let the others mock you if they will. You know you'll get the last laugh.

▶
[Hidden] Structured Avarice
For Fun and Profit
Complexity: 1
Prerequisites: Greedy Chest
Aspects: 2 1
Research Pages:
Page 1

After experimenting with the Avarice Pearl, you have made two important observations. First, the pearl has the uncanny ability to attract nearby items toward itself and to the person (or machine) that throws it. Second, when used outside the confines of a properly-calibrated thaumic device, it is unstable. The more items and the more distinct stacks of items it moves, the more likely it will harm its user or break into pieces.
After some study, you have discovered a way to strengthen the pearl. On the other hand, you know that even these shattered fragments have potential uses and so you've devised a more efficient means of acquiring them.

Page 2
Arcane Crafting
Vis Cost: 2
→
Page 3

One interesting property of the shattered avarice pearl is that endermen seem to be slightly more common when you've got one on you. Perhaps they are subconsciously drawn into the vicinity by the lingering End-Magic that is now exposed to the air.

Page 4

Miser's Pearl
The Miser's Pearl is a much more sensible way of picking up loose items than the Avarice Pearl. Not only will it never shatter from picking up "too much" or inflict damage, but it will move items to you as it flies.
There are a couple of downsides to note. The first is that it won't move more than ten stacks per throw, but this limitation is well worth the savings in ender pearls and other valuable materials.
Secondly, the pearl consumes a small amount of Ordo vis when manually thrown. You'll need to carry something to provide this - but you've got a wand on you all the time anyway, right?

Page 5
Arcane Crafting
Vis Cost: 5 5
→
▶
Alchemical Boiler
Bubbling to the top
Complexity: 2
Aspects: 2 5 2 3
Research Pages:
Page 1

You've had so much success with essentia distillation that you've decided to expand upon the ways you can break things down. The alchemical boiler works in much the same manner as the alchemical furnace but with liquids rather than items.
Add (or remove) liquid using buckets or through automation (such as certain golems).
The same things that speed up the operation of an alchemical furnace will help a boiler as well (such as alumentum).
Note that breaking the boiler will destroy any liquid it contained.

Page 2
Arcane Crafting
Vis Cost: 25 20 20
→
▶
[Concealed] Ender Disjunction
Splinch 'em
Complexity: 2
Prerequisites: Structured Avarice
Aspects: 4 5 3
Research Pages:
Page 1

Your efforts to exploit the tie between avarice pearls and the enderman menace have finally paid off. You've crafted a ring that, when worn, hooks itself onto the invisible transdimensional threads generated by ender creatures. Each teleport occurring nearby (whether arriving or leaving) results in a sudden and violent tearing away of these hooks, seriously injuring the creature.
A source of Perditio in your inventory (such as a wand) is required for the ring to function. A small amount is drained each time a creature is damaged by it.
Wearing a second ring increases the damage dealt by half.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 10 15 2 4
Page 3

Runic Shielding
Your research into Runic Shielding Augmentation should apply to this ring, allowing it to provide shielding if you're willing to pay the price of the infusion process.

▶
[Concealed] Tenacious Chest
A chest that won't let go
Complexity: 1
Prerequisites: Structured Avarice
Aspects: 3 3
Research Pages:
Page 1

Now that you've mastered imbuing chests with greed, creating a simple new variant was a straightforward task.
The tenacious chest values its contents, as you'd imagine any chest might, but this one has the ability to prevent items from being entirely taken away. You can still reach in and take out whatever you like, but golems, hoppers, and most other automation methods will be unable to remove the last stack of any given item.
The chest will attempt to separate one item of each type into their own stacks. It might feel it can hold onto them better this way, but the true

Page 2
Arcane Crafting
Vis Cost: 5 2 2
→
Page 3

purpose for this behavior is to allow automation to have access to as many items as possible while still leaving one behind.

▶

## Thaumic Tinkering

▶
[Concealed] Thaumic Restorer
[TT]Undoing the damage you've done
Complexity: 4
Prerequisites: Essentia Funnel, Infusion
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You created a new contraption to restore broken tools. By right clicking this block with a broken tool and hooking it to essentia tubes, it'll gather essentia to repair the tool.
The essentia that will repair items is Instrumentum.
Looking at the block with goggles of revealing also shows how worn down the item in it still is. Redstone current will be emitted while an item is being repaired.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 32 16 16 8
▶
[Concealed] Elemental Fire: Perditio
[TT] Cleanup time
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Infusion, Hyperenergetic Nitor, Eldritch Epiphany
Aspects: 15 12 9 3
Research Pages:
Page 1

This fire acts like an antidote of sorts. If your elemental fires have gotten out of your control, you can set loose this specially designed flame. It will rip the magic out of elemental fire, returning it to a mundane form.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 10 10 10 10
▶
[Concealed] Fume Dissipator
[TT]HAZMAT cleanup
Complexity: 1
Prerequisites: Gaseous Tenebrae
Aspects: 2 2
Research Pages:
Page 1

After knowing both the Gaseous Illuminae and Tenebrae, you are thinking it's becoming a hassle to get rid of it. With this item, by shift-right clicking on it, all the nearby gas will get dissipated.

Page 2
Arcane Crafting
Vis Cost: 16 12 8
→
▶
[Concealed] Essentia Funnel
[TT]Even transfer
Complexity: 3
Prerequisites: Hyperenergetic Nitor, Infusion
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You grew tired of managing your jars with phials, to that, you created this new mechanism to transfer the contents of one into another.
By placing this block above a hopper, and right clicking it with a filled jar, if the hopper is pointing into a jar that's either empty or of the same aspect, the contents of the jar will be transferred over.

Page 2
Arcane Crafting
Vis Cost: 8 8 8
→
▶
[Concealed] Elemental Fire: Aer
[TT] Suspension of disbelief is a useful skill
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Infusion, Hyperenergetic Nitor, Eldritch Epiphany
Aspects: 15 12 9 3
Research Pages:
Page 1

Everyone likes desserts, right? Well, this fire, when let loose on the world, turns everything into a desert. That is almost like a dessert. Good enough?

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 10 10 10 10
▶
[Concealed] Wand Focus: Telekinesis
[TT]Beats gravity bubbles any day
Complexity: 4
Prerequisites: Wand Focus: Uprising
Aspects: 15 15 12 9 6
Research Pages:
Page 1

You created a wand focus that kinetically moves objects laying on the floor. This focus will move any nearby items to where you're pointing at. Sneaking will bring the items towards you instead.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 24 32 32 24 16
▶
[Concealed] Elemental Fire: Terra
[TT] Enough dirt to ... do whatever one does with dirt
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Infusion, Hyperenergetic Nitor, Eldritch Epiphany
Aspects: 15 12 9 3
Research Pages:
Page 1

This fire will turn a wide variety of blocks into dirt. Just about the least useful thing ever. Seriously. This is just about the least useful item ever.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 10 10 10 10
▶
[Concealed] Wand Focus: Dislocation
[TT]From there to here
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Wand Focus: Uprising, Wand Focus: Equal Trade
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You created a wand focus based on the focus of equal trade. The difference is that this one not only holds the object's fingerprint, but it holds the object itself, allowing it to be placed elsewhere.
To get a block to transport, right click on it. To place it back, right click somewhere else. This focus can transport pretty much anything, including chests and mob spawners.

Page 2

The vis cost in applied in picking up the block. Placing it down is free.
Due to the amount of energy required for the dislocation, blocks with tile entities (such as chests and furnaces) cost 5x the amount of vis as normally. Mob spawners, in particular, cost 20x instead.

Page 3
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 32 32 32 16 16
▶
[Concealed] Gaseous Tenebrae
[TT]Hidden shadows
Complexity: 3
Prerequisites: Gaseous Illuminae
Aspects: 12 12 9 6 3
Research Pages:
Page 1

You have studied the intricacies of the Shadow, and found out a way to create gaseous darkness by infusing a phial with the raw shadow.
This phial contains a concentrated extract of Gaseous Tenebrae, that can be released through a right click, and will spread relatively fast in the nearby area, darkening it.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 12 10
▶
[Concealed] Hyperenergetic Nitor
[TT]Lighting the path
Complexity: 3
Prerequisites: Gaseous Illuminae, Infusion
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You managed to create a light that will shine even if it's being carried by a player by energizing the everburning flame that is Nitor with powerful energetic aspects such as Potentia and Lux.
The light casted by this will shine closely behind the carrier, it seems to leave a longer trail in the Nether, due to the heat.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 16 32 32
▶
[Concealed] Infused Crops
[TT] Who said bees? No one said bees.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Elemental Fire: Ignis, Elemental Fire: Aqua, Elemental Fire: Terra, Elemental Fire: Aer, Elemental Fire: Ordo, Elemental Fire: Perditio
Aspects: 15 12 9 3
Research Pages:
Page 1

You are able to create a new form of plant by infusing mundane seeds with magical shards. These seeds can create a wide variety of items. Each aspect can create a different type of item.

Page 2

You can only craft primal seeds, all others must be bred. When a fully-grown crop is harvested, it will deposit magical residue into the soil. If a crop is grown in soil containing high magical residue of an appropriate aspect, the two aspects will combine to form a seed of a different aspect.

Page 3

Aspect Tendencies can also be bred into crops to increase certain traits. Terra will increase the magical residue left on the soil. Ignis will aid in the creation of new aspects. Ordo will increase the bounty from a plant. Perditio will increase the seeds dropped. Aer will allow a plant to receive other types of tendencies easier. A single plant can only have a maximum of 50 aspect tendencies.

Page 4

There are two ways to give crops primal tendencies. Crops will occasionally absorb primal tendencies if planted next to plants of the appropriate aspect. However, plants can't receive more than 5 points in a single aspect in this manner.

Page 5
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 32 16
Page 6

The other recipes are not shown but you can infuse Seeds with all the other Primal Aspect Crystals.
Seeds infuse Ignis with Ignis Cluster and 16 ignis Aspect instead of Air, Seeds infuse Aqua with Aqua Crystals and 16 aqua Aspect instead of Air...

▶
[Concealed] Infused Potions
[TT] Growing your Potions.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Infused Crops
Aspects: 15 12 9 9 9
Research Pages:
Page 1

Crops will also drain tendencies from nearby crops. A crop will drain points from an adjacent crop with an equal or greater number of points.

Page 2

Some plants will create special grain, which can be made into potions.
Earth infused potions summons barriers between mobs that attack you.
Fire infused potions trap your enemies in a sphere of fire.
Air infused potions send your enemies up in the air.
Water infused potions chill surrounding lava.

Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 16 8
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 16 8
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 16 8
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 16 8
▶
[Concealed] Wand Focus: Mending
[TT]Healers never die
Complexity: 4
Prerequisites: Wand Focus: Distortion
Aspects: 15 15 12 9 6
Research Pages:
Page 1

You know Pech carry powerful foci that can induce diseases, with that, you devised a way to use them to your benefits.
This focus will slowly mend the caster's wounds as they're using it, using vis from the wand in the process.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 24 32 32 24
▶
[Concealed] Wand Focus: Uprising
[TT]Up, up and away!
Complexity: 4
Prerequisites: Wand Focus: Efreet's Flame, Wand Foci
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Using the knowledge you got from creating the Sword of the Zephyr of propelling things around with air, you created a wand focus that will propel the holder in the direction that they're looking at.
When someone is propelled through the use of this focus, any accumulated gravitational energy is negated, resetting the fall damage the holder would take.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 48 24 32 24
▶
[Concealed] Elemental Fire: Ignis
[TT] Fire infused with.....more fire!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Infusion, Hyperenergetic Nitor, Eldritch Epiphany
Aspects: 15 12 9 3
Research Pages:
Page 1

You have managed to enhance the destructive powers of hyperenergetic nitor. By letting this fire loose on the surface of the world, you can transmute blocks into their equivalent forms in the nether.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 10 10 10 10
▶
[Concealed] Wand Focus: Distortion
[TT]Turbulance shield
Complexity: 4
Prerequisites: Wand Focus: Efreet's Flame, Wand Focus: Uprising
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You created a focus to protect you from incoming fire.
This focus, when in use, will constantly drain vis from the wand it's inserted on, in order to summon a ward around the caster, making ordinary projectiles pass through them harmlessly.
Ordinary projectiles include arrows, snowballs or potions. It seems the ward is not strong enough to displace stronger attacks, like fireballs or wither heads.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 24 32 24 16
▶
Gaseous Illuminae
[TT]Bright out of sight
Complexity: 2
Prerequisites: Nitor
Aspects: 9 6 3 3
Research Pages:
Page 1

You have studied the intricacies of the light, and found out a way to create completely invisible light by infusing a phial with the raw light.
This phial contains a concentrated extract of Gaseous Illuminae, that can be released through a right click, and will spread relatively fast in the nearby area, lighting it up.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 12 10
▶
[Concealed] Elemental Fire: Ordo
[TT] More ingots for your ore
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Infusion, Hyperenergetic Nitor, Eldritch Epiphany
Aspects: 15 12 9 3
Research Pages:
Page 1

This fire of order is currently being reworked and does nothing.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 10 10 10 10
▶
[Concealed] Wand Focus: Ender Rift
[TT]A 'pocket' to the fourth dimension
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Wand Focus: Distortion, Ender Chest
Aspects: 15 12 9 6 3
Research Pages:
Page 1

By combining a Hand Mirror with a portable hole, you managed to construct a focus that tears a rift in the ender, allowing you to access the contents of your Ender Chests remotely.
Shift right click on an ender chest to set the focus to that colour, or shift right click on a block of obsidian to set the focus to the vanilla ender storage.

Page 2
Arcane Crafting
Vis Cost: 50 50
→
▶
[Concealed] Wand Focus: Efreet's Flame
[TT]All burned up
Complexity: 3
Prerequisites: Wand Focus: Excavation
Aspects: 15 12 9 6 3
Research Pages:
Page 1

By combining the flame and excavation foci, you made one that has features from both.
This focus will smelt any blocks in the world that the caster is pointing at, akin to the excavation focus' beam. Only blocks that smelt into other blocks in a mundane furnace will be smelted.

Page 2
Arcane Crafting
Vis Cost: 16 12 12 8
→
▶
[Concealed] Elemental Fire: Aqua
[TT] Water plus Fire. This should end well.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Infusion, Hyperenergetic Nitor, Eldritch Epiphany
Aspects: 15 12 9 3
Research Pages:
Page 1

You have managed to totally invert the destructive power of fire. This fire, when let loose in the nether, will turn it into your own personal winter wonderland.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 10 10 10 10
▶
Tome of Knowledge Sharing
[TT] A Goldfish's Diary
Complexity: 3
Prerequisites: Infusion
Aspects: 15 12 9 6 3
Research Pages:
Page 1

If one day you happen to want to share your knowledge with the rest of the world, this is the item for you.
By simply right clicking on this tome and handing it to someone else, they'll get all the research you've discovered so far.
(Note: Case there being no recipe on the right of this, the recipe is disabled and the item is creative only)

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 16 32 16
▶
[Concealed] Talisman of Withhold
[TT]I'll take your 'time'
Complexity: 4
Prerequisites: Brain in a Jar, Spellbinding Cloth
Aspects: 15 12 9 6 3
Research Pages:
Page 1

After knowing that Zombie Brains have the ability to store experience, you have created a talisman that mimics that behaviour, not to a perfect extent though.
To switch the ability to store experience, you need to shift-right-click on the talisman. When the talisman is enabled, it'll absorb any nearby experience orbs, those can be transformed back into usable experience by right clicking with a glass bottle in your inventory, turning that bottle into a Bottle o' Enchanting. It must be worn in your amulet slot to take effect.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 24 32 16 16 8
▶
Helmet of Revealing
[TT]Low effort alternative
Complexity: 4
Prerequisites: Goggles of Revealing
Aspects: 15 12 9 6 3
Research Pages:
Page 1

As it turns out, goggles don't offer much protection from attacking zombies. You think you have a fix for that though. By strapping goggles of revealing onto a thaumium helmet, you can get the benefits of both. Well, it turns out it is a bit more complicated than that. A bit of magic is required to avoid feedback loops, and a bit of magic to keep them from slipping off, but on the whole, it more or less works.

Page 2
Arcane Crafting
Vis Cost: 35 35 35 35 35 35
→
▶
[Concealed] Enchantment: Pounce
[TT]Light on your feet
Complexity: 4
Prerequisites: Enchantment: Ascent Boost
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that enables you to to leap on your foes.
This enchantment can be applied on leggings. When done so, your attacks will be more powerful while you are in the air.

▶
[Concealed] Transvector Dislocator
[TT]No Blood Magic required
Complexity: 4
Prerequisites: Transvector Interface
Aspects: 15 12 9 6 3
Research Pages:
Page 1

By studying motion, you managed to create a block that swaps two blocks in space.
This block acts like a Transvector Interface, where it must be bound to another location in space using a Transvector Binder, you can set the direction it's facing using a wand, and when a redstone signal is applied, the dislocator will swap the block in front of it with the block linked to using the binder. It also transports any and all entities in those areas.
It can be camouflaged similarly to the Transvector Interface. It has a longer range than it, 16 blocks.

Page 2
Arcane Crafting
Vis Cost: 48 48 24
→
▶
[Concealed] Dynamism Tablet
[TT]Working hard, or hardly working?
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Kinetic Attraction
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You decided to further discover the uses of Golem Animation Cores, and this is the fruit of that labour.
This tablet can accept an item to animate with mystical energy. Using the left and right buttons in the tablet's interface, you can select to do a left or right click with the item. The button in the bottom controls if the tablet reacts always when it can or just when a redstone signal is applied.
Virtually anything can be animated, including blocks. The type of tool in the tablet also defines how fast something breaks, as expected.

Page 2
Arcane Crafting
Vis Cost: 35 30 20
→
▶
[Concealed] Transvector Interface
[TT]Extended possibilities
Complexity: 3
Prerequisites: Infusion, Smokey Quartz
Aspects: 12 9 6 3
Research Pages:
Page 1

The thing is, there's only six sides to a block..." - Direwolf20
Myth = Busted! Your latest construct can be bound to a block in the nearby vicinity. Its sides will mimic the sides of the block selected, and it'll function as an extension. It can accept BuildCraft, TE3 and IC2 power, essentia, items, and liquids, being able to also export the latter two.
[continued]

Page 2
Arcane Crafting
Vis Cost: 32 32 16
→
Page 3

In order to bind an interface to another block, you need to create a special tool to do so. What you call the Transvector Binder should get the job done.
By simply right clicking on the interface followed by right clicking on the target, these two get bound and ready for operation. The limit is short, only 4 blocks. (Note: buildcraft pipes need to be broken and replaced to work)

Page 4
Arcane Crafting
Vis Cost: 16
→
Page 5

It's also possible, by right clicking this block with any other to camouflage it as the block held. To remove to cover, simply right click on the camouflaged block with an empty hand.

▶
Smokey Quartz
[TT] Shadow of the Day
Complexity: 1
Research Pages:
Page 1

Smokey Quartz is pretty much Quartz, but negative. All regular blocks that can be made with quartz, can also be made with smokey quartz, and they look black.
Smokey Quartz itself can be made with a piece of coal or charcoal for tinting, and a few pieces of regular nether quartz.

Page 2
Arcane Crafting
Vis Cost: 8
→
Page 3
Crafting Recipe
→
Page 4
Crafting Recipe
→
Page 5
Crafting Recipe
→
▶
[Concealed] Spellbinding Cloth
[TT]Enchanted erasor
Complexity: 3
Prerequisites: Infusion
Aspects: 12 9 6 3
Research Pages:
Page 1

By mixing some Enchanted Fabric with raw magic power, you created a cloth that can be rubbed on an item to wipe it of its enchantments by combining them in a Crafting Recipe.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 16 8 8
▶
[Concealed] Enchantment: Ascent Boost
[TT]Jump good.
Complexity: 3
Prerequisites: Osmotic Enchanter
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that allows you to jump higher than you normally can.
This enchantment can be applied on leg armor. When done so, the wearer will be able to jump a lot higher than normal.

▶
[Concealed] Enchantment: Shockwave
[TT]Mini Earthquakes
Complexity: 4
Prerequisites: Enchantment: Slow Fall
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that enables you to become to kill enemies while falling.
This enchantment can be applied on boots. When done so, whenever the wearer falls, damage will be dealt to surrounding mobs or players.
Unfortunatly Magics of all types that make the player lighter, so to prevent damage from falling, will make the player too light to damage entities. You feel there may be ways to stop this at a later time, once you know the magic better.

▶
[Concealed] Ichor Woven Silverwood Wand Core
[TTKami]That's a mouthful
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Ichorcloth
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You have done it. By infusing a silverwood wand core with Ichorcloth, you managed to create the ultimate wand core.
This core holds an insane amount of 1000 of each type of vis. This will definitely make crafting expensive components a bit less stressful. Now the question lies, where will you get all the vis for this?

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 150 100 100 75 50
▶
[Concealed] Kinetic Attraction
[TT]How do they work?
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Transvector Interface
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

Working with the telekinesis focus, you managed to apply this knowledge to create a device to attract items or living beings, like a magnet.
These two blocks have two states, north (red) and south (blue), in north mode it'll push items, or entities away; in south mode it'll pull them in.
The range of the attraction depends on the redstone signal applied to it. A lever next to it will allow for 7.5 blocks, while a current from farther away will make it shorter. In general, the attraction is equal to half the redstone signal's strength in blocks, in every direction.

Page 2

You designed two devices. The Kinetic and Corporeal Attractors, these, respectively affect items and living beings.
The Corporeal Attractor involves some more complex mechanisms, to which you can access by right clicking it with a casting wand. Using a Soul Mould, you can right click on a mob to save it as a pattern, which you can set in the attractor's interface, as a filter, along with settings for child or adult animals, if available.

Page 3
Arcane Crafting
Vis Cost: 30 25 20 15
→
Page 4
Arcane Crafting
Vis Cost: 25 30 15 20
→
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 8 8 8 8
▶
[Concealed] Enchantment: Slow Fall
[TT]Falling with style
Complexity: 3
Prerequisites: Osmotic Enchanter
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that allows you to fall slowly.
This enchantment can be applied on foot armor. When done so, the wearer will fall at a slower rate, this will also reduce, if not negating the fall damage.
Pressing Shift will temporarily disable this effect allowing you to fall normally.

▶
[Concealed] Wand Focus: Experience Drain
[TTKami]Environmentally friendly Vis
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Ichor Woven Silverwood Wand Core
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

After creating a wand that can have an insane amount of vis, you got to the conclusion that you need an alternate source of vis.
To that end, you created a focus that draws from your Experience pool, turning it into vis at a fast, but not very efficient rate.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 32
▶
[Concealed] Cowl of the Abyssal Depths
[TTKami]Just friendly crustaceans
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Ichorcloth Robes
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

You found a way of upgrading the Ichorcloth Cowl into a more powerful form.
First and foremost, the cowl doubles as goggles of revealing.
Second, the wearer is granted unlimited underwater breath as well as crystal clear underwater vision.
Lastly, if one wearing this cowl finds themselves without a full belly, the effects of health restoration will still apply, as if that was the case. Pressing U will toggle this armors effects.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64 64 64
▶
Talisman of Remedium
[TT]Better than milk
Complexity: 3
Prerequisites: Smokey Quartz, Infusion, Runic Shielding
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have studied life and the body and found that through the application of magic you can protect yourself from harmful outside influences by redirecting these effects to a construct. This talisman will dispel most harmful effects on the holder and keep them on itself, taking damage. It will removed some effects stemming from warp, at an extreme durability cost.
To enable or disable this ability, one would shift-right click on it. As expected, it only works whilst enabled. It must be worn in your amulet slot to take effect.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 24 16 16
▶
[Concealed] Enchantment: Valiance
[TT]Back from the edge
Complexity: 4
Prerequisites: Enchantment: Vampirism
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that enables you to fight better when at low health.
This enchantment can be applied on swords. When done so, damage done with the sword will be increased when the weilder is at low health.

▶
[Concealed] Osmotic Enchanter
[TT]Picking your luck
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Spellbinding Cloth, Enchanting Table, Infusion
Aspects: 15 15 12 12 9 6 3
Research Pages:
Page 1

You grew tired of getting terrible enchantments for your efforts. To that, you created a new enchantment table that allows you to pick what enchantments you want to apply to an item.
This new contraption requires a wand, each enchantment requires a specific combination of vis from that wand. The price of the enchantment is exponentially proportional to the level you want to apply.
Regular enchantment rules apply, for example, you can't combine Silk Touch with Fortune.

Page 2

After you selected the enchantments you want on an item, clicking the red button in the interface will start the enchanting progress. As the item is being enchanted, you can't take it out of the table, nor can you change the enchantments you are putting on it.
The table will slowly drain vis from the wand, until it's done. For this to work, there needs to be 6 pillars in the nearby vicinity (4 blocks), these pillars need to be at the same level of the table.
[continued]

Page 3

The pillars need to be made of two to twelve Obsidian Totem blocks stacked on top of each other, with a piece of Nitor on top of them. The enchanter will get flux energy from them, grabbing vis from the wand and combining them to enchant the item.
Lastly, the enchanter will cease to function with iron or copper capped wands, due to them being too rustic and basic for the complex infusions required.

Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64 64
▶
[Concealed] Wand Focus: Shadowbeam
[TTKami]Watch the recoil
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Ichor Woven Silverwood Wand Core
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You created a focus that shoots a beam of energy, damaging anything in its path while it's being fired.
The beam has a decent range and will reflect off any blocks it hits as if they were mirrors.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 32
▶
[Concealed] Levitational Locomotive
[TT]It moves to the left, it moves to the right.
Complexity: 3
Prerequisites: Kinetic Attraction
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You created a new contraption to move things back and forth. Two relays placed in a straight line will project a force beam between them. A visual effect will be shown if particles are enabled.
Place a Levitator inside that projected beam. The Levitator will be moved back and forth inside that beam, carrying the block on top of it.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 30 20 15 25 10
Page 3
Arcane Crafting
Vis Cost: 30 20 10
→
▶
[Concealed] Enchantment: Vampirism
[TT]I'll take that
Complexity: 3
Prerequisites: Osmotic Enchanter
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that allows you to drain the health of the enemies you attack.
This enchantment can be applied on swords. When done so, a chunk of the damage dealt to a living thing using that sword will be given back to the wielder.

▶
[Concealed] Enchantment: Flaming Touch
[TT]Like a hot axe through butter
Complexity: 3
Prerequisites: Osmotic Enchanter
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that allows you to summon imaginary flames.
This enchantment can be applied on tools. When done so, the wielder can break anything wooden with extreme finesse, by use of a flame that softens the wood through the breaking process, but never destroying or damaging it. However, the tool becomes impotent against anything else, and takes double durability damage.

▶
[Concealed] Ichorcloth Robes
[TTKami]Unbeatable, unbreakable, unpossible
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Ichorcloth
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You have found how to weave Ichorcloth into clothing.
These new clothes are about as effective as mundane diamond armor, when it comes to protecting the wearer from damage. However, this cloth is completely unbreakable and will never sustain as much as a scratch.

Page 2
Arcane Crafting
Vis Cost: 75 50 25
→
Page 3
Arcane Crafting
Vis Cost: 75 50 25
→
Page 4
Arcane Crafting
Vis Cost: 75 50 25
→
Page 5
Arcane Crafting
Vis Cost: 75 50 25
→
▶
[Concealed] Cursed Spirit's Blade
[TT]You're being unpleasant
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Talisman of Remedium
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You created a sword that strikes with unparalleled force. However, for this to be the case, the sword feeds on the striker's blood.
Upon damaging anything with this sword, the attacker will take one heart of damage. Blocking with this sword will always deal only 1.5 hearts, regardless of the original damage.
Furthermore, simply holding this sword gives the holder a steadfast aura, making them move faster than normal.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 8 16 24 16
Page 3

You have also discovered that the sword can reap the souls of mobs instead of normal drops. This ability is activated via a shift-right click. These souls are rich in essentia, but you suspect that they might have other uses.

▶
[Concealed] Ethereal Platform
[TT]Is it really there?
Complexity: 3
Prerequisites: Talisman of Remedium
Aspects: 12 9 6 3 3
Research Pages:
Page 1

You devised a block that is only solid for anyone standing on top of it. This block does not have a collision box for anyone who doesn't meet that criteria, or is sneaking.
You can also camouflage this block as any other by simply clicking on it.
You think you can use this with the Arcane Levitator for some interesting effects.

Page 2
Arcane Crafting
Vis Cost: 10 10
→
▶
[Concealed] Enchantment: Dispersed Strikes
[TT]Kill ALL the mobs
Complexity: 4
Prerequisites: Enchantment: Vampirism
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that allows you to fight many mobs at once.
This enchantment can be applied on swords. When done so, the damage to a mob on the first hit will be multiplied, but the damage on successive strikes to the same mob will be decreased.

▶
[Concealed] Enchantment: Quick Draw
[TT]May the odds ever be in your favour
Complexity: 3
Prerequisites: Osmotic Enchanter
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that allows you to draw your bow in a quicker fashion.
This enchantment can be applied on bows. When done so, the bow can be fully drawn faster than normally.

▶
[Concealed] Enchantment: Disintegrate
[TT]Spacequake alert
Complexity: 3
Prerequisites: Osmotic Enchanter
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that allows you to mine soft materials at incredible speeds.
This enchantment can be applied on tools. When done so, the wielder can break regular blocks (dirt, stone, netherrack, etc.) that the tool is good for with extreme finesse, however, the tool becomes impotent against anything else, and takes double durability damage.

▶
[Concealed] Enchantment: Tunnel
[TT]Mining is boring
Complexity: 4
Prerequisites: Enchantment: Flaming Touch
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that enables you to become more efficient at digging straight lines.
This enchantment can be applied on tools. When done so, digging multiple blocks in a straight line will increase your digging speed.

▶
[Concealed] Bottomless Pouch
[TTKami]Try not to tear it
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Ichorcloth
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

By infusing a Focus Pouch with items such as the Portable Hole focus, you’ve enhanced it to store not just foci, but any kind of items with an impressively spacious interior.
This upgraded pouch can hold the contents of more than four chests, all while functioning as a regular Focus Pouch, allowing any foci inside to be equipped to a wand as usual. You can kiss your inventory problems goodbye.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 48 48 48 64
▶
[Concealed] Celestial Gateway
[TTKami]Nexus of destinations
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Robes of the Stratosphere
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You devised a complex mechanism that allows to displace your own position in the world. This block, when containing Celestial Pearls (see next page), will allow for teleportation to various spots in the world.
A grand total of 10 spots can be set. You can prevent other Gateways from connecting to this one by toggling it in the block's GUI (accessible by right click).
To acccess the list of possible destinations, sneak above the block.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 72 64 32 32
Page 3

In order for locations to be set in the Gateway, they must be marked with Celestial Pearls. These items can be shift-right clicked into a Celestial Gateway to mark its location (note, shift-right click on air to clear the location).
Placing the pearls inside a Celestial Gateway opens access to teleport to the one it's bound to. This teleport is one way, and two pearls must be used for a 2 way transport.
Naming these pearls with use of an Anvil will make the names appear in the Gateway's GUI, for easy labeling.

Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 24 32 32 32 24
▶
[Concealed] Enchantment: Focused Strikes
[TT]Kill ONE OF the mobs
Complexity: 4
Prerequisites: Enchantment: Vampirism
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that enables you to become proficient at fighting a single mob.
This enchantment can be applied on swords. When done so, the damage to a mob on the first hit will be decreased, but the damage on successive strikes to the same mob will be increased.

▶
[Concealed] Ichorcloth
[TTKami]Hope you brought a strong needle
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Ichor
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You found a way of infusing Magical Fabric with your latest discovery, Ichor. Funnily enough, this process does not require the typical infusion procedure, as the Ichor easily absorbs the diamond and blends with the fabric.
However, to do this, you require not only the best wand you ever designed to be fully charged, but you must also be wearing a full set of thaumaturge's robes, in order to convey enough energy for the creation.
You think it's time you start designing a new wand.

Page 2
Arcane Crafting
Vis Cost: 125 125 125 125 125 125
→
▶
[Concealed] Robes of the Stratosphere
[TTKami]Guys can wear these too
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Ichorcloth Robes
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

You found a way of upgrading the Ichorcloth Robes into a more powerful form.
Starting off, by simply wearing these robes, the wearer is blessed with the power of eternal flight (wings that don't burn after 5 minutes included), as well as having all fall damage negated.
The robes also passively protect the wearer from any incoming simple projectiles, akin to the focus of Distortion. Pressing U will toggle this armors effects.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64 64 64
▶
[Concealed] Mob Summoning
[TT]Almost necromancy
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Cursed Spirit's Blade
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You are able to use the souls gained from a Cursed spirits blade in order to summon mobs. Place three pedestals around a Tablet of Necromancy. On the pedestals, place three soul aspects. Different types of soul aspects give different types of mobs. Every mob has a different composition.

Page 2
Arcane Crafting
Vis Cost: 75 75 50
→
Page 3
Crafting Recipe
→
Page 4
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 10
Page 5

By creating Infused Soul Aspects, you are able to summon mobs without consuming Soul Aspects. Summoning using Infused Soul Aspects is much slower than normal.

▶
[Concealed] Enchantment: Final Strike
[TT]Go for the head!
Complexity: 4
Prerequisites: Enchantment: Focused Strikes, Enchantment: Dispersed Strikes
Aspects: 15 15 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that enables you to occasionally score critical hits.
This enchantment can be applied on swords. When done so, there is a chance that a hit will do triple damage.

▶
[Concealed] Enchantment: Shatter
[TT]Who needs obsidian
Complexity: 4
Prerequisites: Enchantment: Disintegrate
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that enables you to become more efficient at destroying strong blocks.
This enchantment can be applied on tools. When done so, digging speed will be greatly increased on strong blocks.

▶
Dimensional Shards
[TT] Rarities of the Otherworld
Complexity: 3
Prerequisites: Infusion
Aspects: 15 15 15 12 9 6 3
Research Pages:
Page 1

Similarly to the overworld, the Nether and the End also have their specific shards, these are rarely held by either Zombie Pigmen living in the Nether or Endermen living in the End.
You find a way to get this Shards with a Infusion recipe also.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 8 8 8 8 8 8 8 8 8 8 8
Page 3
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 8 8 8 8 8 8 8 8 8 8 8
▶
[Concealed] Ichor
[TTKami]Blood of the Gods
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Dimensional Shards
Aspects: 15 15 15 15 12 9 6 3
Research Pages:
Page 1

Through extensive study in all subjects of thaumaturgy you have discovered a substance that is what you consider to be the next step in your endeavours.
This extremely powerful substance, which you call "Ichor" contains the raw awakened power of a nether star. You are sure you will be able to put it to use for countless devices in the future.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 32 64 16 16
▶
[Concealed] Wand Focus: Celestial Recall
[TTKami]Home is where the Hearthstone is
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Celestial Gateway
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

While using Celestial Gateways for teleportation is all well and good, you decided to take it a step further and create a focus that allows you to do just that, but from anywhere.
This focus, in the presence of a properly bound Celestial Pearl in the caster's hotbar, will, after a short cast time, teleport the caster to that position, just as if they had used a Celestial Gateway. Of course, this comes at a vis cost.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 128 96 48 32
▶
[Concealed] Ichorium
[TTKami]A metal harder than diamond
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

More endeavours with Ichor reveal its property to blend with most mundane materials. Most of the blends result in absolutely nothing, however, you have managed to blend it with diamonds and fabric in the past, and this time, with thaumium.
This metal is extremely strong and resilient, to a point where mundane materials could never get. You haven't found any uses for it yet, but you know it shouldn't take you too long.

Page 2
Arcane Crafting
Vis Cost: 125 125 125 125 125 125
→
▶
[Concealed] Leggings of the Burning Mantle
[TTKami]A warm feeling
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Ichorcloth Robes
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

You found a way of upgrading the Ichorcloth Leggings into a more powerful form.
These leggings are infused with the soul of fire.
For one, they cast a light around the holder, brighter even than that of Hyperenergetic Nitor. This light also expands to where the wearer is looking, akin to a flashlight, and prevails given the creator's existence in a much extended range.
Furthermore, these leggings not only provide fire resistance, but they convert any incoming fire damage into healing. Pressing U will toggle this armors effects.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64 64 64
Page 3

Case you find yourself wanting to be in the darkness for whatever reason, Shift-right clicking with these leggings will toggle on or off the light feature.

▶
[Concealed] Feline Amulet
[TTKami]Like black cats on a bad day
Complexity: 4
Prerequisites: Ichorium
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

It didn't take you long to come to the conclusion that you hated all those times a creeper snuck up on you.
To that end, using the knowledge you have that creepers run away from cats, you have devised an amulet that by simply being carried on you makes all creepers run in fear of your presence. Not only that, but they'll be petrified to the point of not gathering enough stoke to explode. Great. It must be worn in your amulet slot to take effect.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 16 32 16 16
▶
[Concealed] Boots of the Horizontal Shield
[TTKami]Recommended by 9/10 Landstriders
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Ichorcloth Robes
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

You found a way of upgrading the Ichorcloth Boots into a more powerful form.
These boots allow for extremely smooth movement, akin to the Boots of the Traveller. The wearer's speed, jump height and jump reach all become magnified by wearing the boots, making movement a breeze. One can also walk on 1 high blocks as if they are slabs, this can be suppressed by sneaking.
Wearing the boots also induces a constant Haste II effect, turns any dirt below them into grass and negates all fall damage. Pressing U will toggle this armors effects.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64 64 64
▶
[Concealed] Ichorium Wand Caps
[TT] Somewhat like a Steam Sale
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Ichorium
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You have put Ichorium to its first ever use, by devising wand caps that give you a 30% discount on everything. Now you need to actually put this to any use and create a wand that can store more vis.

Page 2
Arcane Crafting
Vis Cost: 150 150 150 150 150 150
→
▶
[Concealed] Ichorium Tools
[TTKami]Pinacle of design
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Ichorium
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You discovered how to create tools out of Ichorium. These tools are extremely powerful, even more so than diamond, furthermore, they never break.
For the creation of these tools, mundane sticks aren't enough, you decided to use Silverwood rods in replacement.

Page 2
Arcane Crafting
Vis Cost: 75 50 25
→
Page 3
Arcane Crafting
Vis Cost: 75 50 25
→
Page 4
Arcane Crafting
Vis Cost: 75 50 25
→
Page 5
Arcane Crafting
Vis Cost: 75 50 25
→
▶
[Concealed] Awakened Ichorium Sword
[TTKami]An elegant weapon from a more civilised age
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Ichorium Tools
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

You awakened the real potential of an Ichorium Sword. This sword contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.
On Single Mode (Green) it'll attack mobs normally.
On Area Mode (Red) it'll attack all mobs of the same type in a 3 block radius of the attacked one.
On Soul Mode (Blue) it'll deal less damage than normally, but every hit will bless the attacker with a Soul Heart.
[continued]

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64 64 64
Page 3

Soul Hearts are hearts that can only be used once. They show up as metallic hearts below your food bar, when existent. They block damage their wielder would take, but disappear in the process.

▶
[Concealed] Awakened Ichorium Axe
[TTKami]A real nice feller
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Ichorium Tools
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

You awakened the real potential of an Ichorium Axe. This axe contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.
On Block Mode (Green) it'll break blocks normally.
On Square Mode (Red) it'll break a 5x5 area around the original block broken.
On Tree Mode (Blue) it'll break entire trees by simply cutting down one of their blocks.
This axe is also extremely proficient at cutting plant life.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64 64 64
▶
[Concealed] Awakened Ichorium Pickaxe
[TTKami]Who needs a quarry?
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Ichorium Tools
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

You awakened the real potential of an Ichorium Pickaxe. This pickaxe contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.
On Block Mode (Green) it'll break blocks normally.
On Square Mode (Red) it'll break a 5x5 area around the original block broken. The area is offset, to allow for easy mining
On Line Mode (Blue)

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64 64 64 64
Page 3

It'll break a 10 block long line starting on the original block. It can also break bedrock, taking you deeper into the the heart of the earth. You believe digging there might prove to be more fruitful.

▶
[Concealed] Awakened Ichorium Shovel
[TTKami]Gravel no more!
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Ichorium Tools
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

You awakened the real potential of an Ichorium Shovel. This shovel contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.
On Block Mode (Green) it'll break blocks normally.
On Square Mode (Red) it'll break a 5x5 area around the original block broken.
On Column Mode (Blue) it'll break a column of the same type of block as the one originally broken, 8 blocks above and below.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64 64 64
▶
[Concealed] Worldshaper's Looking Glass
[TTKami]Cosmic constructor
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Black Hole Ring
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Through studying the world, you constructed a glass that allows you place a large array of blocks in the world using the power of your mind.
To set a block to place, one would shift-right click this glass in that block. Shift-right clicking the item in the air changes the amount of blocks it'll place.
When placing blocks in the world, a phantom visualization of how the blocks will appear is shown. On right click, the blocks will be consumed and placed, either from the inventory, or any Black Hole Rings that contain the required block.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 72 64 48 32
▶
[Concealed] Protoclay
[TTKami]Stolen from the Creation
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Awakened Ichorium Pickaxe
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You grew tired of having to constantly swap your tools.
This mixture will, by melding with the Ichorium, switch any Awakened Ichorium tools being held by the one used for the block being pointed at, case one tries to break it with the wrong tool.
As an example, trying to break a dirt block with an Awakened Ichorium Pickaxe while a Shovel is present elsewhere in the inventory will swap the two, and allow for fast disposal of the dirt block.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 32 16 16
▶
[Concealed] Black Hole Ring
[TTKami]More pascal than your mind can take
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Awakened Ichorium Pickaxe, Awakened Ichorium Shovel
Aspects: 15 12 9 6 3
Research Pages:
Page 1

This ring can be set to condense any block, by right clicking with it in world in the type of block you want to have it be set to, when enabled via right click will absorb any excess (over 1 stack) of that block in your inventory, and make sure at least one stack stays there. The contents can be stored in any inventory by right clicking it, or placed in world as if they were normal blocks.
It can store over 2 billion of the same block. Guess cobblestone clogging the space isn't an issue. If the ring is empty, it can be shift right clicked into another block to change its binding.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 72 48 32
▶

## Apocrypha

▶
[Concealed] Wrath Cage
[FM] Neverending battle
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Diabolist Fork
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

Sometimes, it's not enough to just kill something. Sure, slaying a single monster may be rather cathartic, but imagine just mowing down a crowd of the obnoxious little jerks.
To that end, you've discovered a way to recreate the monster spawners found in the ancient ruins. Unlike the original monster spawners, the Wrath Cage responds to redstone controls instead of the presence of human beings and can run much faster than the ancient devices.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 32 64 48 16 16 32
Page 3

However, you haven't been able to duplicate the original method of infinite creation. For every creature spawned, the Wrath Cage requires a bit of essentia piped into its internal reserves. The device will accept different types of essentia depending on the creature it is attuned to. Alternatively, piping Ira into the cage can serve as a fuel. The cage can also accept Desidia for some reason.
Right-clicking the Wrath Cage with a Diabolist Fork will cycle the cage between the different fuel types, changing which essentia it applies suction to.

Page 4

To attune a wrath cage to a specific creature, right click on it with an imprinted crystal. Slaying a compatible creature with a Diabolist Fork while carrying a blank imprinting crystal will attune the crystal to that monster.

Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 10 10 10 10
▶
[Hidden] Profane Wand
[FM] Sign on the dotted line
Complexity: 1
Prerequisites: Nether Shards
Research Pages:
Page 1

Strange villagers have been known to procure these wooden wands carved with blasphemous symbols. Profane Wands draw from a mediocre pool of vis, but they seem to be able to refill themselves very quickly from an unseen source.
The runes on the wand sometimes shift and bleed and the wand itself occasionally whispers of demonic contracts and vile deeds.
Prolonged use is not recommended.

▶
[Hidden] Lord of Hellfire
[FM] Never get stranded again
Complexity: 3
Prerequisites: Nether Shards
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Getting stranded in the Nether is the worst. You go through all the trouble of grabbing what you need, but before you can go home, some stupid ghast decides to rain on your parade by blasting the portal shut. Sure, this can be amended by carrying a flint and steel around, but who actually walks around with those things?
You've discovered a way to use vis in your wand to light fires on certain materials. Right click with a focus-less wand in your hand on the top of netherrack or obsidian to light a flame using some Ignis from your wand.

▶
[Concealed] Enchantment: Consuming
[FM] Garbage Disposal
Complexity: 3
Prerequisites: Infusion Enchantment
Aspects: 18 15 12 9 6
Research Pages:
Page 1

Sick of having to empty your pack of worthless junk, you've devised an enchantment that will automatically destroy common, unwanted materials. Any Cobblestone, Dirt, Gravel, or Netherrack mined by a Consuming tool will be destroyed instead of falling to the ground.

Page 2
Infusion Enchantment
Consuming
Max Level: 1
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 8 8 8
▶
Crystal Scribing Tools
[FM] Arcane Research Grant
Complexity: 3
Prerequisites: Research
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Combining elemental shards with your inkwell results in some interesting effects. The Crystal Scribing Tools seem to absorb knowledge as you use them to write. Once the well is empty of ink, you can absorb this knowledge for a small burst of research points by holding the tools in your hand and right clicking. Unfortunately, this burns the tool out and turns it back into a mundane Scribing Tool again.

Page 2
Arcane Crafting
Vis Cost: 5 5
→
▶
Riding Crop
[FM] Motivating Pain
Complexity: 1
Research Pages:
Page 1

A riding crop is, as its name suggests, a tool used to motivate mounts to move faster. Right clicking with it in your hand while riding a horse or other mount will give the mount a quick lash of pain and cause it to move faster for a little while.
You could hit other creatures with the crop too, but what would possess you to do something like that?

Page 2
Arcane Crafting
Vis Cost: 5 5 5
→
▶
[Concealed] Primal Scribing Tools
[FM] Bragging Rights
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Primordial Pearl
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You've learned things humans weren't meant to know, seen things humans weren't meant to see, and been places humans weren't meant to go.
What these experiences have taught you is how to refill your inkwell.
By utilizing the strange properties of the Primordial Pearl, you can create a set of scribing tools that will never run out of ink. At the cold, dark end of time when the light of a million stars have died out, the Primal Scribing Tools will still be ready to scribble onwards.

Page 2
Arcane Crafting
Vis Cost: 100 100 100 100 100 100
→
▶
[Concealed] Axe of the Skulltaker
[FM] Off with their heads!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Nether Shards, Magical Metallurgy, Infusion
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Some monsters just really boil your blood. Skeletons! Always clacking around and using you for target practice. Or those Creepers! They just creep around blowing things up like they own the place! You wish you could just chop all their smug heads off and place them on pikes.
Fortunately, you've discovered an item that will let you do just that. The Axe of the Skulltaker has a chance to remove the heads of monsters it slays. It might even work on other humans! Unfortunately, the infusion leaves the axe far too bloodthirsty to effectively cleave through boring plant matter.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 24 24 16 8
▶
[Concealed] Diabolist Fork
[FM] Arcane tinkering tool
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Nether Shards, Magical Metallurgy
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You've created a tool to help you tinker with various infernal contraptions. The quartz prongs on the Diabolist Fork allow it to attune itself to arcane energies.
Along with being used to tune devices, the fork also makes for a functional weapon.
More information should appear in the following pages as you uncover more research.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 24 16 8
Page 3

If the Diabolist Fork is used to slay a compatible creature with a Blank Imprinting Crystal in your inventory, it will imprint on the crystal. The Imprinted Crystal can then be used to attune a Wrath Cage to that monster.
The fork can also be used to adjust which essentia type a Wrath Cage is using for fuel. Simply right click on the Wrath Cage with the Diabolist Fork to cycle between the three different fuel types.

▶
[Concealed] Enchantment: Educational
[FM] You will LEARN!
Complexity: 3
Prerequisites: Infusion Enchantment
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You've created an enchantment to infuse a weapon with the very essence of knowledge and learning. Hammering such learning into monsters' heads will result in them dropping more experience than normal, depending on the level of enchantment.

Page 2
Infusion Enchantment
Educational I
Max Level: 5
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
▶
[Concealed] Thaumic Cake
[FM] Let them eat cake.
Complexity: 3
Prerequisites: Nether Shards, Infusion
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

If there's one thing you love, it's cake. You would eat its delicious goodness all day if you could, but it always runs out in the end.
To remedy this, you have devised a recipe to infuse a cake with longevity-enhancing magic. The Thaumic Cake lasts significantly longer than a mundane one and will slowly repair itself as long as there's at least a sliver left. The enchantments are unstable, however, and the cake cannot be moved again through conventional means once placed down.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 32 16 64 16 8
▶
Ring of Nutrition
[FM] Cheese puffs prevent scurvy, right?
Complexity: 3
Prerequisites: Nether Shards
Aspects: 15 12 9 6 3
Research Pages:
Page 1

People keep scolding you. They insist that you can't just eat cookies all day or that "nutrition doesn't work like that." Well, you've had it with these naysayers.
The Ring of Nutrition provides a boost to the food and saturation values of most foods you eat while wearing the ring on your finger.
(Side effects may include nausea, headaches, cramping, vertigo, diabetes, and sudden interest in homeopathy.)

Page 2
Arcane Crafting
Vis Cost: 35 35 35 35 35
→
▶
Umbral Rose
[FM] Save the squid!
Complexity: 2
Aspects: 12 9 6 3
Research Pages:
Page 1

There's no sight more pathetic than a soggy Thaumaturge. For all your great and miraculous powers, you still have to go jump in the nearest lake and hunt for squids every time you want to refill your inkwell.
You're done squid hunting. By infusing a rose with tenebrae and victus, you create a flower that spreads like a weed and whose petals can be crushed for ink.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 10
Page 3
Crafting Recipe
→
▶
[Concealed] Emerald Transmutation
[FM] Transformation of valuables into emerald
Complexity: 3
Prerequisites: Gold Transmutation
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have discovered a way to multiply emeralds by steeping emerald fragments in lucrum harvested from other substances.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4
▶
[Hidden] Collar of Pain
[FM] Pain and Magic
Complexity: 3
Prerequisites: Nether Shards, Vis Storage, Infusion
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Sometimes, people just want to get hurt. Especially if there's a benefit...
The Collar of Pain has all the capabilities of an Amulet of Vis Storage with the added bonus that it will generate vis whenever you take damage. The more you get hurt, the more vis it generates.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 8 8 16 16 8 32
▶
Nether Shards
[FM] Aim to misbehave.
Complexity: 1
Research Pages:
Page 1

Strange energies swirl through the Nether. On occasion, they have been known to solidify into crystal shards when certain sympathetic events occur.

Page 2

These crystals are imbued with different vices and have many uses for more unscrupulous Thaumaturges.
There are seven documented types of nether shard, each attuned to a different "deadly sin."

Page 3

Wrath Shards crystallize around acts of violence. The more excessive the physical force used, the more likely it is for a Wrath Shard to appear.
Sloth Shards congeal when proxies and accidents are used to collect resources without effort.
Envy Shards are taken from those who have them by those that covet them.
Pride Shards materialize when a creature of truly great power is cut down to size.
Gluttony Shards crystallize when someone feasts.
Greed Shards appear when enchantment is used to turn a profit.

▶
[Concealed] Enchantment: Capitalist
[FM] Unregulated enchanting
Complexity: 3
Prerequisites: Nether Shards, Infusion Enchantment
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You've discovered a weapon enchantment that allows you to profit from taking lives. Every time a Capitalist weapon slays a hostile creature, there's a chance to drop an Emerald Fragment. If a Capitalist Weapon is used to kill a villager, it will instead drop one of the villager's emeralds.

Page 2
Infusion Enchantment
Capitalist
Max Level: 1
XP Cost per Level: 6
Instability: Moderate
Enchant
Item
Aspects Required (per level): 16 8 16
▶
Blood Infused Iron Caps
[BA] Imbued with life
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Blood Infused Wood Cores, Alchemical Caps
Aspects: 18 15 12 12 6
Research Pages:
Page 1

Alchemical Caps were just the beginning. You know that like Blood Infused Wood, Blood Infused Iron also has regenerating properties so you have theorized a way to combine Blood Infused Iron into an Alchemical Cap making it...almost living! They give a better vis discount than the Alchemical Caps, and seem to be more efficient at consuming LP when combined with the Blood Infused Wooden Wand Rod. However, this regenerating property seems to be too much for a standard Blood Rod rendering it inert if put on a Blood Rod.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 24 24 16 8
▶
Blood Infused Wood Cores
[BA] Pulsating with life
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Blood Wand Core
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Your works on the Blood Rods have led you to wonder if you can use the properties of Blood Infused Wood in the same manner as you have used the Blood Rods. Pondering on this thought, you realize that with a bit of catalyzing and some mystical infusing, that yes! It is indeed possible to upgrade a Blood Rod with Blood Infused Wood which grants it much higher regenerative vis capabilities. No wand has ever been so living! Recharging at twice the speed it was, you can fill the wand in no time. However there is one downside, it uses muuch more LP than the Blood Rod ever did. Even with Alchemical Caps, it still uses more than the Blood Rod. Desperate for a work-around, you wonder if you can

Page 2

apply the same principles to Alchemical Caps...

Page 3
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 24 32 16 8
▶
[★] [Concealed] Blood Infused Wood Staff Core
Bringing Doom to the party
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Blood Staff Core, Blood Infused Wood Cores
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Even with your supremely regenerative wand and caps, you are still not yet satisfied. You know that when the Blood Rods are turned into Blood Staff Cores, they regenerate four times faster but holds half the amount of vis. Working with some dark magics and a Blood Staff Core, you can now create a living terror. This mighty staff regenerates 2 times faster than the Blood Staff but this is where the regenerative capabilities of Blood Infused Wood meet its limits: the wood itself seemingly tries to regenerate faster than it physically can. To compensate for this, it has to draw Life from the player every time it regenerates vis. And unlike the other blood wands, it doesn't care if you survive or not...

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 48 16 16 8 32
▶
[Concealed] Infernal Wand Core
[FM] Devilish vis storage
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Silverwood Wand Core, Infusion, Nether Shards
Aspects: 15 12 9 6 3
Research Pages:
Page 1

A great and powerful thaumaturge like you deserves a powerful and imposing wand befitting your station. Some hippy silverwood wand just won't cut it. You need a wand that will serve as your scepter of authority.
You've discovered a way to create a wand infused with the power of the Nether. The Infernal Wand Core can hold up to 150 vis and will slowly replenish its supply of Ignis up to 20%. While within the Nether, the wand will also replenish its other aspects to 10%.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 16 16 32 48 8
Page 3

The wand also imbues you with some protection from the Nether's hazards, extinguishing you if you are on fire or protecting you from the effects of Withering as long as it is in your inventory. While the wand is held in your hand, it will completely protect you from all fire damage.

▶
[Concealed] Enchantment: Corrupting
[FM] A bad influence on shards
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Nether Shards, Infusion Enchantment
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

The Nether is great and all, but it's also kind of a... Hell Hole.
The Corrupting enchant allows you to harvest Nether Shards without having to be in the Nether. A pickaxe enchanted with Corrupting will randomly corrupt harvested elemental shards, changing them into nether shards. The shards only seem susceptible while they are encased in infused stone, so corrupting a shard cluster will have no effect.

Page 2
Infusion Enchantment
Corrupting
Max Level: 1
XP Cost per Level: 6
Instability: Moderate
Enchant
Item
Aspects Required (per level): 16 16 8
▶
[Concealed] Wand Focus: Blink
[FM] Better than a stupid Ender Pearl
Complexity: 3
Prerequisites: Nether Shards, Infusion
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

Ugh.
The only thing that sucks more than getting up is having to walk places. So much woooooork. What's the point of being a big fancy magician if you still have to use your feet like everyone else?
The Blink focus eases the hardships of having to put one foot in front of the other. Just point your wand at a distant location and wave it to teleport yourself there.
Now all you need is a Shower focus and you'll be all set...

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 16 16 32 32 8 8
▶
[Concealed] Chameleon Tools
[FM] There's an enchantment for that...
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Nether Shards
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Chameleon Tools are like three tools in one. When first enchanted, right-clicking while sneaking with the tool in your hand changes it to a blank new enchanting slate, allowing you to enchant it with a completely different set of enchantments. Each tool can hold up to three separate enchantment sets which can be alternated between by right-clicking while sneaking.
The tools have no innate way to remove enchantments once fully enchanted, so make each enchantment count!

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 16 16 32 8 48 8
Page 3
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 16 16 32 8 48 8
Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 16 16 32 8 48 8
Page 5
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 16 16 32 8 48 8
▶
[Concealed] Enchantment: Wrath
[FM] When every problem is a nail, all you want is a bigger hammer.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Nether Shards, Infusion Enchantment
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Ugh. You need more excessively violent weapons to kill things with. Enchanting is a good start, but there's only so much Sharpness you can squeeze into a typical sword before it starts to liquefy and sprout daisies instead. Your weapons just aren't killing things hard enough.
To amend this, you've created a special enchantment to force even more violence and death into a weapon. The Wrath enchantment increases the offensive power of a weapon, but is still compatible with Sharpness, Bane of Arthropods, and Smite.

Page 2
Infusion Enchantment
Wrath I
Max Level: 5
XP Cost per Level: 1
Instability: Dangerous
Enchant
Item
Aspects Required (per level): 16 16 8
▶
[Concealed] Alchemical Caps
[FM] [BM] When Thaumium isn't bloody enough
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Blood Wand Core, Gold Wand Caps
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You've developed a wand cap that merges Thaumaturgy and Alchemical Wizardry. Alchemical Caps are very effective at channeling Aqua, only using 80% of the normal vis cost. For everything else, they offer only a 90% rate.
If combined with a Bloody Wand Core, Alchemical Caps discount the amount of LP consumed by the wand, costing only 900 LP per vis. The caps also cause all attacks from a blood wand to inflict Weakness.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 16 32 16 8 8
▶
[Concealed] Blood Wand Core
[FM] [BM] Alchemical vis storage
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Silverwood Wand Core, Infusion, Blood Magic
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You've created a bridge between Thaumaturgy and Alchemical Wizardry. The Blood Wand can store up to 100 vis and will gradually fill itself using Life Points.
The wand will bind itself to the first person to pick it up. As long as the rod is empty, it will try to fill itself using LP from its owner's network. If there are not enough Life Points to fuel it, it will resort to drawing health from whoever is carrying it, but this conversion is less efficient. If it has no LP to draw from and its holder falls below three hearts, the wand stops charging itself.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 16 32 24 8 8
Page 3

The infusion process alone isn't enough to complete a Blood Wand. Once the Inert Blood Rod has been infused, it must be imbued with life essence in a Blood Altar to be completed.

▶
[★] [Concealed] Eldritch Blood Orb
[FM] [BM] Orb of Bel-Shamharoth
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Blood Magic, Infusion, Primordial Pearl , Void Metal
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Strange whispers speak of power and dark energy in the spaces between the stars where even gods dare not gaze. Whether or not the whispers are telling the truth, it turns out that you can fit a lot of things in those spaces.
By infusing a blood orb with the essence of the void and arcane geometries, you create an orb capable of storing vast amounts of life energy. 80,000,000 LP, to be exact. Storing life energy in a space not bound by Euclidean geometry can't possibly go wrong!

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 48 32 64 64 16 8
▶
[★] [Concealed] Blood Staff Core
[FM] [BM] Staff of the Blood Magus
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Silverwood Staff Core, Blood Wand Core
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

The Blood Wand is useful, but it just charges so slowly. It's time to create a magical implement that can hold up in sustained combat.
Unlike most staves, the Blood Staff holds only 50 vis instead of the 100 its wand form can. Where it truly shines is its ability to recharge vis at a rapid rate. As long as the Blood Staff is held in your hotbar, it will recharge its vis from its owner's LP network four times as quickly as a normal Blood Wand. This voraciousness comes at a price, however. Unlike the wand, the Blood Staff can and will kill whoever's holding it if it doesn't recieve enough LP.

Page 2
Arcane Crafting
Vis Cost: 40 40 40 40 40 40
→
▶
[Concealed] Rapier of the Strix
[FM] [BM] Destroyer of Blood Magic
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Blood Magic, Infusion, Void Metal
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

There's nothing more dangerous than a Blood Magus that is gorged on life essence. As long as they have enough life energy, there's very little that can pierce their defenses.
Until now.
The Rapier of the Strix, upon striking someone, drinks LP directly from their Soul Network and seals it so that they can't regain any more LP for a while. It may not do very much physical damage, but it packs a metaphysical punch against Blood Magi.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 16 24 16 32 8
▶
[Concealed] Enchantment: Fiery Core
[FM] Chameleon of the Core
Complexity: 3
Prerequisites: Chameleon Tools, Pickaxe of the Core
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You've discovered an enchantment to allow the Chameleon Pickaxe to imitate the effects of the Pickaxe of the Core. A Chameleon Pickaxe with the Fiery Core enchantment has a chance of dropping clusters when mining certain ores. Clusters are a lot purer than raw ore and can be smelted for two of the ore's normal smelting result. Higher levels of Fiery Core increase the chance of dropping clusters.

Page 2
Infusion Enchantment
Fiery Core I
Max Level: 4
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
▶
[Concealed] Enchantment: Impact
[FM] Someday that wall is gonna fall.
Complexity: 3
Prerequisites: Chameleon Tools, Shovel of the Earthmover
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

The Shovel of the Earthmover mines larger areas than most tools. With the Impact enchantment, so can your Chameleon Pickaxe and Shovel.
A Chameleon Tool with the Impact enchantment mines a 3 x 3 area of blocks instead of just one, making exploratory mining and flattening areas much easier.

Page 2
Infusion Enchantment
Impact
Max Level: 1
XP Cost per Level: 10
Instability: Moderate
Enchant
Item
Aspects Required (per level): 16 16
▶
[Concealed] Enchantment: Voidtouched
[FM] Colour Out of Space
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Chameleon Tools, Void Metal
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Voidmetal's ability to flow back into place after being damaged is fascinating. You sure wish your Chameleon Tools had the same properties...
The Voidtouched enchant gives a Chameleon Tool the same regenerating quality as Void Tools.
Chameleon Tools affected by the enchantment appear to be made of living scaled flesh which morphs back into shape when hurt. Just looking at it is disturbing for your sanity.

Page 2
Infusion Enchantment
Voidtouched
Max Level: 1
XP Cost per Level: 10
Instability: Dangerous
Enchant
Item
Aspects Required (per level): 16 16 24 16
▶
Blood Magic
[FM] [BM] With great sacrifice comes great power
Complexity: 1
Prerequisites: Schools of Magic
Research Pages:
Page 1

Blood Magi, or "Alchemical Wizards" as some prefer to call themselves, are a strange, unsavory lot. Building strange ziggurats where they practice their bloody rites, Blood Magi use life energy to imbue items with magical power, or even craft spells.
A more unscrupulous Thaumaturge dabbling in blood magic may be able to get ahead in their studies, but at what cost?

▶
Bloody Scrivener's Tools
[FM] [BM] "I'll complete this research if it kills me!"
Complexity: 3
Prerequisites: Blood Magic
Aspects: 15 12 9 6 3
Research Pages:
Page 1

There's nothing more frustrating than having to pause your research to refill your inkwell. Sometimes, you're just so desperate to complete a research you'd rather use your own blood as ink than stop to go find a refill.
The Bloody Scrivener's Tools will refill using Life Points from their owner's network, at a rate of 25 LP per point. This ability requires human warmth to activate, requiring you to remove the tools from the research table, but without having to actually leave the research area.

Page 2
Arcane Crafting
Vis Cost: 25 25 25 25 25
→
▶
[Concealed] Witchwood Rod
[FM] That's witchcraft
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Vinteum, Anointing Paste, Witchery Oven
Aspects: 5 10 3 4 5
Research Pages:
Page 1

You had no luck finding a purple tree to make a wand of, now it's time to create it on your own. With the twig of a mighty tree creature, you should have the best possible starting material. Combined with some of the most magical trees you know it should make a pretty good wand rod.
This Wand is able to store 100 vis of each type, quite a nice result.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 48 32 24 24
▶
[★] [Concealed] Witchwood Staff
[FM] Without Circle Magic
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Witchwood Rod, Silverwood Staff Core
Aspects: 5 10 3 4 5
Research Pages:
Page 1

Witchwood doesn't like Elemental shards, that's interesting, but a fundamental problem when it comes to create a staff out of it. It loses some capacity when doing so, but it works.

Page 2
Arcane Crafting
Vis Cost: 125 125 125 125 125 125
→
▶
[Concealed] Pickaxe of Distortion
[FM] Obsidian Buster
Complexity: 3
Prerequisites: Magical Metallurgy, Infusion
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

By infusing a thaumium pickaxe with taint, you create a tool capable of cutting through difficult materials.
The Pickaxe of Distortion infects hard materials with taint, weakening them. The harder the material, the more effective the pickaxe is at removing it. Unfortunately, the effects of the taint have an inverse effect when mining softer materials, rendering the pickaxe less effective than just pawing at the block with your bare hands.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 16 8 16 32 32 8
▶
[Concealed] Shovel of the Purifier
[FM] Like a hot knife through really gross butter
Complexity: 3
Prerequisites: Magical Metallurgy, Infusion, Ethereal Bloom
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

Sometimes, the easiest way to remove patches of taint is to just physically remove them.
By reinforcing a thaumium shovel with Silverwood and Order Shards, you have created a tool capable of combating Taint. The Shovel of the Purifier can dig through pulpy tainted lands as effectively as it can through normal earth.
If held in your hand and right-clicked, the shovel will purify all flux goo and gas from a small radius at the cost of durability. You no longer have to clean up infusion mishaps with a piece of cobblestone!

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 16 16 32 32 8 8
Page 3

When digging through taint with the shovel, there's a chance that the twisted energies released will crystallize into Taint Shards. Unlike other tainted materials, the crystalline pattern keeps these shards stable enough to carry around.

▶
A long Journey
[FM] There must be more Magic!
Complexity: 3
Prerequisites: Schools of Magic
Aspects: 5 10 3
Research Pages:
Page 1

The Thaumonomicon told you about purple trees with white leaves and about colorful sparkeling flowers, but you simple were unable to find them in the world, it seems that they don't exist.
You decited to create these Objects yourself. You're a Thaumaturge, you don't care if things exist or not, you can simpley create them on your own, but it will take further investigation to do so.

▶
Schools of Magic
[FM] There's more than one path to power...
Complexity: 1
Research Pages:
Page 1

Many Thaumaturges scoff at the idea of dabbling in other forms of magic. Who needs anything other than the pure, miraculous power of Thaumaturgy?
Less judgmental Thaumaturges tell a different story, however. The other magical arts have a lot to offer a budding mage if you know where to look...

▶
[Concealed] Vinteum
[FM] Thaumium's smaller brother
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: A long Journey, Magical Metallurgy, Advanced Metallurgic Transmutation
Aspects: 5 10 3 2
Research Pages:
Page 1

Every Thaumaturge knows about Thaumium, it is fairly easy to produce and is a great magical conductor. More skilled Thaumaturges prefer using vinteum instead. Vintum is similar to Thaumium, but can also be turned into gems, due to it's more ordered molecular structure. You just have to reorganize some Thaumium to turn it into vinteum, just throw it into a cauldron with some Permutatio and Ordo in it, that should be enough.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 1 2
▶
[Concealed] Manasteel Caps
[FM] [B] The secret of mana
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Livingwood Wand Core, Livingwood Wand Core, Silver Wand Caps, Magical Metallurgy
Aspects: 6 4 4
Research Pages:
Page 1

Manasteel is the Botanical equivalent to Thaumium, so it should be possible to create caps out of it, by infusing some silver caps with some electrotine and astral silver you were able to create a cap with the strength of blue alloy and a higher magical conductivity than mundane silver. The vis discount is the same as Thaumium, you think thats the reason why it is call Botanical Thaumium.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 48 32 24 24
▶
[Concealed] Terrasteel Caps
[FM] [B] Completion!
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Manasteel Caps, Manasteel Caps
Aspects: 1 1
Research Pages:
Page 1

You've read about a metal, that's completely charged with magical energies that it could even summon demons, you don't think that's true, but it's worth a try. Just infuse you manasteel caps again with some steel leafs, crystal clusters and add a few jars of praecantatio essentia and see what happens, maybe it will be the best wand cap existing in this world.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 256 64 64 20 10
▶
[Concealed] Tainted Tree
[FM] The root of flux bears gross fruit
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Magical Metallurgy, Infusion, Ethereal Bloom
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

The sick, twisted runoff of magical experiments can take on a strange life of its own. Most plants are unable to survive in Tainted Lands, but you've found a way to grow one that can. By steeping a sapling in taint, you create a tree that can thrive in Tainted Lands.
Its wood can also be turned into planks which are resistant to fibrous taint, allowing you to build structures safe from spreading taint.
The tree also seems to bear fruit, but eating them is not recommended...

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 8 20
Page 3
Crafting Recipe
→
Page 4
Smelting Recipe
Input
🔥
Furnace
Output
▶
[Concealed] Tainted Stone
[FM] The Taint rocks on
Complexity: 2
Prerequisites: Magical Metallurgy, Infusion, Ethereal Bloom
Aspects: 12 9 6 3
Research Pages:
Page 1

Tainted Lands aren't very safe places to be. Fibrous Taint hungrily spreads and crawls over most surfaces, eventually enveloping them and making them unsafe to walk on. The fibers don't appear to be harmful to tainted creatures or materials, however.
By mixing taint in with regular stone, you've created a magical material which is structurally stable, but resistant to the spread of fibrous taint. Tainted Stone can be used to build surfaces in Tainted Lands which are safe to walk on.
Not that building in a Tainted Land is advised...

Page 2
Arcane Crafting
Vis Cost: 9 9
→
Page 3
Crafting Recipe
→
▶
[Concealed] Tainted Wand Core
[FM] Squiggly vis storage
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Silverwood Wand Core, Shovel of the Purifier, Infusion
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Tainted Lands are places of great and terrible power for those Thaumaturges who know how to tap into them.
The Tainted Wand Core can store up to 150 vis of each type and slowly replenishes itself up to 10% in every aspect as long as it is being held inside of a Tainted Land. While the wand is held in your hand, it can also feed off of taint coursing through your veins, randomly restoring vis every time you take damage from flux taint.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 16 48 24 8 32
▶
[Concealed] Vinteum Caps
[FM] They're blue!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Vinteum, Thaumium Wand Caps
Aspects: 5 10 3 4 5
Research Pages:
Page 1

Since vinteum is just reorganized Thaumium, you can't expect that it gives you a higher vis discount, but since it is much more ordered you can directly use it's full magical potential, which means no infusion required

Page 2
Arcane Crafting
Vis Cost: 40 40 40 40 40 40
→
▶
Botany
[FM] [B] Power sleeps in the earth...
Complexity: 1
Prerequisites: Schools of Magic
Research Pages:
Page 1

Some mad alchemists say that flowers are the universal language with which the universe was sang into being.
Whether this is true or not, Botanists have discovered a way to harness the energy of flowers and other plant life to accomplish great feats of magic. Some Thaumaturges might scoff at such "filthy hedge wizardry," but there is a lot of power sleeping beneath the earth for those willing to take it.

▶
[Concealed] Livingwood Wand Core
[FM] [B] Botanical vis storage
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Botany, Silverwood Wand Core, Infusion
Aspects: 8 4 6
Research Pages:
Page 1

Livingwood has the fantastic ability to manipulate mana. When combined with the right reagents, it can even convert mana into vis.
The Livingwood Wand will quickly draw mana from storage items in your inventory in order to charge itself.
The infusion process burns the livingwood out, unfortunately. Once infused, the wand rod must be charged in a mana pool in order to be re-awakened.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 16 32 16 8 8
▶
[Concealed] Elementium Caps
[FM] [B] Eco Friendly Wand Caps
Complexity: 3
Prerequisites: Manasteel Caps
Aspects: 8 12 8 8 8
Research Pages:
Page 1

What would happen if you combine you Manasteel caps with power of elemental shards? Instead of thinking about what could happen, you simply tried it, since the shards seem to resist the cap you decided to use some tungstensteel screws to bind it all together. The result is a metal, that has a higher vis discount than thaumium. Sadly it has to be reinfused, due to it's new non magical components.

Page 2
Arcane Crafting
Vis Cost: 40 40 40
→
Page 3
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 18 18 18 18
▶
[Concealed] Dreamwood Rod
[FM] Sweet dreams are made of these
Complexity: 3
Prerequisites: Livingwood Wand Core, Silverwood Wand Core
Aspects: 5 10 3 4 5
Research Pages:
Page 1

Livingwood is quite useful, but it can't be turned into a staff, it's just to unstable. You heard about dreamwood, which is quite stable, but requires elven magic and you have no idea where you can get an elve from. Maybe it is possible to just stabalize your livingwood rod with some magical crystals and a bit of Silverwood. The thaumonomicon told you that this has to be done in the elven world, but you simply tried to use more auram, which seemed to work aswell.
You new rod now holds exact the same amount of vis than the old one, but it can be turnd into a staff and looks much more stylish.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 16 32 16 8 8
▶
[★] [Concealed] Dreamwood Staff
[FM] Oh, fantasy free me!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Dreamwood Rod, Silverwood Staff Core
Aspects: 5 10 3 4 5
Research Pages:
Page 1

You finally are able to build a staff out of dreamwood, just add a primal charm, some crystal clusters and two rods together and you've got you new staff, that holds up to 250 vis of each type.

Page 2
Arcane Crafting
Vis Cost: 125 125 125 125 125 125
→
▶
[Concealed] Whisperweed
[FM] [B] Dubbed, not Subbed
Complexity: 1
Prerequisites: Botany
Aspects: 8 10 4
Research Pages:
Page 1

A busy thaumaturge has better things to do than run around in the field researching things. To save yourself many hours pulling stacks of cobble apart, you've created a flower that's in touch with the supernatural flow of the universe. The Whisperweed is a magical plant which uses mana to whisper scraps of arcane knowledge into the ears of anyone nearby.
Prolonged exposure to its unearthly murmurs may have a negative effect on your psyche, however...

Page 2
Arcane Crafting
Vis Cost: 10 10 10 10 10 10
→
▶
[Concealed] Euclidaisy
[FM] [B] Mai waifu's power level is over 9000 in the name of the moon! Believe it!
Complexity: 2
Prerequisites: Botany, Infusion
Aspects: 8 4 12
Research Pages:
Page 1

Ethereal Essences are an extremely useful sources of rare Auram essentia. Unfortunately, they can be very difficult to come by. Wisps aren't exactly common, and no self-respecting thaumaturge wants to stoop to smashing open a node.
By combining thaumaturgy and hedge magic, you've created a flower that can use mana to rip open the fabric of reality. The rip isn't stable enough to form a node, but it does stay open long enough to drop a single wispy strand of essence. Applying a redstone signal to the flower causes it to stop.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 8 10 8
▶
[Concealed] Tainthistle
[FM] [B] It won't clean up your empty pocky containers
Complexity: 2
Prerequisites: Botany, Infusion
Aspects: 8 10 4
Research Pages:
Page 1

When you have unlimited arcane power at your fingertips, small chores like mopping flux goo off your laboratory floor just seem beneath you.
Fortunately, you now have a helper to clean up for you. The Tainthistle will suck up any flux goo or gas nearby and use it to generate mana.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 4 4 4
▶

## Apimancy

▶
[Concealed] Void Scoop
The dark net
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumium Scoop
Aspects: 15 9 6 3
Research Pages:
Page 1

Void metal is a curious thing, and it's time to see what it can bring to Apimancy. Its self-regenerative properties have seeped their way into the net as well, creating a most unsettling mesh.
Hopefully it won't affect the bees too much...

Page 2
Arcane Crafting
Vis Cost: 20 20 20
→
▶
[Concealed] Proven Grafter
[FR] Better than a Bronze Grafter
Complexity: 3
Prerequisites: Thaumium Scoop
Aspects: 15 12 9 6
Research Pages:
Page 1

The Proven Grafter is significantly stronger than the Bronze Grafter and can be obtained by trading with villagers. Like its counterparts the Bronze Grafter and the Thaumium Grafter it makes it possible for one to achieve a 100% sapling drop rate from trees that have been bred with the Forestry mod.
It does not work on ordinary trees, and when it breaks the last hit does not retrieve a sapling.
Now you find a magical way to infuse a bronze Grafter with saplings and pollen to get a proven one.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 25 25 20 10
▶
Thaumium Scoop
Handled with care.
Complexity: 3
Aspects: 9 6 3
Research Pages:
Page 1

Normal scoops are fragile, and prone to breakage. As an authority in Apimancy, you can do better. By adding some Thaumium to the handle, and lacing it with a measure of order, your new scoop will last up to three times longer!
In addition, the Thaumium in the device will accept the Repair enchantment.

Page 2
Arcane Crafting
Vis Cost: 10 10 10
→
▶
Lore Fragments
Research? More like BEEsearch!
Complexity: 1
Prerequisites: Apimancy
Research Pages:
Page 1

While experimenting with bee breeds, you may run accross a strain whose intellectual capabilities are a match for your own. Well, maybe, however unlikely that is. It's possible that they may unearth some obscure reference or a snippet of information that your great intellect may have missed while exploiting the greater mysteries of the universe.
Should your helpful buzzing friends happen to locate this sort of item for you, it may be possible to combine the scraps together into something a little more cohesive.

Page 2
Crafting Recipe
→
▶
[Concealed] Concentrated Compound
[MB] Concentrated Compound.
Complexity: 3
Prerequisites: Apimancy, Essence of False Life
Aspects: 15 12 9 6
Research Pages:
Page 1

Concentrated Compound from Apatite

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 6 3
▶
[Concealed] Enchanted Earth
[MC] Magical Dirt
Complexity: 2
Prerequisites: Essence of False Life
Aspects: 9 9 6 3
Research Pages:
Page 1

Enchanted Earth makes plants and trees grow a bit faster in a 3x3 area around it.

Page 2
Arcane Crafting
Vis Cost: 10 10 10
→
▶
[Concealed] Temporal Frame
[MB] Magic Time Frame
Complexity: 3
Prerequisites: Magic Frame, Essence of Lost Time
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

The Temporal Frame is an Item used in an Apiary, which drastically increases a Queen's lifespan to 150%. It has a durability of 300. Out of all Frames, the Temporal Frame gives the highest lifespan increase. In an Alveary structure, the Frame Housing can be added to make use of the Frame.

Page 2
Arcane Crafting
Vis Cost: 16 16 16 16 16 16
→
▶
[Concealed] Void Grafter
Warping Willows
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumium Grafter
Aspects: 15 12 9 6
Research Pages:
Page 1

While there's no doubt thaumium is an excellent material, your recent discovery of void metal, and subsequent experiments have shown much promise in use as a tool material. The delicate nature of grafters, and the repairing properties of void metal look to be a promising combination.
Much like the thaumium grafter, this one seems to induce the same exhaustion.

Page 2
Arcane Crafting
Vis Cost: 30 30 30
→
▶
[Concealed] Healing Frame
[EB] The Bees will never die ?
Complexity: 3
Prerequisites: Essence of False Life
Aspects: 15 12 9 6
Research Pages:
Page 1

The Healing Frame is an Item used in an Apiary, which increases a Queens lifespan at the cost of a lesser productivity and a decreased mutation rate. It increases a bees lifespan 50% while reducing its productivity to 75% and the chance of mutation to only 50%. It is constructed using Clay and an Impregnated Frame. In an Alveary structure, the Frame Housing can be added to make use of the Frame.

Page 2
Arcane Crafting
Vis Cost: 4 4 4 4 4 4
→
▶
[Concealed] Metabolic Frame
[MB] Magic Drug Frame
Complexity: 3
Prerequisites: Magic Frame, Essence of Fickle Permanence
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

The Metabolic Frame is an Item used in an Apiary, which drastically increases a bee's mutation rate as well as a slight increase in it's production. It has a durability of 130. The Metabolic Frame increases the mutation rate by 80% and its production by 20%.

Page 2
Arcane Crafting
Vis Cost: 16 16 16 16 16 16
→
▶
Thaumium Grafter
Saplings for every occasion.
Complexity: 3
Prerequisites: Thaumium Scoop
Aspects: 12 9 6
Research Pages:
Page 1

Simple grafters are almost uselessly fragile, and while Proven Grafters are useful, the rarity of emeralds makes them annoying to procure. The solution? Make it yourself!
The Thaumium Grafter, like the Thaumium Scoop, is a tougher, enchantable version of the most basic of the Arborimancer's tools. Use caution though, for although the Repair enchantment can be applied to the grafter, its unusual properties make it exhausting to use.

Page 2
Arcane Crafting
Vis Cost: 15 15 15
→
▶
Essence of False Life
A rose by any other name. . .
Complexity: 3
Aspects: 12 9 6 3
Research Pages:
Page 1

Simple to create by means of magic, this essence has unusual properties when exposed to bees. When combined with an everyday apiary frame, it has the effect of greatly extending the lifespan of a working hive.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 16 16 16
▶
[Concealed] Oblivion Frame
[MB] Magic Production Frame
Complexity: 3
Prerequisites: Infusion, Gentle Frame, Resilient Frame, Necrotic Frame, Metabolic Frame, Temporal Frame, Essence of Scornful Oblivion
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

The Oblivion Frame is an item added by the Magic Bees mod. Placed in an Apiary or inserted in a Frame Housing within an Alveary, it reduces the lifespan of the residing Queen to a single life cycle (27.5 sec) allowing for very rapid bee breeding. The Oblivion Frame does not function if used alongside another frame, and that would cause it to take a lot of damage

Page 2
Arcane Crafting
Vis Cost: 32 32 32 32 32 32
→
▶
[Concealed] Necrotic Frame
[MB] Magic Killing Frame
Complexity: 3
Prerequisites: Magic Frame, Essence of a Shallow Grave
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

The Necrotic Frame is an Item used in an Apiary, which drastically decreases a Queen's lifespan and productivity. It has a durability of 270. The Necrotic Frame decreases a bee's lifespan to only 30% and its productivity to 75%. In an Alveary structure, the Frame Housing can be added to make use of the Frame.

Page 2
Arcane Crafting
Vis Cost: 16 16 16 16 16 16
→
▶
[Concealed] Magic Frame
Putting magic into beekeeping contexts
Complexity: 4
Prerequisites: Apimancy
Aspects: 15 12 9 6
Research Pages:
Page 1

The Magic Frame is a simple improvement over your regular, run-of-the-mill Untreated Frames. Still fairly simple to produce, it is capable of lasting three times longer in an apiary than Untreated Frames before becoming unuseable. The enchantable properties of the Magic Frame enable it to be used with several of the special essences involved in Apimancy where other frames would reject the infusion of magics.

Page 2
Arcane Crafting
Vis Cost: 8 8 8 8 8 8
→
▶
Apimancy
Adding some sparkle to your buzz.
Complexity: 1
Research Pages:
Page 1

Welcome to Apimancy! As a budding keeper of magical bees, there are a few things you should know before diving in. As your acceptance letter to the Academy of Austere Apimancers has mentioned, there are several new tools available to discover. These include some improved versions of Forestry tools, each with their own particular quirks and new frames for your apiaries.
You may also discover that there are new bee strains available to discover, if you can coax them to live in certain conditions. The Forestry Escritoire will help you discover them and become the envy

Page 2

of your former, nonmagical colleagues. Also take note of the several new strains of wild bees that have appeared: these are the key to progressing into the magical lineages of your small winged charges.

▶
Essence of Everlasting Durability
The rubber to your glue
Complexity: 3
Prerequisites: Essence of False Life
Aspects: 12 9 6 3
Research Pages:
Page 1

This is the distilled essence of protection, bound to last forever, or until the magics stored within it weaken and eventually break. But until then, it's invincible. Mostly.
While Magic Frames are useful, they are a tad fragile. This essence takes the enchantments you weave into Magic frames to an entirely new level. Combine the essence with a magic frame, and it should have a vastly extended lifespan.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 16 16 16
▶
[Concealed] Proven Frame
[FR] Better than Impregnated Frames
Complexity: 3
Prerequisites: Essence of Everlasting Durability
Aspects: 15 12 9 6
Research Pages:
Page 1

The Proven Frame is an item used in an Apiary. Each frame doubles the bees productivity. Out of the three Forestry frames (Untreated, Impregnated and Proven), the Proven Frame has the longest durability.
Proven Frames are normally only obtainable through trading with an Apiarist Villager. The Villager will trade six Proven Frames for one Emerald.
Now you find a magical way put different Bee products and infuse a impregnated Frame to get a Proven Frame. In an Alveary structure, the Frame Housing can be added to make use of the Frame.

Page 2
Arcane Crafting
Vis Cost: 15 15 15 15 15 15
→
▶
[Concealed] Restraint Frame
[EB] A Bee Cage ?
Complexity: 3
Prerequisites: Proven Frame, Healing Frame, Chocolate Frame
Aspects: 15 12 9 6
Research Pages:
Page 1

The Restraint Frame is an Item used in an Apiary, which decreases a bees range at the cost of lesser productivity and a shorter lifespan. The lifespan and production are both reduced to 75%. The bees territory is decreased to 50%, meaning that special effects such as poison or aggression have a smaller range. The Restraint Frame is only considered useful in special cases, as a bees damaging effects can also be cancelled out using Apiarists Clothes. In an Alveary structure, the Frame Housing can be added to make use of the Frame.

Page 2
Arcane Crafting
Vis Cost: 8 8 8 8 8 8
→
▶
[Concealed] Soul Frame
[EB] Feeding the Bees
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Restraint Frame
Aspects: 15 12 9 6
Research Pages:
Page 1

The Soul Frame is an Item used in an Apiary, which increases the chance of getting a different type of Bee species at the cost of drastically reduced production and a shorter lifespan. It increases the chance of mutation by 50% of the initial mutation chance. The lifespan is reduced to 75% while production is reduced to 25% of its original value. In an Alveary structure, the Frame Housing can be added to make use of the Frame.

Page 2
Arcane Crafting
Vis Cost: 16 16 16 16 16 16
→
▶
[Concealed] Resilient Frame
[MB] Magic Production Frame
Complexity: 3
Prerequisites: Magic Frame, Essence of Everlasting Durability
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

The Resilient Frame is an Item used in an Apiary, which doubles the bee's productivity. It has a durability of 840, making it the most durable frame available. The Resilient Frame is the longer-lasting counterpart to the Magic Frame. In an Alveary structure, the Frame Housing can be added to make use of the Frame.

Page 2
Arcane Crafting
Vis Cost: 16 16 16 16 16 16
→
▶
[Concealed] Essence of Fickle Permanence
Assured in unsurity
Complexity: 3
Prerequisites: Essence of False Life
Aspects: 12 9 6 3
Research Pages:
Page 1

Unstable by nature, the Essence of Fickle Permanence has the side effect of causing normally stable objects and systems to become somewhat unreliable. While this may mostly be a bad thing, Apimancers have discovered that exposing a hive to the essence has the duel effects of both causing the bees to work faster, and the offspring to have higher mutation rates.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 16 16 16
▶
[Concealed] Gentle Frame
[MB] Magic Living Frame
Complexity: 3
Prerequisites: Magic Frame, Essence of False Life
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

The Gentle Frame is an Item used in an Apiary, which increases a Queen's lifespan and production at the cost of a slightly lower mutation rate. It has a durability of 200, which is slightly shorter than average. The Gentle Frame increases a bee's lifespan by 50% and its productivity by 40%. Its mutation rate is lowered by 30%, leaving it at 70% of its initial mutation rate. In an Alveary structure, the Frame Housing can be added to make use of the Frame.

Page 2
Arcane Crafting
Vis Cost: 16 16 16 16 16 16
→
▶
[Concealed] Essence of Lost Time
No time like the unmoment
Complexity: 3
Prerequisites: Essence of Fickle Permanence
Aspects: 12 9 6 3
Research Pages:
Page 1

Time is a fickle thing. It comes and it goes, but where exactly does it go to? As a respectable thaumaturge, it has become possible to trap these wasted moments and save them in a magical form. So, now that it is possible to collect extra time from the world, it seems only appropriate that they are used in a place that would be useful. It would be too dangerous to attempt to access these moments yourself for the moment, but perhaps it would be simple to allow your bees access to this untapped lump of time.
By combining the essence with a Magic Frame as usual will suffice to extend the lifespan of bees in your keeping by several times.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 16 16 16
▶
[Concealed] Chocolate Frame
[EB] Feeding the Bees
Complexity: 3
Prerequisites: Essence of Fickle Permanence
Aspects: 15 12 9 6
Research Pages:
Page 1

The Chocolate Frame is an item used in an Apiary or Alveary Frame Housing , which increases a Queens productivity at the cost of a shorter lifespan. One Chocolate Frame increases the production of the Queen by 50% while reducing her lifespan by 50%. The effects of multiple frames stack multiplicatively, so three Chocolate Frames will make the Lifespan for a Longest life Queen four minutes instead of the usual thirty two. It is constructed using Cocoa Beans and an Impregnated Frame. Chocolate Frames are most often employed to speed up generational turnover, when cloning Princesses for a pure strain or breeding for traits.

Page 2

For increased production, Forestrys standard Frames are more effective, unless the apiary is set up to automatically replace the drones and princess when the queen dies; in this case the chocolate frame will speed up production.

Page 3
Arcane Crafting
Vis Cost: 4 4 4 4 4 4
→
▶
Maddening Frame of Frenzy
May chaos take the world! May chaos take the world!
Complexity: 1
Prerequisites: Magic Frame
Aspects: 1 1 1 1 1
Research Pages:
Page 1

You don't know how it came to you... madness, is it not?
You remember yourself swearing to others that you heard some kind of voice in the back of your mind, almost silently... screaming? You can vaguely remember its ghastly call, screaming for you to burn the world in the purifying flames of chaos.
You took it into your hands, and you distinctly remember feeling the chaotic energies burning through your body, singeing your very mind in its fire.
But... surely you didn't, that would be madness after all...

Page 2
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
▶
Sanguis Artus
Welcome, honored guest. To the birthplace of our Dynasty!
Complexity: 1
Prerequisites: Magic Frame
Aspects: 1 1 1 1 1
Research Pages:
Page 1

You feel a shiver pulse through your very soul as you hold this frame. You feel... horrified.
You aren't quite sure what you created while you were entranced in a blood-enraged frenzy, but you can only watch in abject terror as your bees slowly crumble before your very eyes, only to be replaced in a flash by grotesque simulacrum.
You almost swear you can see it... beating? As if somehow it were alive?
But... surely not, that would be madness after all...

Page 2
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
▶
[Concealed] Essence of a Shallow Grave
Not quite six feet under.
Complexity: 3
Prerequisites: Essence of Fickle Permanence
Aspects: 12 9 6 3
Research Pages:
Page 1

The Essence of a Shallow Grave channels the death of many of the ... "natural" creatures that wander the world: Zombies, Skeletons, those sorts of things. Exposing bees to this energy has the effect of making them slow and sluggish, and curtails the extent of their lifespan. Some Apimancers consider using frames imbued with these Essences to be cruel, however, others view it as a natrual part of normal beekeeping, with an eye to creating their perfect strain of bees sometime within THEIR lifetime.
The Apimancer's Guild of Safety recommends handling them with telekenisis or very long tongs.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 16 16 16
▶
[Concealed] Essence of Scornful Oblivion
Cast aside with malice
Complexity: 3
Prerequisites: Dimensional Singularity
Aspects: 5 5 5 5
Research Pages:
Page 1

Breeding bees for mutations can be aggrivating, especially whith long-lived species. With a little cleverness and only the slightest hint of smugness, you have found a way to utilize the Dimensional Singularity in a manner that only sucks away the life force of your tiny flying friends, bit by bit. Well, maybe significant amounts all at once. It's probably not going to affect them too badly.
It may be somewhat tricky to obtain more than one of the Dragon Eggs nessecary to obtain more than one of these. Perhaps there is a bee species that can assist with the limitation.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 100 100 75 75
▶
[★] [Concealed] Dimensional Singularity
Quantum flux for them, unlimited storage for you
Complexity: 3
Prerequisites: Magic Frame, Essence of Lost Time, Essence of a Shallow Grave, Infusion
Aspects: 15 12 9 6
Research Pages:
Page 1

While it may appear similar to the Portable Hole, it serves as a two-way link with another place, which is... probably uninhabited. It should be possible to utilize these singularities to store materials outside of your dimensional understanding - which of course means that they won't clutter up your inventory. As they are now, they are not particularly useful, but there should be ways to unlock their potential.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 24 24 16 16
▶
[Concealed] Golden Egg
[OB] Make A MiniMe
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Dimensional Singularity
Aspects: 15 12 9 6
Research Pages:
Page 1

The Golden Egg is a block from the OpenBlocks mod. This block is used to summon the Baby Mini Me. Before it hatches, it will begin to slowly spin in circles. After many spins, it will grow and emit large amounts of light. It will then float into the air, and explode. The explosion is minor, and should only break a single layer of standard resistance blocks. Right before it explodes, it will lift surrounding blocks into the air, then drop them back into place. Pictures of the hatching process can be found below.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 75 50 50 25
▶
[Concealed] Dragon Egg
[MC] Dragon Egg duplication
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Dimensional Singularity
Aspects: 15 12 9 6
Research Pages:
Page 1

Dragon Eggs are dropped by Enderdragons when they are killed. When Right Clicked they teleport a short distance. Now you find a magical way to duplicate this Powerful Item using Draconis Bee Products and The Essence of false Life inside the Infusion Table

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 56 48 48
▶
[Concealed] Vis Apiary Booster
Vis? What about Bis?
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Dimensional Singularity
Aspects: 15 12 12 9 6 3
Research Pages:
Page 1

Infusing Unusual Pollen with vis and combining it with gold creates an unusual crystal that, when fed centivis from an aura node, creates an energizing aura that bees are naturally attracted to when attuned to the environment within a Magic Apiary.
Aqua CV will double mutation rate
Perditio CV will halve lifespan
Aer CV will double production rate

Page 2
Arcane Crafting
Vis Cost: 75 75 75 75
→
▶
[Concealed] Apimancer's Drainer
How long will your queen last?
Complexity: 5
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Essence of Fickle Permanence, Dimensional Singularity
Aspects: 1 1 1 1
Research Pages:
Page 1

The Apimancer's Drainer is an innovative device in the field of Apimancy, designed to extract essentia from the life force of bees. It is placed beneath an apiary, establishing a direct connection with the apiary above.
To determine the type of essentia it produces, the Drainer is attuned by tapping it with the desired essentia.
Once attuned, the Drainer converts the life energy of the queen into the selected essentia...

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 100 75 50
▶
[Concealed] Magic Apiary
[MB] Magical Apiary.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Dimensional Singularity
Aspects: 15 12 9 6
Research Pages:
Page 1

The Magic Apiary works similarly to the regular Apiary, with 1x base Territory, Mutation, Lifespan, and Flowering modifiers, 0.9x Production modifier, and 0.8 Genetic Decay modifier. When an Apiary Booster of any type is placed nearby, the Apiary will consume aspects to enable 2x (or 1/2) boosts for, in order from left to right: Mutation, Death Rate, Production. Enabling death rate will halve lifespan. Its useful when all youre interested in is breeding, and dont have access to Oblivion Frames.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 75 75 50 50 25 20
▶

## Botania

▶
[Concealed] Shards of Laputa
Winning the game
Complexity: 3
Prerequisites: The portal to Alfheim
Aspects: 1 1 1 1 1
Research Pages:
Page 1

Sometimes you have to show off. You found a way to infuse a patch of land and make it float in the sky. It seems to be pretty difficult though. The shard of laputa works as a temporary vessel to house the energies required, before it's pushed into the ground.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 128 16 48
Page 3

Since the amount of energy needed increases per area of land you want to float, you have quickly realised that you need better and better materials to do the job. The return on investment also doesn't appear to be that good.

Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 8 32 8 24
Page 5
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 8 32 8 24
Page 6
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 16 64 16 48
Page 7
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 16 64 16 48
Page 8
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 24 96 24 72
Page 9
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 24 96 24 72
Page 10
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 128 32 96
Page 11
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 128 32 96
Page 12
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 40 160 40 120
Page 13
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 40 160 40 120
Page 14
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 48 192 48 144
Page 15
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 48 192 48 144
Page 16
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 56 224 56 168
Page 17
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 56 224 56 168
Page 18
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 256 64 192
Page 19
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 256 64 192
Page 20
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 72 288 72 216
Page 21
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 72 288 72 216
Page 22
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 80 320 80 240
Page 23
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 80 320 80 240
Page 24
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 88 352 88 264
Page 25
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 88 352 88 264
Page 26
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 96 384 96 288
Page 27
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 96 384 96 288
Page 28
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 104 416 104 312
Page 29
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 104 416 104 312
Page 30
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 112 448 112 336
Page 31
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 112 448 112 336
Page 32
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 120 480 120 360
Page 33
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 120 480 120 360
Page 34
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 128 512 128 384
Page 35
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 128 512 128 384
Page 36
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 136 544 136 408
Page 37
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 136 544 136 408
Page 38
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 144 576 144 432
Page 39
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 144 576 144 432
Page 40
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 152 608 152 456
Page 41
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 152 608 152 456
▶
[Concealed] Gaia Pylon
Energy of the immaterium
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: The portal to Alfheim
Aspects: 1 1 1 1 1 1
Research Pages:
Page 1

Your aura-focusing research has reached the pinnacle of thaumaturgic knowledge. Other thaumaturges call you mad over the energies involved and tell you to stop or even flee the scene, but they just don't seem to understand. After all, tearing a big hole in the fabric of this world is EXACTLY what you want to do.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 32 32
▶
[★] [Concealed] The portal to Alfheim
NOTE: Not a personal dimension
Complexity: 3
Prerequisites: Terrasteel
Aspects: 1 1 1 1 1 1
Research Pages:
Page 1

Rumours speak of a dimension much further removed than the nether. Now that you have much higher energies to work with, it's time to try and build a portal. First we need a frame attuned to the energies involved in the process.

Page 2
Arcane Crafting
Vis Cost: 50 50 25
→
Page 3

The second part is the controlling mechanism. It is very difficult to reliably open a dimensional portal, and some further tinkering is needed to put the mana sources and redirecting attributes in the exact spot to establish a stable link.

Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 32
▶
[Concealed] Terra shatterer
Who needs a hammer now?
Complexity: 2
Prerequisites: Terrasteel
Aspects: 1 1 1 1 1
Research Pages:
Page 1

Terrasteel as its name implies has a high affinity with terrestrial materials. Your old pickaxe of the core seems like a good starting template.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 16 16 48
▶
[Concealed] Terra blade
LEEEEEEEROOOOOY JEEEEENKINS
Complexity: 2
Prerequisites: Terrasteel
Aspects: 1 1 1 1 1
Research Pages:
Page 1

Terrasteel is a much more potent material than Thaumium, so you decided to upgrade your existing sword of the Zephyr with some.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 16 48 16
▶
[Concealed] Conjuration Catalyst
energy = mana * colour²
Complexity: 3
Prerequisites: The portal to Alfheim
Aspects: 1 1 1 1 1 1
Research Pages:
Page 1

You've managed to improve your earlier catalyst to replace all material resources with mana. The downside is that it can only create copies of simple materials.

Page 2
Arcane Crafting
Vis Cost: 50 150 50
→
▶
[Concealed] Terra truncator
Chop chop chop
Complexity: 2
Prerequisites: Terrasteel
Aspects: 1 1 1 1 1
Research Pages:
Page 1

Your latest magimetallurgic invention has good affinity with natural substances. With some extra work you've now created a process to apply terrasteel to the Axe of the Stream.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 16 16 48
▶
[★] [Concealed] Terrasteel
Think green
Complexity: 3
Prerequisites: Runic altar
Aspects: 1 1 1 1 1 1
Research Pages:
Page 1

Recent publications have shown the power of uranium. You decided you want to pump energy back into a metal and come up with something new. It even looks more radiant to the untrained eye, but you know it's merely a brighter shade of green.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 32 32 32 16
▶
[Concealed] Wrench of Evolution
Like a Phoenix
Complexity: 2
Prerequisites: Elementium Wrench
Aspects: 1 1 1 1 1
Research Pages:
Page 1

Now that you've seen Elven Elementium in action, you notice how it has an innate ability to recognise what it has touched. You have seen how an armor made of the material tries to defend its wearer. This thought seems to open up a new area of wrench-making.
You devise a new enchantment that makes the material believe individual blocks are an adversary. By tapping them once, you can now teach your wrench to target only selected blocks.
As a final tweak, you decide to add some dragonstones to store extra mana, and make it do more work at a time.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 16 16 8 8
▶
[Concealed] Elementium Wrench
Think Pink
Complexity: 1
Prerequisites: Manasteel Wrench
Aspects: 1 1 1
Research Pages:
Page 1

After you recently got your hands on some Elementium by trading with the Elves, you take the opportunity to turn your most recent batch into a wrench.
Much as you expected, this material is both slightly more resilient and more capable than Manasteel. You still didn't manage to make the wrench able to break natural constructs, nor will it repair or tweak mechanical ones. It still feels like a nice improvement over the original.
For all the mana you poured into it, it somehow feels... behaved. Curious.

Page 2
Arcane Crafting
Vis Cost: 50 25 50
→
▶
[★] [Concealed] Runic altar
Not a doctor's handwriting
Complexity: 3
Prerequisites: Alchemy Catalyst
Aspects: 1 1 1 1 1 1
Research Pages:
Page 1

Recent revelations in artificing have revealed how to infuse items into another. For added flavour you decided to take this approach a more "natural" way.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 32 16
▶
[Concealed] Wrench of Erosion
Bringing the whole thing down
Complexity: 2
Prerequisites: Terrasteel Wrench
Aspects: 1 1 1 1 1
Research Pages:
Page 1

It took a small revelation that trying to make such a wrench repair things was never going to work, and instead it could be much more interesting to amplify its destructive powers. By letting nature's aversion to mechanical structures run amok, this wrench now wants to fly out of your hand to break the remotest parts of a structure and fetches you some of the remains.
By targeting the heart of a machine, this wrench will systematically remove all of its mechanical parts. It is also VERY hungry for mana.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 16 16 8 8
▶
[Concealed] Terrasteel Wrench
Force of nature
Complexity: 1
Prerequisites: Manasteel Wrench
Aspects: 1 1 1
Research Pages:
Page 1

Your invention of Terrasteel is a promising substitute for your earlier wrench. Sure enough, the result is a much more durable tool, and the sturdy material is also able to disassemble more things than its predecessor.
What didn't improve is its aversion to mechanical structures. Actually, you feel that this feature is even stronger now, though it has nowhere to go. This internal conflict seems to hinder the natural qualities of Terrasteel, and you wonder how you can improve on it.

Page 2
Arcane Crafting
Vis Cost: 75 75
→
▶
[Concealed] Natura Pylon
Interdimensional energy
Complexity: 2
Prerequisites: Mana Pylon
Aspects: 1 1 1 1 1
Research Pages:
Page 1

You needed something more powerful. This device can focus enough aura to pierce holes in the dimensional fabric. Only very small holes though.

Page 2
Arcane Crafting
Vis Cost: 50 100 50
→
▶
[Concealed] Manasteel Wrench
Wrench it, Ralph!
Complexity: 1
Prerequisites: Magical flowers
Aspects: 1 1 1
Research Pages:
Page 1

You tried making a simple wrench out of basic Manasteel. It works, but wasn't very durable.
You tried putting a bit more magic in it, and you noticed two things: The wrench repaired itself, and more curiously, it now has an innate aversion to anything mechanical.
This wrench works well at dismantling blocks, but is not very good at other manipulations, or handling non-mechanical items. The soft material isn't very good at dislodging high-quality nuts from their bolts either.
You're sure further research could help.

Page 2
Arcane Crafting
Vis Cost: 10 10
→
▶
[★] [Concealed] Alchemy Catalyst
Designed for hipsters
Complexity: 1
Prerequisites: Magical flowers
Aspects: 1 1 1
Research Pages:
Page 1

Alchemy with ingredients is nice, but you think you can do even better. You have designed a machine that can replace some ingredients with mana.

Page 2
Arcane Crafting
Vis Cost: 20 40 20
→
▶
[Concealed] Mana Pylon
Better bookshelves
Complexity: 2
Prerequisites: Magical flowers
Aspects: 1 1 1
Research Pages:
Page 1

Using bookshelves to fuel your enchantment processes sounds oldfashioned to you. Instead you've discovered a way of passively infusing your enchantments by focusing aura through a mana-rich device. It also seems to work as an infusion stabiliser.

Page 2
Arcane Crafting
Vis Cost: 20 20 20
→
▶
[Concealed] Flower duplication
Gardener's shade
Complexity: 1
Prerequisites: Magical flowers
Aspects: 1 1 1
Research Pages:
Page 1

These flowers have proven very hard to grow in the wild, and don't take well to being broken. Fortunately your ventures into thaumaturgy have resulted in a new botanical recipe. Now you can split off a branch, dip it in this concoction, and it will create roots once more.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 7
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 8
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 9
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 10
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 11
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 12
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 13
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 14
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 15
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 16
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 17
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
▶
[Concealed] Magical flowers
Evolution from spores to seeds
Complexity: 1
Aspects: 1 1 1
Research Pages:
Page 1

Old documents speak of magical flowers, but these seem to be extinct in the wild. You did notice that the mushrooms you've seen in deep caves share a lot of the properties with these purported flowers. With the invention of alchemy you think you can recreate these flowers by steeping the spores of a mushroom in the essence of surface plants.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 7
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 8
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 9
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 10
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 11
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 12
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 13
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 14
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 15
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 16
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 17
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
▶
[Concealed] Floral cultivation
Tulips are last year's fad
Complexity: 2
Prerequisites: Magical flowers
Aspects: 1 1 1 1
Research Pages:
Page 1

So far all your alchemical attempts have only yielded flowers of the parent species. This new method allows you to take the colour of something else and imprint it on the flower.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
Page 4
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
Page 5
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
Page 6
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
Page 7
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
Page 8
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
Page 9
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
Page 10
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
Page 11
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
Page 12
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
Page 13
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
Page 14
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
Page 15
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
Page 16
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
Page 17
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16
▶
[Concealed] Magic mushrooms
Setting evolution in reverse
Complexity: 1
Prerequisites: Magical flowers
Aspects: 1 1 1
Research Pages:
Page 1

Sometimes it's good to be backwards. You've revised your method for making flowers, and you are now able to turn them back into mushrooms.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 7
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 8
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 9
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 10
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 11
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 12
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 13
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 14
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 15
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 16
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 17
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
▶
[Concealed] Botanical brewery
Not enough tea flavours
Complexity: 2
Prerequisites: Magical flowers
Aspects: 1 1 1 1
Research Pages:
Page 1

Your latest research has resulted in a breakthrough in potion making. You improved the process so that you have bigger yields with less impurities. You can even store the result in one bottle and take an occasional swig without the outside air ruining the brew's properties.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 16 16
▶
[Concealed] Dermological overgrowth
This happens when you smoke weed
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Magical flowers
Aspects: 1 1 1 1
Research Pages:
Page 1

You've ventured into an odd corner of carnivorous plants and created something nastier. At least animal test subjects seem not to be a moral issue for you.

Page 2
Arcane Crafting
Vis Cost: 25 25
→
Page 3
Arcane Crafting
Vis Cost: 25 25
→
▶
[Concealed] Alfglass flask
Bottoms up!
Complexity: 2
Prerequisites: Botanical brewery
Aspects: 1 1 1 1 1
Research Pages:
Page 1

This extradimensional glass turns out to be an excellent container for potions. Since the glass is already highly magical, this flask absorbs less from the potion itself, leaving more for you.

Page 2
Arcane Crafting
Vis Cost: 25
→
▶

## Thaumic Bases

▶
[Hidden] Primordial Pearl
What came before
Complexity: 1
Research Pages:
Page 1

For the first time you find yourself with a puzzle that you do not think can be solved.
This object contains pure primal aspects, but they possess properties unlike what you consider normal, everyday primal aspects. You have a few theories why this could be:
Firstly this "pearl" could be the remnants of primal matter that was created at the dawn of reality - elementary magic that existed before it mingled and merged into compound aspects.
Alternatively it could be primal matter from a place that does not conform to the known rules of

Page 2

magic as you have come to understand it. You are not sure which explanation is more worrying.
Either way, the pearl is a potent artifact containing vast magical power and nearly unlimited potential.
It is time you start putting it to use.

▶
[Concealed] Manipulator Foci: Purity
Node purification
Complexity: 1
Prerequisites: Node Manipulation
Aspects: 8 8 8
Research Pages:
Page 1

Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 128 96 64 32
▶
[Concealed] Manipulator Foci: Brightness
Making things brigher
Complexity: 1
Prerequisites: Node Manipulation, Primordial Pearl
Aspects: 8 8
Research Pages:
Page 1

Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 256 192 128 64 32
▶
[Concealed] Manipulator Foci: Stability
Saving the dying nodes
Complexity: 1
Prerequisites: Node Manipulation
Aspects: 8 8 8
Research Pages:
Page 1

Stability foci will make the Manipulator slowly restore nodes. It will convert nodes into different types, using time. Converting a Fading node into Pale takes 5 minutes. Converting a Pale node into normal takes 10 minutes. Removing the Sinister modifier takes 2 minutes. Removing the Unstable modifier takes 7 minutes. Removing the Hunger modifier takes 30 seconds. Removing the Taint modifier takes 30 minutes.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 128 96 64 32
▶
[Concealed] Revolver Upgrade: Knowledge
Drain their bra... Knowledge.
Complexity: 1
Prerequisites: Thaumaturge's Arsenal
Aspects: 8 8
Research Pages:
Page 1

You have found a way to bind the bullets to your mind. The result is interesting - every slain creature might give you a sudden inspiration, or simply a knowledge point. No risk of warping your mind exists.
Max Level: 5
Conflicts with: Primal, Tainted

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Infusion Crafting
Instability: Negligible
Result
Aspects Required: 8 8
▶
[Concealed] Revolver Upgrade: Piercing
.45 calibre!
Complexity: 1
Prerequisites: Thaumaturge's Arsenal
Aspects: 8 8
Research Pages:
Page 1

You have found a way to make your revolver much more devastating. This upgrade will make the bullets pierce through anyone they strike, dealing more damage than usual and continuing on travelling forward.
Max Level: 1
Conflicts with: None

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 64
▶
[Concealed] Revolver Upgrade: Power
More gunpowder to the damn thing!
Complexity: 1
Prerequisites: Thaumaturge's Arsenal
Aspects: 8 8
Research Pages:
Page 1

You have discovered a way to improve the potency of your revolver. This upgrade will increase the damage the revolver does to any creature. No exceptions. However the damage increase is worse, than with the creature-specific upgrades.
Max Level: 5
Conflicts with: Eldritch, Silver, Bane Of Atropods, Bane Of Eldritch, Dueling

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 16
▶
[Concealed] Revolver Upgrade: Dueling
Sir, I duel you!
Complexity: 1
Prerequisites: Thaumaturge's Arsenal
Aspects: 8 8
Research Pages:
Page 1

Sometimes the simple words are not enough, and a Thaumaurge needs to physically prove himself. Prior to the revolver discovery that could only be done via mundane swords and bows. Now a Thaumaturge and his offender can resolve their issue like two gentlemen - with their guns! This upgrade will make the revolver much more potent against other players, and will not affect the effectiveness against others.
Max Level: 5
Conflicts with: Power, Silver, Bane Of Atropods, Bane Of Eldritch, Eldritch

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Infusion Crafting
Instability: Minor
Result
Aspects Required: 8 8
▶
[Concealed] Revolver Upgrade: Bane Of Arthropods
Packed with neurotoxins
Complexity: 1
Prerequisites: Thaumaturge's Arsenal
Aspects: 8 8 4
Research Pages:
Page 1

You have found a way to improve your revolver against spiders and silverfish. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.
Max Level: 5
Conflicts with: Power, Silver, Bane Of Eldritch, Dueling, Eldritch

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 8 8 8
▶
[Concealed] Manipulator Foci: Sinister
A tiny mob spawner
Complexity: 1
Prerequisites: Node Manipulation
Aspects: 8 8 8
Research Pages:
Page 1

Sinister foci will make the Manipulator slowly turn the node into a Sinister Node. Removing the Pure modifier takes 30 minutes. Takes 6 minutes to turn a normal node into Sinister.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 128 96 64 32
▶
[Concealed] Manipulator Foci: Instability
Shaterring the node
Complexity: 1
Prerequisites: Node Manipulation
Aspects: 8 8 8
Research Pages:
Page 1

Instability foci will make the Manipulator slowly turn the node into an Unstable Node. Will only work with normal nodes. Takes 7 minutes to finish.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 128 96 64 32
▶
[Concealed] Manipulator Foci: Destruction
Making the node weaker
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Node Manipulation
Aspects: 8 8 8
Research Pages:
Page 1

Destruction foci will slowly destroy the node it is attached to. It will turn bright nodes into normal, normal into pales, pales into fading and will completely destroy fading nodes. On the other hand Vis from the node being destroyed will escape into surroundings in the form of Aspect Orbs, which can be absorbed by any wand. Vis escapes much faster than regulary.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 128 96 64 32
▶
[Concealed] Manipulator Foci: Taint
Why make everything worse?
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Node Manipulation
Aspects: 8 16 8
Research Pages:
Page 1

Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 256 192 128 64 32
▶
[Concealed] Revolver Upgrade: Speed
It shoots 10 000 bullets per minute!
Complexity: 1
Prerequisites: Thaumaturge's Arsenal
Aspects: 8 8
Research Pages:
Page 1

You have found a way to increase the speed at which your bullets travel. Each level of this upgrade will increase the speed of the bullets by... some amount, how can you tell? You clearly do not have any device or whatever to measure such fast movement!.
Max Level: 5
Conflicts with: Efficiency, Accuracy

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 8 8
▶
[Concealed] Revolver Upgrade: Silver
Just a casual werewolf killer.
Complexity: 1
Prerequisites: Thaumaturge's Arsenal
Aspects: 8 8
Research Pages:
Page 1

You have discovered a way to improve the potency of your weapon against unholy creatures. This upgrade will make the revolver much more potent against undead creatures, demons and werewolves, and will not decrease the effectiveness against others.
Max Level: 5
Conflicts with: Power, Eldritch, Bane Of Atropods, Bane Of Eldritch, Dueling

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 8 8 8
▶
[Concealed] Manipulator Foci: Speed
Restoration is a key to success
Complexity: 1
Prerequisites: Node Manipulation
Aspects: 8 8 8
Research Pages:
Page 1

Speed foci increases the speed at which node restores it's aspects 5 times. It may be hard for a thaumaturge to see this in action, but should he use his wand, or any of his vis using devices it will become obvious.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 128 96 64 32
▶
[★] [Concealed] Manipulator Foci: Hunger
It is pretty obvious what this foci does
Complexity: 1
Prerequisites: Node Manipulation
Aspects: 8 16 16
Research Pages:
Page 1

Hunger foci will make the Manipulator slowly turn the node into a Hungry Node. Will only work with normal nodes. Note, that the manipulator can freely be eaten by the hunger node, if it chooses to do so. Takes 5 minutes to finish. Authors are in no way responsible for the possible damage done to you, your house, your world, other worlds, your pets, animals, monsters, nodes and items. By crafting the foci you agree to being fully responsible to anything, that may happen with the foci, manipulator, node and everything surrounding the node.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 256 192 128 96 64
▶
[Concealed] Saturating Tobacco
Smoke = food
Complexity: 1
Prerequisites: Magical Tobacco
Aspects: 4 4
Research Pages:
Page 1

You have found a way to stop hunger starvation. Smoking the tobacco with the addition of seeds and some primal aspects tricks the mind into thinking, that the body has already feasted. As you can guess it is pretty dangerous, since the body is not receiving food, but if things get too tough this may help you last for a while. It, however, can have some negatives on your body, so you might want to be careful.

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Arcane Crafting
Vis Cost: 10 10 10
→
Vis Cost: 10 10 10
→
▶
[Concealed] Angry Tobacco
It wants to put up a fight!
Complexity: 1
Prerequisites: Magical Tobacco
Aspects: 4 4
Research Pages:
Page 1

You have long ago heard about some kind of warriors of fury, who used to smoke before each battle. They were a very scary warriors - without pain and with unstoppable fury they once were tearing their enemies apart. They are long gone, but the secret of their battle fury? You have discovered a way to infuse your tobacco with required magic to get a piece of their fury. Smoke this tobacco before a battle - and you will tear your enemies apart, just like those warriors!

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4
▶
[Concealed] Silverwood Smoking Pipe
Purified smoke
Complexity: 1
Prerequisites: Magical Tobacco
Aspects: 8 8 8
Research Pages:
Page 1

Most tobaccos what you have managed to create are safe. Not all of them though. You think, that the only solution here is to get a better pipe. Silverwood can be just perfect for that. It is however not as mundane as the greatwood is and requires much more complex processes than just arcane crafting. The silverwood smoking pipe is a better pipe - it negates most of negative effects on your tobaccos, and once that have no negatives will instead have additional positive effects.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 32 16
▶
[Concealed] Wispy Tobacco
A spark of life... I guess a smoke rather...
Complexity: 1
Prerequisites: Magical Tobacco
Aspects: 4 4
Research Pages:
Page 1

What happens if you infuse more magic into your tobacco? That is an interesting questing, but the answer is much more fascinating! You have discovered a way to properly infuse some magic into your tobacco. The result seems to be fairly safe to smoke - it does not seem to carry negatives within itself. However, should you smoke such a tobacco a tiny life form pops out of your smoking pipe - a Wisp. It also seems rather angry - you think that's because wisps do not like enclosed spaces. Or maybe the smoke is the reason?

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 4 6
▶
[Concealed] Revolver Upgrade: Efficiency
Waste nothing, multiply existing
Complexity: 1
Prerequisites: Thaumaturge's Arsenal
Aspects: 8 8
Research Pages:
Page 1

You have found a way to decrease the Telum consumption of the revolver. Each level of this upgrade will decrease the consumption by 1 unit of essentia.
Max Level: 5
Conflicts with: Speed, Accuracy

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 8 8
▶
[Concealed] Revolver Upgrade: Bane Of Eldritch
Eldritch creatures outlawed
Complexity: 1
Prerequisites: Thaumaturge's Arsenal
Aspects: 8 4
Research Pages:
Page 1

You have found a way to improve your revolver against eldritch creatures. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.
Max Level: 5
Conflicts with: Power, Silver, Bane Of Atropods, Dueling, Eldritch

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 8 8
▶
[Concealed] Manipulator Foci: Efficiency
Waste nothing
Complexity: 1
Prerequisites: Node Manipulation
Aspects: 8 8 8
Research Pages:
Page 1

Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 128 96 64 64
▶
[Concealed] Node Manipulation
Full control!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Infusion, Advanced Node Stabilizer, Harnessing Vis
Aspects: 8 8 16 8
Research Pages:
Page 1

You have discovered a way to support nodes by using stabilisers. You have discovered a way to tear the node apart, opening a small rift to wherever. Is this it for the nodes? It seems unfair, there are so many types of them - tainted, pure, hungry, they can be bright or fading... But all thaumaturges stop here, without attempting to go further. You can manipulate the very fabrics of the node, making it stable. You can tear it apart, energising it. Why not use those powers in combination to change the smallest fibres of the node? Why not study this? Is there something, that stops everyone from going this way, or are they just too blind, thinking they are the masters of thaumaturgy?

Page 2

Well, so far nothing really happened. Nothing came to stop you. Nothing killed you, nothing corrupted your mind - nothing! You do not understand the others not going this way. You have discovered a way to create the device that will combine the power of the Stabiliser to make the node stand and the ability of the Transducer to move node fibres, tearing it apart. Well, it is not that simple - you also need to constantly move Vis back and forth - some mirrors are required, and some flux formes, which is critical, so Flux scrubbers must be used too. And, for this construction to be stable some Salis Mundus is alse required. And here it is - the device, that can manipulate the node itself!

Page 3

It is not really that simple, actually. Your device can only work with regular nodes, energised are too powerful to work with. It also can only operate with the node from the top due to Vis flowing downwards, so it is impossible to have both the transducer and this device. It also turned out very... mundane. It is unable to operate with the node at all, as you though it would. It has the ability to do so, but the fibres of the node are not that simple to move - a Foci is required, and you do not know how to make one. You've tried regular wand foci - not much luck, just a bunch of angry wisps. However, the foci must work the same way - harnessing the raw power of the device to work with the node.

Page 4

The device itself is pretty stable, and, in fact, it does not require anything to work, which is comical due to the power of the device. The foci, should you obtain one must be simply placed in the bottom of the device, harnessing the raw power. Just click the device with the foci to put it in. Click with an empty hand to remove the foci. Click with another foci to swap between to - it is even possible to actually save the progress that way! It may require more or less time based on the action it is doing too!

Page 5
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 48 40 32 32 24
▶
[Concealed] Relaxing Tobacco
Just what the doctor ordered
Complexity: 1
Prerequisites: Magical Tobacco
Aspects: 4 4
Research Pages:
Page 1

Well, most thaumaturges use different smoking herbs to 'relax'. You do not need that kind of relaxation, no. They are fools, who will soon loose their magic if they continue doing so! However, your mind might need some relaxation from that warp. Sure, just a regular tobacco does the trick, but you can do it better, can you?.. You have created a perfect tobacco, which calms down your nerves and removes temporary warp.

Page 2
Arcane Crafting
Vis Cost: 10 10 10
→
▶
[Concealed] Tainted Tobacco
Mind warping
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Magical Tobacco
Aspects: 4 4
Research Pages:
Page 1

You are not quite sure why you have even discovered this. Sure, now you can infuse your tobacco with taint, forever changing it, so anyone, who smokes it will have his mind corrupted by taint, and all the horrors of the dark will appear in his mind, but what is it even useful for? The taint pieces also leave tiny signs on the pipe of the smoker. You are interested in the ways this will affect things like silverwood... Probably nothing good though.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4
▶
[Concealed] Revolver Upgrade: Accuracy
Sniping from miles away
Complexity: 1
Prerequisites: Thaumaturge's Arsenal
Aspects: 8 8 4
Research Pages:
Page 1

You have found a way to give your revolver more sniping potential. With this upgrade your eyes will become more focused on the target while you are aiming, allowing you to aim more precise.
Max Level: 3
Conflicts with: Speed, Efficiency

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 8 8
▶
[Concealed] Thaumaturge's Arsenal
The hunt begins
Complexity: 3
Aspects: 5 5 4 2 2
Research Pages:
Page 1

Thaumic weapons are good. Especially those where you do not have to get close to your enemies. Thaumaturgy however does not seem to offer much of those. Sure, there is a bow of bone, but... it is a bow. Even though it is enhanced with magic it still requires the wielder to pull the string. One might say - there are wand foci! Sure there are, and they are all great... But are they really weapons? They are put on top of wands and they use the energy of the wand. Well what if the Thaumaturge prefers his sceptres over wands? He... needs to craft another wand, just for those foci? Really? Some foci are also known for not working under certain conditions... Better to say in certain places...

Page 2

You have been engineering for a while now - this is what you have came with. A pretty strange contraption that is not all that big and is comfort to hold in hand. You have named your contraption "The Revolver". No, you have no idea why.
The device is able to shoot very small yet extremely fast projectiles which deal devastating damage to anything they come in contact with. Due to your weapon having a magical nature those projectiles are also magical - they are created out of raw Telum essentia, stored in a jar inside of the revolver. One point of aspect is enough for just two shots. To open the revolver sneak and left-click anywhere. Sneaking also allows you to aim more precise. Right-click to shoot of course, that should be obvious.

Page 3

The revolver is also much more potent than it looks - you are sure, that there are TONS of ways to improve it's construction by performing further infusions over it. You still need to discover them though. Some of the improvements might conflict with each other and therefore can't be installed together. It is also worth noticing that most improvements can be applied over and over again, but the stability of the infusion will suffer great penalties for each new level. The aspect cost will also increase for each level of improvement by the amount it originally cost.

Page 4
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 256 32 16 12 32 12 16 32
▶
[Concealed] Revolver Upgrade: Eldritch
Speaks the words backwards!
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumaturge's Arsenal
Aspects: 8 8
Research Pages:
Page 1

Imbuing the revolver with the energy of the eldritch certainly does something... You have discovered what exactly. This upgrade will make the revolver much more potent against very strong creatures, aka bosses, but will decrease the effectiveness against others.
Max Level: 2
Conflicts with: Power, Silver, Bane Of Atropods, Bane Of Eldritch, Dueling

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8
▶
[Hidden] Advanced Node Stabilizer
Selective stabilization
Complexity: 1
Research Pages:
Page 1

Advanced Node Stabilizers perform all the functions of the lesser versions with a few major differences.
Firstly they still prevent lesser nodes from having their vis drained, but it does allow stabilized nodes to drain the vis from lesser ones.
Secondly it has a higher chance to improve unstable and fading nodes.
Unfortunately this costs a lot more power from the stabilized node - still not enough to drain vis from it, but even the brightest node will have its recharge rate almost completely negated.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 32 32 32
▶
[Hidden] Harnessing Vis
Power to the People
Complexity: 1
Research Pages:
Page 1

Without vis nodes thaumaturges would not even be able to perform the simplest of tasks, but the nodes themselves have several limitations that make their use impractical for extensive operations. Foremost amongst these limitations is the fact that they are easily depleted and it takes quite some time for them to once again gather energy from mystical source they are connected to.
You think you may have found a way around that limitation. In effect nodes are tiny gateways to a mysterious font of mystical energy around which the energy slowly accumulates in the form of Vis. The gateway is so small that only a tiny

Page 2
Arcane Crafting
Vis Cost: 32 32 32 32
→
Page 3

amount of energy leaks into our reality. By levering open this doorway you can cause vis to pour forth in a torrent.
This is even more dangerous than it sounds however and careful steps must be taken during the entire process.
Firstly the node needs to be stabilized during the entire process. Once that is done you need to craft and place a Node Transducer above the node. When you apply a redstone signal to the transducer the node will begin converting to an energized node and quickly lose its stored vis in the process.
The process takes some time, but when it is done the node will

Page 4

change into an energized node. Caution should be taken to keep both the stabilizer and transducer active from now on.
Energized nodes no longer store or recharge vis, nor can vis be drawn from them with a wand or other means. Instead they produce a steady supply of CV (centi-vis, or a hundredth of a vis) each tick. This energy can be tapped by placing vis relays near the energized node.
Each relay acts as a conduit for CV and any number of relays can be placed within 8 blocks of an energized node. Relays also transfer energy to each other allowing you to create a network that transports vis to

Page 5
Arcane Crafting
Vis Cost: 10 10
→
Page 6

anything that needs it, like the Infernal Furnace.
Relays use a branching system, so each relay can have only one source (either another relay, or an energized node), but may have multiple child relays that branch off it.
You can also 'tune' a relay to one of the primal aspects by using an appropriate vis shard on it. Clicking on it with a wand will also cycle through the possible attunements. This does not limit what vis can flow through that relay, but does prevent it from connecting to any other relay except untuned ones or ones tuned to the same primal.

Page 7

The amount of energy a node produces per tick is finite so attaching too many devices to a single source might exceed the amount of CV it can produce.
It is possible to turn an energized node back into a normal node. Simply cut the redstone signal to the transducer and it slowly turn it back into a normal node. Caution should be taken however since the node will be completely drained of vis and thus runs the risk of being damaged.

▶
[Concealed] Miner's Tobacco
Magically fast
Complexity: 1
Prerequisites: Magical Tobacco
Aspects: 4 4
Research Pages:
Page 1

You have heard of some mythical herbs that can gain their smoker such a strength that they are able to break stone in mere seconds with bare fists! Old tales of the east. It might be impossible to break stones in a mere second, but you have managed to create a tobacco, that will at least help you with casual mining. Smoke it before you go mining, and you should be able to mine stone and ores much faster than regular. The effect sure will wear of after some time too.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4
▶
[Concealed] Magical Tobacco
100% health safe!
Complexity: 3
Aspects: 4 4 4 4
Research Pages:
Page 1

Sometimes a thaumaturge just wants some resting from all those horrors of the thaumaturgy. He wants his mind clear and concentrated on the tasks. Other thaumaturges are known to smoke some kind of tobacco, but it harms the health of the thaumaturge a great deal, and can even cut of the link between a human and the world of magic. You do not need this. You have managed to create a plant, that functions just like a tobacco, but it is absolutely fine for your health! Unfortunately you are sure, that your plant is the only one safe, and noone, apart from you can replicate it. Oh well.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4 4
Page 3

To properly rest a thaumaturge like you needs 3 things - a nice house, and you should have one already, his smoking pipe and some tobacco. To properly make the tobacco a thaumaturge must grind the leaves of a plant. You might need a Pestle and Mortar to do so. You will also need your smoking pipe, but you do not want those mundane pipes, do you? You have discovered a way to properly infuse some Greatwood planks to make a perfect pipe. It is also good for your magic contact, since it has a Salis Mundus as one of it's components.

Page 4
Arcane Crafting
Vis Cost: 4 4 4 4 4 4
→
Page 5
Arcane Crafting
Vis Cost: 4 4 4 4 4 4
→
Page 6
Arcane Crafting
Vis Cost: 1 1
→
Page 7

By smoking the most mundane tobacco thaumaturges do not gain much. But your tobacco is not so mundane, as is your pipe. You have a small chance to get rid of some Temporary warp by casually smoking it. You are sure, that you can do stuff with the tobacco to make it more efficient, you just need to figure out - what. The tobacco is consumed in the process. The pipe chooses a first tobacco in a thaumaturge's pockets, the same way the bow chooses an arrow to shoot. A thaumaturge like you will also take some time to smoke - why the rush?

▶
[Concealed] Eldritch Tobacco
A spooky gas
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Magical Tobacco
Aspects: 4 4
Research Pages:
Page 1

You have discovered a way to infuse regular tobacco powder with some eldritch energy. The result may not be that safe to smoke, however, should a thaumaturge smoke such a thing his vision will go grim for some time. Thaumaturge with such a vision should not look at living beings. It is also possible to attract the attention of "eldritch" by doing so, however the chances are low. The tobacco might cause sanity problems!

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 4 1
▶
[Concealed] Revolver Upgrade: Heavy
Melee is still an option
Complexity: 1
Prerequisites: Thaumaturge's Arsenal
Aspects: 8 8
Research Pages:
Page 1

Sometimes a thaumaturge is just out of essentia that the revolver uses... But everything is not lost, the revolver itself is a decent melee weapon! Sure there can be an improvement... Each level of this upgrade will increase the damage the revolver does in melee by 2.
Max Level: 5
Conflicts with: None

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 8 8
▶
[Concealed] Rainbow Cacti
Grow the rainbow, taste the rainbow!
Complexity: 2
Prerequisites: Metalleat
Aspects: 6 6 6 6 6 8
Research Pages:
Page 1

Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 24 6
▶
[Concealed] Redlon
Magic in a nutshell
Complexity: 3
Prerequisites: Metalleat
Aspects: 6 6 6 6 6 8
Research Pages:
Page 1

Even though thaumaturgy is a magical art and is not related to industry in any way a lot of magical devices can actually operate or be controlled by that mythical red dust - the Redstone. Actually redstone seems pretty magical itself. What if you combine it with a plant? Well, the result is a plant, that will slowly grow a Block Of Redstone, just like a Melon or a Pumpkin. It however requires much more time than melons or pumpkins.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 16
▶
[Concealed] Lucrite
Greed is good?
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Metalleat
Aspects: 6 6 6 6
Research Pages:
Page 1

You have researched the Metalleat further and discovered, that you can create a similar crop by infusing a carrot with Lucrum. The result is a very strange crop. It functions just like the Metalleat, but takes twice as much time to grow. It is also very magic dependant - without strong enough source of magic beneath the soil it grows in it refuses to grow. Those Salis Mundus blocks seem to be just as perfect as possible. It will also accept bonemeal with much slower rate, taking 7 bonemeal to grow. However, should you let it grow and it will grow some Golden Nuggets on it's branches. Since it is a carrot it is also possible to obtain one from the crop.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 12 4
▶
[Concealed] Node Linking
From one source to another!
Complexity: 3
Prerequisites: Harnessing Vis
Aspects: 8 8 16 8
Research Pages:
Page 1

Nodes. The things that link your world to the world of magic. They are heavily used in thaumaturgy - some devices use them to function, you need them to recharge your wands. However there is a small problem - a node can always store that much of vis and if it has, for example, no terra it it - this is it, it has no terra, and that aspect can't be gained from the node. There sure is a so called 'node bullying' - one node eating other, smaller nodes. With the discovery of the Advanced node stabiliser that can be worked with, but it takes a ridiculous amount of time and also is unreliable.

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You have discovered a device that might get the job done. The node Linking Device creates a mysterious link between 2 nodes and will move aspects from the linked one to the linker. You need 2 of this devices placed on top of nodes. Then just take your wand and right click on the receiver. After that click on the transmitter - and the link will be established. The link will firstly drain all aspects out of the transmitting node's pull, then it will draw the node's capacity and will increase the receiver’s capacity based on that. Lastly the node without any capacity left will fade away. The chance of the receiver node to increase it's aspect capacity is around 70% for each capacity decrease on the transmitting node.

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The transmission however is pretty unstable - both nodes will react to the link. This will result in a so called instability. The more time the device functions - the more instability it will have. Based on the amount of instability different things may happen - from the aspects escaping out of nodes on both ends into air in form of flux, to the complete transmitting node destruction with the explosion. The receiving node however will never get harmed in any way. If you would only have a magic inert metal, forged from both, Nether and End, that could stabilize the link. In theory a Block of this supreme metal above this device would be sufficient.

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Infusion Crafting
Instability: Moderate
Result
Aspects Required: 64 48 40 32 32
▶
[Concealed] Wisdom Tobacco
Knowledge hidden in ashes
Complexity: 1
Prerequisites: Magical Tobacco
Aspects: 4 4
Research Pages:
Page 1

You have gone beyond the relaxing properties of the tobacco. Infusing your tobacco with knowledge sure was a great idea - you have managed to create a tobacco, which puts you in a crystal clear mind state once you smoke it. The effect lasts a mere second, though it is more than enough to make a shocking discovery or two. However, you are afraid, that you may also see something horrible there, which will corrupt your mind... Well, who does not risk - does not get his reward, right?

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4
▶
[Concealed] Revolver Upgrade: Void
Merging with the bullets
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumaturge's Arsenal
Aspects: 8 8
Research Pages:
Page 1

Infusing the revolver with some void metal gives the gun the primal ability of the void metal - self-repairing. Warning - seeing the gun metal changing shape due to the void metal might not be a pleasant experience and may cause hallucinations and nightmares!
Max Level: 3
Conflicts with: None

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8
▶
[★] [Concealed] Revolver Upgrade: Primal
What lies beyond the lightspeed...
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Thaumaturge's Arsenal
Aspects: 8 8 16 16 16 16 16 16
Research Pages:
Page 1

The primal energies pulse... What if you would imbue the revolver with them? The results are... interesting. Your revolver seems to have become a 'hit-scan' rather than 'shoot' type of weapon - it means that the bullets travel to their targets instantly. The bullets have also gained the ability to pierce walls. They also are much more dangerous now. However the cost for using the revolver is also now much higher - 2 essentia per shot!
Max Level: 1
Conflicts with: Knowledge, Tainted

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64 64 64 64
▶
[Concealed] Lazullia
Magic meets beauty
Complexity: 2
Prerequisites: Metalleat
Aspects: 6 6 6 6 6 8
Research Pages:
Page 1

Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 3
▶
[Concealed] Wand Focus: Experience
One can never have enough experience
Complexity: 1
Prerequisites: Infusion
Aspects: 16 16 2 8
Research Pages:
Page 1

The only ways of enchanting for a regular thaumaturge is either by using his own life essence to roll the dices or by using the infusion matrix to control the process. Either way some life essence is required. The most efficient way of collecting it is by... killing mobs? Mining? You think, that thaumaturgy must offer something else, more 'magical'. And this is it. This foci will instantly break the block it is used on, providing a thaumaturge with twice the experience the block would usually drop! Blocks, which usually do not provide experience will drop some based on the Potency level of the foci.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 32 16 16
Page 3

Decomposing Upgrade
Available at levels 3 and 5, this upgrade will allow a thaumaturge to instantly decompose any living entity into experience, based on the creature's current HP. The aspect cost is also based on the creature's HP. Note, that the absorbed creature will still drop the regular drops and experience.
Level II decreases the cost for consuming creatures to half.
Conflicts with the Vaporizing upgrade!

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Vaporizing Upgrade
Available at levels 3 and 5, this upgrade will make consumed blocks also drop some Crystallized Essentia based on the block's aspects. Drop chance is 50%. Some very essentia-rich blocks will not drop it.
Level II increases the chance of obtaining a Crystallized Essentia to 100%
Conflicts with the Decomposing upgrade!

▶
[Concealed] Revolver Upgrade: tainted
It's ALIVE! Kinda.
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumaturge's Arsenal
Aspects: 8 8
Research Pages:
Page 1

Imbuing your weapon with taint might not be that good of an idea, but you've tried anyways. Anyway, here are the results - this upgrade will increase the raw damage of the revolver against every creature, except for the tainted ones - for them the damage will be decreased! The bullets also will have a chance to inflict the victim with Taint Poison!
Max Level: 3
Conflicts with: Primal, Knowledge

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8
▶
Metalleat
Iron is good for your health
Complexity: 1
Prerequisites: Thaumic Nature
Aspects: 6 6 6 6
Research Pages:
Page 1

Sometimes a thaumaturge needs some metallum for his ore processing. And there goes an iron ingot. Sometimes a thaumaturge needs metallum for his crafts. And there goes more iron. You have discovered a way to put an end to this misery - by infusing a regular wheat seeds in a crucible with some metallum and victus to keep the life in the seeds you have managed to create a plant, that grows exactly like wheat, but gets tough and metallic in the latest stages of growth. It then can be harvested to obtain some Iron Nuggets. This discovery asks more questions than it answers though, and you might need to research it further... As far as you can tell you can't replicate the same with thaumium.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 12 4
▶
[Concealed] Wand Focus: Activation
Remote access
Complexity: 1
Prerequisites: Infusion
Aspects: 4 4 4
Research Pages:
Page 1

Well, after your research on the ability of mirrors of transporting items it would be logical to continue onwards - what if mirrors could transport simple force and image? Well, it is not that simple, so you had to make a wand foci out of all that mess you were getting yourself into. This wand foci works really simple - once equipped on the wand a thaumaturge must shift-click on the desired block's location, which will store it to the wand. After that a simple click will act like a right click on the stored location. However, the range is limited to 32 blocks. Some mundane inventories are also too heavy for the transmitted force to interact with, should they bee far from a thaumaturge.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 32 16 16
Page 3

Potency Upgrade
Available at all levels, this upgrade will increase the range of interaction up by 10 blocks. Will not work in unloaded chunks!

▶
[Concealed] Crying Obsidian
Never implemented
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Infusion
Aspects: 8 8 8
Research Pages:
Page 1

Should a thaumaturge die he will reappear next to the bed he last slept on. However beds are unreliable - they can be blown up, and 'you can only sleep at night'. Also, 'you may not sleep now, there are monsters nearby'. Or even 'this bed is already occupied'. It's time to stop that nonsense! By infusing properties of the bed into Obsidian block you have created a Crying Obsidian block. Put another one on top of this one to will form an obelisk, then right-click it. You will always respawn near the last obelisk you've clicked on, if it is a full obelisk. Sleeping in bed resets the spawn location to the bed.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 32 16 16
▶
[Concealed] Bloody Thaumaturge's Robes
Red roses bloom
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Iron Spikes
Aspects: 6 6 6
Research Pages:
Page 1

You are not quite sure that it is a good idea, but you have found out, that the Bloody Enchanted Fabric does not looses it's properties, and, therefore can be used as an armor material. Strangely enough even though the Fabric had a tiny amount of blood the robes are shining red. Maybe the magic is somehow involved? Anyway you for some reason feel a little bit more powerfull in this bloody robes than in your Thaumaturge's robes. Other thaumaturges have been wondering what are those new shiny robes made of, but you have managed to keep your bloody secret...

Page 2
Arcane Crafting
Vis Cost: 25 25 25 25
→
Page 3
Arcane Crafting
Vis Cost: 25 25 25 25
→
Page 4
Arcane Crafting
Vis Cost: 25 25 25 25
→
▶
[Concealed] Briar
A natural apothecary
Complexity: 1
Prerequisites: Plax
Aspects: 4 4 4
Research Pages:
Page 1

Plants are known for their medicinal uses. However, thaumaturges often do not care about this side of nature. You do care. You have managed to bring the Rose bush back to it's wild state, thus creating a Briar plant. Briar is a 2 block tall plant that will grow pretty fast. Once grown it's seed bags can be collected for a later usage. They can be combined with sugar in your Arcane Workbench to create a Rosehip Syrup. This item acts just like a better milk - it stacks up to 16, and it is known for helping thaumaturges with some warp effects. It will not work with some purely mental effects though...

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 3
Arcane Crafting
Vis Cost: 3 5
→
▶
[Concealed] Overchanting
Pushing the limits
Complexity: 3
Prerequisites: Infusion
Aspects: 8 8 8 8 8 8 8 8
Research Pages:
Page 1

Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.

Page 2

The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!

Page 3

Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.

Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 32 32 32 32 32 32 32 32
▶
[Hidden] Infusion
Mystical fusion
Complexity: 1
Research Pages:
Page 1

Arcane crafting and alchemy can go only so far. Something better is needed to create truly powerful mystical objects.
Infusion crafting is the process of infusing a single object with magical energy and the properties of other objects. You could, for example, infuse a stone with Aer vis and a feather and it would result in a very light stone.
As is usual with thaumaturgy, things are not quite that simple. To even get started with infusion crafting there are several things you need: A Runic Matrix, arcane pedestals and a ready supply of magic in the form of essentia.

Page 2
Arcane Crafting
Vis Cost: 40 40 40 40 40 40
→
Page 3
Arcane Crafting
Vis Cost: 20
→
Page 4

Once you have your Runic Matrix properly placed into a structure commonly known as an Infusion Altar, you can begin to craft.
The central pedestal located under the matrix is where the item you wish to infuse will go. You will also need several more pedestals placed around the altar where you can place the blocks and items you wish to infuse into the target object. Lastly you will need warded jars or similar essentia containers holding the requisite amount of vis.
Once all this is gathered you can click on the Runic Matrix with a wand to start the crafting process.
During the first stage of crafting essentia will be drained

Page 5
Mystical Construct
Dimensions: 3 × 3 × 3
Aspects Required: 25 25 25 25 25 25
Blocks Required:
Arcane Stone Bricks × 4
Arcane Pedestal × 1
Empty Space × 4
Arcane Stone Block × 4
Runic Matrix × 1
Page 6

from nearby sources. Crafting will stall of there is insufficient essentia available - something that you do not want as will be explained on following pages.
Once all the required essentia has been infused into the target object, the other objects will have their essential essence drained. Only when this is done will the crafting process complete.
Infusion crafting is not without risks. The entire process involves forcing vast energies into a single object. Unpredictable things tend to happen.
Usually one of the fusion objects get

Page 7

knocked off a pedestal, or flux gets generated, but more catastrophic events are not unheard of.
The longer crafting continues due to unresolved problems like lack of vis or dropped items, the greater the chance of something bad happening.
These effects can be reduced by various means. Firstly you wish to keep the entire fusion structure as symmetrical as possible - take careful note of where you place pedestals and make sure they are balanced with other pedestals on the opposite side of the altar. When placing fusion items into them you may wish to keep them balanced as well. Lastly you can place occult paraphernalia around the

Page 8

altar in symmetrical formations (things like candles, skulls, crystals, etc.). These will have the effect of reducing instability.

▶
[Concealed] Entity Deconstructor Improvements
Even better decomposing!
Complexity: 1
Prerequisites: Entity Deconstructor
Aspects: 8 8
Research Pages:
Page 1

You have managed to advance in your researches of the entity deconstruction. You have discovered, that the basic deconstructor is rather limited. It seems you are simply able to socket crystal blocks into the frame of the device - increasing its stability and magical resonance. All primal aspects can be used.

Page 2

Each crystal increases the maximum range of knowledge transfer of the device by 8 blocks, and will also make the device faster. When all six primal crystals are installed, it will gain the ability to decompose items above it the same way it decomposes mobs. The items will not always produce knowledge, but they will do it with a better chance than the deconstruction table. Deconstructed items will only produce primal aspects though.

▶
[Hidden] Enchanted Fabric
Silky and Stylish
Complexity: 1
Research Pages:
Page 1

By combining spider silk and wool and infusing it with primal vis, you have created a silky length of magical cloth that would have numerous uses.
You have also discovered patterns to create cloth robes from the magical fabric. These robes have similar protective properties to leather armor, but they are much more durable than mundane materials could ever be.
They also hold mystical enchantments very well and can hold powerful magic much better than even expensive armor.

Page 2
Arcane Crafting
Vis Cost: 5 5 5 5 5 5
→
Page 3

The various pieces of this outfit grant a small discount to the amount of vis drained from casting wands when you use them.
You can dye the armor like you would leather armor.

Page 4
Arcane Crafting
Vis Cost: 15 15 15 15
→
Page 5
Arcane Crafting
Vis Cost: 15 15 15 15
→
Page 6
Arcane Crafting
Vis Cost: 15 15 15 15
→
Page 7
Arcane Crafting
Vis Cost: 2 2 2
→
▶
Iron Spikes
They hurt
Complexity: 1
Prerequisites: Enchanted Fabric
Aspects: 6 6 6
Research Pages:
Page 1

Sometimes a thaumaturge just wants to study his researches. Calm, alone and without any zombies at his back. Sure, sometimes a door might just be enough. Sometimes, however, a thaumaturge may want those fools to suffer. It's a shame thaumaturgy does not offer a way of passively killing enemies... Or does it? You have managed to create a block, that will damage everyone who steps on it. However it also tears apart items dropped by fools. There might be a way to resolve this problem... A thaumaturge may also notice, that after killing a creature the spikes get covered in blood. To wipe the blood out you need to use your Enchanted Fabric on the spikes. The fabric will get covered in blood, but it can be cleared in a crucible.

Page 2
Arcane Crafting
Vis Cost: 20 20 15 10
→
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1
▶
[Concealed] Thaumic Spikes
Magical destruction
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Iron Spikes
Aspects: 6 6 6
Research Pages:
Page 1

You have managed to improve your spikes using that thaumic metal - Thaumium. Those new spikes are sharper - they will kill fools who step on them faster than the mundane iron spikes. They are also much more picky when it comes to damaging foes - they will not destroy items. They are also sensitive to Redstone signal, and therefore will not damage anyone if they are powered by it.

Page 2
Arcane Crafting
Vis Cost: 50 50 30 20
→
▶
[Concealed] Ender Tree
Memories of the End
Complexity: 1
Prerequisites: Thaumic Dendrology
Aspects: 8 8 8
Research Pages:
Page 1

You have merged your knowledge of the alien realm known as the End with your expertise in thaumically enhancing trees. This Ender-infused tree slowly converts mundane blocks beneath it into Endstone and Obsidian. Endermen are drawn to gather under its canopy, perhaps finding it an ideal gateway to slip free from the End. Other ender creatures may appear as well, but fear not—no Ender Dragons will ever emerge. Planks crafted from its wood are exceptionally stable and boast high blast resistance.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 24 16 8
▶
Plax
Magical strings
Complexity: 1
Prerequisites: Thaumic Nature
Aspects: 1 1
Research Pages:
Page 1

Sometimes a thaumaturge just needs to get him some string - for magical candles or for magical clothes - it does not matter that much what for. And sometimes a thaumaturge just does not want to fight spiders for endless nights or shear sheep for wool to process later. You have applied the knowledge of plants and nature you've just learned to solve the problem for you. The result is a strange crop, named Plax, which will grow on farmland in 8 stages and once fully grown will produce 3 string! It functions just like a regular wheat crop - it also needs light and will only grow on farmland.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
▶
Thaumic Nature
Magic meets life
Complexity: 1
Aspects: 2 2
Research Pages:
Page 1

Thaumaturhy is rich in directions it affects. Alchemy, Infusion, Enchanting... Thaumaturgy can do everything... However, most thaumaturges ignore a very important aspect - the plants and plantlife. You, however, are not "most thaumaturges". This direction of researches promises a lot, you can already see the possibilities of this. Well, it is so research rich that even this fact has allowed you to figure out the creation of the first Thaumic Plant - the Sweed. This is technically a weed. However, should you let it grow for a little - it will grow to a full size, and can be harvested to drop sugar and reeds. However, it should be watched over, since it does rapidly spreads!

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
[Concealed] Wand Focus: Liquid Drain
Parish thee water!
Complexity: 1
Prerequisites: Infusion
Aspects: 6 3
Research Pages:
Page 1

Sometimes a Thaumaturge wants to live under the sea, next to his pineapple in his beautifull water dome. However, building underwater is a huge pain... Until now. This wand foci will resolve the problem! It will destroy blocks of water the thaumaturge is looking at, without making all nearby water blocks flow! In other ways, it is perfect in creating tunnels! However, magic can only harness the water so long, and the water will eventually return to it's normal flowing state. It will also do so should a block be placed next to the not-flowing water block.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 32 16
Page 3

Aquatic Upgrade
Available at level 3, this upgrade will make destroyed water drop Water Crystallized Essentia in 40% cases. With a 10% chance the essence will get poisoned due to magic pollution, otherwise known as flux, resulting in a Venenum aspect.

Page 4

Netheric Upgrade
Available at level 3, this upgrade will allow the foci to destroy lava as well as water. Destroyed lava will also make all lava near the destroyed one to stop flowing. Just as water the lava will start flowing again after some time. Foci will still be able to destroy water. Destroying lava costs additional 3 Ignis essentia. Frugal upgrades will affect the ignis cost too.

▶
[Concealed] Entity Deconstructor
Lively knowledge
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion
Aspects: 8 8 8
Research Pages:
Page 1

Sometimes a thaumaturge needs more knowledge to continue his researches. Sure, they can explore the world, or use the Deconstruction Table, but what else? By utilising your knowledge of entroy, you have managed to create a device capable of breaking down mobs to their component aspects, and transmitting that knowledge directly into your brain. To link the device to yourself, simply click it, once it is placed in the world. However, the knowledge dissipates with distance, and only seems to work within a 32 block radius.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 24 16 16
▶
[Concealed] Void Spikes
These are cold and bloody
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumic Spikes
Aspects: 6 6 6
Research Pages:
Page 1

You have managed to apply your knowledge of that strange metal made out of darkness to your spikes. The resulting spikes are extremely dangerous - they can almost instantly kill whoever walks over them. They will also not destroy items, just like Thaumic. They also react to the redstone the same way thaumic spikes do. They, however, are somehow much more accurate at their job, which results in foes dropping experience and aspects, just as they got killed by you. The spikes however can't hurt void metal, since they are made of it...

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 32 16 16 16 16
▶
[Concealed] Peaceful Tree
More Life
Complexity: 1
Prerequisites: Thaumic Dendrology
Aspects: 8 8 8
Research Pages:
Page 1

You have observed how animals are drawn to warmth and light, appearing as if conjured from thin air. Through careful study, you’ve grown a tree that creates ideal conditions for passive creatures to gather beneath its leaves. The types of animals attracted will match the local biome. Be cautious: they will keep coming without end unless you manage their numbers!

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 16 12 6
▶
[Concealed] Thaumic Dendrology
Gnawing at the bark of knowledge
Complexity: 1
Prerequisites: Briar
Aspects: 8 8 8
Research Pages:
Page 1

Weeds and flowers aren’t the only plants that can be infused with magic to produce new wonders. Trees hold immense potential, yet their sturdy nature makes them resistant to the simple crucible. Infusion, however, is powerful enough to succeed! To test this theory, you have created a Golden Oak Sapling. It grows like any regular Oak Sapling, but should it drop an apple, the fruit will gleam with gold! Sadly, an Enchanted Golden Apple is too heavy for its branches to bear.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 16 64
Page 3

Infused with the essentia of Greed, this tree clings to life selfishly. It drops fewer saplings than normal, hoarding sunlight and water for itself. Due to a magical anomaly (note: this is unique to GT:NH), its leaves will not yield themselves when sheared. Using a tool enchanted with Silk Touch allows you to collect the leaves normally, but you’ll forfeit the chance to harvest Golden Apples.

▶
[Concealed] Wand Focus: Flux Scrubber
A magical broom
Complexity: 1
Prerequisites: Infusion
Aspects: 4 4 4
Research Pages:
Page 1

Flux scrubbers are good, but they need to be more... controlled. You wonder if you can stick one on top of your wand... Well, it is not that simple, but definitely possible! This foci will remove the flux blocks a thaumaturge is looking at. yes, it is as simple as that.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 32 16 16 16
Page 3

Warping Upgrade
Available at level 3, this upgrade will warp the mind of the user of the foci, therefore adding some temporary warp every time a flux block is removed.
Conflicts with the Crystallization upgrade!

Page 4

Calming Upgrade
Available at level 5 if the Warping upgrade is present, this upgrade negates the effect of the Warping upgrade. It will calm the mind of the user of the foci, therefore removing some temporary warp, and some regular warp on occasion every time a flux block is removed.
Conflicts with the Crystallization upgrade!

Page 5

Crystallization Upgrade
Available at levels 3 and 5, this upgrade will make consumed flux blocks also drop some Potentia Crystallized Essentia.
Level II flux blocks will drop a Random Crystallized Essentia instead of Potentia Crystallized Essentia
Conflicts with the Warping and the Calming upgrade!

▶
Concentrated Taint
What could go wrong ?
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Infusion
Aspects: 10 15 8 12
Research Pages:
Page 1

Your experiments with taint were quite successful, but you know that you can do much better. So you tried to feed the bottled taint with some vitium essentia. The result is quite nice, it grows and gets even stronger, so why not trying this with a full jar of vitium. Since you definitly dont want to taint you whole home you'll need a controlled enviroment, like the infusion. However, you should better stabilise the flask with some salis mundus, just to make sure that no taint escapes.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 32 16
▶
[Concealed] Thauminite
Better metallurgy
Complexity: 2
Prerequisites: Magical Metallurgy
Aspects: 4 3 8 2
Research Pages:
Page 1

A thaumaturge always searches for a better alternative to his materials. You have been playing around with Thaumium metal for a while now... Maybe it's time to move onwards. Maybe it's time to improve. Thaumium can be processed further with addition of more aspects and some Vitreus. However, the processing of thaumium is too inefficient and leads to some thaumium destruction - and you do not see a way to overcome this problem. The result is a new metal, better than thaumium. It is almost as hard as diamonds and has much better enchantability than thaumium. It is also more magical, and can be used in some advanced things thaumium can't be used in...

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 8 2
Page 3
Crafting Recipe
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Page 4
Crafting Recipe
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Page 5
Crafting Recipe
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Page 6
Arcane Crafting
Vis Cost: 15 15 15 15 15 15
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Vis Cost: 15 15 15 15 15 15
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Vis Cost: 15 15 15 15 15 15
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Vis Cost: 15 15 15 15 15 15
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Vis Cost: 15 15 15 15 15 15
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Vis Cost: 15 15 15 15 15 15
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Vis Cost: 25 25 25 25 25 25
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Vis Cost: 25 25 25 25 25 25
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Vis Cost: 25 25 25 25 25 25
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Vis Cost: 25 25 25 25 25 25
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▶
[Concealed] Thaumic Wand Rod
Where magic meets more magic!
Complexity: 2
Prerequisites: Magical Metallurgy
Aspects: 4 3 4 2 6
Research Pages:
Page 1

For a long time thaumaturges haven't though about using thaumium as their wand rod. But you are not just another thaumaturge. You have applied your knowledge to create a wand rod out of Thaumic Metal, otherwise known as Thaumium. However, thaumium seems to be way too inert. An addition of Salis Mundus solves the problem just fine! The wand is pretty nice, holding up to 80 aspects of each type. You might have seen a lightning or two occasionally appearing at the surface of your wand for a mere second, but that is just your imagination, is it?..

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 16 16 16 32
▶
[★] [Concealed] Void Wand Rod
A dangerous path
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Thaumic Wand Rod, Void Metal
Aspects: 4 3 4 2 6
Research Pages:
Page 1

Well, after your journey to the abyssal depths of insanity you have discovered a way to make a very strange metal. You have another strange idea - what if you create a wand rod out of that void metal? You might need to add additional things to it, like make it taint proof by using the tainted Cluster Blocks. The result is a wand, pulsating with power. This might be the most power you could get without adventuring into the darkness once more. Also, it seems to slowly accumulate aspects inside of itself - you wonder what of the components gave you that?..

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 32 16 32 40 24
▶
[Concealed] Nether Tree
Blazing Growth!
Complexity: 1
Prerequisites: Thaumic Dendrology
Aspects: 8 8 8
Research Pages:
Page 1

You have blended your understanding of the infernal Nether with your talent for thaumic arboriculture. The result is a tree that spawns tiny, unseen portals beneath its leaves—rifts strong enough to corrupt surrounding blocks into their Nether counterparts. Occasionally, Nether creatures slip through these hidden gates. The tree’s logs and leaves possess the qualities of netherrack: they neither burn up nor spread fire, but once ignited, the flames will burn endlessly.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 32 16
▶
Aurelia
An elder plant
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumic Nature
Aspects: 6 6 6
Research Pages:
Page 1

Upon your thaumaturgic researches there has always been one aspect, that is extremely annoying to get - Auram. That one has extreme potential in crafting usages, but to get it you either need to break down aura nodes, which is not good, or venture to the depths of the nether to kill wisps, which is no good as well. You, however, using your plant knowledge have discovered a way of getting that aspect without doing any of other ways.

Page 2

This plant when exposed to the moonlight will open up it's petals to let the moonlight come in - it seems like the plant feeds of moonlight. However, due to the air of the very world it is only possible during full moon. The plant will occasionally loose it's petals, and they can be gathered from the ground near the flower. Those petals are extremely rich on Auram essentia. However, the plant will only feed from the moon if it has a direct view over it.

Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 8 2 2
▶
[Concealed] Thauminite Wand Caps
No infusion here!
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thauminite
Aspects: 4 3 4
Research Pages:
Page 1

A thaumaturge always seeks for a way to give discovered materials a real purpose. That metal you've just unlocked, thauminite works just as thaumium, so why not use it as a wand cap ? Well, thauminite doesn't seem to be as bendable as thaumium, due to the high amount of vitreus in it. However, that property can be used to enhance regular thaumium caps. The infusion is capable of turning the thauminite into small pieces, making it able to re-crystalise directly on the thaumium caps. To ensure that cap and thauminite are bound together for ...forever you'll also need some quicksilver and also a bit of salis mundus to reduce thauminites crystalisation time.

Page 2

These new caps seem to better than thaumium caps, but you feel something within them... maybe there is something more to them?

Page 3
Infusion Crafting
Instability: High
Result
Aspects Required: 32 16 16 16 32
▶
[Hidden] Magical Metallurgy
Where metals meet magic
Complexity: 1
Research Pages:
Page 1

Metals have proven to be quite easy to manipulate via thaumaturgical principles. Your first experiments have led to discovery of Thaumium.
Thaumium is the result of infusing base metals with raw magical energy. The result is a metal harder than iron with the ability to accept enchantments beyond that which iron is normally capable of.
A metal such as this has many applications in the crafting of more advanced thaumaturgical devices.
It can also be used to craft tools, arms and armor in a crafting table using the normal recipes.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 3
Crafting Recipe
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Page 4
Crafting Recipe
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Page 5
Crafting Recipe
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Page 6
Crafting Recipe
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Page 7
Crafting Recipe
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Page 8
Crafting Recipe
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Page 9
Crafting Recipe
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Page 10
Crafting Recipe
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Page 11
Crafting Recipe
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Page 12
Crafting Recipe
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▶
[Concealed] Glieonia
How do you even pronounce that
Complexity: 2
Prerequisites: Aurelia
Aspects: 6 6 6 6 4
Research Pages:
Page 1

What's the most awesome thing about thaumaturgy? Flight! Well, what is the next best thing? Warding foci? Well, what is the third best thing... Digging foci, really? We are talking about Nitor, okay?! Jees. Anyway, Nitor is pretty amazing - it shines brightly, creates fancy particles, all that fancy stuff! Well, there is one thing - it requires glowstone to make... A wise thaumaturge can solve this nuance! You have managed to create a plant, that once fully grown will drop 2 Glowstone dust. interestingly enough the flower does not emit any light whatsoever, even when fully grown... Why could that be?..

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 8 6 4
▶
Ore Destruction
Entropic processing
Complexity: 3
Prerequisites: Entropy Manufacturing Mastered!
Aspects: 8 4 1 1 1 1 1
Research Pages:
Page 1

Using your knowledge in Entropy and block destruction you have unlocked a way to process your ores, should you mine them using Silk Touch pickaxe. This requires more aspects - just Entropy is not enough, shards simply break if not fortified with Praecantatio essentia. The primal essentia of the processed ore is also required - otherwise the shards instantly boil in the crucible. This is the best you can achieve in your Entropy researching... for now...

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 3
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 3
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 3
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 3
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 3
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 3
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 3
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 3
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 3
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 3
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5
▶
Entropy Manufacturing Mastered!
110% efficiency
Complexity: 3
Prerequisites: Advanced Entropy Manufacturing
Aspects: 8 4 2
Research Pages:
Page 1

And here it is! After making some more researching on those entropy manipulations you have mastered them - now you are able to receive 100% material cost for wool and sand, and 200% for blaze rods!

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1
▶
Entropy Destruction
Can the crucible hammer?
Complexity: 3
Prerequisites: Advanced Entropy Manufacturing
Aspects: 2 2
Research Pages:
Page 1

You have discovered a way to apply extreme entropy to certain items using your crucible. This results in breaking of those items into their components. However, 100% efficiency is not achievable here.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1
▶
[Hidden] Void Metal
Strange, it should feel cold...
Complexity: 1
Research Pages:
Page 1

By infusing magic into metal you had managed to create Thaumium. It was a worthy discovery, but the time has come to leave thaumium to amateurs and dabblers.
A strange and half-remembered dream has given you the urge to try something... different. What if you infuse metal with more than just magic, but with the very essence where magic is drawn from: Darkness and the Void that dwells between the stars.
The resulting metal is disturbingly slick and warm to the touch. It is almost as soft as gold making it easy to work, but

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16
Page 3

when struck it becomes as hard as thaumium and sometimes even harder. More impressively all but the most devastating damage soon repairs itself as the metal slowly flows back into place.
The only downside is that it isn't as easy to enchant as thaumium, but still compares favorably to mundane materials like iron.
You have discovered that care must be taken when handling the metal - being harmed by it seems to temporarily sap your strength.

Page 4
Arcane Crafting
Vis Cost: 30 15
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Page 5
Arcane Crafting
Vis Cost: 30 15
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Page 6
Arcane Crafting
Vis Cost: 30 15
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Page 7
Arcane Crafting
Vis Cost: 30 15
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Page 8
Arcane Crafting
Vis Cost: 30 15
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Page 9
Arcane Crafting
Vis Cost: 40 20
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Page 10
Arcane Crafting
Vis Cost: 40 20
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Page 11
Arcane Crafting
Vis Cost: 40 20
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Page 12
Arcane Crafting
Vis Cost: 40 20
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Page 13
Arcane Crafting
Vis Cost: 40 20
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Page 14
Arcane Crafting
Vis Cost: 40 20
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▶
[Concealed] Fluxium
So much pollution!
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Aurelia
Aspects: 6 6 6 6
Research Pages:
Page 1

This plant looks funny. You had no intentions on constructing something like that, but - oh well, you are here, with this thing in your hands, it is a little too late to worry about things. You have created a flower that actively absorbs flux from nearby air - however, it instantly builds up again - and once it has collected enough flux it releases it in a form of Flux Gas above itself. You are not sure about the uses of this plant, but it's ability to absorb aspects from surroundings seems interesting, maybe it can be used as a base for something bigger?..

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2
▶
[Concealed] Rosa Mysteria
A forgotten plant from a lost world...
Complexity: 1
Prerequisites: Aurelia
Aspects: 6 6 6
Research Pages:
Page 1

A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.

Page 2

A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting its growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. Growing the rose on top of a mixed block yields a Mixed Fragment. It is up to you to discover what would happen should you grow the rose on a Tainted Block, but you have a feeling that nothing good will happen...

Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 8 2
▶
[Concealed] Primal Shrooms
Is it getting tipsy yet?
Complexity: 2
Prerequisites: Aurelia
Aspects: 6 6 6 6 4
Research Pages:
Page 1

Those vishrooms were bugging thaumaturges for quite a while. What are they? Why are there so many in the magical forest? What are they even useful for? You think, that you can finally answer this question. It seems like those vishrooms are just a huge storage of aspects... Without the ability to burst them. Who have done that to the poor shrooms stays unknown, but you have managed to restore that ability through a very simple crucible magic. If you let your new Primal Shrooms grow and then harvest them they will cover everything around themselves in a rain of primal aspect orbs!

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 2
▶
Advanced Entropy Manufacturing
Crucible grinding
Complexity: 1
Prerequisites: Basic Alchemy
Aspects: 3 3 3
Research Pages:
Page 1

Alchemy offers much more than you can think of! Previously you could only use Entropy to break simple items. However, you have discovered a way to add entropy to more items, than just to the most mundane ones. There must be a way to make the process more efficient, but that opportunity requires more research.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1
▶
Decorative Blocks
Fancy.
Complexity: 1
Research Pages:
Page 1

For a long time thaumaturges could only use Amber blocks as their decorations. The ability to increase the variety of decorations came recently - those are the latest decorations thaumaturges were up to:

Page 2
Crafting Recipe
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Page 3
Crafting Recipe
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Page 4
Crafting Recipe
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Page 5
Crafting Recipe
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Page 6
Crafting Recipe
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Page 7
Arcane Crafting
Vis Cost: 5
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Vis Cost: 5
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Vis Cost: 5
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Vis Cost: 5
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Vis Cost: 5
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Vis Cost: 5
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Vis Cost: 5
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Vis Cost: 5
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Page 8
Crafting Recipe
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
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▶
Making Quicksilver
Don't breathe the vapors
Complexity: 1
Prerequisites: Basic Alchemy
Aspects: 6 6
Research Pages:
Page 1

Every time you were breaking down the silverwood into planks you were wondering - what are those vapors? After some researching it turned out that those were tiny quicksilver vapours! You have found a way to trap them in the crucible and crystallise them using the Order aspect. However, the quicksilver from the silverwood is not really quicksilver - it wouldn't crystallise. To make it into crystals you had to apply some Venenum to it too.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1
▶
[Hidden] Essentia Distillation
Harvesting essentia
Complexity: 1
Research Pages:
Page 1

In the future you will definitely need to have ready access to multiple different kinds of aspects - not just primal aspects drawn from your wand.
Using basic alchemical principles you have devised a way to break down objects and convert them into essentia.
The first step in this process requires an Alchemical Furnace. The alchemical furnace works much like a normal furnace by burning coal to produce heat, but instead of smelting ore into metal, it breaks down objects into a slurry of raw, unprocessed essentia.

Page 2
Arcane Crafting
Vis Cost: 15 10 5
→
Page 3

The next step in the process is to take the essentia slurry and distill it using an Arcane Alembic.
To work, arcane alembics need to be placed on top of an alchemical furnace. The essentia slurry will slowly be drawn into the alembic and the individual aspected essentia separated out.
If the alchemical furnace is being powered by alumentum, this distillation process is much faster.
You can stack up to 5 different alembics on top of a single furnace.
The essentia can then be extracted out of an alembic using phials.

Page 4
Arcane Crafting
Vis Cost: 10 5
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Page 5
Arcane Crafting
Vis Cost: 5 10 5
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Page 6
Arcane Crafting
Vis Cost: 10 5 5
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▶
Thaumium Alchemical Furnace
Let the flame burn brighter
Complexity: 2
Prerequisites: Magical Metallurgy, Essentia Distillation, Arcane Bellows
Aspects: 16 16 8 4
Research Pages:
Page 1

You are extremely annoyed about the speed of your Alchemical Furnace. There must be a way to speed that damn thing up! Sure, attaching more bellows helps... A tiny bit. However, what if you could use the Aer to use those bellows right next to the furnace's flame? Well, the furnace burns too hot and quickly becomes a pile of useless smelted construction. However, you have managed to use Thaumium to make the furnace more heat resistant! The result is a furnace, functioning just as a regular Alchemical Furnace, but 2 times faster! However, it is only achievable if the furnace runs on the Alumentum. Bellows can also be attached to achieve even more speed.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 48 32 16 16 24
▶
[Concealed] Thaumium Anvil
Why haven't they thought about this?
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Magical Metallurgy
Aspects: 4 3
Research Pages:
Page 1

You are annoyed by those anvils. They are breaking after a couple of hits and they are sapping your life force as if they were some kind of experience black hole! You have applied your knowledge of the magical metal otherwise known as thaumium to create a better anvil! The Thaumium Anvil lasts much longer than the mundane one, keeping full functionality!
The Thaumium also is not your mundane iron - it can absorb much more life force at a time, increasing the maximum level the anvil can work with up to 60. It also seems that repairing items here has no cost penalty - it is always as you are repairing your pick the first time!

Page 2
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
▶
[Concealed] Void Metal Anvil
Repair²
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Void Metal, Thaumium Anvil
Aspects: 4 3 4 4
Research Pages:
Page 1

Well, the Thaumium anvil is all well and good, but it also breaks. Maybe not that fast, but it still does. However, you have had an idea since you've unlocked that Void metal. What if you try to make an anvil out of that one? The results are... Interesting.
First of all, your new-made anvil has kept the main property of the void metal - the ability to repair itself. The anvil will automatically repare itself, should you cause a block update right next to it. The anvil however acts much different - any operation here, no matter if you are renaming stuff or combining extremely efficient enchanted books always costs the same 7 levels of XP.

Page 2

The anvil also seems to have no cost increase penalty, just as the thaumium one does.
Whilst repairing you have seen some void metal flowing into the cracks of your tools. Sure that is nothing to worry about, right?

Page 3
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 32 32 32 16 16 16 16
▶
[Concealed] Alchemy Backprocessing
Reverting stuff
Complexity: 1
Prerequisites: Alchemy Restoration, Advanced Entropy Manufacturing
Aspects: 8 8 8
Research Pages:
Page 1

Many things once broken down sadly can't be restored anymore by normal means... Wait, you are a thaumaturge! You can overcome that, and, even more, create extra resources! You have unlocked a way to bring some items back into their original state. Getting sugar and cacti green back to their state is simple enough, however, less mundane materials require more effort. For example, you can turn a single piece of blaze powder back into blaze rod state, but not only that requires ordo, ignis and praecantatio to restore the powder, you will also need some potentia to make it useful again, add some permutatio to give it back it's properties and some fabrico to make it all stay together!

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 6 3 2 8 6 3
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 6 2 1 4
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
▶
[Hidden] Basic Alchemy
Bubble and Boil
Complexity: 1
Research Pages:
Page 1

To craft the Crucible, you must simply use your wand on a cauldron placed in the world.
The crucible is an important tool for any thaumaturge. It allows him to render physical objects into their component Essentia and recombine it again as he wishes.
The crucible needs to be placed over a source of constant heat and filled with water. Once the water starts boiling you simply throw any items you wish into the crucible and they will be broken down into their component Essentia.
If you know the proper formula and the mix of essentia within the

Page 2

crucible is correct, you can then drop a special item into the crucible known as a Catalyst. The catalyst draws the essentia into itself and transforms into a whole new item that the crucible then ejects.
Any leftover Essentia remains within the crucible for further use, but it is not a good idea to leave essentia within a crucible for too long.
Crafting also uses some of the water within the crucible and you will eventually need to refill it.
Essentia within the crucible is constantly degrading. Compound essentia degrades into one of its component aspects, and Primal essentia simply evaporates.

Page 3

Beyond the waste of resources, evaporating and degrading essentia can cause many strange side-effects.
You can empty a crucible by shift right-clicking on it with a wand. All the essentia is dumped into the atmosphere... not something you would want to do too often.

Page 4
Mystical Construct
Dimensions: 1 × 2 × 1
Blocks Required:
Cauldron × 1
Iron Capped Wooden Wand × 1
Page 5

There are some basic alchemical recipes that anyone can perform. See the following pages for their recipes.
Balanced Vis Shards
These are normal vis shards that have been alchemically infused with the five primal elements they do not already possess. This results in a shard of crystal that is perfectly resonating with primal energy.
Smelting a balanced vis shard in a furnace creates Salis Mundus (see following pages).

Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2 2 2
Page 7

Salis Mundus
Salis Mundus, or Thaumaturge's Salt as it is more commonly known, is crafted by exposing a balanced vis shard to high enough heat that it shatters into a fine powder.
Like its mundane counterpart, Thaumaturge's salt adds flavor (metaphorically speaking) to any magical recipe or formula. It is a strong binding agent, able to hold the most disparate of magical elements together.

Page 8
Smelting Recipe
▶
[Concealed] Salis Mundus Duplication
Is it even legit?
Complexity: 1
Prerequisites: Basic Alchemy, Making Quicksilver, Making Amber
Aspects: 4 4 4 4 4 4
Research Pages:
Page 1

Your latest researches have lead you to a very interesting thought - Salis Mundus are created from Balanced Shard, which contains all primal aspects. Well, what if you give a crucible all those primal aspects and let Salis Mundus stay there for a bit? Well, on it's own it is not enough - the salis are too fragile and simply boil in a crucible, but after addition of Praecantatio to the crucible the Salis were strong enough to absorb the primals and after a mere second you were holding two piles of Salis Mundus!

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4 4 4 4 4
▶
[Concealed] Salis Mundus Blocks
Let's be brave!
Complexity: 1
Prerequisites: Salis Mundus Duplication
Aspects: 6 6 6 6 6 6 2
Research Pages:
Page 1

The next step after learning how to duplicate Salis Mundus would be learning how to create a block out of it. Since the Salis by default is a dust pile making a block out of it requires additional fortification of it with aspects. You are not yet sure about the uses of this block, apart from using it as an infusion stabiliser, but you are sure that you will find more uses later.

Page 2
Arcane Crafting
Vis Cost: 1 1 1 1 1 1
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▶
[Hidden] Arcane Bellows
Stoking the flames
Complexity: 1
Research Pages:
Page 1

The Arcane Bellows performs much the same function as its mundane counterpart, the only difference is that it happily pumps away by itself sending forth a stream of never-ending air.
Attaching it to an Infernal Furnace has shown some interesting results. The elemental infused air not only stokes the flames increasing its smelting speed, but causes them to burn much purer, resulting in a reduction of flux generated and increasing the chance of creating bonus nuggets and other materials when smelting.

Page 2
Arcane Crafting
Vis Cost: 10 10
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Page 3

They can also be attached to normal or alchemical furnaces to increase their speed.
It is also possible to attach them to crucibles to reduce the time it takes for their water to boil.
Bellows can be deactivated by applying a redstone signal.
You are confident more uses will reveal themselves eventually.

▶
[Concealed] Void Seeds
This time for real
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Void Metal
Aspects: 6 6 6
Research Pages:
Page 1

Those Void Seeds are created by infusing a regular seed with a bunch of Alienis and Tenebrae. However, the seed itself looses the ability to grow - you are over-infusing it. However, it might be possible to bring the seed back to life using the knowledge of plants you've just learned! By infusing a void seed with all kinds of plant life you have managed to return the ability to grow to the poor seed.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 32 32 16 16 16 8 8
▶
Alchemy Restoration
A simple purification
Complexity: 1
Prerequisites: Basic Alchemy
Aspects: 3 3 3
Research Pages:
Page 1

You have discovered a way to make certain things more organised. By putting some blocks in a crucible together with some Ordo essentia they will take shape - for example, Gravel can be restored back to Cobblestone. Not like any Thaumaturge ever needs cobblestone, but still. Weirdly enough this discovery also applies to Packed Ice - but Ordo does no good here - Terra must be used instead.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3
▶
Making Amber
Trapped in time
Complexity: 1
Prerequisites: Basic Alchemy
Aspects: 6 6
Research Pages:
Page 1

You have discovered a way to create amber by putting enough Vinculum together with some spruce in a crucible. Interesting enough, other types of trees seem too mundane for making amber out of them.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2
▶
[Hidden] Reed Wand Core
Airy vis storage
Complexity: 1
Research Pages:
Page 1

A wand core made from reeds has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of Aer stored inside it drops below 10%, it will slowly replenish without the use of a node.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 24 12 12 6
▶
[Hidden] Icy Wand Core
Icy vis storage
Complexity: 1
Research Pages:
Page 1

Wand cores crafted from ice can store slightly more vis than greatwood cores. What makes it superior to greatwood cores however is that if the level of Aqua stored inside it drops below 10%, its icy nature will slowly replenish it.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 24 12 12 6
▶
[Hidden] Blaze Rod Wand Core
Fiery vis storage
Complexity: 1
Research Pages:
Page 1

Blaze rods used as wand cores has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of Ignis stored inside it drops below 10%, its fiery nature will slowly replenish it.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 12 24 12 6
▶
Crystal Cluster Blocks
Back from the second edition!
Complexity: 1
Prerequisites: Alchemy Restoration
Aspects: 8 8 8 8 8 8
Research Pages:
Page 1

After researching the way Ordo interacts with blocks in the Crucible you think, that you can start a bigger project. You've found, that by mixing a crystal cluster in a crucible with some ordo, the aspect the cluster is based on and some Fabrico the cluster collapses into a solid form! It is yet to be discovered what the solid form can be used for, but it has saved all the properties of the cluster it was made from. You have also discovered, that by adding Vitium essentia during the process will taint the clusters, resulting in a Tainted Crystal Block. Their uses are yet to be discovered... All blocks can be used to stabilise the Infusion Altar.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 1 1 1 1 1 2
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 3 1 1 2
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1 1 1 1 2
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 3 1 1 1 2
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 3 1 2
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 3 2
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2 2 2 2 2
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 1 1 1 1 1 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 3 1 1 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1 1 1 1 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 3 1 1 1 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 3 1 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 3 2 2
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2 2 2 2 2 2
▶
Simple Duplication
Bubble, bubble, toil and double!
Complexity: 1
Prerequisites: Basic Alchemy
Aspects: 6 6
Research Pages:
Page 1

You have managed to master the arts of alchemical duplication! Your idea was the ability to duplicate arrows, and it worked! However, you have also discovered a way to duplicate snowballs and, strangely enough, redstone.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1
▶
[Hidden] Arcane Levitator
Next best thing to flying
Complexity: 1
Research Pages:
Page 1

While not true flight, the Arcane Levitator is the next best thing.
When placed the levitator lifts any item or creature above it up to 10 blocks into the air. A sneaking creature or player will be slowly lowered.
Each levitator placed upon another increases the range at which it can lift entities by 10 blocks, so a stack of 3 can lift entities up to 30 blocks.
Levitators can be deactivated by applying a redstone signal to them.

Page 2
Arcane Crafting
Vis Cost: 20 10 5
→
▶
Mage's Campfire
A safe night in the woods
Complexity: 1
Aspects: 3 3 3
Research Pages:
Page 1

If a person wanders around for example in the forest when it is getting dark and he is too far away from home to go to his bed he is probably stuck there in the darkness with all those monsters around. You are a thaumaturge, sure you can solve that problem! You have discovered a way to make a campfire! To light it up you first need to right-click it with a log - magical logs may be more long-lasting. Next just insert any fuel in it. Your campfire is imbued with magic, so monsters nearby will retreat, just as creepers flee from cats. However, sometimes a hunger will make monsters ignore the campfire to a certain extent - it is not absolute protection.

Page 2
Arcane Crafting
Vis Cost: 5 3
→
▶
[Concealed] Reed Bracelets
Light as the sky itself
Complexity: 2
Prerequisites: Reed Wand Core
Aspects: 3 3 3 3 3
Research Pages:
Page 1

You have created a bracelet that shares the same functionality as the reed wand core - it will slowly regenerate aer vis inside it.

Page 2
Arcane Crafting
Vis Cost: 120 120 120 120 120 120
→
▶
[Concealed] Ice Bracelets
Cold to the touch
Complexity: 2
Prerequisites: Icy Wand Core
Aspects: 3 3 3 3 3
Research Pages:
Page 1

You have created a bracelet that shares the same functionality as the ice wand core - it will slowly regenerate aqua vis inside it.

Page 2
Arcane Crafting
Vis Cost: 120 120 120 120 120 120
→
▶
[Concealed] Blaze Bracelets
With an infernal touch
Complexity: 2
Prerequisites: Blaze Rod Wand Core
Aspects: 3 3 3 3 3
Research Pages:
Page 1

You have created a bracelet that shares the same functionality as the blaze wand core - it will slowly regenerate ignis vis inside it.

Page 2
Arcane Crafting
Vis Cost: 120 120 120 120 120 120
→
▶
[Hidden] Silverwood Wand Core
Magical to the core
Complexity: 1
Research Pages:
Page 1

Silverwood has proved to be an excellent repository of magical energy, and wand cores crafted from it can store up to 100 vis of each type.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 48 48 48 48 48 48 48
▶
[Hidden] Greatwood Wand Core
Repository of magical energy
Complexity: 1
Research Pages:
Page 1

Carved from greatwood logs, this rod has double the vis storage potential of mundane wood, being able to store up to 50 vis of each type.

Page 2
Arcane Crafting
Vis Cost: 20 20 20 20 20 20
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▶
[Concealed] Magic Touch
Touch them with magic
Complexity: 1
Prerequisites: Infusion Enchantment
Aspects: 8 8 8
Research Pages:
Page 1

Weapons enchanted with Magic Touched will cause more aspect orbs to be dropped from slain creatures.

Page 2
Infusion Enchantment
Magic Touched I
Max Level: 3
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 8 8 8
▶
Incendium
Just a quick nether trip
Complexity: 3
Prerequisites: Basic Alchemy
Aspects: 16 6 8 6
Research Pages:
Page 1

Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 24 8
▶
Thaumic Bracelets
Elegant foci solution
Complexity: 1
Aspects: 3 3
Research Pages:
Page 1

Since the discovery of wands you have been thinking of alternating the way vis channels through the wand. The wand on it's own has a very basic system of vis channelling - it uses the Vis from the core and exports it into the world using the caps. Well, that makes the wand a universal device it can use vis offensively, defensively and for crafts. But it both lacks the power for offensive usage and the efficiency for crafts. Sure there are staffs and sceptres. The sceptres are fine, but you think that the staffs can be made... differently.

Page 2

By completely removing the core from the construction, adding some mundane parts to hold it all together and making a 'zone of potency' with the caps you have discovered the Bracelets. They are your alternative to the staffs. Due to their construction they do not come in thousands of variants - there are some though. You are also sure, that you can't combine different caps to create a bracelet - it will be unstable and will not work. Only the regular caps discovered by thaumaturges can be used to create the bracelets too... The bracelet works just as your regular wand would - it can drain vis from nodes, it can be charged in a wand recharging pedestal, it can harvest the aspect orbs from mobs.

Page 3

The bracelets also work with foci - it is what they were made for. However since the bracelet has no core it is very limited in the amount of vis it can store - the most basic one - the iron can only store 10! Due to the bracelets having no core, they can't be used for crafting. However what they shine at is the usage of foci. First of all they have an amazing vis discount for doing so. Any foci in the bracelet will have it's cooldown greatly reduced. The foci are also MUCH faster and potent than in wands. Lastly since the bracelets are extremely small they also will get affected by the invisibility potion if their carrier is.

Page 4
Arcane Crafting
Vis Cost: 30 30 30 30 30 30
→
▶
[Concealed] Vaporising
Portable Crystalliser
Complexity: 1
Prerequisites: Infusion Enchantment
Aspects: 8 8 8
Research Pages:
Page 1

Weapons enchanted with Vaporising enchantment have a chance to drop corresponding crystallised essentia of creatures slain by it.

Page 2
Infusion Enchantment
Vaporising I
Max Level: 3
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 8 8 8
▶
[Concealed] Thaumic Relocation
Back and forward
Complexity: 1
Prerequisites: Arcane Levitator
Aspects: 4 4 4
Research Pages:
Page 1

Those arcane levitators you've discovered. you have always been wondering - why can't they be placed on walls? You have discovered a way to slightly improve the construction of the levitator, so it can be placed on the ceiling and walls. Additionally, by slightly altering the recipe and using Alumentum instead of Nitor you have created an opposite device, that will instead pull everything towards itself rather than pushing. Both devices keep the full capabilities and limitation of the arcane levitator, since they work in the same way.

Page 2
Arcane Crafting
Vis Cost: 20 10 5
→
Page 3
Arcane Crafting
Vis Cost: 20 10 5
→
▶
Brazier of Warding
Not just decorative
Complexity: 1
Prerequisites: Mage's Campfire
Aspects: 3 3 3 3 3
Research Pages:
Page 1

The campfire is well and good, but there is a problem - it requires way too much manual control. You need to toss in logs, you need to toss in fuel. Maybe thaumaturgy can help you with this? And it sure can! You have improved the construction of the campfire. The brazier will do exactly the same, but it does not require manual fuel/logs insertion - it will instead drain ignis essentia from nearby jars and mirrors.

Page 2
Arcane Crafting
Vis Cost: 5 3
→
▶
[Hidden] Staff Core of the Primal
Elemental power combined
Complexity: 1
Research Pages:
Page 1

This core pulses with latent energy.
It combines all the features off the lesser stave cores - it has the vis storage capacity of the silverwood core and is able to replenish its vis stores like the various primal wand cores.
Lastly it adds one level of potency to any foci used with it.
This is truly a potent tool in any thaumaturge's arsenal.
Note: You still need to add caps to this stave rod, just like you would for a wand.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64 64 128
▶
[★] [Concealed] Primal Bracelets
The ultimate way
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Staff Core of the Primal, Bone Bracelets, Quartz Bracelets, Ice Bracelets, Obsidian Bracelets, Blaze Bracelets, Reed Bracelets, Silverwood Bracelets
Aspects: 6 6 6 6 6 6 12 12
Research Pages:
Page 1

Using your knowledge of the Staff core of the Primal you have created a bracelet that shares the same functionality. It will slowly regenerate all aspects within itself up to 10%. It also holds the most vis out of all bracelets and offers the best discount. Lastly, similar to the primal staff core it will automatically add 1 level of Potency to any foci used with it.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64 64 32 32
▶
[Concealed] Silverwood Bracelets
Magical and pure
Complexity: 1
Prerequisites: Greatwood Bracelets, Silverwood Wand Core
Aspects: 3 3 3 3 3
Research Pages:
Page 1

The greatwood bracelet is great, but there always is a room for improvement. Using silverwood instead of greatwood allows the creation of a better bracelet. It also has a pretty good vis discount

Page 2
Arcane Crafting
Vis Cost: 150 150 150 150 150 150
→
▶
[Concealed] Greatwood Bracelets
It's a stub
Complexity: 1
Prerequisites: Gold Bracelet, Greatwood Wand Core
Aspects: 3 3 3
Research Pages:
Page 1

Similar to how wands can be made out of greatwood bracelets can too. It simply holds more vis than the golden one, yet keeping the same vis discount.

Page 2
Arcane Crafting
Vis Cost: 90 90 90 90 90 90
→
▶
Gold Bracelet
Gold is a great conductor
Complexity: 1
Prerequisites: Thaumic Bracelets, Gold Wand Caps
Aspects: 3 3 3
Research Pages:
Page 1

Since iron is much more mundane than gold you might want to use that instead. The golden bracelet simply holds more vis than the iron one and also gives more vis discount.

Page 2
Arcane Crafting
Vis Cost: 60 60 60 60 60 60
→
▶
[Concealed] Elder Wisdom
Knowledge of the old ones
Complexity: 1
Prerequisites: Infusion Enchantment
Aspects: 8 8 8
Research Pages:
Page 1

Weapons enchanted with Elder Wisdom have a chance to provide the thaumaturge using them with some knowledge aspects of creatures slain.

Page 2
Infusion Enchantment
Elder Wisdom I
Max Level: 5
XP Cost per Level: 2
Instability: Minor
Enchant
Item
Aspects Required (per level): 8 8 8
▶
[Hidden] Infusion Enchantment
Enchanting with Essentia
Complexity: 1
Research Pages:
Page 1

For ages now wizards and thaumaturges have been enchanting weapons, tools and armor by imbuing objects with their own life energy. While effective the process is tedious and the results are completely unpredictable. Your discovery of infusion crafting might have uncovered a solution to both those problems.
You have discovered a way to enchant objects with an infusion altar. Simply place the item you wish to enchant on the central pedestal and supply the proper ingredients and essentia.

Page 2

It also requires some life essence in the form of experience, but much less than would be normally required to enchant something. This experience is drawn from anyone near the infusion altar so care should be taken.
The essentia and experience costs listed in following recipes are for the first level of enchantment. To enchant an item to higher levels, simply perform the infusion process again - it can be repeated till the required enchantment has reached its maximum possible level. Essentia and experience cost are multiplied by the level of enchantment you are performing, so a level II enchant costs twice as much as a level I.

Page 3

Additional costs might is also required if the item already contains enchants other than the one you are currently performing. This cost is usually around 10% per level of enchantment. So enchanting a sword with Fire Aspect I that already contains Smite III will cost 30% more.
Instability also increases as the total number of enchantments on the object increases.
Enchanting items with an infusion altar follows the normal rules for enchantment as it applies to what enchants can combine with others.

Page 4
Infusion Enchantment
Repair I
Max Level: 2
XP Cost per Level: 6
Instability: Moderate
Enchant
Item
Aspects Required (per level): 8 10 10
Page 5
Infusion Enchantment
Haste I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 6
Infusion Enchantment
Protection I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 8
Page 7
Infusion Enchantment
Fire Protection I
Max Level: 4
XP Cost per Level: 3
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 8
Infusion Enchantment
Blast Protection I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 9
Infusion Enchantment
Projectile Protection I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 10
Infusion Enchantment
Feather Falling I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 11
Infusion Enchantment
Respiration I
Max Level: 3
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 12
Infusion Enchantment
Aqua Affinity
Max Level: 1
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 13
Infusion Enchantment
Thorns I
Max Level: 3
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 14
Infusion Enchantment
Sharpness I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8
Page 15
Infusion Enchantment
Smite I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
Page 16
Infusion Enchantment
Bane of Arthropods I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
Page 17
Infusion Enchantment
Knockback I
Max Level: 2
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 3 3
Page 18
Infusion Enchantment
Fire Aspect I
Max Level: 2
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 19
Infusion Enchantment
Looting I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 20
Infusion Enchantment
Efficiency I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
Page 21
Infusion Enchantment
Silk Touch
Max Level: 1
XP Cost per Level: 5
Instability: Moderate
Enchant
Item
Aspects Required (per level): 16 16 16 16 16
Page 22
Infusion Enchantment
Unbreaking I
Max Level: 3
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 23
Infusion Enchantment
Fortune I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 24
Infusion Enchantment
Power I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8
Page 25
Infusion Enchantment
Punch I
Max Level: 2
XP Cost per Level: 4
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 3 3
Page 26
Infusion Enchantment
Flame
Max Level: 1
XP Cost per Level: 6
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 27
Infusion Enchantment
Infinity
Max Level: 1
XP Cost per Level: 6
Instability: Moderate
Enchant
Item
Aspects Required (per level): 8 16 16 16
▶
[Concealed] Tainted
Blight on these lands!
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion Enchantment
Aspects: 16
Research Pages:
Page 1

Weapons infused with Taint will deal additional tainted damage upon hit. It will also apply Taint Poison to the target. This is less effective against tainted creatures.

Page 2
Infusion Enchantment
Tainted I
Max Level: 3
XP Cost per Level: 3
Instability: Moderate
Enchant
Item
Aspects Required (per level): 16
▶
[Concealed] Obsidian Bracelets
From the depths of the world
Complexity: 2
Prerequisites: Obsidian Wand Core
Aspects: 3 3 3 3 3
Research Pages:
Page 1

You have created a bracelet that shares the same functionality as the obsidian wand core - it will slowly regenerate terra vis inside it.

Page 2
Arcane Crafting
Vis Cost: 120 120 120 120 120 120
→
▶
[Concealed] Quartz Bracelets
Just what you've ordered
Complexity: 2
Prerequisites: Quartz Wand Core
Aspects: 3 3 3 3 3
Research Pages:
Page 1

You have created a bracelet that shares the same functionality as the quartz wand core - it will slowly regenerate ordo vis inside it.

Page 2
Arcane Crafting
Vis Cost: 120 120 120 120 120 120
→
▶
[Concealed] Bone Bracelets
The undead bracelet!
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Bone Wand Core
Aspects: 3 3 3 3 3
Research Pages:
Page 1

You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.

Page 2
Arcane Crafting
Vis Cost: 120 120 120 120 120 120
→
▶
[Hidden] Gold Wand Caps
Capping things off with style
Complexity: 1
Research Pages:
Page 1

Gold is a far superior focusing agent than iron, and wands capped with this material takes no penalty when used to channel vis.

Page 2
Arcane Crafting
Vis Cost: 20 20 20
→
▶
[Concealed] Eldritch Bane
You'll show them all
Complexity: 1
Prerequisites: Infusion Enchantment
Aspects: 8 8 8
Research Pages:
Page 1

Weapons enchanted with Eldritch bane will deal more damage to endermen and eldritch creatures.

Page 2
Infusion Enchantment
Eldritch Bane I
Max Level: 5
XP Cost per Level: 2
Instability: Minor
Enchant
Item
Aspects Required (per level): 8 8 8
▶
[Hidden] Obsidian Wand Core
Earthen vis storage
Complexity: 1
Research Pages:
Page 1

A wand core chiseled from obsidian has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of Terra stored inside it drops below 10%, it will slowly replenish without the use of a node.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 12 12 24 6
▶
[Hidden] Quartz Wand Core
Ordered vis storage
Complexity: 1
Research Pages:
Page 1

A wand core chiseled from nether quartz has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of Ordo stored inside it drops below 10%, it will slowly replenish without the use of a node.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 24 12 12 6
▶
[Hidden] Bone Wand Core
Entropic vis storage
Complexity: 1
Research Pages:
Page 1

A bone used as a wand core has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of Perditio stored inside it drops below 10%, it will slowly replenish without the use of a node.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 12 24 12 6
▶
[Concealed] Void Bracelets
With the void energies
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Silverwood Bracelets
Aspects: 3 3 3 3 3
Research Pages:
Page 1

You have applied your discovery of the void wand creation to the bracelet. This new bracelet shares the same functionality - it will slowly regenerate aspects and has a pretty good vis discount.

Page 2
Arcane Crafting
Vis Cost: 150 150 150 150 150 150
→
▶
[Concealed] Thaumium Bracelets
Chanelling magic
Complexity: 1
Prerequisites: Greatwood Bracelets
Aspects: 3 3 3 3
Research Pages:
Page 1

Since you have discovered a way to make wands out on thaumium you have applied the same to the bracelets. This one holds more vis than the greatwood one and has a better vis discount too

Page 2
Arcane Crafting
Vis Cost: 135 135 135 135 135 135
→
▶

## Electro-Magic Tools

▶
[Concealed] Armor Charging Ring
Passive life-saver
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Inventory Charging Ring
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have found the low but constant recharge rate of your new ring to be more useful than anticipated, but it would be nice if it charged your armor when there wasn't a tool in need of power. By infusing a few more power sources and a piece of armor, you have found a way to have it do just that. Sadly, the new power sources do not increase the recharge rate, but progress is progress.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 32 48 16 8
▶
[Concealed] Order Infused Solar Panels
I've got the power!
Complexity: 3
Prerequisites: Compressed Solar Panels
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Harnessing the power of Order, you have managed to triple the output of your Solar Panels at day!

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 32 32 32 16
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 64 64 64 32
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 128 128 128 64
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 256 256 256 128
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 512 512 512 256
Page 7
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1024 1024 1024 512
Page 8
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2048 2048 2048 1024
Page 9
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4096 4096 4096 2048
▶
[Concealed] Inventory Charging Ring
Passive charger
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Aspects: 15 12 9 6 3
Research Pages:
Page 1

While other thaumaturgists use rings to charge their runic shields, you feel that there are better applications for them. By fusing power sources into a mundane ring, you have learned how to funnel its charging effects into electric items in your inventory instead. It doesn't generate much at only 32 EU per tick, but that just means there's room for improvement.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 32 48 16 8
▶
[Concealed] Water Infused Solar Panels
Curse you rain!
Complexity: 3
Prerequisites: Compressed Solar Panels
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You always hated rain, especially when all your power came from Solar Panels. You hated it so much that you decided to find a way to make your Solar Panels keep running during rain. You managed... kind of. The Water Infused Solar Panels work during rain, and during rain only.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 32 32 32 16
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 64 64 64 32
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 128 128 128 64
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 256 256 256 128
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 512 512 512 256
Page 7
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1024 1024 1024 512
Page 8
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2048 2048 2048 1024
Page 9
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4096 4096 4096 2048
▶
[Concealed] Earth Infused Solar Panels
Not for claustrophobic persons
Complexity: 3
Prerequisites: Compressed Solar Panels
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have decided to get closer to the core. These Solar Panels produce more energy under Y = 10, but keep in mind the rebellious spirits need to be able to see the sun to work.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 32 32 32 16
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 64 64 64 32
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 128 128 128 64
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 256 256 256 128
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 512 512 512 256
Page 7
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1024 1024 1024 512
Page 8
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2048 2048 2048 1024
Page 9
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4096 4096 4096 2048
▶
[Concealed] Fire Infused Solar Panels
Where it is hot and dangerous...
Complexity: 3
Prerequisites: Compressed Solar Panels
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Fascinated by the Nether, you created a monster. These Solar Panels work like normal in the Overworld, but also produce more energy when they are located in the Nether! A monster I tell you...

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 32 32 32 16
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 64 64 64 32
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 128 128 128 64
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 256 256 256 128
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 512 512 512 256
Page 7
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1024 1024 1024 512
Page 8
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2048 2048 2048 1024
Page 9
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4096 4096 4096 2048
▶
Macerating Native Ore Clusters
[EMT] Augmenting your yield
Complexity: 1
Research Pages:
Page 1

You can macerate all Native Ore Clusters, except cinnabar. You will get 22 tiny dusts per Native Ore Cluster macerated.

▶
The One Ring
[EMT] Forged inside the pit of the volcanic Mount Doom...
Complexity: 1
Research Pages:
Page 1

Three Rings for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Nine for Mortal Men doomed to die, One for the Dark Lord on his dark throne in the Land of Mordor where the Shadows lie. One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them in the Land of Mordor where the Shadows lie. -J.R.R. Tolkien's epigraph to The Lord of The Rings.
You dream of being able to disappear from sight , therefore becoming invulnerable to any attack. You have heard that this Ring lays somewhere in ruins, unaltered by time...

▶
[Concealed] Entropy Infused Solar Panels
Not afraid of the dark
Complexity: 3
Prerequisites: Compressed Solar Panels
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You know that Solar Panels stop working at nighttime. To counter that, you found a way to make your Solar Panels produce energy at night!

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 32 32 32 16
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 64 64 64 32
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 128 128 128 64
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 256 256 256 128
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 512 512 512 256
Page 7
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1024 1024 1024 512
Page 8
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2048 2048 2048 1024
Page 9
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4096 4096 4096 2048
▶
[Concealed] Air Infused Solar Panels
Don't be afraid of heights
Complexity: 3
Prerequisites: Compressed Solar Panels
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Your adventurous mind and the natural amount of air existing at the top of the world make these Solar Panels yield more energy when located over Y = 160.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 32 32 32 16
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 64 64 64 32
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 128 128 128 64
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 256 256 256 128
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 512 512 512 256
Page 7
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1024 1024 1024 512
Page 8
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2048 2048 2048 1024
Page 9
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4096 4096 4096 2048
▶
[Concealed] Chainsaw of the Stream
Felling trees in a single swoop
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumium Chainsaw
Aspects: 15 12 9 6 3
Research Pages:
Page 1

After studying both the Axe of the Stream and the Thaumium Chainsaw, you managed to combine most of their abilities, resulting in an electric tool that can chop down whole trees without much effort.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 48 32 32 24 16 8
▶
Electric Cloud
Still the same Nitor
Complexity: 1
Research Pages:
Page 1

All thaumaturges (except Crimson ones, I guess) enjoy the shine and heat of the magic flame called Nitor, don't they? You decided to make it more... energetic. Well, you did it.
You have created a new kind of magic flame — the Electric Cloud. It behaves and looks like normal Nitor, but it has purple colour and creates light-purple lightning charges around itself. To upgrade into an Electric Cloud you need to click RMB on Nitor with an advanced battery (or better) on hand.

Page 2

▶
Thaumium Plate
Thaumium, the industrial way
Complexity: 1
Research Pages:
Page 1

As every electrical engineer knows, plates are the basis of many devices. We knew that pressing Thaumium into plates would be a neccesary step to facilitate integration of magic into our tools, but this made the mages of the school of Thaumaturgy very upset. They don't like us tampering with their precious metal. You can produce these plates as shown, which is a bit more expensive, or in a metal former, requiring only one Thaumium Ingot. Keep an eye out for angry mages.

▶
[Concealed] Supercharged Mjolnir
Making it yours
Complexity: 3
Prerequisites: MjolniR, Wand Focus: Nine Hells, Alumentum
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

After some more exploration of the dungeons existing all around the worlds and dimensions, you have managed to find a method that makes you able to overpower Thor's power, making his Hammer yours. Furthermore, you have managed to make your Hammer summon defenders, some strange Snow-Golem like creature that shall protect you. However, the hammer lost its power to summon lightning where you desire it to, and creates a ring of lightning around you.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 48 32 24 24 16
▶
[Concealed] MjolniR
Godly power
Complexity: 3
Prerequisites: The Legend, Sword of the Zephyr, Wand Focus: Shock, Nitor
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You have travelled the world, in quest for the mighty Hammer of Thor. One day, you stumbled upon its broken remains, and your heart crumbled with it. After some long and tedious research, you found a way to restore this magnificent tool to its past greatness.
You have an odd feeling, (you seem to have a lot of these), that although this tool is amazingly powerful, you could do more with it.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 48 48 32 24 16 16
▶
The Legend
[EMT] Childhood memories...
Complexity: 1
Research Pages:
Page 1

You have always heard about the Legend of the Hammer.
It is said that the god of Lightning, Thor, had a hammer capable of summoning lightning.
The legend also states that, when the god retired in his dimension, he left his hammer, hidden somewhere in a well protected dungeon, where only a worthy mortal could find it.
You have long since wanted to go explore the world, to try and find it.

▶
[Concealed] Lightning Summoner
From vilest enemies
Complexity: 3
Prerequisites: Wand Focus: Shock, Nitor, Alumentum
Aspects: 15 12 9 6 3
Research Pages:
Page 1

This item is dropped by your archenemy, the Supercharged Creeper. You feel it is going to be very useful later on.
If you don't have any luck I have a recipe for you to make this magic ball of lightning

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 16 24 16 8 8
▶
Compressed Solar Panels
Increase the efficiency!
Complexity: 3
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You have found a way to compress 8 mundane Solar Panels in a magical one, that acts as if it was made of 10 mundane solar panels, generating 10 EU/t. You may repeat this process with compressed solar panels, allowing you to increase the power potential per block even higher. You can also, by magical infusion, create triple compressed solar panels, taking the folly a step further.

Page 2
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
Page 3
Arcane Crafting
Vis Cost: 100 100 100 100 100 100
→
Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 150 150 150 150 150 150
Page 5
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 300 300 300 300 300 300
Page 6
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 600 600 600 600 600 600
Page 7
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 1200 1200 1200 1200 1200 1200
Page 8
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 2400 2400 2400 2400 2400 2400
Page 9
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 4800 4800 4800 4800 4800 4800
▶
[Concealed] Solar Helmet of Revealing
The sunlight hurts my eyes
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Quantum Goggles of Revealing, Compressed Solar Panels
Aspects: 30 27 24 21 15 12 9 6 3
Research Pages:
Page 1

You now have a helmet that acts exactly like your quantum goggles of revealing, but can also recharge your chest armor! It generates 2048 EU/t during the day, and 128 EU/t at night.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 48 32 24 16 16 8 16 32
▶
[Concealed] Thaumium Chainsaw
Felling trees and severing heads with a touch of magic.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Diamond Chainsaw
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You have found a way to fuse Thaumium to a Diamond Chainsaw, allowing it to fell trees quicker and hold more power. Nevertheless, these ameliorations do not come without drawbacks: during the process of fusing these materials, the chainsaw loses its ability to shear foliage, tall grass, and animals.
You have an intuition you will be able to upgrade this tool in the near future.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 24 24 16 8
▶
[Concealed] Tiny Uranium
Some shrinkage may occur
Complexity: 3
Prerequisites: Research
Aspects: 15 12 9 6 3
Research Pages:
Page 1

After processing all your ores and using them for the creation of nuclear reactors, you have finally run out of uranium nuggets, needed to make your beloved fuel rods. After long research sessions, you have managed to transform your leftover uranium into much-needed nuggets!
Unfortunately, this process is a bit wasteful, but you believe it to be worth the cost.

Page 2
Arcane Crafting
Vis Cost: 7 7 7 7 7 7
→
▶
[Concealed] Electric Scribing Tools
Save squiddy!
Complexity: 3
Prerequisites: Research
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have decided not to kill any more squid. Therefore, you researched a way to charge your scribing tools, in a way which would make them not need any ink. Thanks to static electricity, and the ball pen technology, you managed to make the ink inside the scribing tools spin so quickly, that EU can recharge it.

Page 2
Arcane Crafting
Vis Cost: 20 20 20 20
→
▶
UUMatter Infusion
A magically charged metamorphic liquid...
Complexity: 3
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have always found the powers possessed by UU-Mater very strange, even... magical looking, especially the ability to take a large number of shapes if manipulated correctly. And here you are, having discovered a way to shape the liquid through the process of Infusion Crafting. Many recipes are available, and all of them use between 4 to 32 of each primal aspect.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 8 8 8
Page 3
Infusion Crafting
Instability: High
Result
Aspects Required: 8 8 16 8 8 16
Page 4
Infusion Crafting
Instability: Minor
Result
Aspects Required: 4 4 4 4 4 8
Page 5
Infusion Crafting
Instability: High
Result
Aspects Required: 8 8 16 8 8 16
Page 6
Infusion Crafting
Instability: High
Result
Aspects Required: 8 8 16 8 8 16
Page 7
Infusion Crafting
Instability: High
Result
Aspects Required: 8 8 16 8 8 16
Page 8
Infusion Crafting
Instability: High
Result
Aspects Required: 8 8 16 8 8 16
Page 9
Infusion Crafting
Instability: High
Result
Aspects Required: 8 8 16 8 8 16
Page 10
Infusion Crafting
Instability: High
Result
Aspects Required: 8 8 16 8 8 16
Page 11
Infusion Crafting
Instability: High
Result
Aspects Required: 8 8 16 8 8 16
Page 12
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 12 12 24 12 12 24
Page 13
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 12 12 24 12 12 24
Page 14
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 8 8 16 8 8 16
Page 15
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 16 16 32 16 16 32
Page 16
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 24 24 48 24 24 48
Page 17
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 32 64 32 32 64
▶
Portable Node
Randomly convenient
Complexity: 3
Aspects: 15 12 9 6 3
Research Pages:
Page 1

After studying in an in-depth manner of the wonders of Node Jarring, you have managed to create an item capable of spawning a random node. However, due to some parts of node magic which you cannot understand, this Portable Node will always be Fading and Unstable.
You can only get rid of it by a shift-right click, and you think that you should dispose of it as soon as possible, for unstable nodes are... rather unpredictable.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 32 32 32
▶
[Concealed] Electric Goggles of Revealing
The best of both worlds
Complexity: 3
Prerequisites: Goggles of Revealing
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have found a way to detect auras using purely electronic means, no longer requiring mystical energy that can be depleted over time. You can now create a pair of Goggles of Revealing that can be recharged with EU while being able to see Aura Nodes just as you could before. A diamond helmet is required to house the sensitive vis sensing circuitry and prevent it from being damaged, which also has the added benefit of providing extra protection.

Page 2
Arcane Crafting
Vis Cost: 45 45 45 45 45 45
→
▶
[Concealed] Nanosuit Goggles of Revealing
Top-tier eye protection
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Electric Goggles of Revealing
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You have discovered a way to incorporate your previous vis sensors to a Nanosuit Helmet without moving too much around. By infusing the nano helmet with magic, you will be able to use it to see Aura Nodes. During the magical process, the control circuits for the night vision feature are replaced with capacitors to absorb the excess magical energy and vis-sensing microchips. This will prevent you from turning off the night vision effect of the helmet.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 32 24 16 8 8
▶
[Concealed] Quantum Goggles of Revealing
Protection coupled with utility
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Nanosuit Goggles of Revealing
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

It took a lot of trial and error, but you have found a way to slip in vis detection sensors to a Quantum Helmet. By infusing the quantum helmet with magic, you will be able to use it to see Aura Nodes. During the design process, you had to replace several control circuits that involve night vision and automatic feeding with vis detecting circuitry and capacitors to absorb the excess magical energy. You find that using a Mining Laser to contain it can safely focus and direct the explosive pulse where the vision effect and the feeding unit of the helmet lie. Have fun getting force-fed energy. This will prevent you from turning off the night vision and feeding features.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 48 32 24 16 16 8
▶
Diamond Chainsaw
Harder, better, faster, stronger
Complexity: 2
Prerequisites: Electric Magic Tools
Aspects: 12 9 6 3
Research Pages:
Page 1

You are unsure why the thought of upgrading a chainsaw with diamonds similarly to what you have done with a drill has never occurred to you. This upgrade makes the Chainsaw capable of holding more energy and breaking blocks faster.

Page 2
Arcane Crafting
Vis Cost: 35 35 35 35 35 35
→
▶
[Concealed] Electric Hoe of Growth
Shockingly natural
Complexity: 3
Prerequisites: Hoe of Growth, Electric Magic Tools
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have managed to upgrade your Hoe of Growth. It now delivers little shocks to the land and plants around it, much like your regular Hoe of Growth would do.
However, the magic contained within this tool is too powerful for you to convert it fully to using mundane electricity, for the tool still has a limited number of uses before it breaks, but is rechargeable.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 32 48 16 8
▶
[Concealed] Thaumium Omnitool
Mystical multitool
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Diamond Omnitool
Aspects: 15 12 9 6 3
Research Pages:
Page 1

After creating the Diamond and Iron Omnitools, the next logical step was to do the same with Thaumium. Unfortunately, this isn't as easy. You have discovered a way to combine the Thaumium Drill and the Thaumium Chainsaw, resulting in a tool capable of mining and chopping trees at great speed with a high energy capacity. These tools have already been infused with magic once. You are not sure what will happen if they were to be infused again.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 48 24 32 24 16 8 16
▶
[Concealed] Diamond Omnitool
Jack of all trades
Complexity: 3
Prerequisites: Iron Omnitool
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Your discovery of an Iron Omnitool has driven you to try to accomplish the same with some more powerful devices. You have discovered a way to combine the Diamond Drill and the Diamond Chainsaw, resulting in a tool capable of both mining, cutting down trees and attacking enemies, while maintaining the speed and capacity bonuses of the diamond tools. As diamonds are incredibly tough and nearly impossible to reshape once the raw diamonds have been fashioned into tools such as drills and chainsaws, you will require a little bit of magic to coax them to merge.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 24 24 16 16 8
▶
Iron Omnitool
Changing tools is for peasants
Complexity: 2
Prerequisites: Electric Magic Tools
Aspects: 12 9 6 3
Research Pages:
Page 1

While tinkering with the inner workings of some of your tools to see if magical integration is a possibility, you have discovered a way to combine the Mining Drill and the Chainsaw, resulting in a tool capable of both mining, cutting down trees and attacking enemies! As you are working with mundane metals, magic influence is not needed to merge these tools together.

Page 2
Arcane Crafting
Vis Cost: 15 15 15 15 15 15
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▶
[★] Electric Magic Tools
Who says magic and technology can't go together?
Complexity: 1
Aspects: 0
Research Pages:
Page 1

Who says magic can't work with technology? Our researchers have collaborated with the top mages of the school of Thaumaturgy to bring you the effectiveness of magic coupled with the convenience of electric tools.

▶
[Concealed] Thaumium Drill
Magical mining
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Electric Magic Tools
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You have discovered a way to infuse Thaumium with mundane electricity. Fusing Thaumium to a Diamond Drill results in a tool that can dig through stone faster and has a higher capacity.
While Thaumium is a very useful and powerful material, it is nowhere near the strength of Iridium. It is considered a mid-tier tool.
This tool may not be the most powerful, but you have a feeling that you will be able to upgrade it in the near future.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 16 32 24 8
▶
[Concealed] Drill of the Rockbreaker
Mining it big
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumium Drill
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

After studying the Pickaxe of the Core, the Shovel of the Earthmover and the Thaumium Drill, you have managed to combine most of their abilities, resulting in an electric tool that can mine a whole 3x3x1 area of pickaxe and shovel materials very quickly.
This marvelous device is able to find the closest ore clusters on a shift-right click, though at the cost of some EU.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 48 24 48 32 16 8
▶
[Concealed] Industrial Wand Charging Station
Charging your wand the industrial way
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Potentia Generator, Wand Recharge Pedestal, Warded Jars and Labels
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have managed to combine the powers of the Wand Pedestal with those of the mighty UU-Matter, resulting in a machine capable of replicating aspects on your wand, at the cost of 50000 EU to recharge every aspect on the wand of 1 unit.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 48 48 48 32 64 16
▶
[Concealed] Potentia Generator
Harnessing the power-producing potential of Essentia
Complexity: 3
Prerequisites: Warded Jars and Labels, Wand Focus: Equal Trade
Aspects: 15 12 9 6 3
Research Pages:
Page 1

After much studying and researching, you have finally discovered how to create electricity from your leftover Essentia.
Simply place a Warded Jar containing Potentia in a 4 blocks radius of the machine and it will draw it in to create EU.
While Potentia seems like the most logical choice for producing EU with Essentia, you believe you will be able to generate electricity from different Essentia in the near future with a bit of tinkering.
All Essentia Generators give out Gregtech EU, so no transformers are needed, you can make a book containing Information about Essentia Burn Values by putting a Book, a LV circuit and any shard in an MV Assembler

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 48 32 16 32 32
▶
[Concealed] Etheral Processor
The sky is blue...
Complexity: 3
Prerequisites: Arcane Bellows, Essentia Distillation, Infernal Furnace, Potentia Generator
Aspects: 15 12 9 6 3
Research Pages:
Page 1

After taping into hell's power with the Infernal Furnace to get some rewards out of your mining sessions, you have something totally different in mind. You are now using the power of the Good, the Sky and the so called Paradise. This Ethereal Processor doubles the yield of every smelting recipe, and gives a 10% chance of getting a Thaumium Nugget as a bonus. You can see two drawbacks to this: as it doubles your smelting yield, it takes twice the time to process an item. As it is a highly magical device, some mundane smelting recipes do not seem to work. You are confident that smelting cobblestone into stone will not work in this wonder-machine.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 16 16 24 28 8
▶
Feather Wings
It only works in anime...
Complexity: 3
Prerequisites: Electric Magic Tools
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Duct-taping feathers to cardboard sheets, formed in the shape of wings, sounded like a good idea. At least, you can thrust yourself in the air when the spacebar is hit. Not much, but it'll work. Using any wings underwater or during the rain sounds like a very bad idea. Included: fall damage reduction, 25%.

Page 2
Arcane Crafting
Vis Cost: 15 5
→
Page 3
Arcane Crafting
Vis Cost: 10 10
→
Page 4
Arcane Crafting
Vis Cost: 24 24 24 24 24 24
→
▶
[Concealed] Electric Boots of the Traveller
I've got the power
Complexity: 3
Prerequisites: Boots of the Traveler
Aspects: 15 12 9 6 3
Research Pages:
Page 1

With lots of precise mechanical components and a touch of magic, you have recreated the effects of the Boots of the Traveller in a more stable form. These boots, unlike the original, will not wear away over time, but instead use EU. These boots negate all fall damage, and have all the normal properties of the Boots of the Traveller.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 32 16 32 8 8 8
▶
[Concealed] Nano Boots of the Traveller
Speed demon
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Electric Boots of the Traveller
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Your Electric Boots of the Traveller are nice, but you think you can do better. You have found a way to upgrade these boots to the Nano tier, improving the mechanical components and improving the spell cast on the footwear. These boots allow for higher jumps and faster running than before.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 48 24 32 16 8 16
▶
[Concealed] Quantum Boots of the Traveller
Faster than light
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Nano Boots of the Traveller
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

You have meddled with Quantum Physics, making these Quantum Boots of the Traveller so fast that you appear to be in multiple places at once. But do not forget what happened to Schroedinger's cat...

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 32 48 24 16 24 8
▶
[Concealed] Ignis Generator
If you can't handle the heat...
Complexity: 3
Prerequisites: Potentia Generator
Aspects: 12 9 6 3
Research Pages:
Page 1

Just as you thought, with a bit of tweaking, you have found a way to instead use Ignis Essentia to produce power. On the inside, this machine is able to heat water by consuming Ignis. The steam produced by this heat then spins the turbines, similar to a typical generator.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 8 8
▶
[Concealed] Auram Generator
Harnessing the magic in the air
Complexity: 3
Prerequisites: Potentia Generator
Aspects: 12 9 6 3
Research Pages:
Page 1

Though it took a bit more work than you initially thought, you have found a way to produce EU using Auram Essentia. This required a complete reworking of the machine, relying on Auram's pulsating magical power to spin a generator.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 8 8
▶
[Concealed] Arbor Generator
Bringing power generation back to its basics
Complexity: 3
Prerequisites: Potentia Generator
Aspects: 12 9 6 3
Research Pages:
Page 1

You always seem to have excess Arbor Essentia sitting around. Not anymore! By modifying your original Potentia Generator, you have found a way to produce energy using Arbor Essentia instead.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 8 8
▶
[Concealed] Thaumium Reinforced Wings
Already much better
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Feather Wings
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

The magically infused metal Thaumium is well known. Therefore, reinforcing your cardboard wings with Thaumium sounded like a good idea. You can thrust yourself much higher on spacebar hit, and slow your fall down when spacebar is held. Sneak to go down at a steady pace. Included: fall damage reduction, 50%.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 6 4 4
Page 3
Arcane Crafting
Vis Cost: 48 48 48 48 48 48
→
Page 4
Arcane Crafting
Vis Cost: 48 48 48 48 48 48
→
▶
[Concealed] Shield Focus
S.H.I.E.L.D.
Complexity: 3
Prerequisites: Wand Focus: Portable Hole
Aspects: 15 12 9 6 3
Research Pages:
Page 1

With some experimentation with the Portable Hole, you have found out more about the transportation of objects to alternative dimensions. You believe you can reverse these effects to summon a swath of blocks from a dimension full of matter to shield you from any oncoming disaster. Caution is to be taken when using this focus, as when bringing these blocks into our dimension, it will transpose any blocks in the way into the dimension it came from, never to return again. You will also be unable to move while this shield is in existence.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 40 16 24 16 8
▶
[Concealed] Kris-tmas Focus
Ho! Ho! Ho!
Complexity: 3
Prerequisites: Wand Focus: Shock
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Merry Christmas!
You have found a novel use for the frost focus. By exposing it to the magic of Christmas, you can summon your snowy friends at will to fire snowballs at your Festivus celebrating neighbours!

Page 2
Arcane Crafting
Vis Cost: 25 25 25
→
▶
[Concealed] Energy Ball Focus
Not a toy
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Wand Focus: Shock
Aspects: 15 18 9 3
Research Pages:
Page 1

It's necessary to put on the BatPack or nano/quantum chestplate for using this focus. You need 5120EU to create one ball. It's not recommended for using in a closed space!

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 24 30 12 6
▶
[Concealed] Explosion Focus
Use only in well-ventilated areas
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Wand Focus: Nine Hells
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have found a way to improve the Nine Hells focus. By exposing the bats to the explosive properties of a Mining Laser, you have built a focus that acts similarly to the Laser but uses vis instead of EU. However, its effects are incredibly unstable, so you make a note to be careful.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 24 48 32 16 10
▶
[Concealed] Wand Focus: Charging
From vis to electricity
Complexity: 3
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You realized you always carry a wand with you, along with your electric stuff. But sometimes, you have run out of juice in your electric tools. That's why you created this wand focus. It is very simple, yet very useful, for it drains vis from your wand storage, and charges the items using mundane electricity.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 48 24 32 16 8
▶
[Concealed] Thaumic Maintenance
[EMT] Who needs a toolbox when you have magic?
Complexity: 3
Aspects: 5 3 3 5 5 5
Research Pages:
Page 1

After intense study of the supposedly mechanical nature of your apparati, you've finally done it, you've discovered a method allowing the use of vis in repair.
What are a few exploded cleanrooms in the face of sheer progress? Now you can get rid of those dastardly mundane tools...

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 48 64 64 32 32
▶
[Concealed] Aer Generator
Compressing your environment
Complexity: 3
Prerequisites: Potentia Generator
Aspects: 12 9 6 3
Research Pages:
Page 1

You have discovered the enormous power of the air, and therefore decided to try out a modification of your original Potentia Generator capable of compressing air from Aer Essentia in a nearby jar.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 8 8
▶
Automated Research
No more ordo spam
Complexity: 1
Prerequisites: Wand Recharge Pedestal, Warded Arcana
Aspects: 8 5 5 4
Research Pages:
Page 1

It was fun at first, but you've decided it's time to find a better way to handle all this research. By mixing technology and magic you have come up with a multiblock that can complete a research note by itself.
To function, it needs nodes to be placed in the center of the structure and will slowly destroy them while running. Node stabilizers are optional but recommended for keeping so many nodes close together without them destroying each other.

Page 2
Arcane Crafting
Vis Cost: 8 8 8
→
Page 3
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
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▶
[Concealed] Nanosuit Wings
Nanotechnologies to the rescue!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumium Reinforced Wings
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

Combining the magic harnessed by Thaumium with the nanotechnologies in your wings.. seemed like the logical way to go. You can thrust yourself way higher than before, and fall even slower when holding spacebar. Included: fall damage reduction, 75%.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 48 48 32 32 16 8 8
▶
[Concealed] Shield Block
Magical protection
Complexity: 3
Prerequisites: Shield Focus
Aspects: 15 12 9 6 3
Research Pages:
Page 1

After studying the blocks created by the shield focus, you have discovered how to recreate them yourself, without relying on them to be summoned by the focus. They are highly blast resistant, and even resistant to nukes. However, in the event of an actual nuclear explosion, while the shield blocks will survive the aftermath, the surrounding blocks will not.
These blocks are unstable and do not drop when broken, even when Silk Touch is used.

Page 2
Arcane Crafting
Vis Cost: 20 20 20
→
▶
[Concealed] Wand Focus: Wand Charging
From electricity to vis
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Wand Focus: Charging
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You've discovered a way to take the benefits of the Industrial Recharge station and house them inside of a Charging Focus, reversing its polarity. Now it will drain electricity from your items in order to recharge your wand, albeit at a rather high cost. Furthermore, you have realized that you need a full set of Electric Armor to be able to start the wand charging process.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 48 32 64 48 16 8 32
▶
[Concealed] Lucrum Generator
Greed is Good...?
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Potentia Generator, Aer Generator, Ignis Generator, Auram Generator, Arbor Generator
Aspects: 12 9 6 3
Research Pages:
Page 1

Your greed kept you going further, so you have found a way to convert Lucrum to power.
By Infusing the Potentia Generator with huge amounts of gold, Permutatio and Lucrum, you managed to build a powerful generator that literally runs on gold.
But as you thought, the Infusion is unstable and will fail easily when you are not prepared.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 128 256 32 16
▶
[Concealed] Quantum Wings
Quantum technologies.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Nanosuit Wings
Aspects: 27 24 21 18 15 12 9 6 3
Research Pages:
Page 1

After exploring all the possibilities of nanotechnologies, you decided to do the last jump. Quantum. You can thrust yourself many blocks high, have a very good protection, and your fall is slowed down a lot. However, the quantum unpredictability happened once again. Your fall will be completely stopped when spacebar and sneak are maintained. You don't know why, but it works. Included: fall damage reduction, 100%.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 48 48 32 16 16
▶
[Concealed] Infused Quantum Сhestplate
The last step is here...
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Quantum Wings
Aspects: 30 27 24 21 18 15 12 9 6 3
Research Pages:
Page 1

You had nothing to do, so you decided to do something useful. You had an idea in your head of making armor which you can fasten the wings or backpack to for being protected in flight. Take the wings or backpack in your hands and sit down to put on their armor. To remove them, hold Shift + Unequip (see in options).

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 72 64 64 48 48 32 16 16 8
▶

## Gadomancy

▶
Wand Recharge Pedestal
Automated Wand Recharging
Complexity: 2
Research Pages:
Page 1

Traveling around the countryside to recharge your wand is all good and well, but an automatic way of doing it would be much better.
This specially crafted pedestal does just that - any wand placed in it will automatically draw vis from nearby nodes.
Nodes will not be fully drained unless it is a poor quality wand crafted from iron or sticks.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 10 15 20 5
▶
[Concealed] Automated Infusion
Floating stuff!
Complexity: 3
Prerequisites: Wand Focus: Primal, Void Metal, Wand Recharge Pedestal, Golem Core: Use
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

Considering there are many situations in which you would like to be able to automate an Infusion Altar without being so close, you've been fooling with the Wand Recharge Pedestal. Trying to get it to move a wand rather than just hold it has proven difficult, but not impossible. The resulting device is slightly sentient and somehow bound to your soul, but it seems to work well! Your eye has been twitching a bit recently though... you're sure everything is fine... maybe...\nIf you give vis, the wand will charge

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 48 48 32 32 16 8
Page 3

Place this device atop your Infusion Matrix and insert a wand or staff. They can be inserted and extracted from the top side. With the checkbox marked, only empty wands can be extracted. This process adds instability to any infusions triggered with the Infusion Claw. The amount of instability depends on how good the wand you use is. Staffs are a bit more stable, but the main factor is the amount of storage a wand has.
You can trigger infusions by running a redstone signal into one of the four sides.
This device can also be used to automate production of Thaumonomicons and Crucibles, making your dream of a Thaumonomicon and Crucible factory possible!

▶
Warded Jars and Labels
Storing and organizing essentia
Complexity: 1
Research Pages:
Page 1

Essentia can be stored in Warded Jars.
Warded jars can be placed in world and is able to store essentia virtually indefinitely. The enchantment placed on the jars also makes adding or extracting essentia a breeze.
Jars can be filled from an alembic by clicking with the jar directly on the alembic. They can also be filled and emptied using phials.
What is more they make an excellent storage medium for jams and preserves.

Page 2
Arcane Crafting
Vis Cost: 2
→
Page 3

Shift clicking on jars and alembics with an empty hand will empty them.
As long as a jar contains some essentia, you can attach a Jar Label to it.
This label will 'lock' the jar to that type of essentia and it will not be able to accept any other kind of essentia.
You can remove a label by shift clicking with an empty hand on the side of the jar containing the label. Take care not to shift click on any other side as it will empty the jar as normal.

Page 4
Crafting Recipe
→
Page 5

You can place a label in a crafting bench with a phial of essentia to assign an aspect to it and when placed on an empty jar it will automatically lock the jar to that aspect. The essentia used in the recipe is not consumed.
Placing it on a filled jar will change the label to the jar's essentia type.
A label can be made blank again by simply placing it by itself in a crafting grid.

Page 6
Crafting Recipe
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Page 7
Crafting Recipe
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▶
Void Metal
Strange, it should feel cold...
Complexity: 2
Research Pages:
Page 1

By infusing magic into metal you had managed to create Thaumium. It was a worthy discovery, but the time has come to leave thaumium to amateurs and dabblers.
A strange and half-remembered dream has given you the urge to try something... different. What if you infuse metal with more than just magic, but with the very essence where magic is drawn from: Darkness and the Void that dwells between the stars.
The resulting metal is disturbingly slick and warm to the touch. It is almost as soft as gold making it easy to work, but

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16
Page 3

when struck it becomes as hard as thaumium and sometimes even harder. More impressively all but the most devastating damage soon repairs itself as the metal slowly flows back into place.
The only downside is that it isn't as easy to enchant as thaumium, but still compares favorably to mundane materials like iron.
You have discovered that care must be taken when handling the metal - being harmed by it seems to temporarily sap your strength.

Page 4
Arcane Crafting
Vis Cost: 30 15
→
Page 5
Arcane Crafting
Vis Cost: 30 15
→
Page 6
Arcane Crafting
Vis Cost: 30 15
→
Page 7
Arcane Crafting
Vis Cost: 30 15
→
Page 8
Arcane Crafting
Vis Cost: 30 15
→
Page 9
Arcane Crafting
Vis Cost: 40 20
→
Page 10
Arcane Crafting
Vis Cost: 40 20
→
Page 11
Arcane Crafting
Vis Cost: 40 20
→
Page 12
Arcane Crafting
Vis Cost: 40 20
→
Page 13
Arcane Crafting
Vis Cost: 40 20
→
Page 14
Arcane Crafting
Vis Cost: 40 20
→
▶
Golem Core: Harvest
Animated Farmer
Complexity: 2
Research Pages:
Page 1

Golems fitted with this core need not be attached to an inventory. They seek out fully grown crops, reeds and other commonly farmed plants within a small radius and harvest them. The harvested material simply drops to the ground and must be gathered by some other means.
Unfortunately they are not smart enough to replant the crops they have harvested, but you are sure with a bit of work you might be able to eventually fix that bug.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 10 10 20
Page 3

Order Upgrade UnlockedHarvest golems fitted with this upgrade will now attempt to replant the crop they just harvested. This could fail if the plant failed to drop the proper seed or seedling.

▶
[Concealed] Sticky Jars
Stick 'em up!
Complexity: 3
Prerequisites: Warded Jars and Labels
Aspects: 12 9 6 3
Research Pages:
Page 1

Warded jars are any thaumaturge's bread and butter, but they can be a bit difficult to arrange when large tangles of essentia tubes get involved. You decided to alleviate this minor difficulty by applying some adhesive to the bottom of the jar. Any jar that has its base coated will stick to the surface it is placed on, even if that surface is facing sideways or upside down. Breaking the jar does not remove the adhesive, allowing sticky jars to be reused. Also, many other types of essentia containing jars other than basic warded jars can accept this alteration.

Page 2
Arcane Crafting
Vis Cost: 10 10
→
▶
Arcane Bellows
Stoking the flames
Complexity: 1
Research Pages:
Page 1

The Arcane Bellows performs much the same function as its mundane counterpart, the only difference is that it happily pumps away by itself sending forth a stream of never-ending air.
Attaching it to an Infernal Furnace has shown some interesting results. The elemental infused air not only stokes the flames increasing its smelting speed, but causes them to burn much purer, resulting in a reduction of flux generated and increasing the chance of creating bonus nuggets and other materials when smelting.

Page 2
Arcane Crafting
Vis Cost: 10 10
→
Page 3

They can also be attached to normal or alchemical furnaces to increase their speed.
It is also possible to attach them to crucibles to reduce the time it takes for their water to boil.
Bellows can be deactivated by applying a redstone signal.
You are confident more uses will reveal themselves eventually.

▶
Tallow Golems
Keep away from open flames
Complexity: 2
Research Pages:
Page 1

This advanced golem is only marginally better than the clay golem, but is capable of holding two upgrades.
Tallow Golem Attributes
Durability: Average
Strength: Average
Self-repair: Average
Carry Limit: 8
Speed: Average
Upgrades: 2

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 26 26 26
▶
Golem Core: Guard
Guarding your valuables
Complexity: 2
Research Pages:
Page 1

Golems fitted with this core act as guards, attacking any hostile creatures within range.
You are sure with a little bit of tinkering you could make the golem a bit more selective with the targets it attacks, but for now it only seeks out aggressive mobs other than creepers.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 20 20 20
Page 3

Order Upgrade UnlockedIf you fit this upgrade you can specify the types of creatures the golem will attack. The golem will also be able to attack more than just hostile entities.

▶
[★] [Concealed] Node Manipulator
Almost like roulette
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Void Metal, Compound Recharge Focus, Paving Stone of Warding, Wand Recharge Pedestal
Aspects: 27 24 21 18 15 12 9 6 3
Research Pages:
Page 1

Aura nodes have intrigued you for the longest time. Where do they come from? Why are there so many varieties? After some time, you found yourself asking another question entirely; would it be possible to change how a node functions? After journeying far across the world and into the depths of the ancient eldritch mazes, you found a set of materials capable of changing the way aura behaves. After carefully developing these materials, and using them to augment the only device you found to be capable of channeling pure vis directly from a node, one of the most dangerous machines you could fathom finally fell within your grasp.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 48 64 48 32 16 24 8
Page 3

The Node Manipulator is a device that essentially works in a manner opposite to that of a wand recharge pedestal. By drawing vis from a wand or staff and channeling it back into the node, the node manipulator will force a node to destabilize slightly.
The manipulator's main pedestal is not stable enough to alter nodes on its own. By adding a specially modified focus to hold the wand/staff in place for vis extraction and a set of pillars to channel the extracted vis into the node, the device is finally ready for use. Just place a wand/staff on the pedestal, and the node manipulator will start automatically.

Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 24 48 64 16 32 8 16
Page 5
Mystical Construct
Dimensions: 3 × 3 × 3
Aspects Required: 100 100 100 100 100 100
Blocks Required:
Ancient Stone Pedestal × 4
Ancient Stone × 4
Energized Aura Node × 1
Machine × 1
Node Manipulator × 1
Page 6

The Node Manipulator needs at least 70 of all six primal aspects to begin manipulating a node, but allowing more that 70 seems to yield greater results.
Despite all of your research into node behavior, you still haven't the slightest idea what the node manipulator will actually do to aura nodes. The only way to find out seems to be testing it out...

▶
[Concealed] Mirrored Jars
Mirrored transportation
Complexity: 3
Prerequisites: Warded Jars and Labels, Essentia Mirrors
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The essentia mirror is excellent for moving essentia around for infusions, but you have the uncanny feeling that it has some untapped potential. Two essentia mirrors, when linked, effectively allow essentia to move between two points in space. By placing an essentia mirror inside of a specially altered warded jar, the space inside of one jar can be effectively linked to another. In order to link two jars, simply place one in the world and right click it with another mirrored jar.

Page 2
Arcane Crafting
Vis Cost: 15 15 15 15
→
Page 3

If a network already exists, then the jar will be added to the current network. Unlike essentia mirrors, mirrored jar networks can have more than two jars. The space inside of a network is shared and balanced between the jars it contains. To put it simply, a two jar network will hold two jars of essentia, a three jar network will hold three, etc. Also, when one mirrored jar is filled, it will attempt to evenly distribute its contents between the other jars in its network.

▶
[Concealed] Arcane Dropper
When the pimps in the crib, ma
Complexity: 3
Prerequisites: Essentia Distillation, Arcane Bellows
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

After considering the properties of the dropper, and how those properties can be extended, you have made a series of modifications to the dropper.
The Arcane Dropper gives you the ability to extract, insert, and monitor items in a 3x3x3 area as if they were inside of an inventory.
To see this area of effect, hover over the Arcane Dropper with a wand (without a focus).
Only the flat sides of the Arcane Dropper can be interacted with.

Page 2
Arcane Crafting
Vis Cost: 20 20 20
→
▶
[Concealed] Golem Core: Break
Breaking news!
Complexity: 3
Prerequisites: Golem Core: Harvest, Axe of the Stream, Pickaxe of the Core, Shovel of the Earthmover
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Golems fitted with this core will monitor and break marked blocks.
You may specify a tool for the golem to use in its inventory.
You can add a block to the golem's inventory to specify which blocks will be broken. Breaking speed depends on tool strength and speed.
You can apply the Order Upgrade to specify which tool needs to be used on the associated marked block.
You can apply the Etropy Upgrade to ignore metadata on tools.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 16 24 8 8
▶
[Concealed] Golem Core: Bodyguard
One does not simply attack my Master
Complexity: 3
Prerequisites: Boots of the Traveler, Sword of the Zephyr, Golem Core: Guard
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Guard Golems are all good and fine, but even with upgrades, they still don't understand how to protect their master specifically. Adding a few modifications to a Golem Core: Guard easily remedies this issue. A golem equipped with the Golem Core: Bodyguard will be smart enough to follow its master around in a manner similar to that of a tamed wolf.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 24 16 24 8 8
▶
[★] Opening the Eye
I will show them, I will show them all!
Complexity: 1
Research Pages:
Page 1

It was all so simple - you are amazed the Crimson Cultists have never discovered this.
To perform the ritual you simply need to place four Eldritch Eyes on the specially marked keystone found at one of the strange altars where you first discovered the cult. The sinister node above the keystone must remain intact.
Once this is done it is a simple matter of infusing a large amount of primal vis into the keystone with a wand - 100 units of each should be sufficient.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 32 32 32
Page 3

If you have done everything right the ritual should be complete and the so called "Eye" would be opened.
Of course you have no idea what that means. No matter, only fools fear the unknown!

▶
[Concealed] Enervation Field Emitter
ENOUGH OF THESE DAMN CREEPERS ALREADY!!!!!
Complexity: 3
Prerequisites: Sticky Jars
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

EVERYONE. HATES. CREEPERS. It is practically a given that at some point in a builder's career, one of these indescribably rage inducing freaks will sneak up from behind, above, below, or even right in front of them and explode, ruining the project in progress completely.
Almost by chance, you discovered an interesting way to solve this problem with essential gas. By exposing gunpowder to a small trace of ordo essentia, you found could completely nullify its ability to explode when ignited.

Page 2
Arcane Crafting
Vis Cost: 150 150
→
Page 3

Turning essentia into gas directly without having it dissolve into flux is all but impossible, but some careful tinkering with various alchemical machinery components and redstone yields a device that can use a slightly different process to acquire the same effects as liquid essentia.
The Arcane Enervation Emitter diffuses a light aura of ordo across a limited area. Any creepers in that affected area will be unable to explode. The emitter is slow to start, and when it receives fuel in the form of ordo essentia and a redstone signal, it will gradually expand its area of effect until it reaches maximum size.

Page 4

The size of its area can be controlled by changing the strength of the redstone signal used to activate the device, and monitored by placing a comparator running out of the device.
After using this device for some time, you noticed, much to your delight, that the field that the Arcane Enervation Emitter emits is strong enough to affect more than just creepers. It appears to stop a variety of destructive mob behaviors as well as inhibiting enderman teleportation. It isn’t strong enough to affect players though…

▶
[Concealed] Silverwood Golems
Just a dash of Chemical X
Complexity: 3
Prerequisites: Tallow Golems
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

This golem is carved from a silverwood log. The extra magical affinities of silverwood allow this golem to hold more upgrades.
Silverwood Golem Attributes
Durability: Average
Strength: Low
Self-repair: Average
Carry Limit: 8
Speed: Fast
Upgrades: 3

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 16 16 32 16 8 32
▶
[★] [Concealed] [Lost] Growing Nodes
Feed me Semour
Complexity: 3
Prerequisites: Node Manipulator
Research Pages:
Page 1

This node is something... different.
You did expect an Energized Node to be the only stable connection between us and the source of all Vis, but this Aura Node seems very stable too. Energizing an Aura Node channels Vis from its source into the world and breaks it down to the purest primal Aspects.
But... this node behaves much differently from others. It feels as though it's looking for something... it seems... restless. Something about this behavior is disconcerting in the extreme.

Page 2

What could it be searching for? Judging from what I know so far it is similar to a hungry Aura Node, but there is just something about it that is very disconcerting.

▶
[Concealed] Lightning Impact
A shocking experience
Complexity: 3
Prerequisites: Ethereal Familiar
Aspects: 15 12 9 6 3
Research Pages:
Page 1

A Familiar with this upgrade will have a significantly more powerful arc when attacking, dealing more damage and a reasonable amount of knockback.
Consumes 0.03 Aer and 0.02 Perditio vis per attack and level.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 14 36
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 30 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Instability: Minor
Result
Aspects Required: 14 16 20
Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 22 66 20 18
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 50 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 48 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 46 20 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Instability: Moderate
Result
Aspects Required: 22 28 20 18 38
Page 4
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 40 28 74 20
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 78 28 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 66 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 58 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
Instability: Dangerous
Result
Aspects Required: 40 28 38 20 36
▶
[Concealed] Flash Burn
Light it up
Complexity: 3
Prerequisites: Ethereal Familiar
Aspects: 15 12 9 6 3
Research Pages:
Page 1

When upgraded with Flash burn, a familiar's energy is repurposed to generate a ridiculous amount of heat on attacking rather than dealing damage, lighting its foes on fire and leaving them scorched and weak to the light of the sun.
Consumes 0.04 Ignis and 0.02 Ordo vis per attack and level.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 26 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 22
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Instability: Moderate
Result
Aspects Required: 12 14 8
Page 3
Infusion Crafting
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 62 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 56 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 42 32
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Instability: High
Result
Aspects Required: 38 24 32 18
Page 4
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 80 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 74 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 62 42 32
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 64 42 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
Instability: Dangerous
Result
Aspects Required: 48 32 42 32 30
▶
[★] [Concealed] Gate of the Voidwalkers
Into the abyss...
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Node Manipulator, Opening the Eye
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

"He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you."
-Friedrich Nietzsche
At first it was just a miracle, the discovery of the primordial pearl. Its light revealed many secrets of the world and of creation, but after a while, you began to feel that one pearl just wasn't enough. Its light was warm, but seemed fitful and weak, as though it was only a spark.

Page 2
Arcane Crafting
Vis Cost: 30 30 30
→
Page 3

Dark, ancient whispers have begun to pervade your consciousness. More powerful and insistent that before, they speak of a road not meant to be walked, a way too dark to see, a path to the greatest of all powers, hidden beyond the edges of the void. You suspect you know exactly what the voices speak of, as you have a piece of that power in your possession. Now you have only to solve the problem of finding this invisible, intangible path.

Page 4

Not surprisingly, the solution to the problem of entering the path came directly from the eldritch obelisks. These ancient devices each contain a node that, when enough vis is directed through, can be widened into a small stable portal. By altering the functions of a compound recharge focus to mimic the functions of the obelisk, the same type of vis redirection can be achieved.
This new focus is not unlike the normal randomization focus, as it also needs to be placed atop a node manipulator in order to function.

Page 5
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 48 48 64 32 32 16 8
Page 6

In order to build the gate frame, a node manipulator must be constructed in the same manner as normal, but with four ancient pedestals around the outside and the redirection focus in place of the usual randomization focus. The Gate of the Voidwalkers needs 150 of each primal aspect vis to be assembled.
Once assembled, four eldritch eyes must be placed on the pedestals somewhere around the gate, and a staff/wand containing at least 120 vis must be placed in the manipulator.
Once the manipulator drains the necessary vis, the node atop the focus will be forced to open into a portal.

Page 7
Mystical Construct
Dimensions: 7 × 3 × 7
Aspects Required: 150 150 150 150 150 150
Blocks Required:
Redirection Focus × 1
Ancient Pedestal × 4
Ancient Stone Pedestal × 4
Ancient Stone × 4
Energized Aura Node × 1
Node Manipulator × 1
Page 8

At first glance it resembles any other eldritch portal, however when you look closer, you can see that it it far stronger and less stable than the others. You can see that the Gate will not survive more than one entity passing through, so return via the same portal will be impossible. As you step through the Gate of the Voidwalkers, you feel an odd sense of anticipation and forboding, as though hundreds of ancient eyes are watching silently as you walk into the depths of the abyss...

▶
[Lost] Aggressive Behavior
Someone call Tesla
Complexity: 3
Prerequisites: Growing Nodes
Research Pages:
Page 1

Suddenly, and completely out of nowhere, the Node released a huge bolt of energy.
It may be the large amount of vis flowing through the Aura Node destabilized and released as an arc of energy. These bolts seem to be attracted to anything that even closely resembles a living entity.
You should probably stand back a bit while researching to avoid any other close calls...

▶
[Concealed] Armor Disguise
Let the games begin!
Complexity: 3
Prerequisites: Infusion Enchantment
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have found a way to change the appearance of your armor. The effects of the original armor will remain, while the appearance of the armor when worn will be that of the disguise.
The original armor is placed on the central pedestal of the infusion, and the armor that will disguise the original is placed on the outer ring of pedestals.
However, the item that will be used as disguise will merge into the other armor and its appearance will be the only thing left of it.

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 12 10 8
Page 3
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 12 10 8
Page 4

After giving it a second thought, you think if you replace the armor you want to have as new appearance with an invisibility potion, the potion might just merge with the armor, causing it to be fully transparent when worn.
Throwing the disguised armor into Purifying Fluid causes a reaction that removes the disguise effect. The armor used as disguise will be ripped off the other armor and reappears miraculously near the previously disguised armor.

▶
[Concealed] Golemic Shielding
Now available to your tiny friends!
Complexity: 3
Prerequisites: Silverwood Golems
Aspects: 15 12 9 6 3
Research Pages:
Page 1

After further experimenting with protective magic, you have discovered a way to apply runic shielding to your Golems.
In the same way runic shields behave when worn by yourself, a golem with this upgrade will be protected by a barrier of magical energy that wards out most types of damage until its charge is depleted.
Does not protect against drowning and certain other environmental hazards.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 16 16 8 4
Instability: Moderate
Result
Aspects Required: 16 16 8 4
Instability: Moderate
Result
Aspects Required: 16 16 8 4
Instability: Moderate
Result
Aspects Required: 16 16 8 4
Instability: Moderate
Result
Aspects Required: 16 16 8 4
Instability: Moderate
Result
Aspects Required: 16 16 8 4
Instability: Moderate
Result
Aspects Required: 16 16 8 4
Instability: Moderate
Result
Aspects Required: 16 16 8 4
Instability: Moderate
Result
Aspects Required: 16 16 8 4
▶
[Concealed] Enervation
Where is your strength now?
Complexity: 3
Prerequisites: Ethereal Familiar
Aspects: 15 12 9 6 3
Research Pages:
Page 1

This upgrade removes the familiars damaging capabilities altogether and replaces them with the ability to suddenly drain large amounts energy from targets. Enemies that are struck by Enervation familiars will become weak, lethargic, and very, very managable with a plain old sword.
Consumes 0.03 Terra and 0.03 Perditio vis per attack and level.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 20 18 6 18
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 30 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 30 18 6 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 18 18 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Instability: High
Result
Aspects Required: 12 18 6 18 8
Page 3
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 78 28 26 28 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 58 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 58 28 26 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 56 28 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 44 28 26 28 48
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Instability: Dangerous
Result
Aspects Required: 30 28 26 28 48 14
Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 102 42 38 20 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 88 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 66 42 38 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 84 42 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 78 42 38 20 56
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
Instability: Very Dangerous
Result
Aspects Required: 46 42 38 20 56 32
▶
[Concealed] Ancient Stones
Decorations of the Eldritch
Complexity: 3
Prerequisites: Opening the Eye
Aspects: 15 12 9 6 3
Research Pages:
Page 1

There is more to the mazes of the eldritch than meets the eye. The eldritch might not be the best room designers, but the stones they used to build show enormous magic potential.
Exposing your everyday arcane stones to eldritch energies alter the stones magical properties to react more like their eldritch relatives.

Page 2
Arcane Crafting
Vis Cost: 6 12 6
→
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 8 12 12 8
Page 4

Some of these stones have unique properties, perhaps we can put them to use, and if not, we can always take advantage of them decoratively...

Page 5
Arcane Crafting
Vis Cost: 25 25 25 25
→
Page 6
Arcane Crafting
Vis Cost: 50 50 50
→
Page 7
Arcane Crafting
Vis Cost: 32 32 32 32 32
→
Page 8
Arcane Crafting
Vis Cost: 12 12 12
→
Page 9
Arcane Crafting
Vis Cost: 70 50 50 50 50 70
→
Page 10
Infusion Crafting
Instability: High
Result
Aspects Required: 40 38 30 50 20 26 30
▶
[Lost] Destroying Behavior
Stop bullying!
Complexity: 3
Prerequisites: Growing Nodes
Research Pages:
Page 1

It seems the growing node does not only bully the other nodes, it completely destroys them! If the growing node can find another node within range it attacks it and breaks the other node into aspect orbs.
Further research shows that the node stabilizers cannot stop the growing node from destroying other nodes, but the growing node does not seem to attack bigger nodes than itself.

▶
[★] [Concealed] Ethereal Familiar
A arcane follower
Complexity: 3
Prerequisites: Runic Shielding
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Wisps have intrigued you for some time now. Many of these sentient bits of ethereal magic seem to be passive, but when attacked, they retaliate with surprising speed and efficiency. Not only that, but sometimes just approaching a wisp too quickly will provoke an attack.
This behavior gave you an unexpected inspiration. By exploiting the unusually responsive nature of a wisp, it may be possible to bend its defensive instincts to act as a personal protector. Unfortunately, wild wisps have proven to be far to unpredictable to capture.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 28 12
Instability: Moderate
Result
Aspects Required: 22 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Instability: Moderate
Result
Aspects Required: 10 12 18
Page 3

By infusing large amounts of magic and a few binding agents into a sample of ethereal essence, an artificial wisp can be created. This Ethereal "Familiar" will anchor to its wearer's aura and act similarly to a turret when it is held in the amulet slot, shooting sparks any hostile entities that attack its wearer. It is considerably weaker and slower than its wild counterparts, however you feel that there are definitely methods of strengthening it.

▶
[Lost] Growing Behavior
A picky one.
Complexity: 3
Prerequisites: Growing Nodes
Research Pages:
Page 1

The node has begun to display similarities to a hungry node, in that it has started to grow.
The big difference between this node and an average hungry node seems to be that this node only attracts things containing pure aspects, such as Wisps or Ethereal Essence.
As far as your research goes, it seems that the more pure the aspect is, the more likely it will fuse with the node. Aspect Orbs and Wisps are absorbed most because they are the most pure.

Page 2

Materialized or solid vis in forms of essentia like Mana Beans, Ethereal Essence, or Crystallized Essentia may work too, but you feel you should take care with what you throw into this thing...
Still it is more fascinating than a hungry node by far. In contrast to its hungry brother, this node seems to keep the complexity of its gained compound aspects instead of breaking them down to primal aspects. It seems to have something against primal aspects...

▶
Infusion Enchantment
Enchanting with Essentia
Complexity: 3
Research Pages:
Page 1

For ages now wizards and thaumaturges have been enchanting weapons, tools and armor by imbuing objects with their own life energy. While effective the process is tedious and the results are completely unpredictable. Your discovery of infusion crafting might have uncovered a solution to both those problems.
You have discovered a way to enchant objects with an infusion altar. Simply place the item you wish to enchant on the central pedestal and supply the proper ingredients and essentia.

Page 2

It also requires some life essence in the form of experience, but much less than would be normally required to enchant something. This experience is drawn from anyone near the infusion altar so care should be taken.
The essentia and experience costs listed in following recipes are for the first level of enchantment. To enchant an item to higher levels, simply perform the infusion process again - it can be repeated till the required enchantment has reached its maximum possible level. Essentia and experience cost are multiplied by the level of enchantment you are performing, so a level II enchant costs twice as much as a level I.

Page 3

Additional costs might is also required if the item already contains enchants other than the one you are currently performing. This cost is usually around 10% per level of enchantment. So enchanting a sword with Fire Aspect I that already contains Smite III will cost 30% more.
Instability also increases as the total number of enchantments on the object increases.
Enchanting items with an infusion altar follows the normal rules for enchantment as it applies to what enchants can combine with others.

Page 4
Infusion Enchantment
Repair I
Max Level: 2
XP Cost per Level: 6
Instability: Moderate
Enchant
Item
Aspects Required (per level): 8 10 10
Page 5
Infusion Enchantment
Haste I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 6
Infusion Enchantment
Protection I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 8
Page 7
Infusion Enchantment
Fire Protection I
Max Level: 4
XP Cost per Level: 3
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 8
Infusion Enchantment
Blast Protection I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 9
Infusion Enchantment
Projectile Protection I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 10
Infusion Enchantment
Feather Falling I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 11
Infusion Enchantment
Respiration I
Max Level: 3
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 12
Infusion Enchantment
Aqua Affinity
Max Level: 1
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 13
Infusion Enchantment
Thorns I
Max Level: 3
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 14
Infusion Enchantment
Sharpness I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8
Page 15
Infusion Enchantment
Smite I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
Page 16
Infusion Enchantment
Bane of Arthropods I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
Page 17
Infusion Enchantment
Knockback I
Max Level: 2
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 3 3
Page 18
Infusion Enchantment
Fire Aspect I
Max Level: 2
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 19
Infusion Enchantment
Looting I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 20
Infusion Enchantment
Efficiency I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
Page 21
Infusion Enchantment
Silk Touch
Max Level: 1
XP Cost per Level: 5
Instability: Moderate
Enchant
Item
Aspects Required (per level): 16 16 16 16 16
Page 22
Infusion Enchantment
Unbreaking I
Max Level: 3
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 23
Infusion Enchantment
Fortune I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 24
Infusion Enchantment
Power I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8
Page 25
Infusion Enchantment
Punch I
Max Level: 2
XP Cost per Level: 4
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 3 3
Page 26
Infusion Enchantment
Flame
Max Level: 1
XP Cost per Level: 6
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 27
Infusion Enchantment
Infinity
Max Level: 1
XP Cost per Level: 6
Instability: Moderate
Enchant
Item
Aspects Required (per level): 8 16 16 16
▶
[Concealed] Corrosive Venom
Somebody call the doctor
Complexity: 3
Prerequisites: Ethereal Familiar
Aspects: 15 12 9 6 3
Research Pages:
Page 1

A Familiar with this upgrade will inject a large dose of highly concentrated venom into its victims rather than doing damage, inflicting them with severe poisoning. Familiars with this upgrade seem to be able to detect which foes can be poisoned, and as such, it will only attack those that can be poisoned.
Consumes additionally 0.03 Aqua and 0.04 Perditio vis per attack and level.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 30 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 22 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 18 8
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Instability: Moderate
Result
Aspects Required: 16 14 8 4
Page 3
Infusion Crafting
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 48 28 12 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 54 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 38 28 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 34 28 12 22
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Instability: High
Result
Aspects Required: 26 28 12 22 8
Page 4
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 84 38 22 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 74 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 58 38 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 72 38 22 48
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
Instability: Dangerous
Result
Aspects Required: 36 38 22 48 36
▶
[Hidden] [Concealed] Arc Amplification
What does the scouter say about its power level?
Complexity: 3
Prerequisites: Ethereal Familiar, Void Metal
Aspects: 15 12 9 6 3
Research Pages:
Page 1

By concentrating more arcane energy into the wisp, its attack power is effectively doubled.
Consumes 0.03 Ignis vis per attack and level.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 30 10 12
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 26 10 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 24 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Instability: High
Result
Aspects Required: 14 10 12 16
Page 3
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 52 28 34 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 56 28 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 36 28 34 30
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 50 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Instability: Very Dangerous
Result
Aspects Required: 22 28 34 30 14
Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 92 38 46 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 80 38 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 72 38 46 58
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 72 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
Instability: Very Dangerous
Result
Aspects Required: 34 38 46 58 38
▶
[★] [Concealed] Secrets of growth
Growing explained
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Aggressive Behavior, Growing Behavior, Destroying Behavior
Aspects: 10 15 5 12 12 8 3 10 10 12 12
Research Pages:
Page 1

At last, you have figured out the secrets of growth and potential dangers in a growing node!
The node becomes much more stable when fed a variety of aspects. If it is only allowed to consume the same single aspects repeatedly, it destabilizes and stops growing due to becoming over saturated.
It only accepts pure aspects though. Ethereal Essence, Crystallized Essence, and Mana beans are weak forms of materialized Vis. The node doesn't react to them very much...

Page 2

Despite the fact that the node will consume ethereal essence, it seems to vastly prefer living Wisps and Aspect Orbs. One of the best things to offer the node seems to be other Aura Nodes... this method does get expensive though.
There are high risks too. The more saturated the node gets, the harder and more often the node attacks its surroundings. You wonder what happens when the node becomes fully saturated...

▶
[Concealed] Thaumic Sight
Seeing the Seen
Complexity: 3
Prerequisites: Infusion Enchantment, Goggles of Revealing
Aspects: 15 12 9 6 3
Research Pages:
Page 1

After extensively studying the Goggles of Revealing, you have devised an enchantment that can give ant helmet the same properties.
This enchantment gives any helmet the ability to let the wearer see aura nodes and amounts of essentia in jars. It does not give the vis discount of the goggles though.

Page 2
Infusion Enchantment
Thaumic Sight
Max Level: 1
XP Cost per Level: 5
Instability: Moderate
Enchant
Item
Aspects Required (per level): 16 8
▶
[Hidden] [Concealed] Sensitivity Boost
Attacking even further
Complexity: 3
Prerequisites: Ethereal Familiar
Aspects: 15 12 9 6 3
Research Pages:
Page 1

By enhancing the wisps sensitivity to external influence, you can slightly increasing its range.
Consumes additionally 0.02 Aer vis and 0.01 Ordo vis per attack and level.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 46 30 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 54 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 36 30 22
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Instability: High
Result
Aspects Required: 24 30 22 12
Page 3
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 82 36 34 28
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 76 36 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 78 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 70 36 34 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
Instability: Dangerous
Result
Aspects Required: 42 36 34 28 40
▶
[Concealed] Core Cleaning
Mistakes were made
Complexity: 4
Prerequisites: Aura Core
Aspects: 27 24 21 18 15 12 9 6 3
Research Pages:
Page 1

Returning an Aura Core to it's original state has proven very simple. Tossing an aspect core into a special bath of essentia will allow the extra primal crystal coat to be removed without damaging the aura core.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 18
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 18
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 18
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 18
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 18
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 18
Page 3
Crafting Recipe
→
→
▶
[Concealed] Frequency Emission Overdrive
A certain scientific Railgun
Complexity: 3
Prerequisites: Arc Amplification, Sensitivity Boost, Primordial Pearl
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Some variants of familiars can have a considerable amount of difficulty dealing with large numbers of foes at once. This upgrade enhances an Ethereal Familiar so that it can attack twice as fast as before. The second stage both increases its attack speed and allows it to hit multiple enemies in a single strike.
Consumes 0.02 Ordo and 0.01 Ignis vis per attack and level.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 66 28 38 20
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 68 28 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 50 28 38 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 58 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Instability: High
Result
Aspects Required: 30 28 38 20 36
Page 3
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 94 38 52 38 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 98 38 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 84 38 52 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 84 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 74 38 52 38 48
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
Instability: Dangerous
Result
Aspects Required: 46 38 52 38 48 28
▶
[★] [Concealed] Aura Core
Your surroundings matter!
Complexity: 3
Prerequisites: Infusion, Magical Metallurgy
Aspects: 27 24 21 18 15 12 9 6 3
Research Pages:
Page 1

Many times, the strange properties of the primal charm have always been puzzling. Constantly spitting out small sparks of primal energy and changing colors in a completely unstable fasion, the charm's behavior is unlike anything else, making the primal charm most difficult to use. By encasing the charm in a layer of crystalized thaumium it is possible to calm these bizzarre tendencies, resulting in a much more usable object known as an Aura Core.

Page 2
Infusion Crafting
Instability: High
Result
Page 3

Unlike the charm that it was constructed from, an Aura core has had most of the primal energy removed in the crafting process. This leaves Aura cores heavily susceptible to the presence of auras in the environment. Tossing one on the ground near a primal crystal cluster and then energizing the crystal cluster with a wand will cause the core to coat itself in an extra layer of crystal, forcing the core to tune to one primal aspect. Six primal cores are possible to make.
Finding a use for the individual primal cores requires making them, and them inspecting them directly.

Page 4
Mystical Construct
Dimensions: 3 × 2 × 3
Aspects Required: 84
Blocks Required:
Fire Crystal Cluster × 1
Aura Core × 1
Gold Banded Greatwood Wand × 1
▶
[Hidden] Essentia Condenser
NON-noisy Essentia Storage
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Aura Core, Advanced Essentia Storage
Aspects: 21 18 15 18 9 3
Research Pages:
Page 1

While experimenting with void materials, you discovered an odd reaction between void seeds and liquid essentia. When a void seed is left in close proximity with a warded jar for an extended period of time, the energy it releases has the odd tendency to make the essentia in the jar condense into a slightly more dense state, freeing up a small amount of space in the jar without actually destroying any essentia. After some further testing, you found that the seed alone was not powerful enough to make any major difference, but with enhancements to increase the potency of the energy released by the seed, a device that can compress essentia into a super dense state could be made.

Page 2

By condensing large amounts of void materials, infusing the resulting mass into void seed to create a small cross dimensional rift, and freezing the resulting anomaly inside a crystal shell, it is possible to increase the potency the void energy the seed can release by several thousand times. Despite the fact that this new “Element of Darkness” seems to be incredibly stable, its effects are far to potent for a normal warded jar to handle. It also has the unfortunate side effect of sucking all of the light out of any space it is dropped in, blinding anything that holds it or stands near it when it is dropped on the ground.

Page 3
Infusion Crafting
Instability: High
Result
Page 4

By assembling a reinforced shell around the Element of Darkness and stabilizing essentia flow with an aqua aura core, a device that is capable of storing massive amounts of essentia can be created. In order to assemble the machine, place all three blocks on top of each other, and right click with a wand. The Essentia Condenser can store all types of essentia inside one construct, with a base capacity of 200 essentia that can be stored. The device does have some mechanical limitations though.

Page 5
Arcane Crafting
Vis Cost: 180 200 120 100 140 160
→
Page 6

Due to the incredible amount of energy in the core of the Essentia Condenser, it cannot safely interact with pipes, nor can essentia be directly placed into the device by hand. Golems have to be used to insert the first bit of essentia into the condenser for it to start accepting on its own. Once essentia is stored however, the Condenser will actively pull in essentia from every available jar, reservoir, and mirror within 5 blocks of he device, however it only seems to pull from containers that have less essentia inside them than the main condenser. Although direct physical interaction with the Essentia Condenser is limited to golems, infusion altars as well any device that can pull from an essentia mirror can supply themselves.

Page 7
Mystical Construct
Dimensions: 1 × 3 × 1
Aspects Required: 140 80 150 20 140
Blocks Required:
Essentia Condenser × 3
Page 8

The Essentia Condenser, like most things that contain large amounts of liquid essentia, does not deal with large amounts of physical stress very well. If any of the blocks in the structure are broken while any essentia is contained inside, the entire device will violently explode, leaving a large amount of flux and taint behind. Unlike its slightly more tame counterpart, the essentia reservoir, if the Essentia Condenser has any essentia within, it will release enough destabilized flux to immediately taint the land.

Page 9

If an element of darkness is placed on an ancient pedestal near the condenser, the core of the condenser will consume it, allowing the condenser to increase its internal capacity by a reasonable amount. The highest point the capacity of the condenser can be pushed to with this method is 3000 per aspect.
You noticed while standing near the structure, that the pull of the Element of Darkness in the Condensers core is enough to gradually pull you closer. Could it be getting bigger? You don’t think so...hopefully...

▶
[Hidden] Arcane Packager
PACK IT UP!
Complexity: 3
Prerequisites: Aura Core, Warded Arcana
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Scattered in dungeons, temples, and ruins throughout the world are strange objects called loot bags. They seem small and relatively tough and light, but when opened, the fabric simply disintergrates, leaving a pile of valuable bits and things. Sometimes the among of things even seems to defy the size of the bag.
A closer inspection revealed that the bag is not actually made of fabric at all, but rather a fine mesh of stable Pannus essentia.

Page 2
Arcane Crafting
Vis Cost: 100 100 100
→
Page 3

Not only that, but the fibers of essentia seem to weave themselves together even tighter when they are brought into contact with the pressure created by an aer tuned aura core.
The Arcane Packager is a device that replicates the conditions needed for Pannus essentia to form threads. The result is a small package that behaves much the same as any other loot bag. These small packages can even be disguised as normal loot bags. The process can also be replicated with leather and strings, but the result looks really cheap.

Page 4

Up to nine stacks of items can fit in one package, and when opened the bag will disintergrate and drop its contents into the holder's inventory. Even other lootbags can fit into another lootbag. However, the aer tuned aura core can only stabilize those threads to some degree. If the package gets too big, it might cause overpressure inside the packager. To stop this from happening, you adjusted the Arcane Packager to drop the items into the world if the pressure inside rises above a certain level. The Arcane Packager can be started with a redstone signal.

▶
[Hidden] Book of Knowledge
Knowledge is power
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Aura Core, Goggles of Revealing, Automated Alchemy
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

Research and discovery make up the very essence of Thaumaturgy, yet sometimes the sheer amount of paperwork is enough to make even the toughest thaumaturge want to jump off a giant cliff WITHOUT a Thaumostatic Harness. The solution to this problem seems relatively simple. Animating a book to do the writing for you will be easy, right?..............Well, no.
Making a book able to store knowledge is relatively simple since that is what books do by default (obviously). Making it able to compile its knowledge into useable and comprehensible research is another ordeal entirely.

Page 2
Arcane Crafting
Vis Cost: 75 50 35 35
→
Page 3

In order to make the book able to do anything, it must be animated so it can open, close, and turn its pages on its own. After the book of knowledge itself is assembled, it needs to be placed on a flat surface that conducts magic in order to activate, a role which an arcane pedestal serves perfectly.
Once it is placed on a pedestal, the book of knowledge can be used for research. Simply dropping a research page on the ground near the book and supplying it with Cognitio essentia will start the research process. From that point on, the waiting game begins.

Page 4

You have found that placing any form of booster that can affect an enchantment table nearby will speed up the process, albeit not in any significant way.
The Book of Knowlege has one more use other than performing research. It can be opened and used like any other Thaumonomicon, removing the need to constantly lug around a Thaumonomicon wherever you go.

▶
Advanced Essentia Storage
Don't bump it
Complexity: 2
Research Pages:
Page 1

Most types of essentia are fairly volatile and care must be taken in its storage - that is why most thaumaturges use warded jars. You, however, are not most thaumaturges.
Using the wonderful new substance called void metal, you have discovered a way to greatly improve the storage of essentia. Essentia reservoirs are capable of storing up to 256 essentia in any combination.
Potentially disastrous mixing of the different essentia types is prevented by having dynamically reshaping compartments crafted from the new metal.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 16 16 16 16
Page 3

Like jars, the reservoirs can only be accessed from one side, though you can choose how they are orientated. Unfortunately they cannot be emptied or filled by hand so you need to rely on tubes or golems for that.
Picking up a reservoir while filled is, um, inadvisable.
You were so pleased with this discovery that you showed it off to some of your fellow thaumaturges. Strangely, most of them dived for cover even after you assured them the constant sound of metal under incredible stress is perfectly normal.

▶
[Hidden] Aura Pylon
Diffusing essentia
Complexity: 3
Prerequisites: Aura Core, Advanced Essentia Tubes
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

The aura pylon is a device that exploits the properties of an Aura Core tuned to Ignis. This device is able to be able to destabilize and evaporate essentia into the local aura. This process is a bit slow, and the essentia needs time to reach full concentration. When it does, the aura concentration should be enough to physically influence the environment.

Page 2
Arcane Crafting
Vis Cost: 100 100 100 100
→
Page 3
Arcane Crafting
Vis Cost: 125 125 125
→
Page 4

After assembling the aura pylon, dropping a piece of crystalized essentia of the desired aspect on the ground nearby will allow the pylon to tune itself. Once the pylon pulls in the crystal and the flame on top changes color, liquid essentia can be fed into the bottom. Removing the crystal is as simple as getting close enough to pick it up.
As for discovering what each different type of essentia does, the only way you think you think you can find out is to test them.

Page 5
Mystical Construct
Dimensions: 1 × 4 × 1
Aspects Required: 150 150 150 150 150 150
Blocks Required:
Aura Pylon Peak × 1
Aura Pylon × 3
▶
[Concealed] Aura Effects
What diffusing essentia actually does
Complexity: 4
Prerequisites: Aura Pylon
Aspects: 27 24 21 18 15 12 9 6 3
Research Pages:
Page 1

Most types of essentia have their own unique effects, however some do not. either way, keeping a log of what each aspect does seems like a good idea.

▶

## Maleficia

▶
[Concealed] Shadow Fortress Armor
If you wear robes, you are weak
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Void Fortress Armor
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

After having discovered Thaumium and Void Fortress Armor, you thought to yourself that Shadowmetal would be the perfect candidate to be made into Fortress Armor.
It worked perfectly. While this suit of armor did not inherit the auto-repair ability, it is drastically more protective than the Void Fortress Armor. It also seems that wearing multiple pieces of this armor will increase its protection significantly.
Like normal fortress armor, this armor can be enhanced by various different faceplates and modifications.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 48 64 64 64 48 32 32 48
Page 3
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 48 84 84 84 48 32 32 48
Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 48 48 48 48 32 32 32 48
▶
[Concealed] Voidwalker's Sash of Runic Shielding
Gotta go fast
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Boots of the Voidwalker, Runic Shielding, Void Metal
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

After extensive study of Runic Shielding, you had a bizarre idea.
Using Void Metal, Shadowmetal, the Primordial Pearl, a little Shadow Cloth and a fine mixture of essentia; a sash of runic shielding more powerful than you had ever believed possible was created. The Voidwalker's Sash of Runic Shielding offers Runic Shield +20 and can be equipped in the belt slot.
If you are wearing the sash alongside the Boots of the Voidwalker, your speed and jump height will be increased greatly. One would Shift+Right-click with the sash to toggle this effect.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 48 64 84 72 32 24 16
▶
[Concealed] Boots of the Voidwalker
Otherworldly footwear
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Eldritch Revelation, Boots of the Traveler
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

You have been searching, searching very hard for a set of boots to complete your Void Thaumaturge attire. After a long night of researching, you finally devised the perfect pair of boots to complete the set.
The Boots of the Voidwalker offer outstanding protection, as well as an enormous speed boost while walking or flying. You will also be immune to fall damage while wearing the boots.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 84 72 64 64 32
▶
[Concealed] Void Fortress Armor
Nothing is getting out
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Eldritch Revelation, Void Metal, Thaumium Fortress Armor
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

This is a simple improvement on the concepts laid down by the discovery of fortress armor. By using Void Metal instead of Thaumium you are not only increasing the effectiveness of the armor, but also it's durability.
Of course some people claim that wearing such a large amount of Void metal is probably not good, but there will always be doubters and they should be ignored. You find the dull ache that settles into your bones as you wear it comforting.
Like normal fortress armor this armor can be enhanced by various different faceplates and modifications.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 48 48 48 32 16 16 32
Page 3
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 64 64 64 32 16 16 32
Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 32 32 32 32 16 16 32
▶
[Concealed] Wand Focus: Time
Mou ikkai
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Shard of Creation, Wand Focus: Portable Hole, Wand Foci
Aspects: 27 24 21 18 15 12 9 6 3
Research Pages:
Page 1

Using the basic principals of creation, you have created a focus to modify the world slightly.
The Time focus is simple. Using the Shard of Creation to tap into the world's creational formula, you are able to shift the time from night to day and vice versa.
The only problem is the immensely long cooldown time of 30 seconds.
This focus will not accept upgrades from the Focal Manipulator.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 84 72 64 48 24 32 16
▶
[★] [Hidden] [Concealed] Eldritch Revelation
I have seen beyond the bounds of infinity
Complexity: 1
Research Pages:
Page 1

A veil has been lifted - a door opened in my mind.
When I look through I see wonders. No, not wonders. What I see is
What I see is I see i see I sEee i

Page 2

Who wrote this?

▶
[Concealed] Wand Focus: Meteorology
There's a 30% chance that it's already raining.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Shard of Creation, Wand Focus: Shock, Wand Focus: Frost
Aspects: 27 24 21 18 15 12 9 6 3
Research Pages:
Page 1

Using the basic principals of creation, it wasn't hard to create a focus to modify the current weather in the world.
The weather focus will stop a storm if one exists, or start one if no storm is present.
The only problem is the rather long cooldown of 30 seconds.
This focus will not accept upgrades from the Focal Manipulator.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 84 72 64 48 32 24 16
▶
[Concealed] Crimson-Stained Cloth Caps
I love them red
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Crimson Seamstry
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Your research down the rabbit-hole of such Crimson Seamstry and the darkness of Shadow-Imbued Cloth Caps led to a concentrated piece of an immense condensed magical conductor.
It seems that the Crystal Blood from which the cloth was stained helps the caps channel vis at a far more efficient rate. The Crimson Cloth Caps unusually provide a 20% vis discount.

Page 2
Arcane Crafting
Vis Cost: 100 100 100 100 100 100
→
▶
[Concealed] Thaumic Disassembler
Wait a minute...
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Eldritch Revelation, Void Metal
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

It was rumored that in the world of modern technology, a tool existed that goes by the name "The Atomic Disassembler".
This tool is said to be perfect - you can break any block at your desired speed. All it cost was a little bit of energy.
You became jealous hearing about these technological advancements and honestly, you want these tech-tools.
But, you are a Thaumaturge. You will NOT dabble in technology. You must create a tool that is an equal to the Atomic Disassembler using the power of Thaumaturgy.

Page 2
Arcane Crafting
Vis Cost: 75 75 50
→
Page 3

The Thaumic Disassembler is just that, you can break any block, anytime, at any speed you want. Just Shift+Right-click to change the speed. Though, when it came time to find a way to power this tool, you were stumped for quite some time. Due to the Thaumium in the matrix, the repairing proprieties of Void Metal did not apply.
Finally, it dawned upon you. All it took was a small amount of Perditio Vis to keep this tool charged.
You do not need technology, for you are a Thaumaturge!

Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 32 24 24 16 16
▶
[★] [Hidden] [Concealed] Creation
[TM] Ordo ab Chao
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: HIGH
Aspects: 4
Research Pages:
Page 1

The moment you touched this new shard, a substance forged of power you barely understand, you felt something. You felt as if the entire universe had shifted.
Your body went stiff, and for the first time since you opened the Thaumonomicon, the voices... They stopped.
You saw through what the voices have always kept hidden. You saw through the lies. Through the insanity. Through the veil between worlds. You saw... Creation.
Eons ago, when the world you know was yet to exist, the formation of another universe began.

Page 2

The primal energies, in the form of vis, flowing from beyond reality clashed, combined, and, given time, created.
A blank universe, exploding from nothing, into existence.
The energies which created this world, however, did not leave. They stayed, they twisted, and became a part of this new place, just as water or air are in your world.
If enough time is given to any universe, it will eventually develop life, and this universe was no exception. A race of beings, warped by power and twisted by magic. Every reference to them you've ever read always names them... The Eldritch.

Page 3

Time passed, as time is prone to do, and the Eldritch developed magic. They practiced it, refined it, and it became quite similar to the Thaumaturgy you practice - except for one difference.
Warp was in every word they wrote. Twisting, fluxing, and tainting. Their magic couldn't do anything without a far greater than equal reaction.
So, they decided they would break the rules. They decided to create a new universe. A universe without their limits, without the warp their universe underwent.
They began to manipulate primal energy, clashing it into the forms that would spark and create.

Page 4

However, right before this universe was created, they split the forces in two.
All the power of creation was shoved into one half, and the matter created into another.
They ended up with two worlds... A never ending voidscape, and the Overworld.
Nonetheless, the veil between these two worlds was weak, and the power contained within the voidscape was too dangerous to let the untrained hold.
So, the Eldritch constructed a trap. They laid out mazes upon mazes, each centered around a piece of creation... The Primordial Pearls.

Page 5

To protect the Pearls, they created the guardians, this ensured the weak could not obtain this power, as it could be devastating if a fool were to use it incorrectly.
Eons later, here you stand; one who has marched into eternity and emerged triumphant.
You hold a piece of the power used to create the world... The Pearl.
With this piece of creation, you have forged the final piece of the puzzle - The Shard of Creation.
The limits you once were bound by have been cast aside, just as the Eldritch cast aside theirs. With this, even the gods will flee before you.

▶
[Concealed] Voidsent Blood
Lady Amandine's favourite
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Advanced Crimson Forgery
Aspects: 33 18 15 9 6 3
Research Pages:
Page 1

While you love Crimson Cult robes, they are inferior to any armor made from Void Metal because they do not repair themselves.
Until now.
Voidsent Blood is a simple concoction, it's just Crystal Blood infused with void aspects.
Applying this elixir to Crimson Cult attire via a crafting grid will cause the armor to repair itself.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 12 16 16
▶
[Concealed] Crimson Seamstry
This will not wash out
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Crystal Blood, Void Metal
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

After studying Crystal Blood for quite some time, you realized that the Crimson Cult's Robes posses very similar properties.
By staining Shadow-Imbued Cloth with Crystal Blood, you were able to perfectly replicate the material that the Crimson Cult uses for their attire.
Using Crimson-stained Cloth (see right) you were able to make all of the robe pieces. Their recipes are inscribed on the following pages.

Page 2
Arcane Crafting
Vis Cost: 25 25 25 25 25 25
→
Page 3
Arcane Crafting
Vis Cost: 30 30 30 30 30 30
→
Page 4
Arcane Crafting
Vis Cost: 30 30 30 30 30 30
→
Page 5
Arcane Crafting
Vis Cost: 30 30 30 30 30 30
→
Page 6
Arcane Crafting
Vis Cost: 30 30 30 30 30 30
→
▶
[Concealed] Shard of Creation
I am not a madman
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Eldritch Revelation, Primordial Pearl
Aspects: 21 21 21 21 21 21
Research Pages:
Page 1

You have finally found it... Something to challenge the Eldritch.
The Shard of Creation. This shard of condensed power is the ultimate fuel source for your magic. A fragment containing the power to create.
This shard might be the key to the discovering how it all came to be, this is what you have always been looking for.
This shard - as soon as the infusion was complete, a sensation of pure clarity filled your twisted mind, you had a revelation, it is all clear to you now. You are not a madman, you will show them. You will show them all!

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 16 16
Page 3
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64
▶
[Concealed] Edge of the Primordials
Kamui
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Shard of Creation, Void Metal, Primal Crusher
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

Using many dangerous magics, you've created the other half of your primal tool set.
The Edge of the Primordials is a dangerously sharp blade imbued with primal aspects. When blocking, a strong vortex of energy will be created that will pull all mobs within a 15 block radius towards you, damaging them. The effect is similar to that of a Hungry Node. This blade also possesses Eldritch Sapping - this will cause the blade to inflict strong weakness and hunger effects to your enemy.
Be careful with this blade... You may start hallucinating if you use it too much...

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 96 84 72 64 48 32 24 16
▶
[Concealed] Advanced Crimson Forgery
And now, the final curtain!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Crimson Forgery
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

Strange whispers have been talking to you more than usual. They spoke of the Crimson Cult's leader - and you hope to be the one to defeat them. You have been having visions, and you thought that with the discoveries of Crimson-stained Cloth, and Crimson Plating, it won't be hard to replicate the praetor's suit of armor.
But, you were wrong. You thought it would be easy enough, but apparently it is not. You had to use quite a bit more plating and cloth than expected, but you have managed to construct the armor. Their recipes are written on the following pages.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 64 64 64 64
Page 3
Infusion Crafting
Instability: High
Result
Aspects Required: 64 64 64 64 64
Page 4
Infusion Crafting
Instability: High
Result
Aspects Required: 64 64 64 64 64
▶
[Concealed] Crimson Forgery
Dance to the song of ringing steel
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Eldritch Epiphany, Crimson Seamstry
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

With a will, there is a way...
It seems that it wasn't quite as easy to create the Crimson Knight armor as it was to create the Robes. But, you have found an answer.
Crimson Plating was just the substance you needed. This strong, bloodstained metal is identical to that of Crimson Knight armor.
The recipes for the plating, and the armor are transcribed on the following pages.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 32 32 32 32 32 32
Page 3
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
Page 4
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
Page 5
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
▶
[Concealed] Tier 5 Upgrade: Bloodlust
[TM] Bleed me a river
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Crystal Blood
Aspects: 15 12 9 6 3
Research Pages:
Page 1

This upgrade can only be applied to the Mage's Mace focus, and will allow the mace to inherit Bloodlust ability, like that of the Crystal Dagger.

▶
[Concealed] Wand Focus: Dark Matter
And in the darkness bind them
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Shard of Creation, Wand Focus: Portable Hole
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

After having payed a visit to the voidscape known as the Outerlands, the race known as the Eldritch have sparked your interest. You are very intrigued by the Eldritch Guardians, and especially the orbs of dark matter that they tend to hurl at you.
After having made contact with this dark matter, you have thought it might be worth it to take a shot at the Eldritch's magic.
By utilizing the powers of creation, you have managed to create a focus that summons these orbs of dark matter upon command.
(Continued)

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 84 72 64 64 32 16
Page 3

Because this focus is infused with the awakened power of The Shard of Creation, the orbs have turned out to be even stronger than the ones the guardians fire at you. They deal 5 hearts of damage, and inflict a weakness potion upon contact.
However, you must take caution when using this focus. Every time you cast the focus, and summon an orb, there is a chance the orb will cause you to gain a small amount of sticky warp... But a little warp never hurt anyone right?

▶
[Concealed] Crimson Blade
This shall be mercy
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Advanced Crimson Forgery
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

This seems to be the conclusion of your studies on the Crimson Cult and Crystal Blood, you have finally done it. You created the legendary weapon known as The Crimson Blade; the blade wielded by the Cult's leader them self.
This blade will inflict weakness upon anything it strikes, and it also possesses the ability to crystallize blood - just like the Crystal Dagger.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 16 24 32 64 48 32
▶
[Concealed] Crystal Blood
Drip, drip, drop...
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: A Disturbing Find, Enchanted Fabric, Essentia Crystallization , Void Metal
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

After having discovered the Essentia Crystallizer, you've managed to create a dagger that crystallizes the blood of your foes.
Whenever a living creature is killed by this blade, a few drops of blood will be crystallized. It also seems that any blade that possesses the same Bloodlust effect will also crystallize any creature's blood upon death.
You are certain that this is no ordinary blood, it is particularly interesting because Crimson Cult Attire seems to have similar properties.

Page 2
Arcane Crafting
Vis Cost: 100 100 100 50 50
→
▶
[Concealed] Magic Funguar
Is butter a carb?
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: A Disturbing Find
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Vis Shrooms. The bane of every Thaumaturge's existence. Every time you walk through a magical forest, you somehow end up stepping on one of these pesky mushrooms and start to feel sick.
One day, you had had enough with these mushrooms. You plucked one from the ground and took it home with you.
You have discovered that that after combining it with some mundane ingredients and a magical shard, the mushroom had become edible.
Furthermore, when eaten, you will gain research points at random.

Page 2
Arcane Crafting
Vis Cost: 10 10 10 10 10 10
→
▶
[Concealed] Warpwood Wand Rod
The wand chooses the wizard...
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Warpwood, Void Metal, Void Metal, Primordial Pearl , Staff Core of the Primal
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Ever since you discovered Warpwood, you have wondered if it would be possible to forge this wood into a wand. The Primordial Pearl has given you the answer to the question.
Since the wood is imbued with warp, you think it's only logical to use a Zombie Brain as a place to store the insanity. And, Using the power of the Primordial Pearl as the core of this rod, the power is immense.
The wood is also extremely dense, making it able to store huge amounts of vis - 250 of each, that is.
(Continued)

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 48 32 24
Page 3

It would also seem that the warp stored within the rod festers off of your own, creating vis as a byproduct and quickly filling up your wand. The more warp you amass, the greater the reaction, and the faster the wand will recharge itself. Due to this process being fueled by the Primordial Pearl, the influx of vis would put any other core to shame.
Seeing as it wards off all warp, The Warp Ward buff seems to negate the reaction completely.
Today my wand started whispering strangely to me. As my insane mind grows stronger, the more my wand reveals to me...

▶
[Concealed] Warpwood Staff Core
It's not quite clear why...
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Warpwood Wand Rod
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

After having seen the power of the Warpwood wand core, you wondered what would happen if you were to make a staff.
Unlike most staves, simply adding a primal charm was not enough to bind them into a staff core. It took the use of the Primordial Pearl.
The same auto recharging abilities seem to apply as well, and on top of all of that this staff core offers a huge amount of storage - 500 primal vis.

Page 2
Arcane Crafting
Vis Cost: 150 150 150 150 150 150
→
▶
A Disturbing Find
[TM] I'm scared
Complexity: 1
Research Pages:
Page 1

While you were out and about gathering magical knowledge, you came across something rather disturbing - a blood-stained, ripped page from another Thaumaturge’s Thaumonomicon. From your understanding, it gives an ideal for a darker side of magic...
The darkness intrigues you, even though it ensues a dangerous path. But what have you got to lose? The thought of an adventure into the unknown excites you!
The page is still rendered unclear, you could only make out bits and pieces... But one day, you will decipher this page and have a newfound mastery...one day!

Page 2

Who wrote this?

▶
[Concealed] Warpwood
It hits back
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Unbalanced Shards
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Whilst studying the magical trees in the Tainted Lands, you have noticed just how rich with magic they are. Although they are too unstable and messy for your uses, you think it would be worthwhile to create a tree that is infused with warp.
The Warpwood Tree is just that, a tree imbued the fundamental aspects of warp. You don't know what you will ever use this tree for, but maybe one day it will be just what you need.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 16 16 12 8 8
Page 3
Crafting Recipe
→
▶
[Concealed] Shadowmetal Fortress Blade
Chakra blades
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Voidmetal Fortress Blade
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

After having discovered Shadowmetal Fortress Armor, you were certain that you could make a Fortress Blade from Shadowmetal as well.
The results were astounding. By following the same construction process as the Thaumium and Void Metal Fortress Blades, you have created the strongest, and sharpest Fortress Blade you have ever laid eyes upon.
The blade will also inflict a slowing effect while simultaneously blurring the vision of whatever you hit.
Like a Thaumium Fortress blade, this blade can be enhanced with various inscriptions.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 84 64 72 48 32 24 48 48
▶
[Concealed] Unbalanced Shards
You can bring... equilibrium?
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: A Disturbing Find
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Applying certain aspects to a Balanced Shard proved to have some rather interesting effects. You decided to call this process "unbalancing".
So far, you have discovered Fluxed Shards, and Warped Shards. You're sure they will both prove very useful in your studies.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 8 8 8
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 8 8 8
▶
[Concealed] Voidmetal Fortress Blade
Void samurai
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Thaumium Fortress Blade
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

By using the same construction process as the Thaumium Fortress blade, but substituting the material for Void Metal, you have created a Fortress Blade that is even more powerful.
The Void Metal Fortress Blade is not only sharper and stronger than its Thaumium counterpart, but also possesses the Greater Sapping effect which will weaken anything you hit.
They do say that this much Void Metal is not healthy for ones body, but you care not.
Like a Thaumium Fortress blade, this blade can be enhanced with various inscriptions.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 48 72 48 64 32 24 16 32
▶
[Concealed] Shadowmetal
I have seen the truth
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: A Disturbing Find
Aspects: 12 9 6 3
Research Pages:
Page 1

Once upon a time you were doing some crucible work. You accidentally dropped a block of stone into a bubbling mess and the result was Shadowmetal Ore.
This metal seems promising, all it takes is a mundane furnace to smelt it, resulting in a Shadowmetal Ingot. It is extremely hard and has a very high durability. You think you will need to research some more before it is usable, maybe the whispers can give you more information... but who knows.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 6 8 8 4
Page 3
Arcane Crafting
Vis Cost: 45 30
→
Page 4
Arcane Crafting
Vis Cost: 45 30
→
Page 5
Arcane Crafting
Vis Cost: 45 30
→
Page 6
Arcane Crafting
Vis Cost: 45 30
→
Page 7
Arcane Crafting
Vis Cost: 45 30
→
▶
[Concealed] Wand Focus: Vis Shard
Blip bloop
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Unbalanced Shards, Wand Foci
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

With the study of different types of shards, an incredible idea dawned upon you: what if you could animate a vis shard to be used in combat?
This focus can only be cast if you are looking at an enemy. The shard will float through the air, homing in on its target, and will burst on contact.
It would seem that the shard will also bounce off of solid blocks.

Page 2
Arcane Crafting
Vis Cost: 50 50 50
→
▶
[Concealed] Thaumium Fortress Blade
Nothing will survive
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumium Fortress Armor
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Using a design similar to Thaumium Fortress Armor, you have designed a blade that will fit the set perfectly.
By improving the construction process of a Thaumium Sword, you have increased the damage it will deal. This blade will also never take damage from use.
Furthermore, you can charge your blade by holding down right click. Upon releasing, a strike will be delivered with increased damage based on how charged the blade is. At full charge, the blade has the potential to deal up to 2 times its attack damage. The blade will remain sheathed at your hip when it is not in use.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 32 48 24 16 8
▶
[Concealed] Volcanic Inscription
[TM] Thaumium Fortress Blade upgrade
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumium Fortress Blade
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have upgraded your Fortress Blade by inscribing runes upon it.
This inscription will convert damage dealt into fire damage, which will bypass armor. Any target hit will be set aflame.
Furthermore, when releasing a fully charged strike, an explosive fireball will be emit from your blade. One would hold down shift to cancel this effect and release a normal strike.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 64 16
▶
[Concealed] Shadow-Imbued Cloth
I wear black 'cause I'm emo
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Shadowmetal, Enchanted Fabric
Aspects: 15 12 9 6 3
Research Pages:
Page 1

When you discovered Shadowmetal, you ran a few experiments using it. Shadow-Imbued Cloth was one of many results.
Shadow-Imbued Cloth has similar properties to Enchanted Fabric though it is quite dark in colour, and has some interesting magical properties... It is soft, thin, light, and incredibly strong. You are certain that it will be of many uses.

Page 2
Arcane Crafting
Vis Cost: 15 15 15 15 15 15
→
▶
[Concealed] Wand Focus: Tainted Storm
Sickness must be purged!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Unbalanced Shards, Bottled Taint , Shovel of the Purifier
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

After having seen the destructive power of flux you thought it would be interesting to make a wand focus that harnesses this power. The result is the Tainted Storm focus.
This focus will blast an AoE attack of Tainted Bubbles within a range of 10 metres, inflicting a poison effect on contact, and causing a fair amount of damage.
Take caution when using this focus, for there is a chance you will get infected with the Flux Flu while using it. But, thats only the consequence of handling such a large amount of flux.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 72 72 72 72 64 32
▶
[Concealed] Tainted Inscription
[TM] Thaumium Fortress Blade upgrade
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumium Fortress Blade
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have upgraded your Fortress Blade by inscribing runes upon it.
This inscription will cause your blade to deal magic damage, bypassing armor. Anything you hit will also be inflicted with Taint Poison.
Moreover, if you release a fully charged strike, a cloud of taint will be emit from your blade. One would hold down shift to cancel this effect and release a normal strike.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 64 16
▶
[Concealed] Shadow-Imbued Cloth Caps
On Wednesdays we wear black
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumium Wand Caps, Shadow-Imbued Cloth
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You've created a new type of wand cap using the exact same design as the Cloth Caps, except using Shadow-Imbued Cloth. The idea was definitely a success, though you needed to use a Charged Thaumium Wand Cap to bind it all together.
The Shadow Cloth Caps are exactly the same as the Cloth Caps, but slightly more efficient. They will grant a 15% Vis Discount.

Page 2
Arcane Crafting
Vis Cost: 50 50 50 50
→
▶
[Concealed] Warped Goggles Of Revealing
The telltale heart
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Shadowmetal, Goggles of Revealing
Aspects: 15 12 9 6 3
Research Pages:
Page 1

By infusing your Goggles of Revealing with Shadowmetal you have solved an everlasting problem.
A thaumaturge like yourself must choose between function and protection. By using Shadowmetal to strengthen your goggles, you have gained a few extra armor points - but at a cost.
It seems that one of the lenses became clouded with warp - causing you to have strange visions at times. But no problem, it could be worse, right?

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 40 32 24 16 8
▶
[Concealed] Wand Focus: Tainted Shockwave
Almighty push
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Wand Focus: Tainted Storm, Wand Foci, Eldritch Epiphany, Wand Focus: Shock
Aspects: 21 18 18 12 9 6
Research Pages:
Page 1

With the study of advanced foci and taint, you felt the need for a focus that offensive, but defensive.
The Wand Focus: Tainted Shockwave will gather an extremely concentrated amount of tainted energy at the tip of you wand, then eventually explode in a 15 block radius. This will certainly blast all entities far away from you. It also seems that the Enlarge upgrade in the Focal Manipulator will increase the radius.
50 zombies swarming you? No problem! Whip out your wand and they will be sent flying.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 80 72 84 32 48
▶
[Concealed] Undead Inscription
[TM] Thaumium Fortress Blade upgrade
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Thaumium Fortress Blade
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have upgraded your Fortress Blade by inscribing runes upon it.
This inscription inscribes a formula to deal withering damage, which bypasses armor. Your target will also be inflicted a withering damage over time.
In addition, when releasing a fully charged strike on a target, you will be healed for 25% of damage dealt.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 64 16
▶
[Concealed] Shadowmetal Wand Caps
What a drag
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Shadow-Imbued Cloth Caps, Void Metal Wand Caps, Primordial Pearl
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

With the discovery of Void Metal Wand Caps you wondered if you could improve their performance even further. You tested this theory by infusing the caps with some Shadowmetal, as well as the primal aspects of a primordial pearl. It proved very successful.
The Shadowmetal Caps seem to be extremely efficient at channeling vis, and will grant a heavy discount of 30% for all primal aspects.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 96 96 84 72 64 68 32 32
▶
[Concealed] Wand Focus: Mage's Mace
Yes, just hit them with your staff
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Shadowmetal, Wand Foci
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

With the discovery of foci, you've noticed that most foci are ranged. For you, this can sometimes be a problem.
By infusing some sharp objects into a Block of Shadowmetal, you created a foci that acts as a mace.
When equipped, this focus will grant increased attack damage to the staff or wand that you are using; Turning it into the perfect melee weapon. Nonetheless, this comes at a cost. The focus uses vis every time you hit a mob, no damage will be inflicted if your staff or wand does not have the required vis. The potency upgrade will increase the damage by one each level.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 16 32 48 64 8
▶
[Concealed] Voidmetal Goggles of Revealing
Who needs 20/20 vision anyway?
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Warped Goggles Of Revealing, Void Metal
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

By infusing your Warped Goggles of Revealing with Void Metal, you have created a pair of goggles that repair themselves, and have an extremely high vis discount.
Sadly, they offer inferior protection to the original Warped Goggles of Revealing.
Your vision might become distorted and warped while wearing these goggles, but that's okay...warp is not a bad thing, right?

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 32 48 64 24 8 16
▶
[Concealed] Cloth Caps
Remember to wrap it
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Gold Wand Caps, Enchanted Fabric
Aspects: 12 9 6 3
Research Pages:
Page 1

With the immersive study of wandcraft, and the discovery of Enchanted Fabric, you decided to use some to cap a wand.
You are not sure why it worked, seeing as it is just cloth, but it did nonetheless. Using a few pieces of fabric, and a little vis, you have forged a fairly effective and very cheap wand cap.
This cap grants a 5% Vis Discount... Though, you are not quite sure why.

Page 2
Arcane Crafting
Vis Cost: 25 25 25 25
→
▶

## Thaumic Exploration

▶
[Hidden] Thaumostatic Harness
Is it a bird?
Complexity: 1
Research Pages:
Page 1

You have finally managed to unlock the secret of flight. You have created a harness that anchors itself to the Thaumic Field using thaumostatic energy allowing you to defy gravity. You think quantum's and quarks might also be involved somehow.
Unusually the only vis required to power this harness is added during its creation process. Instead the fuel it requires for flight is raw Potentia. Simply right click while holding the harness to insert filled jars.
Pressing 'H' while wearing the harness activates or deactivates it.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 64 32 32 16
Page 3

While active the harness will constantly use Potentia.
It can be enchanted with the Haste enchant to increase the speed at which you move while flying.
The harness will not reduce your block breaking speed while you are flying with it.

▶
[Hidden] Magic Tallow
Rendered fat with a touch of magic
Complexity: 1
Research Pages:
Page 1

By processing and heating flesh in a crucible, you can create a mystical tallow suited for many arcane uses.
This tallow can be used to craft candles. It is also possible to craft different colored candles by combining a candle with a dye in an arcane workbench.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 4 2
Page 3
Arcane Crafting
Vis Cost: 3 1 1 3
→
▶
[Concealed] Talisman of Nourishment
Everfull belly
Complexity: 3
Prerequisites: Flesh Purification, Infusion
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You often find yourself needing to take breaks during marathon researching sessions to satisfy your hunger. Finally you have found a way to get past your need for food.
By infusing a diamond with the essence of hunger, you have created an item that is able to suck the nourishing energy from various food items in your hotbar and store this energy within. It will then automatically replenish your food meter if it is depleted.
This device will only work on simple food items, so foods that invoke effects such as Rotten Flesh and Golden Apples must be consumed normally.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 48 24 24 32 16
▶
[Concealed] Everburn Urn
Why did I make it out of fire??
Complexity: 3
Prerequisites: Everfull Urn
Aspects: 15 12 9 6 3
Research Pages:
Page 1

After researching more into your Everfull Urn, you find a way to generate lava with one.
You find that unlike water, lava needs energy to produce, and so, the Everburn urn as you decide to call it, will need Centivis to power it. Your Everfull Urn can not only supply lava to buckets, it can also be pumped out of the top to an external tank.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 48 32 32 16
▶
[Concealed] Soul Brazier
Warp is bad mmkay?
Complexity: 3
Prerequisites: Magic Tallow, Eldritch Epiphany, Void Metal, Infusion, Sanitizing Soap
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the enviroment

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 48 48 32 16
▶
[Concealed] Flesh Purification
Making things better
Complexity: 2
Prerequisites: Magic Tallow
Aspects: 15 12 9 6 3
Research Pages:
Page 1

By imbuing rotten flesh with certain aspects, you have found that you are able to remove nearly all traces of disease and decomposition from the flesh, rendering it much more useful.
Although this discovery may not be particularly useful, you are sure it will lead to exciting things.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
▶
[Concealed] Thaumostatic Stabilizer
Knockback nullifiers
Complexity: 3
Prerequisites: Thaumostatic Harness, Infusion
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Using similar technology to that found in the thaumostatic harness, you've created a special belt that nullifies the effect of knockback.
Any time you take damage, instead of being knocked around, you will instead remain in place. You have found this device to be extremely useful for not only flying using the harness, but also for travel at night.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 48 32 12 24 32 16
▶
[Concealed] Everfull Urn
It seems familiar...
Complexity: 3
Prerequisites: Infusion, Arcane Ear
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.
Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.
If Botania is installed the Urn is also able to fill nearby Petal Apothecaries, if one chooses to dabble in floral magic.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 48 32 32 16
▶
[Hidden] Void Jar
Too much essentia? Impossible!
Complexity: 1
Research Pages:
Page 1

Void jars function much the same as normal warded jars with one important difference - even when full they are still able to accept essentia, but the excess essentia is simply lost. This allows you to always have some essentia of that type available, but get rid of any excess that may build up.
Like normal jars, void jars can accept labels, but their suction with a label is less than that of a normal labeled jar (about halfway between unlabeled and labeled jar).

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 7 7 7 7
▶
[Concealed] Floating Candles
Wingardium Leviosa
Complexity: 2
Prerequisites: Magic Tallow
Aspects: 12 9 6 3
Research Pages:
Page 1

You always have felt that tallow candles are missing something... A touch of magic and an Aer shard should be enough to make them look right at home in any respected wizarding school. Floating candles can be placed in midair without a surface beneath them. These candles bob pleasingly, and add a touch of magic to any room.
Unfortunately, the candles don't seem to have an effect on infusion. You are sure that this will be fixed in the near future.

Page 2
Arcane Crafting
Vis Cost: 15
→
Page 3
Arcane Crafting
Vis Cost: 15
→
Page 4
Arcane Crafting
Vis Cost: 15
→
Page 5
Arcane Crafting
Vis Cost: 15
→
Page 6
Arcane Crafting
Vis Cost: 15
→
Page 7
Arcane Crafting
Vis Cost: 15
→
Page 8
Arcane Crafting
Vis Cost: 15
→
Page 9
Arcane Crafting
Vis Cost: 15
→
Page 10
Arcane Crafting
Vis Cost: 15
→
Page 11
Arcane Crafting
Vis Cost: 15
→
Page 12
Arcane Crafting
Vis Cost: 15
→
Page 13
Arcane Crafting
Vis Cost: 15
→
Page 14
Arcane Crafting
Vis Cost: 15
→
Page 15
Arcane Crafting
Vis Cost: 15
→
Page 16
Arcane Crafting
Vis Cost: 15
→
Page 17
Arcane Crafting
Vis Cost: 15
→
▶
[Concealed] Oblivion Jar
Essentia disposal
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Void Jar, Infusion, Warded Arcana, Hungry Chest
Aspects: 15 12 9 6 3
Research Pages:
Page 1

While void jars are very useful in getting rid of large amounts of a certain type of essentia, you often find your infusion room overflowing with several types. Instead of wasting time making a void jar for every mystical aspect, you decided that there must be an easier solution. That solution has manifested itself in the form of the oblivion jar.
While significantly more expensive than its void or warded counterparts, only one oblivion jar is necessary to handle all of the excess essentia from a network. It will obliterate all essentia that enters the jar, much like a filled void jar does.

Page 2

The oblivion jar has the lowest suction of any jar, meaning that it will only take essentia that has nowhere else to go. Golems may interact with this jar as well, if they do not find another jar that can handle the essentia they are carrying.

Page 3
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 16 14 24 32 12 8
▶
[Concealed] Sojourner's Wand Caps
Sentient wand caps
Complexity: 3
Prerequisites: Thaumium Wand Caps, Wand Recharge Pedestal
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Even with the wand recharge pedestal, refilling your wand has been a chore. One must go through the work of constructing the pedestal and placing nodes in its vicinity. You have developed a special wand cap that will passively drain nearby nodes in a similar fashion to the Wand Recharge Pedestal when the wand is held in the hand.
This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.

Page 2
Arcane Crafting
Vis Cost: 35 35 35 35
→
Page 3
Infusion Crafting
Instability: High
Result
Aspects Required: 48 32 24 32 16 16
▶
[Concealed] Brain Sanitization
Brain washing
Complexity: 3
Prerequisites: Infusion, Brain in a Jar, Flesh Purification
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You have discovered that by using a process similar to purifying zombie villagers, you can reverse the effects of zombification on the brain. These cured brains exhibit much more intellectual capacity than their diseased counterparts, so you hope they will prove useful in future creations.
Note that any type and any duration of weakening potion will work.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 12 12 24 16 8
▶
[Hidden] Thaumium Wand Caps
Magical wand caps
Complexity: 1
Research Pages:
Page 1

Thaumium is known for its ability to store and absorb magic, so using it to craft wand caps is a logical choice. It is very efficient at focusing vis of all types.
Crafting these wand caps in an arcane worktable is not sufficient - they need to be infused with additional magical energy to make them usable.

Page 2
Arcane Crafting
Vis Cost: 30 30 30
→
Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 25 40 25
▶
[Hidden] Infusion
Mystical fusion
Complexity: 1
Research Pages:
Page 1

Arcane crafting and alchemy can go only so far. Something better is needed to create truly powerful mystical objects.
Infusion crafting is the process of infusing a single object with magical energy and the properties of other objects. You could, for example, infuse a stone with Aer vis and a feather and it would result in a very light stone.
As is usual with thaumaturgy, things are not quite that simple. To even get started with infusion crafting there are several things you need: A Runic Matrix, arcane pedestals and a ready supply of magic in the form of essentia.

Page 2
Arcane Crafting
Vis Cost: 40 40 40 40 40 40
→
Page 3
Arcane Crafting
Vis Cost: 20
→
Page 4

Once you have your Runic Matrix properly placed into a structure commonly known as an Infusion Altar, you can begin to craft.
The central pedestal located under the matrix is where the item you wish to infuse will go. You will also need several more pedestals placed around the altar where you can place the blocks and items you wish to infuse into the target object. Lastly you will need warded jars or similar essentia containers holding the requisite amount of vis.
Once all this is gathered you can click on the Runic Matrix with a wand to start the crafting process.
During the first stage of crafting essentia will be drained

Page 5
Mystical Construct
Dimensions: 3 × 3 × 3
Aspects Required: 25 25 25 25 25 25
Blocks Required:
Arcane Stone Bricks × 4
Arcane Pedestal × 1
Empty Space × 4
Arcane Stone Block × 4
Runic Matrix × 1
Page 6

from nearby sources. Crafting will stall of there is insufficient essentia available - something that you do not want as will be explained on following pages.
Once all the required essentia has been infused into the target object, the other objects will have their essential essence drained. Only when this is done will the crafting process complete.
Infusion crafting is not without risks. The entire process involves forcing vast energies into a single object. Unpredictable things tend to happen.
Usually one of the fusion objects get

Page 7

knocked off a pedestal, or flux gets generated, but more catastrophic events are not unheard of.
The longer crafting continues due to unresolved problems like lack of vis or dropped items, the greater the chance of something bad happening.
These effects can be reduced by various means. Firstly you wish to keep the entire fusion structure as symmetrical as possible - take careful note of where you place pedestals and make sure they are balanced with other pedestals on the opposite side of the altar. When placing fusion items into them you may wish to keep them balanced as well. Lastly you can place occult paraphernalia around the

Page 8

altar in symmetrical formations (things like candles, skulls, crystals, etc.). These will have the effect of reducing instability.

▶
[Concealed] Crucible of Souls
Caution: Keep out of reach of children.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Essentia Distillation, Infusion
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You have discovered a way to take advantage of a previously untapped source of essentia - that of living creatures. Infusing an alchemical furnace with various occult reagents and precise quantities of essentia, will create a crucible of souls, a device that will seek out the nearest living creature and slowly drain their life force, retrieving essentia at the final blow. This comes at the cost of the normal loot the creature would drop. This essentia can then be piped out of any face except the top via essentia tubes.

Page 2

The Crucible of Souls is very unstable, and has a high probability of converting some of the essentia to flux or breaking it down into its component parts. You should make preparations to dispose of this flux before it causes a problem.
You have managed to install a basic safeguard so the device will not attack humans, but keep your pets at a safe distance. Magical golems should also be ignored by the device.

Page 3
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 24 48 32 64 24 16 8
Page 4
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 34 18 62 64 24 46 28
▶
[Concealed] Mechanist's Wand Caps
Mechanical wand caps
Complexity: 3
Prerequisites: Thaumium Wand Caps, Master Node Tapping
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have researched nodes extensively, and you feel that you have reached a point in which you can no longer improve the draining speed of nodes without improving your wands themselves. You have created a mechanical wand cap that is able to deconstruct and harvest vis from a node much more quickly than usual, using a combination of gadgetry and magic.
This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.

Page 2
Arcane Crafting
Vis Cost: 35 35 35 35
→
Page 3
Infusion Crafting
Instability: High
Result
Aspects Required: 48 32 24 32 16 16
▶
[Hidden] Infusion Enchantment
Enchanting with Essentia
Complexity: 1
Research Pages:
Page 1

For ages now wizards and thaumaturges have been enchanting weapons, tools and armor by imbuing objects with their own life energy. While effective the process is tedious and the results are completely unpredictable. Your discovery of infusion crafting might have uncovered a solution to both those problems.
You have discovered a way to enchant objects with an infusion altar. Simply place the item you wish to enchant on the central pedestal and supply the proper ingredients and essentia.

Page 2

It also requires some life essence in the form of experience, but much less than would be normally required to enchant something. This experience is drawn from anyone near the infusion altar so care should be taken.
The essentia and experience costs listed in following recipes are for the first level of enchantment. To enchant an item to higher levels, simply perform the infusion process again - it can be repeated till the required enchantment has reached its maximum possible level. Essentia and experience cost are multiplied by the level of enchantment you are performing, so a level II enchant costs twice as much as a level I.

Page 3

Additional costs might is also required if the item already contains enchants other than the one you are currently performing. This cost is usually around 10% per level of enchantment. So enchanting a sword with Fire Aspect I that already contains Smite III will cost 30% more.
Instability also increases as the total number of enchantments on the object increases.
Enchanting items with an infusion altar follows the normal rules for enchantment as it applies to what enchants can combine with others.

Page 4
Infusion Enchantment
Repair I
Max Level: 2
XP Cost per Level: 6
Instability: Moderate
Enchant
Item
Aspects Required (per level): 8 10 10
Page 5
Infusion Enchantment
Haste I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 6
Infusion Enchantment
Protection I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 8
Page 7
Infusion Enchantment
Fire Protection I
Max Level: 4
XP Cost per Level: 3
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 8
Infusion Enchantment
Blast Protection I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 9
Infusion Enchantment
Projectile Protection I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 10
Infusion Enchantment
Feather Falling I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 11
Infusion Enchantment
Respiration I
Max Level: 3
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 12
Infusion Enchantment
Aqua Affinity
Max Level: 1
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 13
Infusion Enchantment
Thorns I
Max Level: 3
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 14
Infusion Enchantment
Sharpness I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8
Page 15
Infusion Enchantment
Smite I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
Page 16
Infusion Enchantment
Bane of Arthropods I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
Page 17
Infusion Enchantment
Knockback I
Max Level: 2
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 3 3
Page 18
Infusion Enchantment
Fire Aspect I
Max Level: 2
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 19
Infusion Enchantment
Looting I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 20
Infusion Enchantment
Efficiency I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
Page 21
Infusion Enchantment
Silk Touch
Max Level: 1
XP Cost per Level: 5
Instability: Moderate
Enchant
Item
Aspects Required (per level): 16 16 16 16 16
Page 22
Infusion Enchantment
Unbreaking I
Max Level: 3
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 23
Infusion Enchantment
Fortune I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 24
Infusion Enchantment
Power I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8
Page 25
Infusion Enchantment
Punch I
Max Level: 2
XP Cost per Level: 4
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 3 3
Page 26
Infusion Enchantment
Flame
Max Level: 1
XP Cost per Level: 6
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 27
Infusion Enchantment
Infinity
Max Level: 1
XP Cost per Level: 6
Instability: Moderate
Enchant
Item
Aspects Required (per level): 8 16 16 16
▶
[Hidden] Essentia Distillation
Harvesting essentia
Complexity: 1
Research Pages:
Page 1

In the future you will definitely need to have ready access to multiple different kinds of aspects - not just primal aspects drawn from your wand.
Using basic alchemical principles you have devised a way to break down objects and convert them into essentia.
The first step in this process requires an Alchemical Furnace. The alchemical furnace works much like a normal furnace by burning coal to produce heat, but instead of smelting ore into metal, it breaks down objects into a slurry of raw, unprocessed essentia.

Page 2
Arcane Crafting
Vis Cost: 15 10 5
→
Page 3

The next step in the process is to take the essentia slurry and distill it using an Arcane Alembic.
To work, arcane alembics need to be placed on top of an alchemical furnace. The essentia slurry will slowly be drawn into the alembic and the individual aspected essentia separated out.
If the alchemical furnace is being powered by alumentum, this distillation process is much faster.
You can stack up to 5 different alembics on top of a single furnace.
The essentia can then be extracted out of an alembic using phials.

Page 4
Arcane Crafting
Vis Cost: 10 5
→
Page 5
Arcane Crafting
Vis Cost: 5 10 5
→
Page 6
Arcane Crafting
Vis Cost: 10 5 5
→
▶
[Concealed] Think Tank
[TX] All the way from the Big MT
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Research Mastery, Brain Sanitization
Aspects: 4 8 6 2
Research Pages:
Page 1

Your search for a way to automate research has finally come to an end. You have found that purified zombie brains make the perfect research aide. Placing a few of them in a warded jar with some thaumic devices and supplying them with an ample amount of books will result in a quantity of knowledge fragments. The system is not perfect, and the supplied books are destroyed in the process.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 48 32 32 24 16
Page 3

This 'think tank' has very particular placement requirements. To construct a working think tank, you must place the tank on top of a bookshelf, with nothing occupying the space in a 3x3x3 cube around the tank except for the bookshelf it is placed on. Note that a wand does not need to be used when setting up your think tank.

Page 4
Mystical Construct
Dimensions: 3 × 3 × 3
Blocks Required:
Empty Space × 25
Bookshelf × 1
Think Tank × 1
▶
[Concealed] Thaumic Replicator
Equivalent exchange
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Essentia Distillation, Infusion, Essentia Distillation, Magical Metallurgy
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.
By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.

Page 2

This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.
This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.

Page 3
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 48 48 32 24 16
▶
[Concealed] Enchantment: Binding
[TX] Going somewhere?
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Infusion Enchantment, Infusion Enchantment
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that binds a struck creature to a certain location.
This enchantment can be applied to swords. When a creature is struck with a sword enchanted with the first level of this enchantment, they will be slowed temporarily. Attacking an enderman with a sword that carries the second level of this enchantment will stop the enderman from teleporting away. Creepers struck with a blade that holds the second level of this enchantment will not be able to explode for a short time afterward.

Page 2
Infusion Enchantment
Binding I
Max Level: 2
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 8 4 4
▶
[Concealed] Enchantment: Night Vision
[TX] Low-light vision
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Infusion Enchantment, Infusion Enchantment
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that allows you to see in the dark.
This enchantment can be applied to headgear. When done so, the wearer is able to see in low light conditions, similarly to using a night vision potion.
If the mod EnderIO is installed, you can toggle this ability with the Dark Steel Armor Night Vision hotkey.

Page 2
Infusion Enchantment
Night Vision
Max Level: 1
XP Cost per Level: 13
Instability: Moderate
Enchant
Item
Aspects Required (per level): 16 8 16
▶
[Concealed] Enchantment: Disarming
[TX] Fighting dirty
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Infusion Enchantment, Infusion Enchantment
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have formulated an enchantment that has a slight chance of knocking a weapon from a creature's hands.
This enchantment can be applied to swords. When done so, struck creatures have a chance of dropping the weapon they are holding. This disarming effect does not work on other players. This enchantment has a better chance of success if it is a higher level.

Page 2
Infusion Enchantment
Disarming I
Max Level: 3
XP Cost per Level: 3
Instability: Moderate
Enchant
Item
Aspects Required (per level): 4 8 4
▶
[Hidden] Boots of the Traveler
These boots were made for walking
Complexity: 1
Prerequisites: Infusion
Research Pages:
Page 1

This pair of enchanted boots have been stuffed full of magic to ease the journey of any traveler.
They allow you to move faster than normal. They also allow you to jump higher and fall further.
Lastly they allow you to cut through water like a fish. A slow and clumsy fish, but a fish nonetheless.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 25 25 25 5
▶
[Concealed] Boots of the Comet
Ice ice baby
Complexity: 3
Prerequisites: Boots of the Traveler, Wand Focus: Frost, Infusion
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The Boots of the Traveller are fast, but you think that there is room for improvement. By infusing the Boots of the Traveller with Aqua and Gelum, you have created a pair of boots with unrivaled speed.
These boots allow the user to run with the speed of a comet, covering large tracts of land in a matter of seconds. Water can do nothing to slow you. When wearing the Boots of the Comet, water will be temporarily frozen under your feet.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 32 32 32 16
▶
[Concealed] Seal of Jar Binding
Essentia, essentia everywhere
Complexity: 3
Prerequisites: Magic Tallow, Warded Jars and Labels
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

By adjusting the mixture of aspects that you soak the tallow seal in to account for essentia's mystical properties, you have found that you are able to bind essentia containers, in particular, warded jars. Much like your previous binding seals, the jar binding seal can be dyed and an unlimited amount of networks can be created.

Page 2

By right clicking on a jar with a jar binding seal, you can create a new network. Right clicking on a bound jar will link the seal to that network. Right clicking on an unbound jar with a linked seal will add that jar to the linked network. Note that only empty jars are able to be bound. You can not bind void jars or jars with labels.
Sealed jars have a higher suction than unlabeled jars but lower than labeled jars.

Page 3
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
Page 5
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
Page 7
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 8
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
Page 9
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 10
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
Page 11
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 12
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
Page 13
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 14
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
Page 15
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 16
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
Page 17
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 18
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
Page 19
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 20
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
Page 21
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 22
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
Page 23
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 24
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
Page 25
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 26
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
Page 27
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 28
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
Page 29
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 30
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
Page 31
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 32
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
Page 33
Arcane Crafting
Vis Cost: 5 5 5 5
→
Page 34
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 12 8 8 8
▶
[Hidden] Greatwood Wand Core
Repository of magical energy
Complexity: 1
Research Pages:
Page 1

Carved from greatwood logs, this rod has double the vis storage potential of mundane wood, being able to store up to 50 vis of each type.

Page 2
Arcane Crafting
Vis Cost: 20 20 20 20 20 20
→
▶
[Concealed] Amber Wand Core
Regenerative vis storage
Complexity: 3
Prerequisites: Greatwood Wand Core
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have finally found a practical use for amber, in the form of a wand core. Amber serves as a poor conduit for vis, and thus can only hold 10 vis of each type, but it has other benefits.
Amber cores seem to store a fleeting memory of vis when empty. By harnessing this memory, you have created a wand core that can replenish all forms of vis at a rather quick rate when not at full capacity. While many of the other wand cores you have created have had regenerative properties, the amber core regenerates one point of every type of vis, instead of one type in particular, at two times the rate.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 32 24 16 8 8
▶
[Concealed] Transmutative Wand Core
One thing into another
Complexity: 3
Prerequisites: Greatwood Wand Core, Basic Artifacing
Aspects: 15 12 9 6 3
Research Pages:
Page 1

While experimenting with the properties of primal charms, you have found that you can sporadically convert one form of vis into another. You have found this property to be too unreliable to use for most purposes, but if a charm is infused with certain materials, it can be used as a wand core with unique properties.
When the wand is filled at over 90% capacity of a certain aspect, this vis will be converted into other forms of vis, albeit at a low ratio.
This wand also boasts a higher vis capacity than a mundane greatwood wand, holding up to 75 vis of each type.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 32 24 16 8 8
▶
[Concealed] Boots of the Meteor
Come on and slam
Complexity: 3
Prerequisites: Boots of the Traveler, Wand Foci, Infusion
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Your Boots of the Traveller have been very useful, but sometimes you have desired even more mobility. By imbuing the Boots of the Traveller with the raw power of Ignis and Potentia, you have created a pair of boots with unrivaled mobility.
These boots propel the wearer with the force of a meteor in the direction they are looking, if they jump while crouching. Pressing the crouch button when in midair will launch the player towards the ground at incredible speeds, damaging anything near the point of impact.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 32 32 32 16
▶
Taint
[TX] Evil magic
Complexity: 1
Research Pages:
Page 1

Sometimes, Thaumaturgy goes horribly wrong. Miracles become twisted calamities and the very landscape twists into hideous forms. Tainted Lands are places infected by the sick runoff of magical workings, flux. Local flora and fauna become warped and mutated into forms hostile to normal life and the very ground of a tainted land infects those who tread upon its pulsing fibres.

Page 2

Tainted Lands can be found naturally in the world, but can also form when a careless Thaumaturge allows flux goo to stagnate for too long. They are recognizable by their telltale purple fibres and bright violet stalks. Left alone, the tainted land will gradually extend its tendrils outwards, infecting more and more of the surrounding land. Dirt becomes thick, pulpy Tainted Soil while trees and other natural materials are slowly covered in fibres and converted into structurally unsound crust which can collapse or melt into flux goo at any moment.

▶
[Concealed] Amber Staff Core
Regenerative vis storage
Complexity: 3
Prerequisites: Magic Staves
Aspects: 18 15 12 12 6
Research Pages:
Page 1

A staff core crafted from amber can store 25 vis of each type.
Like the wand core it will slowly replenish its vis stores.

Page 2
Arcane Crafting
Vis Cost: 85 85 85 85 85 85
→
▶
[Concealed] Transmutative Staff Core
One thing into another
Complexity: 3
Prerequisites: Magic Staves, Transmutative Wand Core, Basic Artifacing
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

A staff core crafted from a primal charm and various shards can store 175 vis of each type.
Like the wand core it transmutate vis forms when over 90% capacity in a particular type.

Page 2
Arcane Crafting
Vis Cost: 85 85 85 85 85 85
→
▶
[Concealed] Necromancer's Staff Core
The power of the undead
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Magic Staves
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

You have created a horrifying tool by infusing a Bone Staff Core with remnants of the undead.
This staff core is the perfect tool for the bloodthirsty thaumaturge. It boasts a large capacity of 200 vis, and receives four times the normal amount of vis from killed monsters. In addition, this staff is an even more proficient at melee combat. Striking a monster begins to wither their life force away. Unfortunately, this does not come without downsides. The dark magic used to infuse the staff makes it less receptive to vis obtained from other means, only effectively receiving 75% of the vis an ordinary wand would from nodes or other sources.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 24 48 32 32 16 16
▶
[Hidden] Basic Artifacing
Needful things
Complexity: 1
Research Pages:
Page 1

Primal Charm
Primal Charms form an important basis for many thaumaturgical constructs. They have no inherent power of their own beyond being able to focus and channel primal energy and essentia.
Rumors persist that these charms have additional powers, but that is little more than hearsay.

Page 2
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
Page 3
Arcane Crafting
Vis Cost: 5 10 10
→
Page 4
Arcane Crafting
Vis Cost: 10 10 5
→
Page 5
Arcane Crafting
Vis Cost: 10 5 10
→
Page 6
Arcane Crafting
Vis Cost: 30 30 30
→
Page 7
Arcane Crafting
Vis Cost: 2 2 2
→
Page 8
Arcane Crafting
Vis Cost: 2 2 2
→
▶
[Hidden] Taintacle Ring
[TX] Henturgy
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Taint
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.
Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 8 16 8
▶
[Concealed] Wispy Dreamcatcher
Filtered thoughts
Complexity: 3
Prerequisites: Taint
Aspects: 15 12 9 6 3
Research Pages:
Page 1

They say that dreamcatchers are meant to stop nightmares from reaching the mind. Though taint may not be a construct of your psyche, you think that perhaps the ill effects that taint has on the body could be combated using a modified dreamcatcher.
If you hold this dreamcatcher in your hotbar, it will have a high probability of nullifying damage from taint or tainted creatures. Although this dreamcatcher does not nullify all damage, it will certainly make excursions into tainted land much less dangerous.

Page 2
Arcane Crafting
Vis Cost: 25 25 25
→
▶
[Hidden] Magic Staves
Wizards staves have knobs on the end
Complexity: 1
Research Pages:
Page 1

Wands are the stock and trade of the thaumaturge, but sometimes you want more bang for your buck. Magical staves are basically just bigger wands. They are able to store more vis.
Since they are physically larger and sturdier than a wand, they can actually be used as weapons in an emergency.
Unfortunately this also makes it unsuitable for the intricate workmanship and fine control required by an arcane workbench or similar crafting.

Page 2

A staff made from greatwood has more than double the vis storage potential of a greatwood wand, being able to store up to 125 vis of each type.
Note: You still need to add caps to a stave rod, just like you would for a wand.

Page 3
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
▶
[Concealed] Shard Rings
Conserving vis
Complexity: 2
Prerequisites: Basic Artifacing
Aspects: 12 9 6 3
Research Pages:
Page 1

You have found a way to reduce the amount of vis used by casting wands. Simply carve the mystical shards that you find underground into the shape of a ring, and give them a touch of magic.
A ring can be made for each of the six primal aspects. You may wear up to two of these rings at a time. Two rings of the same aspect will stack their discounts.

Page 2
Arcane Crafting
Vis Cost: 25
→
Page 3
Arcane Crafting
Vis Cost: 25
→
Page 4
Arcane Crafting
Vis Cost: 25
→
Page 5
Arcane Crafting
Vis Cost: 25
→
Page 6
Arcane Crafting
Vis Cost: 25
→
Page 7
Arcane Crafting
Vis Cost: 25
→
▶

## Thaumic Machina

▶
[Concealed] Augment: Charge Buffer
[TM] Cramming more into less
Complexity: 3
Prerequisites: Wand Augmentation Basics
Aspects: 3 6 12 9 15 18
Research Pages:
Page 1

Research into how wands actually store vis has shown you that by changing the charge resistance of some sections of the core, you can effectively store more vis within your wands.
Applying this Augment to a wand will give the wand an extra 25% vis storage. Adds 5% instability to the wand core.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 16 24 32 48
▶
[Concealed] Augment: Vis Channels
[TM] Many pathways
Complexity: 3
Prerequisites: Wand Augmentation Basics
Aspects: 3 6 9 12 15
Research Pages:
Page 1

Your use with wands has showed you that by upgrading a variety of things, including, but certainly not limited to, the wand caps and your own robes, you can lower the Vis cost of wand use. You have given great amounts of time and thought into discovering another way you can lower the vis cost, and you have finally discovered a way. By adding special channels of Thaumium into your wand's core, you can create pathways vis will prefer to go down, effectively lowering the vis cost of wand use.
Applying this Augment to a wand will give the wand an extra 10% reduction to vis use. Adds 5% Instability to the wand.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 16 24 64 48 16
▶
[Concealed] Augment: Contact Discharge
[TM] Weaponised Vis
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Wand Augmentation Basics
Aspects: 3 6 12 15 18 21
Research Pages:
Page 1

Your dedication to studying the Crimson's findings has lead to a discovery. When an object has a body of vis moving through the atomic lattice, the body induces a charge in the lattice. This is not new to you, however what follows is. If the body of vis is moving through at a high enough velocity and if the body is dense enough, it can cause the vis to mutate into thermalkinetic energy, which violently vibrates the lattice. In living creatures this causes some pain.
Applying this augment to a wand will allow the wand to deal 2 hearts of damage whilst hitting an entity, at a cost of

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 8 32 16 24 16
Page 3

0.15 points of every type of vis within the wand. If the wand does not have at least 0.15 points of each type of vis, the wand will not deal the damage. This damage can bypass armour, however certain thaumic protections and enchants may counteract the vis.

▶
[★] [Concealed] Wand Augmentation Basics
[TM] Upgrading done right
Complexity: 3
Prerequisites: Wand Studies, Mirror Magic
Aspects: 3 6 9 12 15
Research Pages:
Page 1

While working your way up through the chains of thaumaturgy, you have gradually been becoming more and more comfortable and knowledgeable with your wands and how they work. You thought you knew everything about how they worked, and you thought you reached the upper limits of wands.
However, further study into the nature of wands has shown you that you were very wrong, the very concept of what a wand is and how it works, seems less of a discovery, and more of an incomplete theory. Wands themselves seem more like an incomplete technology, and you think you have just uncovered what may

Page 2

open the doors to a new realm of technology for you.
Wand Augmentations are sort of like upgrades, or modules, that you can install onto your wands to modify how you wands behave right down at the fundamental level. Augmentations can add a wide array of abilities onto your wands, for example, you may be able to install an Augment that allows you to store more vis in a wand, or perhaps install an Augment which decreases the vis cost of foci use, or maybe install an

Page 3

Augment which adds a touch of darkness to your wand, allowing you to use your wand in the various constructs within the realm of the dark arts.
All Augments require a Wand Augmentation Core, a single piece of Salis Mundus, a Primal Focus, and a catalyst item which can be found on the Augment's research entry.
The more Augments you have installed, the higher your wand instability gets, see the wand itability stub of this research entry for a run down.

Page 4
Arcane Crafting
Vis Cost: 35 35
→
▶
Wand Stability
[TM] The cost of upgrading...
Complexity: 3
Prerequisites: Wand Augmentation Basics
Aspects: 3 12 6 9
Research Pages:
Page 1

As you install more and more Augmentations onto your wand, you will notice that your wand gets increasingly unstable. This is the result of modifying your wands at a fundamental level.
Every Augmentation adds a certain percentage of Instability onto your wand, the percentage tends to be fairly low, but some Augmentations push your wand to it's limits and have a higher percentage (see the research entry for each Augmentation to see the Instability percentage).
In low amounts, wand instability can serve as a mere annoyance, however as your wand gets increasingly unstable, the effects can be quite severe.

Page 2

Instability cannot be removed from a wand once it is applied, however it can be dulled down...
Vis Discharge:
This effect serves more as an annoyance than a dangerous effect. This Instability causes a random amount of Vis to discharge from your wand at any given time. This Instability effect manifests at any Instability percentage above 0%. Steadily worsens as your Instability increases.

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Augmentation Invert:
This effect is one of the more potentially severe effects. This Instability effect will invert the effect of a randomly selected Augmentation, for example, if you have a Charge Buffer Augmentation installed, instead of adding an extra 25%, this effect causes 25% of your wands base capacity to be subtracted from the base capacity, along with disabling the Augmentation. The Augmentation this effect affects will instead be displayed in red. Manifests at Instability percentages above 25%.

▶
Wand Studies
[TM] [Concept] Redifining the term 'technological breakthrough'
Complexity: 3
Aspects: 3 9 15 12 6
Research Pages:
Page 1

The very technology that you have come to rely upon during your trek through thaumic power, and how powerful and reliable it has been, has made you begin to research into it.
Through researching your wands, how they function, how they are created fundamentally, and primarily how they can be enhanced, you have come to the conclusion that the technology you have relied on for this entire time seems to be unfinished technology. You think you may be able to find ways to upgrade and ultimately perfect this technology through further study.

▶
Concepts
[TM] What are they?
Complexity: 1
Research Pages:
Page 1

A Concept, in layman's terms, is a base theory for how something works within the universe, from which you can use to build up other concept's. Concepts are a necessity, if you do not understand how something works, you will never be able to utilise it. Most of the time a concept will not give you items or anything directly, but rather open the gate to the next part of your studies. Concepts usually have round research nodes.
Concepts can be customised in the config file (turned to easy mode (purchasable), or turned off completely (automatically unlocks)).

▶
[Concealed] Charge, and How It Functions
[TM] [Concept] Like static charge, but better!
Complexity: 3
Prerequisites: Vis Studies
Aspects: 3 12 6 9 15
Research Pages:
Page 1

Study into how vis and matter interact and function together has shown you a new side of vis previously invisible to thaumaturgists. You have discovered a new property and value of vis, simply known as Charge.
Charge is the name given to vis in general when it is surging through the atomic lattice. It is given this name because it often induces a magical charge within the object.

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Charge is a very interesting thing, as it can be observed differently depending on a set of parameters, which include, but are not limited to, what object the charge is trying to pass through, how it's being observed, what's happening to the object it's trying to pass through, and more.
Every object within existence has a value known as it's Charge Resistance. While charge is trying to pass through the atomic lattice of an object, depending on what exactly the lattice is doing and how it's behaving, the charge may experience a resistance while passing through the lattice, things such as vibration of atoms,

Page 3

movement of electrons, and atomic density can affect this resistance. This resistance is exactly what Charge Resistance is.
Study into how charge actually moves throughout the universe has shown that charge often likes to take the paths of least charge resistance. This is no different for wands, different wands have different charge resistance values, this is partially why some wand cores are better than others when it comes to storing and using vis.

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Further study into the concept of Charge has shown that the movement of charge seems to lead to spontaneous Aura Fields being induced.

▶
Vis
[TM] [Concept] The Thaumaturgist's energy
Complexity: 2
Prerequisites: Auras and Nodes
Aspects: 3 9 6
Research Pages:
Page 1

Vis is the magical energy which is prevalent throughout the universe, however it is more so abundant near special regions in space where a high concentration of vis is found, known as an Aura Node. Your original knowledge of vis was limited, however it was vast enough to allow you to enter the basics of thaumaturgy. This knowledge, however, is far too simple for the complex parts of thaumaturgy. More knowledge and understanding of vis is required.

▶
[Concealed] Vis Studies
[TM] [Concept] Coming to grips with the energy
Complexity: 3
Prerequisites: Vis
Aspects: 3 12 6 9 15
Research Pages:
Page 1

Further study into vis has shown you that vis is made up of a mixture of multiple types of base energy. These energies are the fundamental building blocks of all other forms of energy, including energies such as gravitational, thermal, kinetic, nuclear, and quantum. You are sure further study will show you more about how the universe works on a fundamental and small level. Using your greater understanding of how vis is structured internally, you may be able to work with vis on a much greater level...

▶
[Concealed] Crimsonic Wand Augments
[TM] [Concept] Upgrades to the upgrades!
Complexity: 3
Prerequisites: Crimsonic Thaumaturgy
Aspects: 3 6 12 9 15 18 21
Research Pages:
Page 1

Working with the Crimson discoveries has shown you a whole new side to the world, to Thaumaturgy even, you know much more than you knew when you started, even when you discovered all the fundamental theories and concepts. You think you have found a few new toys to play with in the field of Wand Augmentation...

▶
[Concealed] Crimsonic Thaumaturgy
[TM] [Concept] Upgrade tips without the thaumaturgy
Complexity: 3
Prerequisites: Crimson Philosophy
Aspects: 3 12 6 9 15
Research Pages:
Page 1

Although the Crimson Cult did not know about Thaumaturgy, they did know a lot about energy, and have actually discovered Vis. A lot of entries talk about a very powerful energy which is located all throughout the universe, the energy often induces "positive charges" in matter (referencing Charge), and sometimes passes into our physical world. They simply called this energy Cosmic Energy. Some entries talk about interactions that Vis has with different types of matter, they have actually recorded and analysed interactions Vis has with potential-Thaumic materials, you start to think about what the Crimson Cult

Page 2

could have accomplished, aside from their most important task, if they knew about Thaumaturgy.

▶
[Hidden] Auras and Nodes
Auras and Nodes
Complexity: 1
Research Pages:
Page 1

The Aura is a field of magical energy prevalent throughout the world. Its origin is unclear. Some believe it is the accumulated life force of living beings, while others believe it to merely be another type of energy seeping in from some other place. The last theory seems to be most likely, as the aura is often found surrounding a node of concentrated mystical energy known as an Aura Node.
Each aura node has a base amount of magical energy it can contain and this energy is aligned to one or more aspects. It is usually aligned to Primal Aspects, but rarely a node may contain Compound Aspects.

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The aspects within an aura node can be tapped by a thaumaturge for his own purposes. The simplest way to do so is with the use of a wand.
Energy that has been harvested in this manner is known as vis.
Aura nodes are hard to see with the naked eye, but faint glimmers of light often betray their presence. The Thaumometer makes nodes slightly easier to find, as looking through its lens makes them clearly visible.
Important: Caution must be taken when draining a node. There is a small chance that when a specific type of aspect within a node is completely drained, it may

Page 3

disappear or harm the integrity of the node.
It is possible for the node to disappear completely if all the aspects are used up.
Fortunately most nodes replenish their aspects over time and if properly maintained can provide a clever thaumaturge with all the vis he could want.
Nodes react in interesting ways to other nearby nodes and bigger nodes tend to drain the vis out of their smaller neighbors to increase their own girth.

▶
Nodal Studies
[TM] [Concept] Renewable energy
Complexity: 3
Prerequisites: Auras and Nodes
Aspects: 3 12 15 15
Research Pages:
Page 1

Whilst nodes seem to be a suitable source for vis for use in wands and other constructs, the nodes seem to not be powerful enough to act as a suitable source for the more powerful thaumic constructs, namely, constructs such as the Thaumic Duplicator (when duplicating more complex items) and Node Transmodifier, in detail, the vis the nodes produce seems to not be potent and concentrated enough to fuel the various constructs which require more potent sources of energy, even essentia is not potent and concentrated enough.

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Ironically, the one thing thaumaturgist's use the most, seems to be the one thing thaumaturgist's seem to not understand all too well. You have set out to fix this.
By studying Aura Nodes, what they are made of, how they work, and what they can potentially allow a thaumaturgist to do, you have come to a greater level of understanding about what exactly the nature of nodes are. You don't quite understand all the things you are finding, but the simple concepts seem to be lining up, allowing you to start studying and learning about nodes on a much greater level.

▶
[★] [Hidden] Crimson Philosophy
[TM] [Concept] The entry point into the darker side of the universe...
Complexity: 1
Research Pages:
Page 1

As a Thaumaturgist, you have heard a lot about a group of cultists, known as the Crimson Cult. Reading up on the Crimson Cult, it seems as if the Crimson Cult are just a bunch of nutjobs that believed in a ritual-esque religion of sorts, and it seems that their final goal is to open the . Having read the Crimson Rites more, it appears that they knew a lot more about the universe than you thought, coming close to discovering the world of Thaumaturgy even. You believe that they have discovered difficult and powerful theories

Page 2

and concepts about how the universe works, and you also believe that they documented their discoveries, from your latest revelation it appears you were very correct. The Crimson Rites seems to have very detailed theories and discoveries about what seemed like simple concepts to you or other Thaumaturgists. Unfortunately, you are unable to transcribe nor understand a lot of the entries, you do understand some of the more simple theories however. You may be able to document these theories in your own Thauminomicon, and then expand upon these

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theories by putting further study into the theories you document in your Thauminomicon.

▶
[Concealed] Aura Fields
[TM] [Concept] The universal web...
Complexity: 3
Prerequisites: Nodal Studies, Vis Studies
Aspects: 3 12 6 9 15
Research Pages:
Page 1

By studying Ethereal Essence, which is a manifestation of breaking a node, you have discovered a new realm previously invisible to thaumaturgists.
The universe is comprised of many small regions of space, all encapsulated in a special field which controls the flow of vis throughout the universe. You call this field an Aura Field.
An aura field is similar to that of a gravitational field, it is a special field which is dynamic and ever-changing, any piece of matter AND energy can cause the field to be warped. What do aura fields actually control? Vis.

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Well, more specifically, the flow of vis throughout the universe. Vis will flow from auras with higher Aura Density, to areas of lower aura density. An Aura Field can only be changed in one way, a section of it can be made denser, hence that section having a higher Aura Density.
If you think about aura field's in a geometrical way, where the field is represented by a set of lines, the closer the lines are together, the denser the field is at that point. Think about an aura field having a constant density value throughout the whole field. No areas of higher or lower density, all the same density. If we were

Page 3

to place a piece of matter in the centre, the aura field would bend and warp towards the matter. In doing so, the lines of the Aura Field would be pushed together, hence the Aura Density being higher in that zone. This is not exactly what happens in the real world, there are MANY smaller aura fields all together, all interacting with each other, and these interactions cause the density value to rise and fall randomly.
You have also made the discovery that these fields also produce an effect similar to that of a magnetic field, in that it attracts

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certain matter, further research into this phenomenon has proven that the field effects matter with low Charge Resistance.

▶
Celestial Fields
[TM] [Concept] The missing link!
Complexity: 3
Prerequisites: Realisation
Aspects: 3 12 6 9 15 18
Research Pages:
Page 1

After hours of painstaking study and research, you have made a new discovery about the Aura and Aura Fields. It appears that Aura Fields do ultimately control more than just the flow of Vis through the universe. Your research suggests that perhaps, on the other side of the Aura Field, in the actual dimension the Aura resides in, maybe that dimension ultimately controls the cosmos and how it behaves. However, there also appears to be a secondary type of field, above Aura Fields, that is actually behind the control over the cosmos.

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The name Aura Field does not fit this new type of field, you give it the name Celestial Field.

▶
[Concealed] Crimson Astronomy
[TM] [Concept] A different take on the cosmos
Complexity: 3
Prerequisites: Crimson Philosophy
Aspects: 3 12 6 9 15
Research Pages:
Page 1

Reading the entries within the Crimson Rites, it seems that some entries seem to be talking about the cosmos, and the universe as a whole. You can see a few different pages that talk about the universe, however you are unsure what exactly these entries link to...

▶
[Concealed] Realisation
[TM] [Concept] Uncovering the shattering truth...
Complexity: 3
Prerequisites: Crimson Astronomy
Aspects: 3 12 6 9 15
Research Pages:
Page 1

The Crimson Cult and their findings has opened you up to the powerful, albeit darker side of Thaumaturgy. All the entries you have read, every single one of them, from the most basic to the most advanced, seem to talk about a "missing link" in the universe, a missing concept that baffled the Crimson Cult. What they didn't realise is the answer was right under their noses and with Thaumaturgy, they would recognise that this link is not missing.
The missing link they were referring to is the concept of Aura Fields. They found a blank spot in their research and they tried hard to fill that blank spot in,

Page 2

but they could not fill it in. You can, you already know about the fields, however, thinking about it, the concept of Aura Fields does not exactly match the blank spot all too well. The more you think, the more you start to doubt it. Perhaps you do not understand the universe well after all? But, how could this be after the research you have put into Thaumaturgy.
Looks like it's back to the drawing boards for now...

▶

## Thaumic Boots

▶
[Concealed] Celestial Magicks
A Thaumaturgist's Guide to the Galaxy
Complexity: 1
Aspects: 25 25 15
Research Pages:
Page 1

Your study of the sky and stars yielded, after intense research of these celestial bodies, you discovered what you call "comets" and "meteors."
In this, you discovered some magicks innate to the heavens, able to be infused into your boots.
And yet, you feel as if there were still more to discover...

▶
[Concealed] Artificial Celestial Magicks
The Application of Artificial Energy in Celestial Magicks
Complexity: 1
Prerequisites: Thaumaturgic Shoemaking, Celestial Magicks, Artificial Magicks
Aspects: 25 25 15 15
Research Pages:
Page 1

As you continued your studies of electricity, you noticed something interesting, like the traditional magical energies, electricity was likewise able to be combined into other energies. However, at one caveat: it doesn't exactly mix into the energy but rather, converts the natural into the artificial.
In your applications of this to the celestial energies, you found that they were able run on electricity, even being able to be overcharged, enhancing their natural tendencies.
A rather interesting revelation...

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 75 50 50 25 25
Page 3
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 75 50 50 25 25
Page 4
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 75 50 50 25 25
Page 5
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 75 50 50 25 25
Page 6
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 75 50 50 25 25
Page 7
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 75 50 50 25 25
▶
[Concealed] Combined Celestial Magicks
Advanced Theory in Cosmic Combination
Complexity: 1
Prerequisites: Thaumaturgic Shoemaking, Celestial Magicks
Aspects: 25 25 15
Research Pages:
Page 1

In your studies of the stars, you had discovered two distinct forms of celestial energies, those being the energy of comets as well as the energy of meteors. However, after your discovery of the thaumic combinator, you began to wonder if there were a way to combine these two energy signals...
Lo and behold, there was! Two distinct methods actually, though the results are currently shockingly similar.
Perhaps there might be a way to enhance these further...

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 75 50 50 25 25
Page 3
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 75 50 50 25 25
▶
[Concealed] Eldritch Celestial Bodies
Discovering Celestial Bodies of the Void
Complexity: 1
Prerequisites: Celestial Magicks, Void Magicks, Thaumaturgic Shoemaking
Aspects: 25 25 25 15
Research Pages:
Page 1

Studying the void, you have made a unique discovery: the void has celestial bodies itself.
A quite peculiar revelation at that. You began to wonder if contained a similar magical energy like those of the mundane plane and found something miraculous! Similar to their counterparts, the void's bodies likewise contain innate magical properties; with one small caveat: they can't be tapped into directly.
However, by combining the energies of the void with the energies of the cosmic, you were able to make two more combined sets of boots, and continue to wonder if there may be more possibility than you thought?

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 75 50 50 25 25
Page 3
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 75 50 50 25 25
▶
Unique Magicks
The Study of Unreplicable Magicks
Complexity: 1
Prerequisites: Thaumaturgic Shoemaking
Aspects: 25 25 25 25 25
Research Pages:
Page 1

In your studies of magickal phenomena, you've run upon something peculiar: there are certain magicks that can only be recreated in exact scenarios. The first of these you've stumbled upon, being a seemingly simple slowness curse.
However, while you were able to reproduce the boots themselves, you cannot for the life of you understand how the magick energy works, nor how to recreate it directly.
You begin to wonder if you'll stumble upon energies in similar situations...

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 25 25 10
▶
Thaumaturgic Shoemaking
A Thaumaturgist's Guide to Arcane Cobbling
Complexity: 1
Prerequisites: Magical Metallurgy
Aspects: 10 10
Research Pages:
Page 1

In your studies, you have discovered something rather... peculiar. In this, you found that you were somehow able to equally combine different forms of magick energy to create something...
Unique.
A new form of energy, somehow greater than the sum of its original parts.
You wonder where else this could be applied.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 25 25 25
▶
Seasonal Magicks
Christmas Spirits and Other Magickal Phenomena
Complexity: 1
Prerequisites: Thaumaturgic Shoemaking
Aspects: 25 25 25 25 25
Research Pages:
Page 1

In your studies of magickal phenomena, you discovered something peculiar: there are spikes of magickal energies around specific parts of the solar calendar.
These spikes have been known to cause various tranformations, such as transforming chests to presents, and vice versa as they pass. Interestingly, you've managed to capture this chaotic energy.
Yet you wonder if there is some way you may be able to stabilize these energies...

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 75 50 50 50 25
▶
Stabilized Seasonal Magicks
Stabilization of Seasonal Magicks
Complexity: 1
Prerequisites: Seasonal Magicks
Aspects: 50 25 25 25 25
Research Pages:
Page 1

As you continued your studies of the seasonal magick phenomena, you noticed something interesting, it actually is possible to attune these energies into a specific phenomena, resulting in a drastically boosted seasonal effect... with one caveat: these effects become incredibly diminished after the season has passed.
The first of these effects you've noticed is a drastic increase in the steady running speed over time, while freezing water similar to that of comet attuned magicks
Though, you almost swear you can hear sleigh bells...

Page 2

You believe you should come back to this in December...

▶
[Concealed] Artificial Magicks
The Thaumaturgic Applications of Artificial Magicks
Complexity: 1
Aspects: 25 25 15
Research Pages:
Page 1

Recently, a peer of your discovered something... peculiar: a form of seemingly mundane energy similar to that of lighting.
Studying it, however, you were able to discover it wasn't quite as mundane as you thought at all!
Rather, this new "electricity" seems to have an intrinsic tie to the natural energies found in vis, and yet, somehow... different, artificial.

Page 2

In this, you found that you were able to create a pair of boots that ran on this "electricity" rather than the innate, and even moreso you were able to overcharge and improve their designs further.
You wonder where else this new energy could be applied...

▶
[Concealed] Void Magicks
Void Thaumometry in the Human Psyche
Complexity: 1
Aspects: 25 25 15
Research Pages:
Page 1

Your study of your own mind and the void has yielded strange, new properties, previously thought impossible.
Speed unlike any other, even during flight, void empowered tendons allowing you to soar into the sky, you even saw a significant improvement in your innate ability to channel natural vis energies.
And yet, you feel as if there exists more potential past this...

▶
[Concealed] Artificial Void Magicks
The Application of Artificial Energy in Void Magicks
Complexity: 1
Prerequisites: Void Magicks, Artificial Magicks, Thaumaturgic Shoemaking
Aspects: 25 25 25 15
Research Pages:
Page 1

As you continued your studies of electricity, you noticed something interesting, like the traditional magical energies, electricity was likewise able to be combined into other energies. However, at one caveat: it doesn't exactly mix into the energy but rather, converts the natural into the artificial.
In your applications of this to void energy, you found that not only can they run on electricity, but likewise, they can both be overcharged by electricity AND boosted by enhanced void.
A rather interesting revelation...

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 75 50 50 25 25
Page 3
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 75 50 50 25 25
Page 4
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 75 50 50 25 25
▶

## Thaumic Horizons

▶
[Concealed] Sheeder
Does whatever a spider can
Complexity: 2
Prerequisites: Sheep Infusions
Aspects: 4 3 3
Research Pages:
Page 1

While spider silk is a valuable resource, hunting arachnids isn't the best use of your time. Perhaps if a spider's glands could be transplanted into a more docile creature, or if a spider's brain were more pliable, you could produce a steady supply.
As it turns out, both approaches are viable - a hybrid organism you have dubbed the sheeder can be produced from either a spider or a sheep. The sheeder's skin is coated in silk rather than wool, allowing long strands to be harvested with shears. It is behaviorally indistinguishable from an ordinary sheep apart from its ability to climb walls.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 8 8
Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 8 16
▶
[Concealed] Nightmare
Highway to hell
Complexity: 2
Prerequisites: Horse Infusions, Arcane Levitator
Aspects: 4 3 3
Research Pages:
Page 1

The spatial breaches created by an endersteed's teleportation ability could be manipulated further. Were you to infuse one with an artifact strongly tied to the Nether, you might succeed in retargeting these breaches to function as dimensional portals. An infusion of an infused species would certainly be a new development...
You would of course have to aggressively modify the creature's body, adapting it to fiery environs. Infusing its hooves with the abilities of an arcane levitator should permit the creature to walk on lava, allowing fast traversals of the infernal realm.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 16 16
Page 3

The Nightmare, as you have dubbed this creature, teleports as a normal endersteed unless the jump bar is at least 90% full. In this case you will explosively puncture the fabric of the cosmos, shifting from the overworld to the Nether or vice-versa.
This planar travel is not particularly precise - it may target any nearby open space in the destination dimension. It does not leave a portal behind but is quite likely to produce a smoking crater.

▶
[Concealed] Lens Case
Safe storage
Complexity: 1
Prerequisites: Kirlian Lens, Echo Lens , Evanescent Lens, Scholar's Lens, Focus Pouch
Aspects: 2 4 2
Research Pages:
Page 1

Given your growing collection of arcane lenses, adapting your focus pouch design to store lenses was an obvious next step. The lens case functions identically to its predecessor.

Page 2
Arcane Crafting
Vis Cost: 10 10 10
→
▶
[Concealed] Cow Infusions
Mystical milk
Complexity: 1
Prerequisites: General Infusions
Aspects: 5 5 5
Research Pages:
Page 1

You have discovered two methods of improving the common dairy cow.
The first, and simplest, alters the cow's udders to produce a syrupy chocolate milk. It can be consumed on its own for the usual effects of milk or dried into chocolate bars. With a pinch of magic you can also flash-freeze it to produce delicious ice cream.
Some claim that by combining nine chocolate bars one can create a chocolate block, but what sort of deviant would use chocolate as a building material?

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 4 2
Page 3
Crafting Recipe
→
Page 4
Arcane Crafting
Vis Cost: 1
→
Page 5

The second bovine infusion merges its organs with fungal matter to produce the exotic symbiont known as the mooshroom.
Whether this proves that the mooshroom is an artificial life-form crafted by ancient thaumaturges, or if you have simply replicated a natural phenomenon, is still an open question. Unlike other infused creatures, mooshrooms breed true.

Page 6
Infusion Crafting
Instability: Minor
Result
Aspects Required: 8 4
▶
[Concealed] Sheep Infusions
Wild and wooly
Complexity: 1
Prerequisites: General Infusions
Aspects: 3 3 3
Research Pages:
Page 1

Your research into sheep has produced two infusions which vastly improve your ability to gather wool.
The first of these produces a sheep whose coat rapidly cycles through sixteen different colors of wool (though the wool's color becomes fixed once harvested). The second results in a self-shearing sheep which drops clumps of usable wool at regular intervals.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 8 4
Page 3
Infusion Crafting
Instability: Minor
Result
Aspects Required: 8 4
▶
[Concealed] Chicken Infusions
Magic with a side of eggs
Complexity: 1
Prerequisites: General Infusions
Aspects: 5 5 3 3
Research Pages:
Page 1

Even the humble chicken holds great potential; it simply awaits the work of a clever thaumaturge.
The first infusion you have discovered transforms the chicken into a living factory for thaumaturgically useful materials. It constantly molts large feathers suitable for use as quills, and its eggs' yolks are filled with an inky black pigment which can be used to refill scribing tools or dye materials.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 4 4 2
Page 3

More impressively, you have discovered a method of performing alchemical reactions within a chicken. The golden eggs it lays can be smelted to produce a single gold nugget.
It should be noted that the process is slow and gradual; killing the chicken which lays golden eggs will not reveal a stockpile of gold.

Page 4
Infusion Crafting
Instability: High
Result
Aspects Required: 8 8 16
Page 5
Smelting Recipe
Input
🔥
Furnace
Output
▶
[Concealed] Pig Infusions
They'll eat anything
Complexity: 1
Prerequisites: General Infusions
Aspects: 5 5 3 3 3
Research Pages:
Page 1

Many farmers believe that pigs have little use beyond being a source of meat. Luckily you are a bit more open-minded and have put the pig's ravenous hunger to good use.
The first such infusion produces a stony boar unfit for consumption, but what it loses in palatability the pig gains in metallurgical utility. It happily devours loose cobblestone and excretes the trace amounts of ore it finds.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16 8
Page 3

You can also use your infusion vat to create a symbiotic relationship between a pig and an ethereal bloom. The resulting organism greedily consumes tainted matter without suffering ill effects, making it ideal for cleaning up large areas of taint.

Page 4
Infusion Crafting
Instability: High
Result
Aspects Required: 6 8 8 16
▶
[Concealed] Feline Infusions
Purrfecting your pets
Complexity: 1
Prerequisites: General Infusions
Aspects: 5 3 3
Research Pages:
Page 1

Your cats make fine companions, but with a few tweaks they could also be put to more practical uses.
The first such infusion you have discovered radically increases a housecat's size, resulting in a human-sized animal which retains its feline grace and power. By overstimulating its bonding instinct you have also instilled ferocious loyalty in the resulting panther. It will now defend you much like a tamed wolf, although it is faster and stronger. Creepers retain their fear of cats regardless of size.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 8 8
Page 3

Oddly enough, cat fur interacts strongly with the aura, even if no node is nearby. By optimizing this process you can create a familiar, a special cat which traps usable - albeit still minuscule - amounts of vis. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.
Multiple familiars in close proximity can charge your gear much more quickly.

Page 4
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 4 16
Page 5

Many ancient cultures revered cats as keepers of the underworld. Your research has revealed a grain of truth behind these myths, as Exanimis essentia turns out to react violently to cats' presence.
You have harnessed this phenomenon to create the gravekeeper, an enchanted cat whose glow immolates nearby undead. It also seems to hold an antipathy toward such creatures and will actively seek them out unless commanded to remain still.
All but the most intelligent undead do not attack the gravekeeper, leading you to suspect that it is somehow invisible to them.

Page 6
Infusion Crafting
Instability: High
Result
Aspects Required: 16 8 24
▶
[Concealed] Canine Infusions
A thaumaturge's best friend
Complexity: 1
Prerequisites: General Infusions
Aspects: 5 3 3 3 3
Research Pages:
Page 1

Taming wolves took courage, but they eventually proved to be loyal companions. Now you can reward their faithfulness by improving their abilities in several ways.
The simplest of these transformations creates a capable underwater combatant which you have dubbed the seawolf. Equally comfortable breathing air or water, and as agile beneath the waves as on dry land, this dog is well-equipped to protect its master from whatever lurks in the depths.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 8 8 4 8
Page 3

Many legends speak of villagers cursed to transform into wolves under the full moon. Though you haven't discovered any evidence to substantiate these werewolf rumors, your experiments confirm that wolves possess a mystic connection to the lunar cycle.
Your second canine infusion amplifies this natural phenomenon, granting a tamed wolf the ability to draw vis from the moon at night. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.
Multiple lunar wolves in close proximity can charge your gear much more quickly.

Page 4
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16 4
Page 5

Finally, by infusing a tamed wolf with infernal energies, you can produce the deadly nether hound. Not only does this guard dog possess a vicious bite and immunity to heat, but it is capable of exhaling a jet of primal fire upon its enemies.
It remains surprisingly friendly.

Page 6
Infusion Crafting
Instability: High
Result
Aspects Required: 24 8 8
▶
[Concealed] Horse Infusions
Friendship is thaumaturgy
Complexity: 2
Prerequisites: General Infusions
Aspects: 4 5 4
Research Pages:
Page 1

Most creatures can scarcely tolerate an Enderheart infusion, but for unknown reasons a horse's body is much less likely to reject the alien organ. Based on this discovery you have developed a specialized version of the earlier infusion, resulting in an Endersteed.
Not only can this enchanted horse carry a rider as it makes dimensional leaps, but its teleportation is significantly more controlled. By pulling on the horse's reins you can induce it to blink short distances ahead, even through solid objects. This replaces your ability to control a normal horse's jumps.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 16 24 16
Page 3

Equine anatomy is unusual in one other way - when slain and reanimated, horses lack the aggressive instincts of other undead. Moreover, they are surprisingly trainable, recall any training they had in life, and can bear a rider as easily as their living counterparts.
A relatively simple infusion can create a skeletal or zombified horse. Skeletal horses are swifter than their living counterparts, while zombie horses are more durable.

Page 4
Infusion Crafting
Instability: Minor
Result
Aspects Required: 8 8
Page 5
Infusion Crafting
Instability: Minor
Result
Aspects Required: 8 8
▶
[Concealed] Kirlian Lens
Second sight
Complexity: 1
Prerequisites: Arcane Lenses
Aspects: 4 2 2 2
Research Pages:
Page 1

Your research shows that living creatures perturb the aura simply by existing, sending out ripples like a stone tossed into a pond. Similarly, the presence of an undead entity produces distortions.
You have developed an arcane lens capable of detecting these phenomena, allowing you to see entities through walls. Living creatures are highlighted in blue, while undead creatures are marked by a twisted red vortex.

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 18 4 12 12
▶
[Concealed] Echo Lens
Clear blue sea
Complexity: 1
Prerequisites: Arcane Lenses, Arcane Ear
Aspects: 4 2
Research Pages:
Page 1

The murky depths of the ocean have long been a mystery, but your latest discovery will go a long way toward revealing their secrets.
This unusual arcane lens emits pulses of sound and transmutes their echoes into a visual representation of the aquatic environment. The overall effect is much like night vision, and additionally allows you to "see" through cloudy water much more effectively.

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 24 12 12
▶
[Concealed] Evanescent Lens
X-ray spectacles
Complexity: 1
Prerequisites: Arcane Lenses
Aspects: 4 2 2
Research Pages:
Page 1

Light cannot penetrate most forms of matter, but magic is not so easily stopped. You have designed a lens capable of "pulling" light short distances through the thaumic field, allowing you to see through a 3x3 square of blocks.
Unfortunately, the light waves suffer decoherence when passing through certain complex objects and so such blocks will remain opaque.

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 20 12 12
▶
[Concealed] Scholar's Lens
Research made easy
Complexity: 1
Prerequisites: Arcane Lenses
Aspects: 4 4 2
Research Pages:
Page 1

When first designing your Goggles of Revealing, you considered the thaumometer's scanning abilities to be an acceptable loss. Now this trade-off is no longer necessary.
When equipped, the Scholar's Lens will automatically scan any block or entity under your crosshairs, assuming it is within range.

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 24 12 12
▶
[Concealed] Portability
Mobile minions
Complexity: 2
Prerequisites: General Infusions
Aspects: 4 4
Research Pages:
Page 1

Your containment focus is invaluable, but the process of jarring and releasing a creature can be costly in both glass and vis. Now there is a potentially more efficient alternative.
Your Portability infusion places a jar around the creature and displaces it slightly in higher dimensions. One tap of your wand can pull it back onto the material plane, trapping the creature; another releases the beast and shifts the jar back to the void, where it reassembles itself for future use.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 16 16
▶
[Concealed] Wand Focus: Containment
Gotta catch 'em all
Complexity: 3
Aspects: 6 6 2
Research Pages:
Page 1

In your travels you have encountered many exotic creatures which warrant further study, but getting them back to your laboratory is often difficult. Surely thaumaturgy can offer a more practical solution than simply attaching a leash to the animal.
A series of modifications to the portable hole focus have proven quite effective at this task. By collapsing a pocket of spacetime around the subject, you can place it in stasis within a warded jar.
Once jarred, the specimen can be stored indefinitely without succumbing to thirst, hunger, or age.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 32 8
Page 3

The common animals are captured easily enough, but more powerful creatures have proven difficult to contain; you must either injure the creature beforehand or keep the containment beam on-target long enough to overcome its defenses. Certain entities, including golems and other thaumaturges, cannot be captured in this manner.
To break the jar and release your captive, simply right-click it with wand in hand.

▶
[Concealed] General Infusions
Equal-opportunity enhancements
Complexity: 1
Prerequisites: Creature Infusion
Aspects: 1
Research Pages:
Page 1

The infusion vat can be used to apply a number of augmentations to any living animal. Unless specified otherwise, an individual can only benefit from these infusions once:
Quicksilver Limbs augment a creature's muscles and sinew, producing a stronger and more flexible animal. Its movement speed and jump height are both increased.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 16 8 4
Page 3

Thaumium Claws replace the animal's nails with sharpened thaumium, increasing the damage it deals. Creatures which lack aggressive instincts may not think to employ these claws, however.

Page 4
Infusion Crafting
Instability: Minor
Result
Aspects Required: 12 8 8
Page 5

Awakened Blood grants rudimentary awareness to a creature's circulatory system. Its blood clots much more rapidly and actively redirects itself to injury sites to accelerate healing. A creature subject to this infusion will slowly regenerate from damage.

Page 6
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 16 4
Page 7

Diamondflesh fortifies an animal's hide while retaining its flexibility. Creatures infused in this manner gain minor resistance to all forms of damage.
Your subjects' skin seems to have also taken on some of diamond's other properties and tends to sparkle in bright light.

Page 8
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 16 16 8
Page 9

It is a little-known fact that the glassy pearls left behind by deceased endermen are living organs. They appear to be vital to the creature's teleportation abilities, but are completely incompatible with terrestrial biology.
You may be able to bridge this gap using your infusion vat. The Enderheart infusion imbues embryonic tissues with similar abilities to the pearl, then transplants these hybrid organs into the subject. While the animal cannot consciously teleport, it will reflexively "blink" a short distance to dodge projectiles.

Page 10
Infusion Crafting
Instability: High
Result
Aspects Required: 16 16 16
Page 11

Shockskin distributes small bioelectric glands throughout the animal's body, allowing it to emit small thunderbolts. Even creatures without aggressive instincts will release shocks when attacked.

Page 12
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 16 12 4
▶
[Concealed] Runic Hide
Baubles? What baubles?
Complexity: 2
Prerequisites: General Infusions, Runic Shielding Augmentation
Aspects: 4 4 4
Research Pages:
Page 1

Now that you can reliably modify living creatures, it is time to try adding more exotic magical properties.
The Runic Hide infusion inscribes runes of power in the creature's skin, adding a thin layer of runic shielding.
Unlike runic shielding applied to items, this shield refreshes itself without needing external vis, instead sapping the creature's stamina. You have had to limit the rate of this process to avoid injuring the subject, so runic hide regains its charge more slowly than your items.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 16 32 16 8
▶
Arcane Lenses
Visual enhancement
Complexity: 2
Prerequisites: Goggles of Revealing, Infusion
Aspects: 3 3 2
Research Pages:
Page 1

Goggles of Revealing are an indispensable tool on their own, but what if your senses could be further augmented?
By placing a special lens over one eye, you can benefit from both the goggles' mystic sight and the lens's unique ability. Lenses can be quickly swapped by holding the V key, or removed by pressing V while holding shift.
The first such lens you have developed amplifies incoming light, granting you constant night vision. Sadly, the primal fire used in its construction reacts poorly with fluids, so this amplification does not function underwater.

Page 2
Infusion Crafting
Instability: Negligible
Result
Aspects Required: 20 12 20
▶
[Concealed] Eldritch Fangs
Bites from beyond
Complexity: 2
Prerequisites: General Infusions, Void Metal
Aspects: 4 4 4
Research Pages:
Page 1

It is time to push your infusion vat to its limits. Few materials are as inimical to organic life as voidmetal, but if a creature's fangs could somehow be imbued with its properties, the beast would be left with a peerlessly sharp bite and the ability to inject eldritch venoms into prey.
The Eldritch Fangs infusion accomplishes this while magically insulating surrounding tissues from its effects. The process is quite dangerous... but that has never stopped you before.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 8 16 16 32
▶
[Concealed] Chameleon Skin
Now you see me...
Complexity: 2
Prerequisites: Basic Human Infusions
Aspects: 4 4 4
Research Pages:
Page 1

Whether sneaking into a rival's laboratory or taking notes on the life cycle of the eldritch crab, there are times when you'd like to remain unobserved. Perhaps you can come up with a more permanent solution than chugging invisibility potions?
The Chameleon Skin infusion implants magical pigments and microscopic eyes into your skin, reflexively altering its color to match objects on the opposite side. The effect is much like constant invisibility, including its inability to hide armor.
This effect can be toggled using the X key.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 48 32 32
▶
Flesh Hardening
From food to fashion
Complexity: 1
Prerequisites: Meat Growth
Aspects: 4 6 4
Research Pages:
Page 1

Despite your success at duplicating meat, growing usable skin has proven to be a more vexing problem. Now you may have discovered an alternate method of leather production.
When boiled in the proper mixture of essentia, most varieties of flesh harden until they become indistinguishable from natural leather. You have even managed to transmute rotten zombie bits into a usable form, although in this case a dollop of Ordo is needed to reverse their decay.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1
▶
[Concealed] Creature Infusion
Harder, faster, stronger
Complexity: 3
Prerequisites: Curative Vat, Infusion, Wand Focus: Containment
Aspects: 5 5 5 5
Research Pages:
Page 1

To infuse a living creature would be an unprecedented feat: thaumaturgic texts are filled with cautionary tales of grotesque deformities as the creature's body rejects the foreign magic. Your curative vats may finally allow this procedure to succeed by suspending the organism's vital functions while the infusion is applied.
You must first install a modified runic matrix atop the vat. This is more difficult than it sounds, as attempting to infuse a runic matrix produces considerable magical feedback between the two matrices. The prudent thaumaturge would ensure that her altar is well-prepared.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 32 32 32
Page 3

Once the infusion vat has been set up, its operation is almost identical to the standard infusion altar, although essentia must be piped in directly.
The process is somewhat riskier than infusing inanimate matter, however. In addition to the usual effects, accumulated instability will damage the subject. Worse, the process cannot be aborted; it will end in either success or death.
Less hardy creatures may not survive complex infusions without outside help. Your experiments have shown that providing a combination of Aqua, Ordo, and Terra centivis can slow the rate of injury.

Page 4

The infusion vat has a few limitations. Chief among them is the fact that humans (and other sentient beings) cannot be infused, as the human soul actively interferes with the addition of magical energy. Likewise, creatures of an already magical nature such as undead and golems will not be affected.
Also, while a given creature can have any number of general infusions, it may possess only one species-specific infusion.
Unfortunately, infused creatures do not pass on their infusions to offspring.

Page 5

Incarnation Unlocked
Your incarnation procedure can clone infused creatures. This requires additional essentia; you will need to supply the sum of every aspect from each infusion that the creature was subjected to.
Curiously, the blood sample provides such a complete pattern for the developing organism that no instability is generated and no physical objects are required, making cloning a very efficient way of propagating your creations.

▶
[Concealed] Wand Focus: Animation
Matter itself is mine to command
Complexity: 3
Prerequisites: Primordial Pearl , Animation Powder
Aspects: 5 5 5 3
Research Pages:
Page 1

Creating a golem is a complex and deliberate process - hardly the sort of thing that can be accomplished with a flick of the wand. Until now, that is.
As a fragment of creation, the primordial pearl possesses a sympathetic connection to base matter. Were you to infuse one with your own blood, you could use this link to quickly and easily bestow life upon inanimate objects.
Of course, thaumaturgy is seldom that simple in practice, but thanks to your mastery of golemancy you are ready to turn this theory into a reality.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64
Page 3

The golems spawned by this focus are identical to those created with animation powder. The vis requirement varies by material, but generally stronger golems will require more energy to animate.

▶
[Concealed] Instilled Loyalty
You will obey!
Complexity: 2
Prerequisites: General Infusions
Aspects: 4 3 3
Research Pages:
Page 1

You have discovered a method of harnessing wild beasts for your own purposes. The Instilled Loyalty infusion forcibly rewrites portions of the subject's mind, removing any hostility it may have held toward you and replacing it with a fierce dedication to its adoptive "parent."
Creatures subjected to this process will defend you much like a tamed wolf, even if they originally had no aggressive instincts. They can be commanded to remain still by right-clicking.
This infusion cannot be applied to creatures with particularly primitive nervous systems - spiders, squids, slimes, and the like.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 24 12 16
Page 3

It should be noted that certain creatures may lose abilities when their minds are rewritten - for example, creepers will forget how to explode.

▶
[Concealed] Silverwood Heart
Purity of body
Complexity: 2
Prerequisites: Basic Human Infusions
Aspects: 3 3 3
Research Pages:
Page 1

Your research into taint reveals a strange duality: it exists simultaneously as an organic pathogen and a magical disturbance, allowing it to infect both living and nonliving (though magically active) matter. The only known defenses against this combined assault involve the silverwood tree and shimmerleaf, which seem to have evolved a natural resistance.
Now you have discovered a way to imbue your new body with these protective qualities. By adding special membranes to your heart you can filter out and dispose of any taint which enters your bloodstream.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 32 16
Page 3

With this infusion, you will be immune to damage from taint, including both direct contact and lingering poison effects. Better still, your modified heart can also filter out other toxins, both mundane and magical. While the Silverwood Heart does not grant complete immunity to poison, wither, and flux effects, it will reduce their severity.

▶
Alcheponics
Crops on demand
Complexity: 1
Aspects: 5 5 5
Research Pages:
Page 1

While inanimate matter is easy enough to modify through alchemy, living things seldom survive the process. Your recent work has taken a somewhat different tack - instead of attempting to modify plants, you have simply used alchemy to accelerate their natural life cycle.
By soaking the seeds of common food crops in the concentrated essence of light, water, and soil, plants can be grown with astonishing speed. Unfortunately, this process takes its toll; the plants invariably die shortly after fruiting.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2
Page 3

Most crops can be further propagated from alcheponic products, but wheat grown in this manner is sterile.

Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 2
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 3 3
Page 7
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 3 3
▶
Alchemical Incubation
A chicken in every crucible
Complexity: 1
Prerequisites: Alcheponics
Aspects: 4 2 2
Research Pages:
Page 1

After the success of alcheponics, applying a similar process to animals seems to be the logical next step. Providing a chicken egg with warmth and raw life energy guarantees that the embryo within will survive when the egg is opened.
Better yet, by limiting the process to the chicken's infancy, you seem to have solved the rapid ageing which plagued your crops.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2
▶
Meat Growth
Cruelty-free
Complexity: 2
Prerequisites: Alchemical Incubation
Aspects: 6 4 4 4
Research Pages:
Page 1

You now have a solid understanding of how alchemy interacts with an organism's natural growth. By selectively applying these techniques, you can propagate individual tissues without needing to grow the entire animal.
The most obvious application of this discovery lies in food production - a small sample of raw meat can be grown to arbitrary size without losing its texture or flavor.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3
Catalyst
🍲
Crucible
Result
Aspects Required: 3
Catalyst
🍲
Crucible
Result
Aspects Required: 3
▶
[★] Curative Vat
Thaumaturge, heal thyself
Complexity: 3
Prerequisites: Blood Alchemy, Flesh Hardening
Aspects: 2 4 2 2
Research Pages:
Page 1

With your newfound understanding of tissue replication, it should be possible to adapt these techniques to rapidly heal a creature's wounds.
This procedure is rather delicate and cannot be performed with a crucible. Instead, you have designed a specialized vat which diagnoses the patient and pipes in the appropriate essentia to treat them:
Victus restores lost health, albeit slowly.
Fames refills your hunger bar.
Sano quickly restores health. It also nullifies most negative status effects.

Page 2
Mystical Construct
Dimensions: 3 × 4 × 3
Aspects Required: 50 50 50
Blocks Required:
Water × 2
Greatwood Planks × 16
Glass × 16
Alchemical Construct × 2
Page 3

To enter or exit the curative vat, simply right-click the lid's access hatch. Theoretically the vat should be capable of healing any being, but so far none of your livestock have proven cooperative enough to enter.
Suspecting that your vats can be further improved, you have designed the hatch to double as an expansion port.

Page 4

Containment Focus UnlockedCreatures captured in warded jars can be placed into the vat by right-clicking with the jar in hand. The same process with an empty jar will extract the creature.
To break a vat which contains a creature is to inflict a grisly death; a sudden sundering of the connection between the vat's magic and the creature's life force causes its body to dissolve into flux, which spurts out explosively from the vat.
Interestingly, your curative vat can also heal the undead. Mortuus will restore health slowly, but Exanimis is much more effective.

▶
[Concealed] Synthskin
Solar power
Complexity: 2
Prerequisites: Basic Human Infusions
Aspects: 3 3 3
Research Pages:
Page 1

It is a relatively simple task to imbue your new body's skin with a plant's photosynthetic abilities. While this source of nourishment cannot sustain heavy activity on its own, synthskin can be a lifesaver when your expeditions take you far from home.
So long as you remain in direct sunlight, your hunger meter will slowly refill. Photosynthesis cannot provide hunger saturation, so you will begin to hunger again as soon as you leave the light.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 32 32 16
▶
Blood Alchemy
Not for the faint of heart
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Meat Growth
Aspects: 4 2 2 2
Research Pages:
Page 1

The art of potion-making has been practiced for centuries, but its need for esoteric reagents limits its scalability. What if you could achieve the same ends using essentia?
Of course, the idea of drinking essentia makes thaumaturges wince, and for good reason - the human stomach was not built to process raw magical energies. On the other hand, alchemically treating a sample of your own blood and injecting it back into yourself has proven to be a reliable method of applying temporary magical effects.

Page 2
Arcane Crafting
Vis Cost: 1 1
→
Page 3

Alchemical injections can be created with a blood syringe and up to eight units of essentia in any combination, selected via the Seroconverter's interface. The injection's effects depend on the aspects chosen and can be somewhat unpredictable, but you have noticed a few patterns.
Each aspect seems to have an affinity for several potion effects, but an injection can only provide one effect per two essentia used. It appears that only the effects with the highest cumulative affinity are actually manifested.
Since an individual aspect's affinities often include both positive and negative effects, it would be wise to experiment with different combinations in order to dilute unwanted effects.

Page 4
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 8 16 16
Page 5

For example, Lux essentia has a strong affinity for night vision and a weak affinity for blindness. You can create a short-lived injection of night vision with two Lux, but adding a third will also apply a blindness effect. If the fourth unit of essentia is Perfodio, which has a very strong affinity for haste, the resulting injection will instead apply night vision and haste.
The Seroconverter can operate in either automatic or single mode. The former will continue to produce injections as long as the device is provided with blood and essentia (and has free output slots), while the latter will stop after one successful treatment.

Page 6

Drawing your blood with warded syringes can be performed with a simple right-click. Should you have a need for it, you can also draw blood from any living creature by right-clicking it with an empty syringe. It should be noted that animal blood is not suited for alchemical processing.
Injections can be applied to yourself by right-clicking or applied to another creature by striking it with the syringe. For sanitary reasons, warded syringes should be discarded after a single use.

▶
[Concealed] Incarnation
Livestock on demand
Complexity: 2
Prerequisites: Curative Vat
Aspects: 3 3 3 2
Research Pages:
Page 1

You are tantalizingly close to mastering life itself. It is time to take the next step: artificially birthing whole organisms.
This procedure can be performed in an unmodified curative vat, but it does require a few special reagents. The first of these is a tissue sample from the creature to be cloned - a piece of meat or a warded syringe filled with the creature's blood.
Once the sample is in place, piping four Victus essentia into the vat will ignite its growth. Finally, the clone will require large amounts of nourishment to reach its adult size. You have developed an optimized nutrient mixture for this purpose.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2
Page 3

When all reagents have been added, the clone will rapidly grow to its adult size. You may extract your creation by right-clicking the vat with a warded jar.
The incarnation procedure has one curious limitation. While cloned animals develop their own souls during the growth process (apparently by coalescing some of the local aura), it cannot replicate the human soul, dooming human clones to failure.
Breaking a vat which contains a creature will likely be fatal.

▶
[Concealed] Animation Powder
Golemancy evolved
Complexity: 3
Prerequisites: Thaumium Golems, Advanced Golems, Incarnation
Aspects: 3 3 3 3
Research Pages:
Page 1

Conventional golemancy is limited to working with specific materials - clay, flesh, iron, and so on - which can reliably absorb essentia and be permanently animated. Your recent work has taken a different tack - by binding the appropriate essentia to a pile of salis mundus, you have created a powder capable of temporarily animating almost any block.
Right-clicking on a solid, cubic block with this powder will temporarily transform it into a short-lived golem. The construct's abilities depend on the block's material - harder substances produce more durable golems, cactus may injure attackers, and the like.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
Page 3

Particularly complex matter cannot be animated in this fashion. It may be possible to animate a few specific non-cubic blocks.
Without an animation core, such golems operate on basic instincts and do not live long. During their brief existence they will follow their creator closely, attacking nearby hostile creatures. When a golem's time is up, it will return to the block from which it was created. You can also de-animate it prematurely with a golemancer's bell.

Page 4

Should you desire to have your household tasks performed by an animated cake, you can attach a golem core to one of these temporary constructs. It will henceforth behave like a conventional permanent golem, including the ability to accept upgrades and the Advanced Golem infusion.
You can also pick it up with a golemancer's bell as usual. However, should the core be removed, the golem will immediately revert to inanimate matter, losing any attached upgrades.

▶
[Concealed] Self-Infusion
More human than human
Complexity: 3
Prerequisites: General Infusions, Self-Reincarnation
Aspects: 6 6 6
Research Pages:
Page 1

Once, you quaked in fear of your own mortality. Now you will harness it.
All previous attempts at human infusion have met with failure, as the souls of sapient entities actively reject magical interference with their bodies. However, were you to infuse the soulless husk created during your reincarnation procedure, it is not inconceivable that you would then be able to reincarnate into an infused body.
Lesser thaumaturges will certainly view this line of research as madness. Let them laugh. Soon you will inhabit a superhuman body of your own design.

Page 2

The corpse effigy to be infused must first be revived using Sano and Victus essentia as usual. You must then place a modified runic matrix atop the vat, perform the desired infusions, and then replace the matrix with a soul beacon. Bind yourself to the beacon, take your own life, and if all goes as planned you will awaken in a glorious new form, having shattered the supposed limits of magic...
Of course, thaumaturgy is seldom so simple in practice. Your new body will be damaged by the infusions like any other creature, and cannot be healed until you incarnate into it, so the number of infusions you can apply is limited by your vat's stability.

Page 3

Oddly enough, villager souls will not bond with an infused body - only your soul beacon can perform this sort of reincarnation.
Good. They didn't earn this power. You did.

▶
[Concealed] Basic Human Infusions
A few tweaks here and there...
Complexity: 1
Prerequisites: Self-Infusion
Aspects: 1
Research Pages:
Page 1

Infusing a half-alive, soulless body is a messy and inexact process. Most of the infusions you developed for your livestock cannot be applied to yourself, and those which can tend to be much more costly. On the other hand, you have several ideas for human-specific infusions...
Until then, the following infusions can be applied to your new body:
Quicksilver Limbs should easily translate to the human body, although you may need to reinforce your tendons with voidmetal.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 64 32 32
Page 3

Awakened Blood is slightly more difficult to apply without compromising brain function, but infusing an additional brain into your bloodstream should do the trick.

Page 4
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 64 32
Page 5

Diamondflesh requires a good deal more material to overcome the relative thinness of human skin.

Page 6
Infusion Crafting
Instability: High
Result
Aspects Required: 32 32 16
▶
[Concealed] Amphibious Breath
Into the depths
Complexity: 2
Prerequisites: Basic Human Infusions
Aspects: 3 3 3
Research Pages:
Page 1

Being a dedicated air-breather is often inconveniently fatal. You can correct this design flaw by adding a set of gills to supplement your lungs, allowing your new body to breathe air and water with equal ease.
It should be noted that gills are a rather sensitive body part. Please do not poke or prod your new gills, no matter how unfamiliar they may feel at first.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 64 32 16
▶
Shard Transmutation
Unbalancing shards
Complexity: 2
Aspects: 4 4 2 2 2 2 2 2
Research Pages:
Page 1

Few thaumaturgical troubles can compare to realizing that you have run out of shards of one aspect, while a pile of others sits there tauntingly. This annoyance is finally a thing of the past.
While any shard can be easily transmuted into a balanced shard, you have only recently discovered the trick to reversing this process. By charging the shard with an overabundance of the desired aspect, then using a small amount of Permutatio to "wash away" the remainder, you are left with an ordinary shard.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
▶
Vis Dynamo
Portable power
Complexity: 2
Aspects: 5 5 5
Research Pages:
Page 1

Occasionally you find yourself needing centivis without an energized node at hand. This apparatus neatly solves the problem by powering devices directly from the user's wand.
Holding down the right mouse button with a wand in hand will charge the dynamo, drawing one vis per second from the wand and emitting 5 cV. By default the vis dynamo will operate on all six primal aspects simultaneously, but the frugal thaumaturge can also restrict it to only draw the aspects she needs via its GUI.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 4 16 16 16
▶
[Concealed] Morphic Fingers
A workbench in the palm of your hands
Complexity: 2
Prerequisites: Basic Human Infusions
Aspects: 3 3 3 2
Research Pages:
Page 1

As a crafter, you have often found yourself wishing you had just the right tool for a particular task. As a thaumaturge, you can now ensure that this tool will always be (literally) at hand.
The Morphic Fingers infusion allows your fingers to transform between an enormous number of different shapes, mimicking the form and strength of common crafting tools as well as the various charms and resonators used in arcane crafting. Activating this ability with the M key will open an interface similar to an arcane workbench, although it cannot store items.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 32 32 16
▶
[Concealed] Blast Phials
A literal bloodbath
Complexity: 1
Prerequisites: Blood Alchemy
Aspects: 2 2 2
Research Pages:
Page 1

Having already obsoleted the classic potion, it was a simple matter to do the same for splash potions. Simply fill an essentia phial with a mixture of blood and gunpowder, then treat it as you would a warded syringe. The resulting phial explodes on impact, showering any nearby creatures in magically-charged blood.
This may not be particularly sanitary, but it is certainly effective.

Page 2
Arcane Crafting
Vis Cost: 1 1 1
→
▶
[Concealed] Injector
Careful where you point that thing
Complexity: 1
Prerequisites: Blast Phials, Bone Bow
Aspects: 3 3 3
Research Pages:
Page 1

Sticking your foes with syringes is satisfying enough, but sometimes you'd prefer to remain at a safe distance.
The Injector, a modified crossbow, may be the best of both worlds. Ammunition (either syringes or blast phials) can be loaded into its rotating drum by shift-right clicking. The device can then be used like any other bow, inflicting impact damage as well as applying the ammunition's effects.
Syringes which miss their targets can be recovered, but the Injector will not benefit from an Infinity enchantment.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 8 8 8
▶
[Concealed] Spider Climb
Bitten by a radioactive thaumaturge...
Complexity: 2
Prerequisites: Basic Human Infusions
Aspects: 3 3 3 3
Research Pages:
Page 1

Have you ever envied a spider's ability to climb over walls and suck the juices from terrified miners? Now you can mimic the first of these, at least.
Your Spider Climb infusion imbues the hands with special fibers which cling to walls, allowing you to climb any vertical surface as though it were a ladder. This ability can be toggled with the C key.
Also like a spider, your progress will be stopped by an overhang, preventing you from sucking the juices from terrified miners. Not that you would ever do that.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 48 32
▶
[Concealed] Ethereal Shard
Artificial vis storage
Complexity: 3
Prerequisites: Shard Transmutation
Aspects: 8 16 16 8
Research Pages:
Page 1

The ethereal essence left over from a destroyed aura node has long been a tantalizing mystery. It seems to retain the node's ability to store vis in an easily accessible form, but cannot charge itself without the dimensional breach at the node's heart and tends to evaporate if left unattended.
You may have discovered workarounds for both of these issues. With the proper infusion, a balanced shard can serve as an artificial node core. Though it produces no vis of its own, centivis from an energized node can easily be redirected into the ethereal shard for convenient storage.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 8 32 32
Page 3

The shard has no vis capacity on its own; you must right-click it with ethereal essence in hand to add capacity. Once it is charged, vis can be drawn from the shard as though it were an aura node.
Compound aspects can only be charged if the centivis provided contains all primal aspects present in that compound. When broken, the shard drops all essence that was bound to it.

▶
[Concealed] Essentia Dynamo
Liquid fuel
Complexity: 2
Prerequisites: Vis Dynamo
Aspects: 5 5 5 5
Research Pages:
Page 1

Though the vis dynamo is certainly useful, its need for manual attention often makes it impractical. What if you could automate the process by piping in essentia?
From your early attempts to develop the alchemical centrifuge, you remember that it was all too easy to accidentally vaporize essentia into vis. Ordinarily this energy would simply bleed into the local aura and be lost to you, but performing this operation within the proper containment field can produce an intense stream of centivis.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 4 16 16 16 32
Page 3

The dynamo consumes one unit of essentia per second and outputs a total of 12 cV. It can accept compound aspects, though the energy is evenly split among all primals present in that compound. For example, Arbor essentia would produce 4 cV each of Aer, Aqua, and Terra, while Humanus would produce 2 cV of all six primals.

▶
[Concealed] Reincarnation
Playing god
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Incarnation, Soulforge
Aspects: 8 8 8
Research Pages:
Page 1

The moment has come. Having mastered both flesh and soul, you can now unite the two to create human beings in your curative vat.
One final hurdle awaits you: since an organism's growth depends on the presence of an immature soul, you will not be able to grow your clones from tissue samples. Instead, you must construct a corpse effigy - an adult human body built from undead remains - and revitalize the tissue before inserting the soul.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 8 8
Page 3

This is not as difficult as it sounds. Experimentation has shown that once the corpse effigy is in place, pumping eight units each of Sano and Victus essentia into the vat's base and then inserting a jarred soul by right-clicking can reliably produce a living - albeit somewhat confused - villager.
It would be best to release the reincarnated villagers into appropriate accommodations so that they do not wander.

▶
[Concealed] Musings on Life and Death
The grim truth
Complexity: 1
Prerequisites: Reincarnation
Aspects: 1
Research Pages:
Page 1

Sometimes you wish you hadn't delved so deeply into the nature of death. The villagers spend their lives in blissful ignorance, holding faith in higher powers, never suspecting that remorseless natural processes will grind their souls down into sand. No cosmic justice, nor cosmic malice... simply cosmic law.
Yet you have heard tales - or perhaps experienced them, you can't quite remember - of deceased thaumaturges returning to life in the last place they slept, albeit with their life experiences drained. If there is an intelligence behind these interventions, you cannot discern rhyme or reason behind whom it chooses to save.

Page 2

You cannot afford to rely on external entities to rescue you from oblivion. You must conquer mortality on your own terms, or you will never feel safe again.
And you are so close, so very close. If you could ensure that your soul returned to one of your curative vats where there was already a body waiting for it...

▶
[Concealed] Self-Reincarnation
Cheating death
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Musings on Life and Death, Primordial Pearl
Aspects: 4 4 4 4
Research Pages:
Page 1

When you first grasped the primordial pearl, you could not have guessed that it would be your salvation. It is nothing less than a loophole in the laws of magic, condensed into a physical form. With its power you can finally break free from the fate of mortal souls.
The beacon you have designed should be able to mystically tether itself to your soul. The bond will be stronger than the pull of the Nether, quite literally tearing out your soul at the moment of death... but it will not last long once activated. You will need to ensure that the beacon is placed directly atop a curative vat, and that the vat already contains a revived corpse effigy.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 16 32 32 32
Page 3

If all goes according to plan, upon your death your old body will explosively dissolve into flux and you will awaken in a new body with no loss of experience. No threat of eternal oblivion. No reliance on higher powers.
Maybe now the nightmares will stop.

▶
[Concealed] Mirrored Amulet
What's mine is mine
Complexity: 2
Prerequisites: Self-Reincarnation
Aspects: 5 5 5
Research Pages:
Page 1

Physical possessions may be useless to the dead, but now that you have the means to walk beyond death it is time to ensure that you will retain your equipment post-mortem.
Once more the primordial pearl proves to be your answer. By amplifying a magic mirror's planar connection and tying it to your life-force, your death will release a powerful (albeit short-lived) tesseract, sending your items to a safe location. The amulet is destroyed in the process, expelling the pearl where you stood.
To pair the amulet with an output mirror, simply right-click on one while holding it.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 16 32 32
▶
[Concealed] Warped Tumor
The enemy of my enemy
Complexity: 3
Prerequisites: Basic Human Infusions
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Warp has proven to be frustratingly stubborn, following your soul from body to body. If you can't dispose of it altogether, the next best thing would be to keep your warp confined somewhere it can't do much harm.
By means of the Warped Tumor infusion, you can produce an organ in your new body's abdomen with an exceptionally strong affinity for warp. It cannot confine all of the eldritch energies coursing through you, but the tumor does hold up to 50 points of warp.
Should you die, any warp contained in the tumor will likely return to your soul.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 48 32 24 16
▶
[Concealed] Wand Focus: Illumination
Let there be light
Complexity: 1
Prerequisites: Wand Foci
Aspects: 2 2 1
Research Pages:
Page 1

A simple alchemical treatment allows solid glowstone to act as a channel for vis, functioning much like a conventional wand focus. When used it shapes small amounts of Aer and Ignis vis into stable orbs of light. Your field expeditions should no longer require dozens of torches!
Oddly enough, coating this focus in colored dye also changes the hue of the orbs it generates.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 12 8 8
▶
Node Monitor
Keeping an eye on things
Complexity: 1
Prerequisites: Infusion
Aspects: 3 3 3
Research Pages:
Page 1

Nodes are perhaps a thaumaturge's most valuable asset, and it's high time you treated them as such.
With some slight modifications to a thaumometer, you have created a device which hovers adjacent to an aura node and keeps track of its status. Should any of the node's aspects drop to a single point of vis, the node monitor emits a redstone signal until the aspect recovers.
Hopefully this will give you enough warning to rescue the beleaguered node.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 2 8 8
▶
Alchemite
This can't go horribly wrong...
Complexity: 2
Aspects: 2 2 4 4 2
Research Pages:
Page 1

Mundane explosives have their uses in mining and trapmaking, but their tendency to completely destroy objects limits their applicability. You think you have solved this problem by transforming an ordinary explosion's pressure wave into a ripple in the thaumic field, shattering objects into their component aspects.
Blocks broken by alchemite will drop crystallized essentia instead of the usual items. Any creatures killed by the blast will suffer a similar fate, though they still drop items.
It would probably not be a good idea to subject an aura node to such forces...

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 4
▶
[Hidden] Soul Sieve
Brain food
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Brain in a Jar, Enchanted Fabric
Aspects: 4 4 4 4
Research Pages:
Page 1

The thick sand you have discovered during your forays into the Nether is a profoundly disturbing substance. The screaming faces which writhe below its surface are no mere illusion; your studies have detected minuscule remnants of innumerable shattered souls... human, animal, and otherwise.
You are no closer to understanding soulsand's origins, but one use for the substance has presented itself. By constructing an elaborate combination sieve and dreamcatcher, you can separate the physical sand from the soul fragments it holds.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 16 8 8
Page 3

The soul sieve drops sand below itself (into an inventory if possible) while the liberated souls ascend skyward. If a brain in a jar is placed directly above the sieve, it will consume the soul fragments and convert them to experience points.
The sieve operates slowly on its own, but providing it with Aer centivis will greatly speed its operation. It also has a built-in shutoff mechanism to avoid wasting soul fragments and will not function if an appropriate block is not on top of it.

▶
[Concealed] Inspiratron
Gone but not forgotten
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Soul Sieve
Aspects: 4 4 4
Research Pages:
Page 1

Leaving aside the ethical implications, feeding soul fragments to a brain in a jar strikes you as wasteful. After all, the ancients must have possessed useful knowledge of one sort or another. What if it could be recovered from the remnants of their souls?
While staring at one of your jarred brains, a strange idea seized you. Were you to purge a zombie brain of its single-minded hunger, you would be left with a blank slate - a brain capable of reliving the experiences of any soul fragment passing through it.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 8 16 8 8
Page 3

The Inspiratron, as you have named it, does exactly that. Once provided with paper and situated above a soul sieve, the device sifts through the memories it receives and transcribes any it judges to be thaumaturgically useful.
The number of useful memories in any particular cube of soulsand varies widely. One may produce a considerable body of knowledge, while the next contributes almost nothing.

▶
[Concealed] Soulforge
Mending minds
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Inspiratron
Aspects: 4 4 4
Research Pages:
Page 1

While troubleshooting some anomalous output from your Inspiratron you made a curious discovery: freed soul fragments have the potential to merge with one another. This interaction is quite complex and relies on the fragments holding related ideas, but you understand its dynamics well enough to accelerate the process.
By tying together the spines of two purified zombie brains, you can trap these soul fragments in endless thought loops, ensuring that they rapidly collide with others. Once the nascent soul has become large enough to fill a brain, the loops terminate and it is extracted into a holding jar atop the apparatus.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 16 16 16 32 16
Page 3

The Soulforge must be placed directly above a soul sieve and additionally requires a steady input of Cognitio essentia into its lid. It can contain any number of reconstructed souls, but removing one from the device requires you to right-click with a warded jar.
While attempting to reassemble a particular individual is a fool's errand (as any given soul is likely to have been distributed throughout the Nether), the hybrid souls created by your device do tend to hold a coherent personality and set of skills. You may create a blacksmith's soul, a librarian's, or even a thaumaturge's.

Page 4

At the moment, these reconstructed souls are a mere curiosity, but perhaps you will discover some use for them...

▶
[Concealed] Transduction Amplifier
Full power!
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Planar Theory
Aspects: 18 15 12 9
Research Pages:
Page 1

Without outside interference, an aura node accumulates vis in short spurts as its dimensional breach fluctuates in size. Your node transducers can hold a node open at its largest natural diameter, but actually expanding the breach was not possible until recent advances in planar theory.
You have developed a device which creates spatial turbulence, allowing microscopic rips to merge with an existing energized node. Attaching a transduction amplifier to one's side and applying a redstone signal can increase its centivis output as though the original node had ten additional vis per aspect.

Page 2
Arcane Crafting
Vis Cost: 75 75 75 75 75 75
→
Page 3

Pushing a node beyond its natural capacity has risks. A single amplifier is unlikely to produce drastic damage, but attaching two amplifiers to a node results in frequent bolts of hazardous energy. With three amplifiers, magical pollution begins to leak through in the form of flux.
Do not attempt to attach a fourth amplifier; the results are liable to be catastrophic.

▶
[Concealed] Wisp Propagation
Kicking the hornet's nest
Complexity: 1
Prerequisites: New Horizons
Aspects: 2 2 2
Research Pages:
Page 1

Casting a pile of salis mundus into a stabilized rift has a curious result: the salt grains absorb enough vis to resonate with one another and clump together into a quasi-living being.
These artificially generated wisps are almost identical to the ones which naturally grow in magical environs. Note that the wisps' aspects will depend on which aspects were present in the parent node.
The number of wisps generated is highly variable, and an incautious thamaturge can find himself quickly overwhelmed.

▶
[Lost] Planar Clouds
Wild weather
Complexity: 1
Prerequisites: Pocket Plane
Research Pages:
Page 1

Creating a pocket plane unleashes forces not seen since the dawn of time, so it is no wonder that they often contain phenomena which no longer occur in the mundane world.
The most recognizable are planar clouds, tiny nebulae capable of releasing both mundane liquids and magical energies. These clouds rain synchronously with the overworld's weather, hinting at some obscure cosmic connection. There are many varieties of planar clouds, including the following.
Mundane clouds simply dispense water.

Page 2

Thunderclouds drizzle rain and occasionally unleash bolts of lightning.
Plasma clouds rain embers, igniting entities and materials below.
Acid clouds rain flesh-eating vitriol.
Tumorous clouds occasionally deposit solid lumps of meat. Some of these even resemble the flesh of known terrestrial creatures.
Alloy clouds consist of seething metal. Impurities make the clouds useless in their natural form, but when raining they occasionally shed pure nuggets.
Vis clouds retain some of the original node's power and emit aspect orbs.

Page 3

Glyph clouds hold forgotten memories, forming them into experience orbs.
Animus clouds imbue solid blocks beneath them with a semblance of life, transforming them into short-lived golems. These masterless constructs are naturally berserk, but attaching a core to one will place it under your control.
Spore clouds deposit seeds of various plants and fungi into fertile blocks, and can even parasitize unlucky cows.
You have also developed a simple spell capable of moving clouds. By right-clicking one with a wand and you will be able to place it like any other block.

▶
[Concealed] Voidling Golems
Gaze into the abyss, and it gazes back
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Wisp Propagation
Aspects: 2 2 2 2
Research Pages:
Page 1

A wild idea has seized you - if tossing salis mundus into the void can precipitate the formation of wisps, what might golem animation powder produce?
The intriguing result, which you have dubbed a voidling golem, bears a disturbing resemblance to eldritch guardians. Nevertheless, it appears that if you carefully toss the powder in one pinch at a time, its control enchantments will take hold. Not only are voidlings obedient, they can survive indefinitely without an animation core.
Still, something about these coreless constructs doesn't seem right. You should keep an eye on them.

▶
[Concealed] Wand Focus: Liquefaction
The floor is lava! No, really.
Complexity: 2
Prerequisites: Wand Focus: Illumination, Wand Focus: Excavation
Aspects: 3 3 2
Research Pages:
Page 1

Fusing your fire and excavation foci with the help of a diamond and some salis mundus has a curious result - a wand focus whose fiery beam interacts weakly with creatures but quite strongly with inanimate matter.
Blocks and loose items struck by its beam are rapidly smelted as though they had passed through a furnace. The fiery beam also melts ice, slowly transmutes unworked stone into lava, and burns away plant matter.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 12 8 4
▶
[Concealed] Wand Focus: Disintegration
Unmaking matter
Complexity: 2
Prerequisites: Wand Focus: Liquefaction, Alchemite, Liquid Death
Aspects: 3 2 3
Research Pages:
Page 1

Sometimes you'd like to harvest essentia from materials in the field, without the hassle of lugging them back to an alchemical furnace. After your work on alchemite and liquid death you feel confident enough to try creating a wand focus with similar effects.
The disintegration focus functions much like the excavation focus it is based on, but blocks broken by the beam are transformed into crystallized essentia. It does not do much damage to living things, but should you manage to kill one it will also drop crystallized essentia.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 24 32 16
▶
Greatwood Boat
Collision insurance
Complexity: 1
Aspects: 1 1 1
Research Pages:
Page 1

You have many skills, but building sturdy boats and piloting them are not among these. No matter.
With a bit of thaumaturgical know-how and some greatwood logs, you can construct a boat capable of returning to its original shape after even the most embarrassing collisions. Additional enchantments make it slightly faster than an ordinary boat.
The greatwood boat will never be destroyed on impact, but can be picked up by punching it like any other boat.

Page 2
Arcane Crafting
Vis Cost: 10 10 10
→
▶
Thaumium Boat
Molten mariner
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Greatwood Boat, Magical Metallurgy
Aspects: 2 2 2
Research Pages:
Page 1

While thaumium's melting point is not much higher than iron's, its affinity for magic allows it to take on the properties of nearby shards. Setting water shards in a thaumium plate results in near-perfect thermal insulation.
You have used this phenomenon to create a boat capable of surviving immersion in lava indefinitely. It also cools and protects its occupant, and is slightly faster than its greatwood predecessor.

Page 2
Arcane Crafting
Vis Cost: 20 20 20 20
→
▶
[Concealed] Planar Theory
Deeper and deeper
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Harnessing Vis, Void Metal
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

The cosmos is vaster and more varied than you could have imagined, but certain patterns are starting to emerge. Most importantly, you finally understand what lies between the planes.
It is not a void in the traditional sense, for even the emptiest places are subject to the laws of space and time. Rather, the interplanar substance could be described as frozen possibility - infinite potential with nothing to act upon. Only when it leaks through an aura node in the form of vis, into a world with established natural law, can this potential be actualized.
Such is the root of all magic.

Page 2
Arcane Crafting
Vis Cost: 75 75 75 75 75 75
→
Page 3

Of course, understanding this from an academic perspective is very different from being able to put it into practice. So far, all of your attempts to develop synthetic aura nodes have met with failure. Something is still missing...
One offshoot of this research may warrant further study, however. By shattering an ender pearl, filling the resulting tesseract with ethereal essence, and encasing the structure in voidmetal you have created a remarkably stable device capable of manipulating rips in spacetime.
Perhaps you will find some use for it.

▶
[Concealed] Teleological Recombinator
When two nodes love each other very much...
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Planar Theory, Primordial Pearl
Aspects: 21 18 15 12 9 6
Research Pages:
Page 1

It is well-known that two aura nodes in close proximity will exchange vis, likely damaging one another. So far this has been the only indication that nodes can be manipulated at all, and thaumaturges have universally failed to improve upon the natural process. Until now.
Your research into the primordial pearl has produced a staggering result: a method of locally re-creating the conditions under which the cosmos formed. It was at this time that the first compound aspects were wrought from primal building blocks, and even today passing this field between two aura nodes can fuse their magical energies.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 48 32 32 16 24
Page 3

This device, which you have dubbed the Teleological Recombinator, must be placed directly above a node and supplied with a redstone signal. The affected node will then rapidly draw vis from other nearby nodes, using this energy to transmute its own aspects.
For example, if the central node contains Ordo and Perditio, it can drain a single point of Ignis from a second node in order to transform one point of Ordo into Potentia or Perditio into Gelum. The exact aspects chosen appear to be random, but the Recombinator will always combine primal aspects in preference to "higher" ones.
Note that this device does not prevent ordinary node bullying; use a stabilizer if desired.

Page 4

By supplying your node with proper fodder it should be possible to create any desired aspect.
Oddly, the device's behavior seems to bolster certain philosophical theories - namely that under the right circumstances the universe will naturally progress from base elements to more complex structures. But why do there seem to be limits on which aspects can be fused? What force has held back the cosmos from reaching a final point of infinite complexity?

▶
[★] [Concealed] New Horizons
Into the void
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Vortex Attenuation, Transduction Amplifier
Aspects: 4 4 2
Research Pages:
Page 1

A fundamental question in thaumaturgy is why aura nodes form with a limited supply of vis. If the amount were random, somewhere in the world there should be an aura node containing thousands of vis, yet the maximum size seems strictly capped.
Now your research into hungry nodes may offer an answer. Over geological timescales, the dimensional breach within a node can become twisted, converting it to a hungry node. The more energetic a node, the more likely it is to suffer this fate, and once hungry a node will "starve" when it runs out of nearby matter. The world's highest-energy nodes must all be long gone by now.

Page 2

This is unfortunate - an extremely high-vis node might have contained a large enough breach to pass physical objects into the void. Yet there may still be hope.
By attaching four transduction amplifiers to a single energized node, you can briefly produce an enormous planar breach. Ordinarily such a rift would act as an oversized hungry node, devouring all nearby matter before quickly and explosively collapsing, but perhaps the combined efforts of six vortex attenuators could hold it open...

Page 3

And what then? Passing matter into the void would immerse it in a sea of endless vis, without grinding it down to its base aspects like an ordinary hungry node. Who can imagine what staggering works of thaumaturgy could be accomplished with this resource at hand?
You imagine there will be severe limitations - most materials will still not survive immersion - but you already understand the basic nature of the process. By right-clicking a rift with your wand, you can tug on ethereal currents and retrieve any surviving objects.
It is now time to determine what can be crafted in this manner...

▶
[Concealed] Pocket Plane
Cosmic creation
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: New Horizons, Primordial Pearl
Aspects: 24 21 18 15 21 6 6 3
Research Pages:
Page 1

Any mortal can leave their mark on the world. But if you were to create a world of your own... what would that make you?
A megalomaniac if you fail. If you succeed, perhaps a god.
Now this triumph of thaumaturgy is almost within your grasp. You have already torn a hole in the cosmos; the infinite possibilities beyond merely require a seed around which to coalesce. A primordial pearl.
Immersed in a sea of endless vis, the pearl will erupt in a riot of creation, leaving a stable island of space, time, and matter in the great void.

Page 2

The plane created is finite in size. You estimate that it will range between 32 and 128 meters in radius, depending on the total amount of vis present in the node used. What matter, if any, is created depends upon the node's aspects. Some aspects may produce more exotic phenomena, such as applying potion effects or even creating life.
It is possible to specify a name for the pocket plane if you use a pearl which has been renamed at an anvil. Otherwise, it will bear the name of its creator.
A rift which has been used to create a pocket plane can no longer be used for void crafting, nor can it create a second plane.

Page 3

As long as the rift is stabilized by its attenuation beams, it can be used as a portal to reach your new world.
You are certain that with further research, you will be able to create more permanent portals.

Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 128 64 48 32 16 64
▶
[Concealed] Planar Gateways
Thinking with portals
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Pocket Plane
Aspects: 15 12 9 6 3
Research Pages:
Page 1

It takes tremendous effort to create a pocket plane, yet it is all too easy to permanently lose access to your creation. Now you have developed a much more robust method of dimensional transport which no longer relies on the original planar breach remaining open.
This method relies on two crucial components: an object tied to the target dimension, known as a planar keystone, and a gateway inside which a stable portal can form.
A newly created keystone must be imprinted before it will function: right-click with the keystone in hand while you occupy a pocket plane.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 48 32 32
Page 3

Once imprinted, a keystone can be slotted into the top of a planar gateway. Charging the keystone receptacle with 100 vis of each primal aspect will then establish a portal to that pocket plane. If desired, you can later close the portal by removing its keystone.
It appears that each pocket plane can support up to four concurrent portals. In the hands of a creative thaumaturge, this technique could allow rapid travel across the overworld by using your pocket plane as a waystation between distant gateways.
Gateways cannot be constructed on pocket planes or in the Outer Lands, however.

Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 48 64 64 32 64 16
Page 5
Mystical Construct
Dimensions: 5 × 5 × 1
Aspects Required: 250 250 250 250 250 250
Blocks Required:
Advanced Alchemical Construct × 4
Keystone Receptacle × 1
Empty Space × 9
Ancient Stone × 11
▶
[Concealed] Void Putty
Good as new
Complexity: 2
Prerequisites: New Horizons
Aspects: 3 3 3
Research Pages:
Page 1

Voidmetal is innately resistant to magic, but even this defense can be overwhelmed when it is passed through a stabilized rift. Soaking the substance in pure vis ruins its physical integrity but enormously amplifies its magical abilities, resulting in a strange putty which constantly flows and boils.
If this putty is pressed against a damaged object, it melds into the gaps and transforms itself to match the material, becoming indistinguishable from the original object. Any weapon, tool, or armor - regardless of material or enchantment - can be repaired by crafting it with void putty.

Page 2
Crafting Recipe
→
▶
[Concealed] Vortex Attenuation
Putting nodes on a diet
Complexity: 4
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Planar Theory
Aspects: 21 18 15 12 9 6
Research Pages:
Page 1

The vast amount of vis present in hungry nodes has lured more than one apprentice to an early grave. Such an embarrassing end would not befit a thaumaturge of your stature, so you have developed a method of temporarily neutralizing such a node's pull.
When provided with a redstone signal, the vortex attenuator projects a cerulean beam which suppresses flows in the thaumic field. Any hungry node struck by the beam will cease absorbing nearby material until the beam is removed.
It is possible that the beam may also disrupt certain other phenomena...

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 32 48 32 48 32
▶
[Concealed] Crystalline Wand
Disposable magic
Complexity: 2
Prerequisites: New Horizons
Aspects: 4 4 4
Research Pages:
Page 1

All advanced wands incorporate shards into their design, but only for the purpose of amplifying another material's ability to store vis. On their own, shards are wholly incapable of absorbing additional magic and so cannot drain an aura node - but what if you were to take them straight to the source?
By constructing a wandlike arrangement of crystals and passing it into the void, you have created a curious device - a wand with tremendous vis capacity but no ability to ever recharge itself. Perhaps it could be used to craft objects unattainable with traditional wands.

Page 2
Arcane Crafting
Vis Cost: 25 25 25 25 25 25
→
▶
[Lost] Primordial Fossils
With strange eons death may die
Complexity: 1
Prerequisites: Pocket Plane
Research Pages:
Page 1

What a strange, grim discovery. It appears that the void was not quite as empty as you expected - your pocket plane swallowed up the fossilized remains of an unknown entity as it formed.
At the moment you can only guess at the nature of this ancient leviathan. The few bones captured by your plane do not give many clues to its overall anatomy, but their magical properties are astounding. Even in death they pulse with activity, transmuting aspects in ways which violate almost every known thaumaturgical law.

Page 2

Stranger still, you can't shake the feeling that these fossils are watching you. Each time you have tried to harness their unique powers in some thaumaturgical device, the primordial bones have shifted their behavior in just the right way to render it useless.
Perhaps they are not quite as dead as they appear, and in fact harbor a metabolism radically different from those of terrestrial creatures... which raises the possibility of their awakening.
You will have to keep a careful eye on the fossils, and any devices you may one day craft from them.

▶

## Thaumic Insurgence

▶
Infusion Intercepter
Oh eldritch, what have I [D0NE?]
Complexity: 1
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Infusion
Aspects: 1 1 1 1 1 1
Research Pages:
Page 1

Finally, after all of this time...
You finally did it...
After years of hard work and a pact with that damnable [Entity]...
You finally did it...
You infused your very [Soul] into this block...
You don't know why, but you placed it under the central pedestal and attached your tubes to the bottom of this block and by the eldritch it [W0RKED!!]
He said he'd make you a [BIG SHOT], but what happens now?

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 100 100 75 50 50 25
▶
Alastor's Soap
In the [Deep Abyss] lies a [Great Deal] he said... but at what cost?
Complexity: 2
Prerequisites: Sanitizing Soap Alpha
Aspects: 1 1 1
Research Pages:
Page 1

After some thought on your previous attempt at improving your soap, you began to believe there was some room for improvement...
You've been able to rid yourself of the stickier tears in your mind, but yet, you could still feel the tangible rips in your soul as their effects coursed through your mind, yet you weren't able to rid yourself of them...
Until now.
While you quickly figured out that it was impossible to directly remove them, by happenstance you found success in transmogrification.

Page 2

Albeit with a few caveats...
The baseline success rate is extremely low and failure is taxing on the primitive portions of your mind.
The cost of this transmogrification, however, is that for every hole within your soul, twice the number of tears rip open within your mind.
Yet you feel as if there was yet still some way you could improve this further...

Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 32 32
▶
Sanitizing Soap Alpha
Washing away the sins of the past
Complexity: 2
Prerequisites: Sanitizing Soap
Aspects: 1 1
Research Pages:
Page 1

It concerned you that your thaumically perfected soap can't even guarantee relief from your personal demons. But with a little trickery, you were able to push it the extra mile!
You wonder if there's any way you can push further...

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 32
▶
[[Funky]] LITTLE [[Worm]]
THIS IS [One Purchase] YOU WILL [Regret] FOR THE REST OF YOUR LIFE!
Complexity: 1
Prerequisites: Goggles of Revealing
Aspects: 1 1 1 1 1
Research Pages:
Page 1

I USED TO BE NOTHING BUT THE E_MAIL GUY, NOW I'M THE [[It Burns! Ow! Stop! Help Me! It Burns!]] GUY! [[Amazed at thi5 amazing transformation? You too can]] HAVE A [[Communion]] WITH [[Unintelligble Laughter]]

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 128 64 64 64 32
▶
Madman's Lens
Seeing between the cracks
Complexity: 1
Prerequisites: Infusion
Aspects: 1 1
Research Pages:
Page 1

I'm not sure where I found this design. It looks like an early attempt at making or modifying a thaumometer, hence my working name for it. The device seems to show something, but not what a properly made one does. It seems like the work of someone tinkering with infusion, given its method of creation and its reaction to runic matrices. Probably just a curiosity, for the average thaumaturge not tinkering with the innate fundamentals of infusion. This likely won't help you on your journey young thaumaturge.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 8
▶

## Warp Theory

▶
[Concealed] Purification Talisman
More than a simple good luck charm
Complexity: 4
Prerequisites: Pure Tear
Aspects: 15 15 12 9 6 3
Research Pages:
Page 1

You've discovered a process by which the purifying properties of Pure Tears can be channeled over time without the requisite indigestion they cause.
By simply setting two opposing tears into an amulet and imbuing it with certain magic, an accessory which continuously siphons off negative magical energy into the environment is produced.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 32 32 64 32
▶
Impure Tear
Magical-ish Medicine
Complexity: 2
Prerequisites: Eldritch Epiphany, Arcane Litmus Paper
Aspects: 6 6 4 3 2
Research Pages:
Page 1

You've dealt with warp long enough, time to try to find a way to get rid of it. You decide to try mixing together some cleansing type items you've found.
You succeeded, but the effect only works when you have a decent amount of it, so you can't get rid of it all. But at least you can avoid the worst effects, unlike Bob who had a wither spawn and blow up his base. Poor Bob. (You need 50+ warp for it to work, and it removes 5 warp)
You suspect that if you had better materials, you could make a better version.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 16 16 16 32 32 32
▶
Pure Tear
Magical Medicine
Complexity: 3
Prerequisites: Eldritch Revelation, Arcane Litmus Paper, Ichorium
Aspects: 12 12 9 6 3
Research Pages:
Page 1

By combining the curative properties of Ghast Tears, the magical energy of Salis Mundus, and the stabilizing properties of crystals, you've discovered a means of purging negative magical energy from the body.
The process is not without drawbacks, though, as all that energy has to go somewhere.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 32 16 16
▶
[Concealed] Arcane Litmus Paper
Almost scientific
Complexity: 2
Prerequisites: Research Mastery
Aspects: 6 6 9 3 3
Research Pages:
Page 1

You've decided that you'll need something somewhat more accurate than counting the strange events that happen around you to gauge the buildup of negative magical energy in your body.
By imbuing some paper with Salis Mundus and the essence of water, you've created a means to get a read on just how much danger you've been exposing yourself to.

Page 2
Arcane Crafting
Vis Cost: 8 8
→
▶
Hunk of Something
Definitely not something pleasant
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Arcane Litmus Paper
Aspects: 12 12 9 6 3
Research Pages:
Page 1

By chance you realized that many simple meats could be transmuted into something else if they were exposed to eldritch energy. It's... probably not a good idea to look too closely at the result.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 8
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 8
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 8
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 16 8
▶
[Concealed] Portable Shower
A more mundane way to clean your mind
Complexity: 4
Prerequisites: Pure Tear
Aspects: 5 5 32 20 32 32
Research Pages:
Page 1

You realized you still feel crazy when wearing your favorite armor. So you have thought long and hard about the solution for that.....when you were tinkering with your spa, you suddenly had a revelation to yourself, "Why would I not just bath permanently to feel fresh the whole time?" and so, you created this simple amulet, it brews arcane spa water for you, using natural essentia with some vis from the environment.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 16 16 1024 1024 256 512 256 1024
▶

## Witching Gadgets

▶
[Concealed] Terrestrial Focus: Magical Forest
[WG] It's a kind of magic
Complexity: 3
Prerequisites: Terrestrial Focus: Jungle
Aspects: 8 4 2 1
Research Pages:
Page 1

The world is full of magic, but you've never found much of it at some place, so it's time to create a whole magical biome.
...
Supply this with Sano feel the magic around you.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 8 16
▶
[Concealed] Terrestrial Focus: Jungle
[WG] Welcome!
Complexity: 3
Prerequisites: Thaumic Terraforming
Aspects: 8 4 2 1
Research Pages:
Page 1

The animal friendly thaumaturge does his best to keep his cats happy. Living in a jungle, while severly sweat inducing, should remind them of their past as ferocious predators among the bushes...before they turned into chest-blocking annoyances.
...
In order for this Focus to work, it will require Arbor essentia.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 16 16 16
▶
[Concealed] Terrestrial Focus: Hell
[WG] Screw the Nether
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumic Terraforming
Aspects: 8 4 2 1
Research Pages:
Page 1

Let's be honest. Even those driven mad by the warp in their head don't want to live in a place of lava and brimstone.
...
What?! You do?! Well suit yourself. Supply the focus with Infernus essentia and enjoy hell on earth.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 16
▶
[Concealed] Terrestrial Focus: Mushroom Island
[WG] Moooo-shroom!
Complexity: 3
Prerequisites: Thaumic Terraforming
Aspects: 8 4 2 1
Research Pages:
Page 1

The colors maybe offputting and the cows look funny, but with it's guaranteed monster-protection, Mushroom Islands make the ideal vacation spot.
...
And now you can bring that feeling to your doorstep, simply by supplying this focus with Limus essentia

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 16
▶
[Concealed] Thaumic Ice Solidifier
[WG] One can never have enough ice
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumic Stone Extruder
Aspects: 1 1 1
Research Pages:
Page 1

By manipulating and reversing the Thaumic Stone Extruder you have discovered the Thaumic Ice Solidifier, which is basically the same device, but it produces ice instead of cobble. Now go build an igloo!
You can also make snowballs with a slightly different recipe.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 48 64
Page 3
Infusion Crafting
Instability: High
Result
Aspects Required: 32 48 64
▶
[Concealed] Terrestrial Focus: Desert
[WG] Not dessert you glutton!
Complexity: 3
Prerequisites: Thaumic Terraforming
Aspects: 4 8 2 1
Research Pages:
Page 1

Hot sun, hot sand, no water and a bunch of spiky cacti. Not even eldritch knowledge can explain why anyone would want that around them.
...
For the crazy ones out there, supplying this Focus with Ignis essentia will do the trick.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 16
▶
[Concealed] Terrestrial Focus: Tainted Lands
[WG] Take my tears, and that's not nearly all!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumic Terraforming, Bottled Taint
Aspects: 8 4 2 1
Research Pages:
Page 1

That's it. You pretty much qualify as insane by this point. Creating artificially tainted land? And not only with some bottled up taint, but full scale terraforming?
...
Oh, you're doing it for research purposes? That's fine then. Simply supply this focus with some Vitium essentia and go crazy.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 16
▶
[Concealed] Terrestrial Focus: Cold Taiga
[WG] Winter is coming
Complexity: 3
Prerequisites: Thaumic Terraforming
Aspects: 8 4 2 1
Research Pages:
Page 1

In stark (ha, get it?) contrast to the Desert Focus, the Terrestrial Focus: Cold Taiga turns the area around it into a winter-wonderland.
...
Requires Gelum essentia to work.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 16
▶
[Concealed] Thaumic Terraforming
[WG] Slartibartfast!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Alchemical Centrifuge
Aspects: 64 14 7 8 16 24 12 9 8
Research Pages:
Page 1

When simple gardening doesn't cut it anymore, when you would like to turn that depressing rain into beautiful snow, or when your blasted bees refuses to work in the current climate: That's when the Arcane Terrestrial Reformer comes into use.
By placing a focus on the top, it will be attuned to a certain aspect. This construct will consume essentia of the respective aspect as well as Terra vis. Per 4 essentia and 4 vis consumed, it will change the biome of a nearby coordinate within a 16 block radius.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 256 32
▶
[Concealed] Terrestrial Focus: End
[WG] Screw the End
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Thaumic Terraforming
Aspects: 8 4 2 1
Research Pages:
Page 1

Somehow i get the feeling this won't END well, cold Asteroids and Endermen.
...
Supply this with Alienis essentia and live in a cold and lonely place.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 64
▶
[Concealed] Ethereal Wall
[WG] Hidden in plain sight
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Arcane Stone
Aspects: 2 2 4 7 4
Research Pages:
Page 1

Refining the enchantments on arcane stone just a bit more has led to an interesting discovery. Simply applying a redstone signal to this new type of stone will make it non-corporeal, allowing you to pass through it.
This also affects any other Ethereal Wall connected to the powered block.

Page 2

Furthermore, you can disguise this stone to the appearance of most common blocks. Simply click it with a block in hand it and this one will take its texture. Sneak and click it with an empty hand to remove the disguise. (It will only accept the texture of normally rendered blocks. Vanilla transparency works, Thaumcraft's Amber doesn't because it's coloured transparency, directional textures like wooden logs and quartz pillars are not fully supported)

Page 3
Arcane Crafting
Vis Cost: 15 5
→
▶
[Concealed] Ageing Stone
[WG] Time flies when you're having fun!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Arcane Stone, Essence of Lost Time
Aspects: 3 3 6 3
Research Pages:
Page 1

Every young Thaumaturge can't wait to grow up! But that would rob you of too many wonderful experiences. So instead you have decided to channel your knowledge of such time dilating arts into another form of Arcane Stone.
The Ageing Stone will accelerate the ageing of most common creatures, making lambs, calves and piglets grow up much faster when exposed to it's magical energies.
The Ageing Stone will apply this effect to all creatures in a 7x7x5 area centered around itself, with more blocks increasing the effect.

Page 2
Arcane Crafting
Vis Cost: 15 15
→
▶
[Concealed] Thaumic Stone Extruder
[WG] One can never have enough stone
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Arcane Stone, Magical Metallurgy
Aspects: 1 7 12
Research Pages:
Page 1

Even those that are not skilled in the arts of Thaumaturgy are aware of how flowing lava will solidify into cobblestone when cooled by water. Those skilled in the magical arts don't want to waste their time on the tedious digging of these stones and have therefore created an automated way.
This machine will create cobblestone, break it and place it either on the ground (if enabled in the config) or into a connected inventory. Work will be halted if the inventory is full or a redstone signal is applied. You can use a wand to rotate it.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 48 64
▶
[Concealed] Aspect Library
[WG] Indexing made easy!
Complexity: 1
Prerequisites: Warded Jars and Labels
Aspects: 4 4 2
Research Pages:
Page 1

While managing and archiving the different kinds of essentia you deal with, you have found that labeling them is quite tedious work. In order to no longer bottle up essentia and rub it against a label to get the the right colour, you've designed the aspect library. It is a block that remembers every aspect you have discovered so far and applies it to labels. Simply place a label within it and select an aspect, and it will attune it accordingly.

Page 2
Arcane Crafting
Vis Cost: 30 10 10
→
▶
[Concealed] Terrestrial Focus: Plains
[WG] Plain Plains
Complexity: 3
Prerequisites: Thaumic Terraforming
Aspects: 8 4 2 1
Research Pages:
Page 1

The most basic of the Terrestrial Foci represents the Plains biome.
...
For it to work its magic, it will need to be supplied with Herba essentia.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 32 16
▶
[Concealed] Terrestrial Focus: River
[WG] Life is a River
Complexity: 3
Prerequisites: Thaumic Terraforming
Aspects: 8 4 2 1
Research Pages:
Page 1

Fishing is the thaumaturges most beloved technique. That's why many of them decide to settle near a river.
...
Supply this with Aqua essentia.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 16
▶
[Concealed] Terrestrial Focus: Ocean
[WG] Living on a Boat
Complexity: 3
Prerequisites: Terrestrial Focus: River
Aspects: 8 4 2 1
Research Pages:
Page 1

Why do you want more water as a river has in your house? Emptiness over the water on the ocean is romantic? Upgrade you River focus to Ocean level and enjoy those legendary aqua creepers.
...
Just feed this thing with some Aqua essentia and have fun with your new creeper friends and enjoy your romantic view.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 64 16
▶
[Hidden] [Concealed] Alchemical Centrifuge
Taking things apart
Complexity: 1
Prerequisites: Status Effects
Research Pages:
Page 1

The alchemical centrifuge is a wondrous invention that allows you to break essentia into its component parts.
When compound essentia flows into the centrifuge from below it will be slowly broken down into the primal or compound essentia that it is made from. Only one of the components is created for each point of essentia broken down.
The resulting essentia needs to be drawn from the top of the centrifuge. Because of the idiosyncrasies of the tube pressure system, it would be best to connect a Essentia Buffer to the top of the centrifuge (see next page).

Page 2
Arcane Crafting
Vis Cost: 32 16 16
→
Page 3

The essentia buffer allows you to store a limited amount of essentia - 8 points total, though it can be made up of any combination of essentia types. Like a jar it has suction, though it applies the minimum amount of suction possible (1).
This means that is usually only able to draw essentia from an essentia source it is directly attached to. However tubes can be connect to all its sides, meaning that it is invaluable for getting essentia out of devices like the centrifuges that could contain variable types of essentia.
You can attach bellows to the buffer - each attached bellows increases its suction by 32.

Page 4

Additionally you can toggle individual connections on and off as with a normal tube, but if you shift click a connection, it will choke the suction back to 1 (blue band) or 0 (red band) on that side.
This allows for some interesting possibilities when routing essentia.

Page 5
Arcane Crafting
Vis Cost: 20 20
→
▶
[Concealed] Mantle of the Raven
[WG] CA-CAW!
Complexity: 3
Prerequisites: Cloak
Aspects: 4 4 4 2
Research Pages:
Page 1

On your travels throughout the Twilight Forest, you have come across the most fascinating Forest Raven. This remarkable bird displays high agility and maneuverability in the air, a feat to be envious of.
Instead of being envious you could also just adorne your cloak with their feathers and imbue it with magical power...
While wearing this cloak, your speed while flying increases noticeably. And should you not be flying, the cloak will allow you to glide instead. Gliding can be disabled in the ActiveAbility menu.

Page 2
Arcane Crafting
Vis Cost: 30 25
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▶
[Concealed] Cloak of the Wolf
[WG] What a big mouth you have!
Complexity: 3
Prerequisites: Cloak
Aspects: 4 4 4
Research Pages:
Page 1

The old tales tell of the berserkers, unrelenting warriors, imbued by ancient magic and wrapped in the fur of a wolf.
Your studies have revealed magical procedures like these and for reasons of style and nostalgia you decided they were best integrated into a cloak of wolf fur. Should you sustain damage while wearing it, you gain additional attack damage and speed, akin to the fearless warriors of old.

Page 2
Arcane Crafting
Vis Cost: 20 30 25
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▶
[Concealed] Rose Vines
[WG] Pointy!
Complexity: 3
Prerequisites: Alchemical Manufacture
Aspects: 2 3 2 4 8
Research Pages:
Page 1

These thorny plants are the first results of a Thaumaturge delving into Herbology. While not very decorative, their sharp thorns and quick growth makes them ideal for setting up a natural security perimeter for any castle base with a sleeping beauty treasure inside to safeguard. Spreading vines can be harvested with Shears.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 64 16 8
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 64 16 8
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 64 16 8
▶
[Hidden] [Concealed] Arcane Stone
Magically strengthened building material
Complexity: 1
Prerequisites: Status Effects
Research Pages:
Page 1

Arcane stone is a basic building material for many complex mystical constructs. It is normal stone that has been seared by elemental fire and strengthened by elemental earth.

Page 2
Arcane Crafting
Vis Cost: 8 8 8 8 8 8
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Page 3
Crafting Recipe
→
Page 4
Crafting Recipe
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▶
[Hidden] [Concealed] Warded Jars and Labels
Storing and organizing essentia
Complexity: 1
Prerequisites: Status Effects
Research Pages:
Page 1

Essentia can be stored in Warded Jars.
Warded jars can be placed in world and is able to store essentia virtually indefinitely. The enchantment placed on the jars also makes adding or extracting essentia a breeze.
Jars can be filled from an alembic by clicking with the jar directly on the alembic. They can also be filled and emptied using phials.
What is more they make an excellent storage medium for jams and preserves.

Page 2
Arcane Crafting
Vis Cost: 2
→
Page 3

Shift clicking on jars and alembics with an empty hand will empty them.
As long as a jar contains some essentia, you can attach a Jar Label to it.
This label will 'lock' the jar to that type of essentia and it will not be able to accept any other kind of essentia.
You can remove a label by shift clicking with an empty hand on the side of the jar containing the label. Take care not to shift click on any other side as it will empty the jar as normal.

Page 4
Crafting Recipe
→
Page 5

You can place a label in a crafting bench with a phial of essentia to assign an aspect to it and when placed on an empty jar it will automatically lock the jar to that aspect. The essentia used in the recipe is not consumed.
Placing it on a filled jar will change the label to the jar's essentia type.
A label can be made blank again by simply placing it by itself in a crafting grid.

Page 6
Crafting Recipe
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Page 7
Crafting Recipe
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▶
[Hidden] Enchanted Fabric
Silky and Stylish
Complexity: 1
Research Pages:
Page 1

By combining spider silk and wool and infusing it with primal vis, you have created a silky length of magical cloth that would have numerous uses.
You have also discovered patterns to create cloth robes from the magical fabric. These robes have similar protective properties to leather armor, but they are much more durable than mundane materials could ever be.
They also hold mystical enchantments very well and can hold powerful magic much better than even expensive armor.

Page 2
Arcane Crafting
Vis Cost: 5 5 5 5 5 5
→
Page 3

The various pieces of this outfit grant a small discount to the amount of vis drained from casting wands when you use them.
You can dye the armor like you would leather armor.

Page 4
Arcane Crafting
Vis Cost: 15 15 15 15
→
Page 5
Arcane Crafting
Vis Cost: 15 15 15 15
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Page 6
Arcane Crafting
Vis Cost: 15 15 15 15
→
Page 7
Arcane Crafting
Vis Cost: 2 2 2
→
▶
[Concealed] Cloak of Voluminous Pockets
[WG] I lost my keys in here...
Complexity: 3
Prerequisites: Cloak
Aspects: 4 6 4
Research Pages:
Page 1

Combining the concept of your Bag of Tricks with that of the fashionable cloak, you now have more storage capabilities right on your body! The cloak also has 50% more capacity.

Page 2
Arcane Crafting
Vis Cost: 30 20 15
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▶
[Concealed] Alchemical Transmogrification
[WG] Grass grows, spores fly
Complexity: 3
Prerequisites: Alchemical Manufacture
Aspects: 4 2 2
Research Pages:
Page 1

Expanding your wide array of alchemical processes, these transmutations can be used to revitalize dirt, pulverize cobblestone, or purify gravel.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 8 2
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 8
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 8
▶
[Hidden] [Concealed] Alchemical Manufacture
More than one way to skin a cat.
Complexity: 1
Prerequisites: Status Effects
Research Pages:
Page 1

You have mastered the basics of alchemy and alchemical duplication and are now ready to try creating more complex substances from scratch.
You have formulated several recipes that create normally hard to get substances and items via alchemy.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1
▶
[Concealed] Cloak
[WG] Swish!
Complexity: 3
Prerequisites: Bewitched Fleece
Aspects: 1 1 1 1
Research Pages:
Page 1

After noticing the excellent "swishing"-properties of Enchanted Fabric, you have quickly drawn out some schematics to create a cloak from it. While this standard cloak lacks any special abilities, its magical fabric should provide an excellent base for more advanced spellwoven mantles.
To be equipped in the Traveller's Gear inventory, the default keybinding is 'Numpad 7'. Certain abilities of the advanced cloaks can be activated. This is done via the 'Active Abilities'-menu of Traveller's Gear. The default keybinding is 'R'.

Page 2
Arcane Crafting
Vis Cost: 10
→
▶
[Concealed] Spectral Mantle
[WG] Now you see me...
Complexity: 3
Prerequisites: Cloak
Aspects: 4 2 2 4
Research Pages:
Page 1

The plane of the spectral beings is a mystery to most common men. Fortunately, you are not most men. After infusing a cloak with eldritch and spectral energies it will grant you the ability to 'shift' yourself to that plane. While walking among it, you are invisible to those that walk along the normal plane. Enemies will not see or target you unless they are creatures of eldritch, posses exemptual powers or are wearing Goggles of Revealing.
This ability comes at the cost of being unable to interact with the physical world. You cannot attack, use items, break or activate blocks. Furthermore it will drain 1 aer vis from you inventory every 5 seconds.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 48 48 24 24
Page 3

Disclaimer: Creatures that can still see you include: Eldritch Guardians, Eldritch Wardens, Eldritch Golems, Cultist Praetors, as well as boss mobs like the Wither or the Enderdragon. For reasons unknown to even the most cunning Thaumaturges, Spiders and Slimes seem to be able to detect you by different means. Any other user of this cloak will also be able to see you.

▶
[Concealed] Thaumic Sauna Stove
[WG] Finnish Magic!
Complexity: 3
Prerequisites: Purifying Bath Salts
Aspects: 3 3 1 25 7 2
Research Pages:
Page 1

Personal hygiene and spa-feeling seems to be the new trend among thaumaturges. To go along with it, this Sauna Stove will fill the area around it with a pleasant, cleansing steam.
While subjected to this steam, you are protected from warp effects and you have a small chance of reducing your temporary warp. However, after a sauna visit you will also be left quite hungry!
The Stove needs only water to work, which can be inserted with a fluid container like buckets or pumped in directly. One bucket of water will keep the stove going for 10 minutes!

Page 2

If you are a user of EnviroMine, the Sauna will also leave you thirsty and slightly overheated, but it as great effects on your sanity!

Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 24 8 64 16
▶
[Hidden] [Concealed] Purifying Bath Salts
Stress relief for the mind
Complexity: 1
Prerequisites: Status Effects
Research Pages:
Page 1

Warp is a danger for even the most careful of thaumaturges. For those that have done a bit too much dabbling Warp effects are probably more than just an annoyance. Purifying Bath Salts help with that.
Simply tossing these salts into water will turn the water into a silvery, purifying liquid that sooths away the stresses of the day and brings temporary relief from the effects of Warp. It should be noted however the more warp a thaumaturge suffers from, the shorter the duration of this protection.
The salts are quite fragile and will soon dissolve if tossed around haphazardly.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 10 10 10 10
▶
[Concealed] Bewitched Fleece
[WG] Sizzling with Magic
Complexity: 3
Prerequisites: Enchanted Fabric, Spinning
Aspects: 3 4 1
Research Pages:
Page 1

The dark side of Thaumaturgy holds a lot of power. By slightly tapping into that power, you can weave a fabric much more rich of magic. With that, you can now make yourself better garments strengthened in their magic potential.

Page 2
Arcane Crafting
Vis Cost: 15 15 15 15 15 15
→
Page 3
Arcane Crafting
Vis Cost: 25 25 15
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Page 4
Arcane Crafting
Vis Cost: 25 25 15
→
▶
[Concealed] Kama
[WG] It's not a kilt!
Complexity: 3
Prerequisites: Witching Wearables, Cloak
Aspects: 2 2
Research Pages:
Page 1

Cloaks and their advanced derivatives have proven to be both fashionable and useful, but also quite big and unwieldy. Shortening them and attaching them to a belt transforms them into a Kama, a sort of half-skirt covering the back of the legs. They still perform the same tasks, they are just located at a different part of your body now.
WARNING: Due to an unknown error, shift clicking the result out of the crafting table will result in a loss of NBT-data. In order to preserve enchantments on the cloak, its colouration and items stored inside it, make sure to take the Kama out of the slot with a normal click.

Page 2
Arcane Crafting
Vis Cost: 45 45
→
Vis Cost: 45 45
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Vis Cost: 45 45
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Vis Cost: 45 45
→
Vis Cost: 45 45
→
▶
[★] [Concealed] Metallurgic Perfection: Transmutation
[WG] Transforming most metals into others
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Metal Transmutation, Gold Transmutation, Copper Transmutation, Tin Transmutation, Silver Transmutation, Lead Transmutation
Aspects: 20 10 10 10 5 20 4 8
Research Pages:
Page 1

The process of metallic transmutation has proven to be very similar for every metal you have tried it on so far.
Following this logic, you have created a general theory for the process, allowing you to synthesize additional nuggets from an essential mix of metallum and the respective aspects that identify the metal.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2
Page 7
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 8
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 9
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2
Page 10
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 11
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 12
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 2
Page 13
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 1 2
Page 14
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 2
Page 15
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2
Page 16
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2
Page 17
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 18
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 19
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 20
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2
Page 21
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 22
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 23
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2
Page 24
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 25
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 1 2
Page 26
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 27
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2
Page 28
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 29
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 30
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 31
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2
Page 32
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2
Page 33
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 34
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 5 1 2
Page 35
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 2
Page 36
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2
Page 37
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 38
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 39
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 2
Page 40
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2
Page 41
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2
Page 42
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2
Page 43
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2
Page 44
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 2
Page 45
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2
▶
[Hidden] [Concealed] Metal Transmutation
Transformation of metals into iron
Complexity: 1
Prerequisites: Status Effects
Research Pages:
Page 1

You have discovered a way to multiply iron by steeping iron nuggets in metallum harvested from other metals.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2
▶
[★] [Concealed] Spinning
[WG] Don't prick yourself
Complexity: 2
Prerequisites: Status Effects
Aspects: 15 5 15
Research Pages:
Page 1

While many great Wizards neglect the practice of spinning and weaving, many of them do that by underestimating its true power. A number of magical artifacts are the product of clothwork, including every thaumaturge's robes. Some witches will testify that spellcrafting in itself even has a lot in common with weaving, requiring careful handling of the respective components; be it raw magic in its aspects or thread.

Page 2

Every practitioners start into the field should be made by creating their very own Spinning Wheel. It will be used if in acquiring yarn, be it mundane, of exquisite material or some enhanced with magic. This yarn will then later be used to weave the fabric from which to craft various garments or magic artifacts-

Page 3
Arcane Crafting
Vis Cost: 10 10
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▶
[Concealed] Witching Wearables
[WG] It's like a magic boutique
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Magical Metallurgy
Aspects: 1 1 1
Research Pages:
Page 1

What looks like catalogue pages from a wizarding equipment store actually proved to be arcane schematics for magical garments! All of these are to be equipped in Baubles slots.
Empty Leather Charm:
This basic leather charm is ready to be enchanted.

Page 2
Arcane Crafting
Vis Cost: 15 15 15
→
Page 3

Leather Vambraces:
Theese basic Vambraces are primed for further enchantments.

Page 4
Arcane Crafting
Vis Cost: 25 25 25
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Page 5

Steadfast Charm:
This charm is not designed to be very fashionable, and the protection value is negligible. However, the magic infused into them is able to root you to the floor, so that you shall not waver when stuck by enemy attacks. Grants you 60% knockback resistance.

Page 6
Arcane Crafting
Vis Cost: 50 15
→
Page 7

Berserker's Bracers:
Covered in wolven fur, these vambraces wont hold off blades. But by the magic infused into them, they grant the user the ferociousness of a wolf. Also, they are incredibly fluffy.
Increases your attack damage by 2 points.

Page 8
Arcane Crafting
Vis Cost: 25 25 15
→
Page 9

Vambraces of Steady Progression:
These vambraces, designed by dwarven thaumaturgists, are designed to grant you the ability of digging a hole at a steady pace without interruption. To achieve that, they react dynamically to the working conditions, increasing the user's dig speed while submerged in water, flying in the air, or when confronted with highly resilient materials.
They also increase the speed at which you climb ladders, for when you eventually need to outrun the thing you woke in the dark below.

Page 10
Infusion Crafting
Instability: Minor
Result
Aspects Required: 48 24 24 16 8
Page 11

Seraph's Charm:
Flying is an ability many wish for. It is quite an advanced form of magic that allows users to fly, but a small jump in the air is within your possibilities.
This charm spawns some powerful magical wings, which allow you to perform a second jump in midair.

Page 12
Infusion Crafting
Instability: Minor
Result
Aspects Required: 16 8 16 8
Page 13

Ring of the Sniper:
Some creatures of the dark are just too strong to face in melee combat, so taking them out from the distance seems more advisable. With the ring of the Sniper, this task is made much easier.
As long as you wear the ring, you will be able to move quicker while drawing a bow. Sneaking with an arrow knocked will allow you to focus on target is in the distance.

Page 14
Infusion Crafting
Instability: Minor
Result
Aspects Required: 32 16 8 8
Page 15

Ring of the Covetous Coin:
It's great to be lucky! But one can never have enough luck. You've devised a way to boost your own luck, by socketing a golden coin in a ring and loading it with magic.
Wearing the ring will increase your fortune and looting by two levels.
The enchanted books used to make the coin can carry any enchantment.

Page 16
Infusion Crafting
Instability: Minor
Result
Aspects Required: 32 16 8
Page 17

Lucky Gold Coin:
An enchanted Lucky Coin, ready to be used.

Page 18
Arcane Crafting
Vis Cost: 30
→
▶
[★] [Concealed] Metallurgic Perfection: Purification
[WG] Purifying most ores into native clusters
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Metal Purification, Gold Purification, Copper Purification, Tin Purification, Silver Purification, Lead Purification, Cinnabar Purification
Aspects: 20 10 10 20 10 5 4 8
Research Pages:
Page 1

The process of metal purification has proven to be very similar for every metal you have tried it on so far.
Following this logic, you have created a general theory for the process, allowing you to transform the majority of ores you encounter into purified clusters, richer in their metal concentration. Your knowledge has enabled you too higher the efficiency of the procedure as well.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 5
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 6
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 7
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 8
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 9
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 10
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 11
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 12
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 13
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 14
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 15
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 16
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 17
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 18
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 19
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 20
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 21
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 22
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 23
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 3 1
Page 24
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 3 1
Page 25
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 3 1
Page 26
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 3 1
Page 27
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 3 1
Page 28
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 3 1
Page 29
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 3 1
Page 30
Crucible Recipe
Catalyst
🍲
Crucible
Result
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Catalyst
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Crucible
Result
Aspects Required: 1 3 1
Page 453
Crucible Recipe
Catalyst
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Crucible
Result
Aspects Required: 1 3 1
Page 454
Crucible Recipe
Catalyst
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Crucible
Result
Aspects Required: 1 3 1
Page 455
Crucible Recipe
Catalyst
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Crucible
Result
Aspects Required: 1 3 1
Page 456
Crucible Recipe
Catalyst
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Crucible
Result
Aspects Required: 1 3 1
Page 457
Crucible Recipe
Catalyst
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Crucible
Result
Aspects Required: 3 2 2
Page 458
Crucible Recipe
Catalyst
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Crucible
Result
Aspects Required: 2 1 2
Page 459
Crucible Recipe
Catalyst
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Crucible
Result
Aspects Required: 2 1 2
Page 460
Crucible Recipe
Catalyst
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Crucible
Result
Aspects Required: 2 1 2
Page 461
Crucible Recipe
Catalyst
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Crucible
Result
Aspects Required: 2 1 2
Page 462
Crucible Recipe
Catalyst
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Crucible
Result
Aspects Required: 2 1 2
Page 463
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 464
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 465
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 466
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 467
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 468
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 469
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 470
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 471
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 472
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 473
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 4 2 1
Page 474
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 4 2 1
Page 475
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 4 2 1
Page 476
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 4 2 1
Page 477
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 4 2 1
Page 478
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 4 2 1
Page 479
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 4 2 1
Page 480
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 481
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 482
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 483
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 484
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 485
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 486
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 487
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 488
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 489
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 490
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 491
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 492
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 493
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 494
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 495
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 496
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 497
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 498
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 499
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 500
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 501
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 502
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 503
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 504
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 505
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 506
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 507
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 508
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 509
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 510
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 511
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 512
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 513
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 514
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 515
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 516
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 517
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 518
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 519
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 520
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 521
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 522
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 523
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 524
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 525
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 526
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 527
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 528
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 529
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 530
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 531
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 532
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 533
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 534
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 535
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 536
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 537
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 538
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 539
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 540
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 541
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 542
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 543
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 544
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 545
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 546
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 547
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 548
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 549
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 550
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 551
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 552
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 553
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 554
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 555
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 556
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 557
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 558
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 559
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 560
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 561
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 562
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 563
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 564
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 565
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 566
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 567
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 568
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 569
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 570
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 571
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 4 1
Page 572
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 4 1
Page 573
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 4 1
Page 574
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 4 1
Page 575
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 4 1
Page 576
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 4 1
Page 577
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 4 1
Page 578
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 579
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 580
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 581
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 582
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 583
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 584
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 585
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 2 2
Page 586
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 2 2
Page 587
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 2 2
Page 588
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 2 2
Page 589
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 2 2
Page 590
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 2 2
Page 591
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 2 2
Page 592
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 593
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 594
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 595
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 596
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 597
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 598
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 599
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 600
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 601
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 602
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 603
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 604
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 605
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 606
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 607
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 608
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 609
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 610
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 611
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 612
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 613
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 614
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 615
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 616
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 617
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 618
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 619
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 620
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 621
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 622
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 623
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 624
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 625
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 626
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 627
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2 1
Page 628
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2 1
Page 629
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2 1
Page 630
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2 1
Page 631
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2 1
Page 632
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2 1
Page 633
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2 1
Page 634
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 635
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 636
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 637
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 638
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 639
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 640
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 641
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 642
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 643
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 644
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 645
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 646
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 647
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 648
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 649
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 650
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 651
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 652
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 653
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 654
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 655
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 656
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 657
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 658
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 659
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 660
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 661
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 662
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 663
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 664
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 665
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 666
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 667
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 668
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 669
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 670
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 671
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 672
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 673
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 674
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 675
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 676
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 677
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 678
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 679
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 680
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 681
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 682
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 683
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 684
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 685
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 686
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 687
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 688
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 689
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 690
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 691
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 692
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 693
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 694
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 695
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 696
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 697
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 698
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 699
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 700
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 701
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 702
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 703
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 704
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 705
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 706
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 707
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 708
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 709
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 710
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 711
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2 1
Page 712
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2 1
Page 713
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2 1
Page 714
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2 1
Page 715
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2 1
Page 716
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2 1
Page 717
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 2 1
Page 718
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 719
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 720
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 721
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 722
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 723
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 724
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 725
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 1 1
Page 726
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 1 1
Page 727
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 1 1
Page 728
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 1 1
Page 729
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 1 1
Page 730
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 1 1
Page 731
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 1 1
Page 732
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 733
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 734
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 735
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 736
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 737
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 738
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 739
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 740
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 741
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 742
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 743
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 744
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 745
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 746
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 747
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 748
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 749
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 750
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 751
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 752
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 753
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 754
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 755
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 756
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 757
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 758
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 759
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 760
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1
Page 761
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1
Page 762
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1
Page 763
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1
Page 764
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1
Page 765
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1
Page 766
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1
Page 767
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 768
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 769
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 770
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 771
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 772
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 773
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1
Page 774
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1
Page 775
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1
Page 776
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1
Page 777
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1
Page 778
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1
Page 779
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1
Page 780
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1
Page 781
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 782
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 783
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 784
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 785
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 786
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 787
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 788
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 789
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 790
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 791
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 792
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 793
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 794
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 795
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 796
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 797
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 798
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 799
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 800
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 801
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 802
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 803
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 804
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 805
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 806
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 807
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 808
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 809
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 810
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 811
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 812
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 813
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 814
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 815
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 816
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 817
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 818
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 819
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 820
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 821
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 822
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 823
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 824
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 825
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 826
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 827
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 828
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 829
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 830
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 831
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 832
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 833
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 834
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 835
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 836
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 837
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 838
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 839
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 840
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 841
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 842
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 843
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 844
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 845
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 846
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 847
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 848
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 849
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 850
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 851
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2 1
Page 852
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2 1
Page 853
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2 1
Page 854
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2 1
Page 855
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2 1
Page 856
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2 1
Page 857
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 2 1
Page 858
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 1
Page 859
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 1
Page 860
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 1
Page 861
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 1
Page 862
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 1
Page 863
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 1
Page 864
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 1
Page 865
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 866
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 867
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 868
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 869
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 870
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 871
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1 1
Page 872
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 2
Page 873
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 2
Page 874
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 2
Page 875
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 2
Page 876
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 2
Page 877
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 2
Page 878
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 2
Page 879
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 3 1
Page 880
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 3 1
Page 881
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 3 1
Page 882
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 3 1
Page 883
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 3 1
Page 884
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 3 1
Page 885
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 5 3 1
Page 886
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 887
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 888
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 889
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 890
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 891
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 892
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 893
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 894
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 895
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 896
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 897
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 898
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 899
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 900
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 901
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 902
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 903
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 904
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 905
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 906
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 907
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 5 1
Page 908
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 5 1
Page 909
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 5 1
Page 910
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 5 1
Page 911
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 5 1
Page 912
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 5 1
Page 913
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 5 1
Page 914
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 915
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 916
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 917
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 918
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 919
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 920
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 921
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 922
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 923
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 924
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 925
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 926
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 927
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 928
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 929
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 930
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 931
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 932
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 933
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 934
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 935
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 936
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 937
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 938
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 939
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 940
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 941
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 942
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 943
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 944
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 945
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 946
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 947
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 948
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 949
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 950
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 951
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 952
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 953
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 954
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 955
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 956
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 957
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 958
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 959
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 960
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 961
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 962
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 963
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 964
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 965
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 966
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 967
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 968
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 969
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 970
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 4 2 1
Page 971
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 4 2 1
Page 972
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 4 2 1
Page 973
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 4 2 1
Page 974
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 4 2 1
Page 975
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 4 2 1
Page 976
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 4 2 1
Page 977
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 978
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 979
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 980
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 981
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 982
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 983
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 984
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 985
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 986
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 987
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 988
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 989
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 990
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 991
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 992
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 993
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 994
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 995
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 996
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 997
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 998
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 999
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1000
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1001
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1002
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1003
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1004
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1005
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1006
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1007
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1008
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1009
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1010
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1011
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1012
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 4 1
Page 1013
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 4 1
Page 1014
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 4 1
Page 1015
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 4 1
Page 1016
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 4 1
Page 1017
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 4 1
Page 1018
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 4 1
Page 1019
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 1020
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 1021
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 1022
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 1023
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 1024
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 1025
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 1026
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1027
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1028
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1029
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1030
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1031
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1032
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1033
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 1034
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 1035
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 1036
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 1037
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 1038
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 1039
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1 1
Page 1040
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1041
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1042
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1043
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1044
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1045
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1046
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1047
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1048
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1049
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1050
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1051
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1052
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1053
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1054
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1055
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1056
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1057
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1058
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1059
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1060
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1061
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 1062
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 1063
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 1064
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 1065
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 1066
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 1067
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 2 1 1
Page 1068
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1069
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1070
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1071
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1072
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1073
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1074
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1075
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1076
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1077
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1078
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1079
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1080
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1081
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1082
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1083
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1084
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1085
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1086
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1087
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1088
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1089
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1090
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1091
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1092
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1093
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1094
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1095
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1096
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1097
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1098
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1099
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1100
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1101
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1102
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 1 1 1
Page 1103
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1104
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1105
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1106
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1107
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1108
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1109
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 1 2
Page 1110
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 4 1
Page 1111
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 4 1
Page 1112
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 4 1
Page 1113
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 4 1
Page 1114
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 4 1
Page 1115
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 4 1
Page 1116
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 6 4 1
Page 1117
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 1118
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 1119
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 1120
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 1121
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 1122
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 1123
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 5 3 1
Page 1124
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1
Page 1125
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1
Page 1126
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1
Page 1127
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1
Page 1128
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1
Page 1129
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1
Page 1130
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 1 3 1
▶
[Hidden] [Concealed] Metal Purification
Purification of metals into native clusters
Complexity: 1
Prerequisites: Status Effects
Research Pages:
Page 1

Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal iron ore into a native iron cluster.
When smelted these clusters produces twice the normal amount of iron ingots.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 1 1
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 3 1 1
▶
Status Effects
[WG] Milk is not always an option!
Complexity: 1
Research Pages:
Page 1

When delving into the arcane, you may come about certain afflictions. This is a list of the known ones:
Knockback resistance: Grants the afflicted a chance to resist knockback, with a chance of 33% per level.Dissolving: The afflicted is covered in a fluid akin to 'Liquid Death', damaging them over time. If they succumb to it, they drop crystalized aspects.

Page 2

Cinder Coat: The afflicted is coated in magical cinder, which heightens the potency of flames. All fire damage is multiplied based on the strength of the effect.

▶
[Hidden] Enderlinked Bag
[WG] Everywhere and nowhere at once!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Bag of Tricks, Infusion, Status Effects
Aspects: 2 3 3
Research Pages:
Page 1

By attuning your Bag of Tricks to the enderic frequencies of your personal Ender Chest, you now have access to its contents from anywhere in the world.
Don't try to turn it inside out.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 64 128 8 32
▶
[Concealed] Bag of Tricks
[WG] Did I hear an echo in there?
Complexity: 2
Prerequisites: Spinning
Aspects: 2 2 2
Research Pages:
Page 1

Further advancements in magical weaving have led you to the discovery of the Cloth of Spacious Folds. A most interesting weave, which seems to contain more room in its folds than visible from the outside. Crafting a bag from this provides you with space for storage to easily carry on your person.
The fabric also turns out to be very protective of its contents, and it will harm any but the owner, should they try to access the bag. This behaviour can be toggled by the owner by sneak+rightlick.

Page 2
Arcane Crafting
Vis Cost: 15 15 15 15 15 15
→
Page 3
Arcane Crafting
Vis Cost: 50 30
→
▶
[Concealed] Hungry Bag
[WG] Om nom nom nom
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Bag of Tricks, Hungry Chest
Aspects: 2 3 3
Research Pages:
Page 1

Combining the portability of the Bag of Tricks with the unquenchable appetite of the Hungry Chest makes for a bag which will automatically store items in it as you pick them up.

Page 2
Arcane Crafting
Vis Cost: 50 30 10
→
▶
[Concealed] Cinnabar Purification
[WG] Purification of cinnabar into native clusters
Complexity: 3
Prerequisites: Metal Purification
Aspects: 5 1 1
Research Pages:
Page 1

Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal cinnabar ore into a native cinnabar cluster.
When smelted these clusters produces twice the normal amount of quicksilver.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 2 2 1 1 1
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 4 4 2 2 2
▶
[Concealed] Enchantment: Soul Tethered
[WG] Til death do us part. Or not.
Complexity: 3
Prerequisites: Infusion Enchantment
Aspects: 4 2 2
Research Pages:
Page 1

Dying is somewhat of an inconvenience. Aside from being dead, you also tend to lose important things like tools, valuable materials, and armor.
By infusing the strange properties of ender artifacts into an object, it seems to bind to your spirit and follows you from one life to the next. No more losing your favorite socks!
Since the Infusion Altar can be a little fussy sometimes, it also comes in book form.

Page 2
Infusion Enchantment
Soul Tethered
Max Level: 1
XP Cost per Level: 2
Instability: Negligible
Enchant
Item
Aspects Required (per level): 64 48 24 32
Page 3
Arcane Crafting
Vis Cost: 30 15 15
→
▶
[Hidden] Pearl Revitalization
[WG] 120 bpm
Complexity: 3
Prerequisites: Primordial Pearl , Status Effects
Aspects: 8 4 4 4
Research Pages:
Page 1

The power that once pulsed through Primordial Pearl is gone. Well, not gone, just infused into a different item. But not all hope is lost! The pearl itself still exists, you just have to empower it once more, by infusing it...

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 64 64 64 384
▶
[Concealed] Voidlinked Bag
[WG] Supermassive Black Hole
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Bag of Tricks, Eldritch Epiphany
Aspects: 2 3 5 3
Research Pages:
Page 1

Don't you just hate picking up all that useless cobblestone? Wouldn't it be much better if it just vanished? Well here is your solution! A bag of magical cloth, infused with the energies of the void, which destroys the physical matter of all things inserted into it and sets the magical energies of that item free.
How to work it: Open it up and give it examples of the items you would like to go into it. Then, when that item is picked up (only works on in-world pickups, not on items added to your inventory through other means), they will be destroyed and a random primal aspect contained within them is given to you as vis, charging your wand.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 256 32 64
▶
[Concealed] Enchantment: Unveiling
[WG] Goggles of the Ghostbuster
Complexity: 3
Prerequisites: Infusion Enchantment
Aspects: 2 4 4
Research Pages:
Page 1

Every Thaumaturge has those moments, when it feels like someone or something is watching them. But they look around, and nothing can be seen. With the right glasses, you can see those creeps, and look right back at them!
This enchantment can be applied to the Goggles of Revealing or other headgear of the same function. While wearing the enchanted item, you will be able to see creatures with the invisibility buff. Furthermore, the Translucency enchantment is rendered ineffective when used by others and users of the spectral mantle are shown more clearly.

Page 2
Infusion Enchantment
Unveiling
Max Level: 1
XP Cost per Level: 2
Instability: Minor
Enchant
Item
Aspects Required (per level): 64 48 48 32
▶
[Hidden] [Concealed] Infusion Enchantment
Enchanting with Essentia
Complexity: 1
Prerequisites: Status Effects
Research Pages:
Page 1

For ages now wizards and thaumaturges have been enchanting weapons, tools and armor by imbuing objects with their own life energy. While effective the process is tedious and the results are completely unpredictable. Your discovery of infusion crafting might have uncovered a solution to both those problems.
You have discovered a way to enchant objects with an infusion altar. Simply place the item you wish to enchant on the central pedestal and supply the proper ingredients and essentia.

Page 2

It also requires some life essence in the form of experience, but much less than would be normally required to enchant something. This experience is drawn from anyone near the infusion altar so care should be taken.
The essentia and experience costs listed in following recipes are for the first level of enchantment. To enchant an item to higher levels, simply perform the infusion process again - it can be repeated till the required enchantment has reached its maximum possible level. Essentia and experience cost are multiplied by the level of enchantment you are performing, so a level II enchant costs twice as much as a level I.

Page 3

Additional costs might is also required if the item already contains enchants other than the one you are currently performing. This cost is usually around 10% per level of enchantment. So enchanting a sword with Fire Aspect I that already contains Smite III will cost 30% more.
Instability also increases as the total number of enchantments on the object increases.
Enchanting items with an infusion altar follows the normal rules for enchantment as it applies to what enchants can combine with others.

Page 4
Infusion Enchantment
Repair I
Max Level: 2
XP Cost per Level: 6
Instability: Moderate
Enchant
Item
Aspects Required (per level): 8 10 10
Page 5
Infusion Enchantment
Haste I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 6
Infusion Enchantment
Protection I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 8
Page 7
Infusion Enchantment
Fire Protection I
Max Level: 4
XP Cost per Level: 3
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 8
Infusion Enchantment
Blast Protection I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 9
Infusion Enchantment
Projectile Protection I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 10
Infusion Enchantment
Feather Falling I
Max Level: 4
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 4 4
Page 11
Infusion Enchantment
Respiration I
Max Level: 3
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 12
Infusion Enchantment
Aqua Affinity
Max Level: 1
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 13
Infusion Enchantment
Thorns I
Max Level: 3
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8 8
Page 14
Infusion Enchantment
Sharpness I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8
Page 15
Infusion Enchantment
Smite I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
Page 16
Infusion Enchantment
Bane of Arthropods I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
Page 17
Infusion Enchantment
Knockback I
Max Level: 2
XP Cost per Level: 1
Instability: Negligible
Enchant
Item
Aspects Required (per level): 4 3 3
Page 18
Infusion Enchantment
Fire Aspect I
Max Level: 2
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 19
Infusion Enchantment
Looting I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 20
Infusion Enchantment
Efficiency I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 4
Page 21
Infusion Enchantment
Silk Touch
Max Level: 1
XP Cost per Level: 5
Instability: Moderate
Enchant
Item
Aspects Required (per level): 16 16 16 16 16
Page 22
Infusion Enchantment
Unbreaking I
Max Level: 3
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 23
Infusion Enchantment
Fortune I
Max Level: 3
XP Cost per Level: 5
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 24
Infusion Enchantment
Power I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 8
Page 25
Infusion Enchantment
Punch I
Max Level: 2
XP Cost per Level: 4
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 3 3
Page 26
Infusion Enchantment
Flame
Max Level: 1
XP Cost per Level: 6
Instability: Minor
Enchant
Item
Aspects Required (per level): 4 4 8
Page 27
Infusion Enchantment
Infinity
Max Level: 1
XP Cost per Level: 6
Instability: Moderate
Enchant
Item
Aspects Required (per level): 8 16 16 16
▶
[Concealed] Primordial Pearl
[GT:NH] You found a magical Way of duplication;
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Aspects: 27 24 21 18 15 12 9 6 3
Research Pages:
Page 1

You have started to understand how primordial pearls work and found a way to replicate them for future use. By hammering the primordial pearl into 3 pieces, you found that its losing energy really quickly. Perhaps, there is a way to reform each pieces them into a pearl.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 256 256 256 256 256 256 64 64
▶
[Hidden] [Concealed] Eldritch Epiphany
First steps into the unknown
Complexity: 1
Prerequisites: Status Effects
Research Pages:
Page 1

It has suddenly become clear to you. Where others see chaos, you occasionally catch a glimpse of a pattern... a very strange and disturbing pattern. Something stirs in the darkest corners of the universe.
You have tried to explain it to others, but received only strange looks in return. No matter, you will show them someday.
You will show them all.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 8 8 8
▶
[Hidden] [Concealed] Infernal Furnace
Hot enough?
Complexity: 1
Prerequisites: Status Effects
Research Pages:
Page 1

By harnessing raw Ignis within a furnace crafted from obsidian and netherbrick you have created a highly efficient and fuel free furnace. So efficient in fact, that occasionally it will produce bonus materials in the form of nuggets or other items.
While this is essentially free, it is also very slow unless the furnace gets a new supply of Ignis essentia or vis every now and again. This can be done by any methods you have discovered so far, or still will discover.

Page 2
Mystical Construct
Dimensions: 3 × 3 × 3
Aspects Required: 50 50
Blocks Required:
Lava × 1
Empty Space × 1
Nether Bricks × 12
Obsidian × 12
Iron Bars × 1
Page 3

It should also be noted that the occasional bit of Flux escapes into the environment.
Items you wish to smelt needs to be dropped into the top of the furnace and will be spit out the front.

▶
Thaumic Iconograph
[WG] There is no Imp inside!
Complexity: 3
Aspects: 1 1 1 1
Research Pages:
Page 1

Experiments with the magical mirrored glass have shown that under certain conditions, it will not reflect images but store them. Using this to your advantage, you can store thaumic imprints of objects you find on your travels on glass panes. Later then, you can transfer these imprints to paper, in order to share your experiences with other Thaumaturges at the next arcane council.

Page 2
Arcane Crafting
Vis Cost: 20 20 10
→
Page 3

Use the Thaumic Iconograph Box like you would use the Thaumometer. You can create a Iconographic Plate of anything you would usually scan at the cost of a Mirrored Glass from your inventory. You can take iconographs even of things you have previously scanned, but only the use of a Developed Iconograph grants you the research aspects. And this studying of the picture abides by the same rule as the scan with the Thaumometer. Increase the number of ink and paper in the development recipe to create more than one copy of the picture.

Page 4
Arcane Crafting
Vis Cost: 5 5 5
→
Page 5
Crafting Recipe
→
▶
Gem Cutting
[WG] Everything is crystal clear!
Complexity: 3
Aspects: 1 1 1 1
Research Pages:
Page 1

Gemcutting is one of the oldest yet most refined forms of giving magic a physical form. If a gem is infused with magic, it is no longer dependant on the user. Any mortal can use the power stored inside a cut gem, making this a viable option of giving power to those not skilled in the thaumaturgic arts.
Gems vary in their function based on their cut and the magical essence infused into them.

Page 2
Crafting Recipe
→
Page 3
Mystical Construct
Dimensions: 1 × 2 × 1
Blocks Required:
Table × 1
Gemcutter's Tools × 1
Page 4

You can use the newly created cutting table to create these gems and infuse them with essence.
Place a valid gem in the left slot and add ethereal essences or vials of essentia in the other three slots. The essences must be of the same aspect and will determine the strength of the resulting infused gem. Select a cut with the arrows and then pull the finished gem out of the right slot. Once a gem has been created, it cannot be repurposed.

Page 5

Natural Affinities
Some stones have inherent natural affinities for certain aspects, which applies a natural strengthening to their effect. If the affinity matches the infused aspect, the gem will be enchanted with "Brilliance", the level depending on the amount of essences used in the creation.
Natural Aversions
Similarly, some gems have natural aversions to certain aspect, and infusing them with them will make the resulting gem brittle, weakening it's effect and adding a chance for reusable gems to break.
Hold shift while looking at a gem to see its affinities and aversions.

Page 6

Point Cut
The point cut is the most basic form you can give to your infused gem. While it can store thaumic energies, the only way to release this energy is by crushing the gem, leaving behind some gemstone dust. The effects varying by aspect, are as follows:
Aer: You acquire a short-term, high powered jumpboost.
Terra: Grants you knockback resistance.
Ignis: Illuminates an area around you with temporary glimmers of light.

Page 7

Aqua: Releases a blast of freezing energy, turning water into ice and solidifying lava around you.
Ordo: Restores some of your hearts.
Perditio: Inflicts some temporary warp upon you.

Page 8

Oval Cut
The oval cut is an advanced form of the infused gems. With the increase in facettes, it can store much more energy and release it in smaller, concentrated bursts. The effects are quite different from those of the point cut gems and these can be recharged with vis of a matching aspect.
Due to its complexity, using a base gem without a natural affinity for the aspect makes the resulting gem very brittle, and in turn, the essentia required to create a brilliant gem has increased.

Page 9

Aer: The energies propel you through their air. Consumes 1 charge per use.
Terra: Will create a small safe room around of you. Material depends on strength. Consumes 1 charge per use.
Ignis: Starts a fire at the targeted block. Consumes 1 charge per use.
Aqua: Creates a block of clean water at the targeted block. Consumes 2 charges per use.
Ordo: Guides you to the nearest Node. Consumes 2 charges per use.
Perditio: Releases a wave of energy, pushing back and blinding enemies around you. Consumes 2 charges per use.

▶
[Concealed] Enchantment: Backstabbing
[WG] Rogues do it from behind
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Enchantment: Stealth
Aspects: 2 4 4
Research Pages:
Page 1

With your newfound ability to sneak, comes a new option of combat. By attacking enemies from behind you use the element of surpise to avoid the enemy's defenses. Items enchanted with Backstabbing do additional 20% damage per level when attacking from behind, plus another 40% when the target is not aware of you.

Page 2
Infusion Enchantment
Backstabbing I
Max Level: 3
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 48 32 16
▶
[Concealed] Enchantment: Stealth
[WG] Sneaky!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion Enchantment
Aspects: 2 4 4
Research Pages:
Page 1

More often than not, sneaking is not an option due to the high senses of the creatures you face. Well now it is! Applying this enchantment to your boots or leggings will give you a chance of staying undetected while you are crouching. The chance rises by 10% with every level, but is diminished by 10% if you are in view of the target in question.
Should you be discovered, all enemies in a 5 block radius will be notified.

Page 2
Infusion Enchantment
Stealth I
Max Level: 5
XP Cost per Level: 1
Instability: Minor
Enchant
Item
Aspects Required (per level): 64 48 48 32
▶
[Hidden] [Concealed] Essentia Mirrors
Essentia where you need it
Complexity: 1
Prerequisites: Status Effects
Research Pages:
Page 1

Magical mirrors are very useful for transporting items over long distances, but what if that same principle can be applied to essentia? You think you have discovered a way to do just that.
Essentia mirrors, like their name implies, can transport essentia in the same way that magic mirrors transport items. There are a few important limitations however.
You cannot pipe essentia directly into the mirrors - they are only able to transport essentia that has been drawn from a source towards something like an Infusion Matrix.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 24 32 16 8
Page 3

In effect the mirrors allow these things to draw essentia from sources via the mirror.

▶
[Hidden] Primordial Pearl
What came before
Complexity: 1
Research Pages:
Page 1

For the first time you find yourself with a puzzle that you do not think can be solved.
This object contains pure primal aspects, but they possess properties unlike what you consider normal, everyday primal aspects. You have a few theories why this could be:
Firstly this "pearl" could be the remnants of primal matter that was created at the dawn of reality - elementary magic that existed before it mingled and merged into compound aspects.
Alternatively it could be primal matter from a place that does not conform to the known rules of

Page 2

magic as you have come to understand it. You are not sure which explanation is more worrying.
Either way, the pearl is a potent artifact containing vast magical power and nearly unlimited potential.
It is time you start putting it to use.

▶
[Concealed] Guiding Thread
[WG] Ariadne would be proud
Complexity: 3
Prerequisites: Infusion
Aspects: 1 1 1
Research Pages:
Page 1

Mazes and labyrinths once were a favourable way of warding secrets against intruders. The real danger of course, is not finding your way back out.
In order to help with that, you have designed the Guiding Thread, an item that leaves a trail of light as you progress through dark and windy place. Rightclick to activate or deactivate it. While active, it will remember every turn you make. The light is only visible while you hold it though. Sneak+click to wipe it's memory.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 24 16 8
▶
[Concealed] Crystal Capsule
[WG] From Venice with Love
Complexity: 3
Prerequisites: Gem Cutting
Aspects: 3 2 4
Research Pages:
Page 1

Everyone can use a bucket!...sadly, not really. Some liquids out there dislike cooperating with mundane buckets, but even the hottest or viscous substance can not refuse the magical suction of glass prisms.
These capsules are not cut, but instead molded from essentia, making them, crystal clear, flawless and impervious to aggressive substances.
You use this like a bucket, but it will work on any fluid block.

Page 2
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 8 16
Page 3
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 8 16
Page 4
Crucible Recipe
Catalyst
🍲
Crucible
Result
Aspects Required: 8 16
▶
[Concealed] Enchantment: Translucency
[WG] Don't want none of that bling!
Complexity: 3
Prerequisites: Infusion Enchantment
Aspects: 2 4 4
Research Pages:
Page 1

Armor is incredibly useful, everyone can agree on that. It will save your life in most fights. But it can also be a hindrance when you are trying to be stealthy.
Say you drink a potion of invisibility. It works perfectly and makes you nigh untraceable, weren't it for that clunky armor. But the skilled Thaumaturge fixes that easily, infusing his armor with magical enchantments that make it invisible to the common viewer!
The first level of this enchantment will make your gear translucent when you are invisible yourself, the second level will make it permanently invisible.

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Infusion Enchantment
Translucency I
Max Level: 2
XP Cost per Level: 2
Instability: Minor
Enchant
Item
Aspects Required (per level): 48 48 48 32 24 8
▶
[Concealed] Enchantment: Throwoff
[WG] Get off me!
Complexity: 3
Prerequisites: Infusion Enchantment
Aspects: 2 4 4
Research Pages:
Page 1

Moving around is incredibly difficult when someone is piggyback-riding you. Enchanting your helmet with this repulsion spell should fix that problem. Everyone who tries to jump upon you will get thrown off and damaged.

Page 2
Infusion Enchantment
Throwoff
Max Level: 1
XP Cost per Level: 3
Instability: Minor
Enchant
Item
Aspects Required (per level): 48 32 16
▶
[Concealed] Primordial Gauntlet
[WG] Other items sold separately
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Void Metal, Primal Revelation, Primordial Pearl
Aspects: 1 1 1 1 1 1 1 1 1
Research Pages:
Page 1

The knowledge of the Primordial Pearl let you decipher some of the eldritch scribbles you dealt with before. They contained plans for an armorset designed to channel the energies of the void through gemstones. Sadly, only sketches of the gauntlet were decipherable.
This gauntlet features an inbuilt Node Transducer, and when its claws close upon a node, it will never let it go again, unless it is replaced by another.
The five sockets on this device will accept infused gems, and their power can be channeled through it, while their recharge speed is based on the aspects of the contained node.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 512 256 128 128 128 128 128 128 128
Page 3

It should be noted that the sockets will stabilize the gems inside them, so they will never break upon use, but simply recharge.
To select the active gem, the same keybinding as for switching wand foci is used. Sneak while pressing that key to open the inventory in order to add or remove gems.
The pearl is not consumed during the crafting process.

▶
[Concealed] Infernal Blast Furnace
[WG] IT BURNS!...it smelts, actually...
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infernal Furnace
Aspects: 2 1 1 1 1
Research Pages:
Page 1

Burning with an intensely hot magical flame, this furnace is the Thaumaturge's response to the engineer's tedious steps of cleaning their ores. It will smelt any clusters of metal thrown within it into three ingots, which the occasional nugget added to that.
Furthermore, should you require steel for other operations, the impure flame of this devilish artifact is a surefire way to get it. Simply throw in iron ingots or blocks and place Ignis essentia jars aside and wait.
The speed of this construct can be increased by the same means as on the Infernal Furnace.

Page 2

For normal smelting purposes however, this flame is far too hot, so don't try throwing chicken into it.
Disclaimer: Though the lava in this furnace has been enhanced by magic, it is still just as (if not more) dangerous. Any items not supposed to go into this furnace will be vapourized, as will any Thaumaturge stupid enough to fall into it.

Page 3
Mystical Construct
Dimensions: 3 × 3 × 3
Aspects Required: 50 50 50
Blocks Required:
Infernal Brick × 18
Lava × 1
Infernal Brick Stairs × 8
Page 4

The Thaumonomicon is a bit imprecise in its depiction of this construct's structure. The stair blocks at the top actually need to face towards the middle block, with the corners fitting in.

▶
[Concealed] Arcane Abacus
[WG] 3-4 = Warp?
Complexity: 3
Prerequisites: Infusion
Aspects: 1 1 1
Research Pages:
Page 1

As a skilled thaumaturge, close to achieving eldritch knowledge, you are an expert on chaos. ...It might also stem from your lack of mathematical knowledge. But who would bother themselves with sciences of the common man when there are enchantments that do it for you?
The Arcane Abacus will take some of the mundane mathematics off your hands. Use it on a Node that contains compound aspects and it will calculate it to primal values. Use it on an Infusion Matrix to gain info on stability, positioning of stabilizers, instability of the current infusion or possible increases in essentia cost.

Page 2
Arcane Crafting
Vis Cost: 50
→
▶
Advanced Inscription
[WG] Mightier than the sword
Complexity: 2
Aspects: 3 2 2 3
Research Pages:
Page 1

Every thaumaturge knows the pain of acquiring the ink necessary to further his studies. More often than not, he has to hunt for squids himself! To avoid these troubles in future, you have thought up a much more potent set of scribing tools. They might be expensive in their creation, but their pool of magical ink is ten times the size of normal scribing tools. And to top that, it is not refilled by ink sacks cut out from slimey squids, but from purest light and some small quantities of gold.

Page 2
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
Page 3
Arcane Crafting
Vis Cost: 10 10
→
▶
[Concealed] Essentia Pump
[WG] Suck it up!
Complexity: 3
Prerequisites: Essentia Mirrors
Aspects: 12 7 5 4 4 8
Research Pages:
Page 1

Essentia Mirrors may allow the Infusion Altar to pull essentia over long distances, but most other devices are unable to utilize them. In order to save yourself a lot of tubing, you have invented the Essentia Pump. When it is attached to a tube system, it will recognize the current suction of the system and draw the matching aspect from nearby mirrors.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 64 16
▶
[Concealed] Primal Revelation
[WG] War on the Eldritch!
Complexity: 3
Prerequisites: Void Metal, Primordial Pearl
Aspects: 1 1 1 1 1 1 1 1
Research Pages:
Page 1

Like a flash of lightning, the scribbles unrecognizable before now seem crystal clear. You have restored the pages on Primordial Smithing, the art of highenergetic infusion. With it you shall create pieces of gear that surpass your current by lengths. It's designs indicate clearly that these items were not meant for travelling Thaumaturges. This is preparation for the unavoidable conflict with the creatures of the Void. And what's best to combat them than the metal created with their knowledge?
You shall mold items from full blocks of Void Metal, items of raw primal power, to protect and arm you.

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But that's not all! The runes and sockets on said gear will be the perfect for imbuing processes, strengthening their potential even further. Each piece is infused with elemental abilities, increasing their potential immensely!

▶
[Concealed] Primordial Weaponry
[WG] Mobile primal launch platform
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Primal Revelation
Aspects: 1 1 1 1 1 1 2 1 1
Research Pages:
Page 1

Designed only to slay creatures of evil, the Primordial Weapons have surpassed any magical weapon you may have crafted before. Not only do all carry a unique inert ability, each is tunable to a primal affinity, granting it further effects. And don't be scared by their massive appearance, for their wielder does not feel their weight, unlike the target upon which they are swung.

Page 2

The Primordial Claymore seems to assist you in aiming your strikes. The blade commonly hits your foe's neck, resulting in decapitation.
The Primordial Warhammer uses its immense weight to literally squash your foes. This results in double damage done to slimes and spiders, and a chance of heavy concussions among all others. It also breaks blocks in a 3x3 when digging, unless you're sneaking.
The Primordial Greataxe cleaves through foliage like a hot knife through butter, but splits apart armor just as well. The damage of the weapon increases based on the armor of the enemy, and the armor itself suffers from increased damage as well.

Page 3

Primal Affinities:
Aer: The weapon hits multiple enemies instead of one. Terra: Upon blocking with the weapon, you get a resistance buff, which stacks up to level 3. Ignis: Strikes set the target alight, and coats it in cinder to increase all fire damage dealt to it. Aqua: The target will be coated in dissolving fluid, damaging it over time. Afflicted targets will drop crystallized essence. Ordo: The experience value of slaying foes is increased immensely, making them drop far more exp orbs. Perditio: Attacks leave the target weakened and famished.

Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 512 1024 512 256 256 256 256 256 256
Page 5
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 512 1024 256 256 256 256 256 256 256 256
Page 6
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 512 1024 256 256 256 256 256 256 256 256
▶
[Concealed] Primordial Armor
[WG] Bipedal tank
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Primal Revelation, Thaumium Fortress Armor
Aspects: 1 1 1 1 1 1 1 1
Research Pages:
Page 1

Primordial Armor perfects your protection against foes. It will block quite a lot of damage on its own, but it is also receptive for runic enhancements, allowing you to strengthen it even further. In addition to that, it has different effects based on its primal affinity, which you can switch between. (Default Hotkey: Shift + Right-Click)
Just like Fortress Armor, it can also be outfitted with Goggles of Revealing and the respective faceplates.

Page 2

Primal Affinities:
Aer: Any projectile shot at you is caught by a gust of air and propelled right back at the shooter. Terra: Increased protection against attacks that would normally penetrate your armor. Ignis: The damage you sustain from flames and explosions is reduced immensely and you will be extinguished when necessary. Aqua: Minor maladies like (taint) poison, blindness, withering and nausea are cured. Will not work on warp effects. Ordo: The severity and duration of all warp-based status effects is reduced. Perditio: Most hits on the user are avenged by striking the attacker with blindness and slowness.

Page 3
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 512 1024 256 256 256 256 256 256 256
Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 512 1024 256 256 256 256 256 256 256
Page 5
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 512 1024 256 256 256 256 256 256 256
Page 6
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 512 1024 256 256 256 256 256 256 256
Page 7
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 256 128 128
Page 8
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 512 512 128
Page 9
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 512 512 128
Page 10
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 512 512 128
▶

## Blood Magic

▶
[Concealed] Bell Jar
[BM] Demon Lamps
Complexity: 3
Prerequisites: Alchemic Calcinator
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

The Crystal Belljar is a block added by the Blood Magic mod. It can hold up to 16,000 AR. It can only output to a single container. The Belljar outputs a Redstone signal which varies in strength, corresponding to how full its internal storage is.

Page 2
Arcane Crafting
Vis Cost: 20 15 20
→
▶
[Concealed] Alchemic Tools
[BM] Let's link it
Complexity: 3
Prerequisites: Alchemic Calcinator
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The Alchemic Router is the item needed to establish links between containers (Calcinators, Relays, Belljars & Master Ritual Stones). To create a new link, select the source container by right-clicking it with the Router. Next, select the destination container by right-clicking it with the router. The Router can be set to only create links for a certain reagent. Shift right-click a container to cycle through the different types of reagents stored. You can clear the router's saved source coordinates by shift right-clicking the router into the air. All links have a maximum range of 5 blocks (this may be subject to change).

Page 2
Arcane Crafting
Vis Cost: 15 15 15
→
Page 3

The Alchemic cleanser is an item used to remove links created with the Alchemic Router. When right-clicked on any container, it removes all outgoing links from that container to others.

Page 4
Arcane Crafting
Vis Cost: 15 15 15
→
Page 5

The Alchemic Segmenter can be used to limit the number of tanks used for a certain type of AR. Shift right-click on a container to cycle through its reagent types until you have the one you want to restrict. Then, left-click the target container until you have the right max number of tanks. Example: You can limit a Relay (which has two tanks) to have a maximum of 1 tank of Praesidium, 1 tank of Potentia and 1 tank of Sanctus.

Page 6
Arcane Crafting
Vis Cost: 15 15 15
→
▶
[Concealed] Alchemy Relay
[BM] More than one Calcinator
Complexity: 3
Prerequisites: Alchemic Calcinator
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

The Relay has two 2,000AR tanks. Unlike the Calcinator and the Belljar, it can support multiple outgoing links. This makes this block especially useful for sorting reagents. Transmission can be stopped by applying a redstone signal.

Page 2
Arcane Crafting
Vis Cost: 25 15 25 10
→
▶
[Concealed] Glyph Stone
[BM] Omega.... What?
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Soul Armor Forge
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

In order for the ritual to successfully activate, the stability needs to be 151 or higher. The higher it is, the more time you get from it. If you use Glyphs of Rigid Stability, each face exposed is worth 2 points of stability. While these are significantly more expensive than using dirt or some other block, they essentially double the overall stability of the chamber. Therefore it is best to construct the entire exterior of the chamber out of these Glyphs of Rigid Stability(except the floor which has to be the ritual stones and bell jars.

Page 2

In order to increase the time the Omega state lasts before reverting back to normal Bound armor, the chamber's stability needs to increase. In order to increase the enchantability, which decides how good of enchantments are on the armor, you need Glyphs of the Adept Enchanter, and in order to increase the enchantment level you, need Glyphs of Arcane Potential. The reason you cannot make your entire chamber out of the other Glyphs which add the enchantments to your armor is because each face of the Adept Enchanter Glyphs count as -10 stability points and each face of Arcane Potential is worth -20 points. This is why you need all the Glyphs of Rigid Stability, because the more of those you have, the more of the other 2 Glyphs you can have without dipping below 151 stability points.

Page 3
Arcane Crafting
Vis Cost: 20 20 20 20 20 20
→
Page 4

In order to increase the time the Omega state lasts before reverting back to normal Bound armor, the chamber's stability needs to increase. In order to increase the enchantability, which decides how good of enchantments are on the armor, you need Glyphs of the Adept Enchanter, and in order to increase the enchantment level you, need Glyphs of Arcane Potential. The reason you cannot make your entire chamber out of the other Glyphs which add the enchantments to your armor is because each face of the Adept Enchanter Glyphs count as -10 stability points and each face of Arcane Potential is worth -20 points. This is why you need all the Glyphs of Rigid Stability, because the more of those you have, the more of the other 2 Glyphs you can have without dipping below 151 stability points.

Page 5

In order to achieve more than just level 1 enchantments on your armor, you need more surface area than an empty box chamber will provide, so you need to add blocks inside the chamber. But you can't just fill it with blocks because the gas needs a way to get to the faces. Think of it as if the gas flows from the Master Ritual Stone in blocks. Every time a gas block Connects with another block, the face that it connects to is counted towards the ritual.

Page 6
Arcane Crafting
Vis Cost: 30 30 30 30 30 30
→
Page 7
Arcane Crafting
Vis Cost: 30 30 30 30 30 30
→
▶
[Concealed] Alchemic Calcinator
[BM] Brewing some magical things
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Arcane Pedestal
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

The Alchemic Calcinator converts one reagent into 1,000 AR, consuming 2,000 LP in the process. The produced AR flows into the internal buffer of 2,000 AR, from where it slowly goes into the 4,000 AR main tank. The main tank will output to a single target container. This can be disabled by applying a Redstone signal. To insert an orb or a reagent simply Right-click the Calcinator with it. An orb must be first inserted in order to activate it. The Calcinator needs to be hooked up to a target container such as a Crystal Belljar in order to tranfer AR, set the destination using an Alchemic Router. To clear already set destinations use an Alchemic Cleanser.

Page 2
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
▶
[Concealed] Ritual Diviner
[BM] New Rituals
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Master Ritual Stone
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

The Ritual Diviner is an item added by the Blood Magic mod.
A tool to help with the construction of Rituals. Shift+Right-clicking it will cycle through the available rituals. The tooltip will display the number and type of Ritual Stones required to build the selected ritual. Right-clicking on a Master Ritual Stone with it will place and ink the ritual stones needed for the ritual. Placing a stone will use Life Essence, a ritual stone from the user's inventory and will cause the diviner to animate and emit green particles. The ritual diviner will not replace existing blocks.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 32 32 32 32 16 16
Page 3

If it tries and fails to place a stone it will animate but will not emit any particles. The mage will need to clear out the obstruction for placement to continue. Snow, tall grass and torches are common, yet easily overlooked, obstructions. There are 3 tiers of Diviner, tier 1 places elemental runes, tier 2 can place a dusk runes and tier 3 can place a dawn rune. There is a tooltip that indicates the tier of a diviner. Attempting to build a ritual that requires dusk runes with the diviner that can't place them will cause it to act as if the ritual is complete when it is not.

Page 4
Infusion Crafting
Instability: High
Result
Aspects Required: 48 48 48 48 24 24
Page 5
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 64 64 64 32 32
▶
[Concealed] Soul Armor Forge
[BM] Demonic Armor
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Infusion, Empty Socket
Aspects: 18 15 21 6 3
Research Pages:
Page 1

The Soul Armour Forge is a block added by Blood Magic. The Soul Armour Forge is used to create the pieces of the Bound Armour, such as the Bound Helmet and Bound Chestplate. To create the Soul Armour Forge and all pieces of Bound Armour, 28 Filled Sockets are required. n order to use the Soul Armour Forge, it must be placed in the world and surrounded with Filled Sockets forming the shape of the desired piece of armor. In order to function properly, the Soul Armour Forge must touch as many Filled Sockets as possible with the layout, such as the picture to the right. Laying the sockets both horizontally and vertically will work.

Page 2

Once the sockets have been placed, right clicking on them with a sigil, blood orb, or blood shard will place them into the sockets, binding them to that piece of armor.

Page 3
Infusion Crafting
Instability: High
Result
Aspects Required: 64 40 32 24 16 8
▶
[Concealed] Armor Inhibitor
[BM] Used to suppress the souls
Complexity: 3
Prerequisites: Soul Armor Forge
Aspects: 15 12 9 6 3
Research Pages:
Page 1

While activated, the Armour Inhibitor will deactivate all armor upgrades on Bound Armor. For example, if wearing bound boots with a Sigil of Haste in them, the inhibitor will disable the haste effect. This can be useful if using armor with the Sigil of Magnetism or Sigil of the Phantom Bridge socketed. The inhibitor does not require any life essence to operate.

Page 2
Arcane Crafting
Vis Cost: 30 30 30
→
▶
[Concealed] Arcane Pedestal
[BM] Let's summon some Demons
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Master Ritual Stone
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The Arcane Pedestal is a block added by Blood Magic. When used in conjunction with an Arcane Plinth, the pedestals allow for the summoning of Demons and Elementals based upon what items are placed on them. The Arcane Pedestal is also used in the crafting of the Arcane Plinth.

Page 2
Arcane Crafting
Vis Cost: 30 30 30 30
→
Page 3

The Arcane Plinth is a block added by Blood Magic. It is used in conjunction with Arcane Pedestals to summon Demons and Elementals. The Arcane Plinth is the center of the summoning circle, and must have the correct tier or higher blood orb placed on it in order to finish the summon.

Page 4
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 48 32 24 16 8
Page 5

The Arcane Plinth is the central block used to create a Summoning Circle in order to call forth demons from beyond. The Summoning Circle consists of three separate tiers, with each successive capable of summoning more powerful demons.Summoning a demon requires that you place a particular set of items upon the pedestals surrounding the Arcane Plinth. The items may be placed in any order and position. Placing an item onto a pedestal functions identically to placing items in a Blood Altar - right click with the item in hand to place it on the pedestal. You may also remove items from the Arcane Pedestal or Arcane Plinth by right clicking it with an empty hand. In addition to the required ingredients, each demon requires that a blood orb be placed atop the Arcane Plinth.

Page 6

The blood orb can be placed at any time during the summoning process, or simply left atop the Arcane Plinth between summons. If the items were placed correctly lightning will strike each pedestal in turn, consuming the placed items as it strikes. When all items are consumed, the Arcane Plinth will be struck with lightning and the demon will be summoned.

▶
[Concealed] Master Ritual Stone
[BM] Let's start some Rituals
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Ritual Stone
Aspects: 18 15 12 9 6
Research Pages:
Page 1

The Master Ritual Stone is a block added by Blood Magic. The Master Ritual Stone is used in the creation of all rituals except for the weak rituals, such as the Water Ritual. The Master Ritual Stone is the center of each ritual as it is used to activate them. Sending a redstone signal into a Master Ritual Stone will cause the ritual to stop functioning. Removing this redstone signal will allow the ritual to continue running without it requiring a restart with an activation crystal.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 36 24 16 16 8 8
▶
Soul Compacter
[BA] Packing your Ritual
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Master Ritual Stone
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

The extremely powerful Soul Compacter: Put underneath a master ritual stone with a ritual or underneath an altar. Right click it with an orb to compact the whole thing into one block! WARNING: May use a bit more LP than you'd think!

Page 2
Arcane Crafting
Vis Cost: 75 75 75 75 75 75
→
▶
[Concealed] Empty Socket
[BM] Hmm, this does not seem to work...
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Blood Letters Pack
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The Empty Socket is a block added by Blood Magic that is used in the creation of the Filled Socket. The Empty Socket is the first step in creating Bound Armour, such as the Bound Chestplate.

Page 2
Arcane Crafting
Vis Cost: 50 50 50 50 50 50
→
▶
[Concealed] Life Imbue Armor
[BM] Life for blood
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Blood Letters Pack
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The Life Imbued Armor is a powerful armor able to store Life Essence and utilize it to protect the wearer. Wearing this full set of armor will randomly heal you completely for the cost of LE inside the armor. Can be refilled in the Life Infuser.

Page 2
Arcane Crafting
Vis Cost: 30 30 30 30
→
Page 3
Arcane Crafting
Vis Cost: 60 60 60 60
→
Page 4
Arcane Crafting
Vis Cost: 45 45 45 45
→
Page 5
Arcane Crafting
Vis Cost: 30 30 30 30
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[Concealed] Spell Table
[BM] Abrakadabra.....
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Infusion, Ritual Stone
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

The Spell Table is a block added by Blood Magic that is used as a focus for the Basic Spell System. It is used in conjunction with a Unbound Crystal and a Blood Altar. After crafting a Spell Table, place it next to a Blood Altar. After that, one must place a skull on the Spell table to determine what type of effect will ensue when casting the spell. A Skeleton Skull denotes an Offensive-Ranged spell, Wither Skull is Offensive-Melee, Zombie Head allows for Defensive Spells, and the Creeper Head is for Environmental spells. Once one has chosen what type of spell one wants, the player can place several items in the adjacent Blood Altar to denote exactly what spell one wants to cast.

Page 2
Arcane Crafting
Vis Cost: 40 40 40 40 40 40
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▶
[Concealed] Ritual Stone
[BM] Rituals
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Infusion, Imperfect Ritual Stone
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The Ritual Stone is a block added by Blood Magic that is used to create various rituals, such as the Ritual of Binding. The Ritual Stones can be automatically placed and painted by the Ritual Diviner, or they can be manually placed and painted with the various Elemental Inks, such as the Elemental Inscription Tool: Air. The Ritual Stone is also used in the creation of the Master Ritual Stone.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 12 9 6 3 2
▶
[Concealed] Lava Crystal
[BM] TC Lava Crystal, Warded Glass...
Complexity: 3
Prerequisites: Infusion, Empty Core, Lava Crystal, Warded Arcana
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The power from within is now the power to fuel the world. By infusing an Empty Core with an assortment of specific items, you have built the Lava Crystal, a replacement fuel source in furnaces and engines.
Rather than losing durability, the crystal drains 25 Life Essence from your network per operation. In order to use the Lava Crystal, it must first be bound to you. To do this, right click while holding the crystal. Once bound, it will begin to function as a fuel source.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 24 18 18 6 6
▶
[Concealed] Blood Letters Pack
[BM] This pack really chaffs...
Complexity: 3
Prerequisites: Sacrificial Knife
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The repetition of losing and regaining health, all to feed the Altar, has been wearing out your patience more than your pain tolerance. Your fingers are very useful for practicing magic, and as such you have found a different way to undergo self-sacrifice, using a Thaumium Chestplate to magically siphon blood from your veins.
The spikes on the inside are daunting to look at, but you have managed to put it on yourself, with less discomfort than you expected when you first looked at the finished product, which you named after letting it take your blood, for the sake of magic.

Page 2

The Blood Letter's Pack is a piece of armor that can automate the acquiral of LP from your own life force. Wearing the armor does one heart of damage a second, and fills 100 LP per heart lost. It will not reduce your health below 5 hearts, in your attempts to preserve yourself.
The armor stores up to 10000 LP as built by default, and it can be used to store LP while away from your main reservoir of LP. Using a filled Pack on the Altar will transfer stored LP into the Altar's buffer tank. With a handy source of Regeneration, you can keep this up endlessly.

Page 3
Arcane Crafting
Vis Cost: 15 15 30 30 30 30
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[Concealed] Alchemic Chemistry Set
[BM] Blub, blub.....OH
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Sacrificial Knife
Aspects: 15 12 9 6 3
Research Pages:
Page 1

It was not a mirage, nor a false memory. The Blood Mages from your past travels worked with flasks and vials, as if they were alchemists, but they did not work on a regular brewing stand. Instead, they operated on this.
The Alchemic Chemistry Set is the foundation of another branch of Blood Magic, a place to brew strange, new potions and concotions, sure to be used in other crafting attempts. Along with many other inputs, you will need LP to actually work with this block.

Page 2

You remember seeing this stand being put together with some strange, dark plates. You believe that the lone Altar you have built is good enough to imbue these plates with enough energy to sustain your soon-to-be alchemical future. Perhaps it will ease the stinging, although that has been softening over the days by itself.
The repertoire of a Blood Mage involves some strange substances, vaguely reminding you of a witch's brewing. Looking at this construct, you believe this is where those are made.

Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 24 24 18 12 12
▶
[Concealed] Amorphic Catalyst
[BA] Mixed Catalyst
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Alchemic Chemistry Set
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Take a Reinforced Slate and infuse it with all magical ingredients you can make. Now you have a very powerful catalyst.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 16 16 16 16 16 16
▶
[Concealed] Blood Infused Diamond Block
[BA] A Blood Diamond Block
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Amorphic Catalyst
Aspects: 18 24 12 6 3
Research Pages:
Page 1

The Blood Infused Diamond Block is made out of 9 Blood Diamonds in the Infusion Process. It is requiered for the Blood Infused Diamond Tools

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 16 24 48 64 16
▶
[Concealed] Rune of Quickness
[BM] Even More Speed
Complexity: 3
Prerequisites: Infusion, Rune of Acceleration, Rune of Dislocation, Speed Rune
Aspects: 48 35 35 23 27 15 7
Research Pages:
Page 1

If you've automated the blood transmutation process, you'll likely notice the altar always waits a certain amount of time before transmuting the next item. This delay only seems to occur when using automated means to place items on the altar.
This delay seems to be ingrained within the very laws of the world as accelerating time around the altar has no effect on the delay.

Page 2

After countless days and nights of research and experimentation, you've successfully created a new rune that manages to reduce the delay.
Every quickness rune added to the altar reduces the delay by around 20%. The effect is multiplicative and not additive.

Page 3
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 96 48 64 32 32 16 8
▶
[Concealed] Rune of Superior Capacity
[BM] More Blood
Complexity: 3
Prerequisites: Infusion, Rune of Augmented Capacity
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

In another one of your deep exploits, you have resurfaced with a variation on a useful rune you already had. The Rune of Superior Capacity increases the capacity of the altar by 14% LP, unlike its sibling that increases it by a flat amount. These are multiplicative: two is 29%, three is 48% and so on. With fewer than 15 runes dedicated to capacity, it is more efficient to use Runes of Augmented Capacity.
The effects of having both runes of augmented capacity and runes of superior capacity stack, but runes of superior capacity do NOT multiply the 2,000 added by each rune of augmented capacity, only the original 10,000.

Page 2

The capacity of your altar can be calculated with the formula: (3500*A) + (10000)*(1.14)^S, where A is equal to the number of Runes of Augmented Capacity and S is equal to the number of Runes of Superior Capacity are in place.

Page 3
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 48 32 24 16 8 4
▶
[Concealed] Rune of the Orb
[BM] More Runes
Complexity: 3
Prerequisites: Infusion, Rune of Sacrifice
Aspects: 15 12 9 6 3
Research Pages:
Page 1

In your attempts to increase the maximum storage of a Soul Network, you perceived a way to do it without having to get a better Blood Orb, by enhancing the Altar with a specific Rune dedicated to the job, the Rune of the Orb.
Each one increases the amount of LP that can be transferred into a Soul Network by 4% of its original value. For the Weak Blood Orb, this is 100 LP per rune, but for the Archmage's Blood Orb it becomes 200,000 LP.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 24 16 8 4
▶
Imperfect Ritual Stone
[BM] Basic but oho.
Complexity: 3
Prerequisites: Blood Altar
Aspects: 12 9 6 3
Research Pages:
Page 1

Imperfect Ritual Stone is a block from Blood Magic used in the construction of Rituals. The Imperfect Ritual Stone is used in weaker rituals, such as the Water Ritual.
A weak ritual is simple but can be useful. Each is created by placing a specific block on top of an Imperfect Ritual Stone, then activated by Right-clicking the Stone. Each cost 5,000 Life Essence.

Page 2

1. Water source block creates a thunderstorm.
2. Block of coal summons a strong zombie.
3. Lapis lazuli block makes it night time.
4. Bedrock above grants Resistance II for 1 minute.

Page 3
Arcane Crafting
Vis Cost: 1 6 8
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[Concealed] Empty Core
[BM] All you need is a core
Complexity: 3
Prerequisites: Infusion, Blood Altar
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You have sought to create building blocks for more advanced magic, to grasp at the true potential of this field. The Slates have proven useful, but they can only accept LP and little else.
Instead, an Empty Core must be used to contain other kinds of magical artifacts, with the use of an alchemical Catalyst. Without said catalyst, the new materials and energies you have found yourself embracing will never mix together. From here, it should be easy to put together new, more complex Cores.

Page 2
Arcane Crafting
Vis Cost: 15 15 15 15 15 15
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▶
Sacrificial Knife
[BM] Ouch! that hurts.
Complexity: 3
Prerequisites: Blood Altar
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Simply using drops of blood to feed the Altar did not seem to get you anywhere. To generate the LP you need through sacrifice, it would be best to create a tool, enchanted for the job. The Sacrificial Knife is such a tool, a way to properly generate LP in the Blood Altar.
The Sacrificial Knife is used as a self-sacrifice method, allowing the user to convert their health points into usable Life Essence. To take health from other creatures in return for LP, sacrifice methods such as the Dagger of Sacrifice must be used.

Page 2

If the user of the knife is a Vampire, their blood will be drained rather than their health, but a human will have to lose and regain health to keep the Altar fed. Whichever form of regeneration you might have acquired, this is the time to use, you repeat to yourself. Shudders of anxiety shake your core, to think how many times you will have to stab and slice your skin to continue...
Within your recollections, you remember seeing novice mages going through this process, but the veterans seemed to have other ways. Somehow, you must discover them.

Page 3
Arcane Crafting
Vis Cost: 10 20 10 20
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▶
[Concealed] Key of Binding
[BM] Binding all the Stuff
Complexity: 3
Prerequisites: Sacrificial Knife
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The Key of Binding is a tool added by Blood Magic. The Key of Binding is used to bind unbound items to the owner's network.There are two types of the Key of Binding. The first being a standard, craft-able key. The second one must be spawned in, and comes pre-bound to Server-wide Soul Network, allowing for a server-wide soul network to be established by using the key. Upon right clicking, the Key of Binding will search the user's inventory for the first unbound item and will bind it to the owner of the key's network.

Page 2
Arcane Crafting
Vis Cost: 15 15 15
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▶
[Concealed] Incense Crucible
[BM] Doesn't make you smell good IRL
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Sacrificial Knife
Aspects: 15 18 6
Research Pages:
Page 1

Because somehow, smelling good makes you bleed more.

Page 2
Arcane Crafting
Vis Cost: 15 15 15
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▶
[Concealed] Energy Bazooka III
[BM] Boooom III
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Infusion, Energy Bazooka II
Aspects: 27 24 21 18 15 12 9 6 3
Research Pages:
Page 1

The Energy Bazooka III is a stronger version of the Energy Blaster. This weapon uses 200,000 LP to fire a two-staged projectile. The primary projectile explodes into 20 secondary projectiles when it hits something. The secondary projectiles will rebound and explode on impact. Damage 1000, Secondary Damage 1500

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 128 96 72 64 72 48 32 16 8
▶
[Concealed] Energy Bazooka II
[BM] Boooom II
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Infusion, Energy Bazooka I
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

The Energy Bazooka II is a stronger version of the Energy Blaster. This weapon uses 20,000 LP to fire a two-staged projectile. The primary projectile explodes into 20 secondary projectiles when it hits something. The secondary projectiles will rebound and explode on impact. Damage 500, Secondary Damage 750

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 96 72 64 64 32 32 16 8
▶
[Concealed] Energy Bazooka I
[BM] Boooom I
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Crystal CLuster, Awakened Ichorium Sword, Primal Crusher
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

The Energy Bazooka I is a stronger version of the Energy Blaster. This weapon uses 2,000 LP to fire a two-staged projectile. The primary projectile explodes into 20 secondary projectiles when it hits something. The secondary projectiles will rebound and explode on impact. Damage 200, Secondary Damage 250

Page 2
Arcane Crafting
Vis Cost: 150 150 150 150 150 150
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▶
[Concealed] Crystal CLuster
[BM] Tier 6. Ready set go!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Infusion, Rune of Acceleration
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

You have spent long hours searching for a block that can maintain the connection within the full structure of a Tier 6 Altar. As you soon came to realize, such a block doesn't exist, the reason why no other Blood Mage ever made a concept of an Altar of this size.
However, the true realization that you achieved was that this material doesn't exist here, where you are located. For a mage of your caliber, the sight forward needs to look beyond this one realm, into the powerful beings of other dimensions, and their belongings... something much grander can come from this.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 72 64 64 32 32 16 16
▶
[Concealed] Rune of Acceleration
[BM] More Speed
Complexity: 3
Prerequisites: Infusion, Rune of Augmented Capacity, Rune of Dislocation
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

The specialization of each Rune gave you an idea. Instead of increasing the amount of fluid that is transported, you can increase the speed at which a new transportation happens.
To accomplish this, you created the Rune of Acceleration, which increases the frequency of the Altar fluid transportations.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 48 32 24 16 8 4
▶
[Concealed] Rune of Augmented Capacity
[BM] Pimp my Altar
Complexity: 3
Prerequisites: Infusion, Rune of Sacrifice
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You see the path in front of you, more clearly than anyone else. Whatever you have stored in this Blood Altar, it will not suffice for the days to come. After deep and thorough research, you find yourself facing the Rune of Augmented Capacity. Each one adds an additional 3,500 LP storage potential to the Blood Altar, allowing for health to be sacrificed in bigger batches, and also to craft new items that require more LP. This also increases the tank's internal buffer, as it is always 10% of the altar's capacity, but you find no difficulty in filling such a buffer at this point.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 24 18 12 8 4
▶
[Concealed] Rune of Sacrifice
[BM] Very bloody
Complexity: 3
Prerequisites: Infusion, Speed Rune
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Through careful experimentation and planning, you have managed to make more out of every creature you sacrifice to the altar. With the Rune of Sacrifice, the Altar will have the total amount of LP gained by sacrificing mobs increased by 12%, with the Dagger of Sacrifice, for each rune that you add into the Altar's structure.
You are as of yet unsure if you are drawing more blood from your enemies, but their deaths have become meaningless at this point. Who would care about these creatures?

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 24 24 18 12 4
▶
[Concealed] Speed Rune
[BM] How fast is your Altar?
Complexity: 3
Prerequisites: Infusion, Blood Altar
Aspects: 15 12 9 6 3
Research Pages:
Page 1

The capacity of the Blood Altar seems to directly depend on the structure built around it, and so do your possibilities as a Blood Mage. You have seen some of these structures in the past, put together with black stones similar to those used in Infusion.
You have also, however, seen strange inscriptions on some of those stones, symbols that seemed to give some kind of meaning to the ritualistic pyramid where the Altar stood. As you attempted to engrave markings into this stone, you too have realized what it all means.

Page 2

The first upgrade is nothing more than a 3x3 square under the Altar. You can use simple blocks, the so called Blank Runes, but it you have managed to improve upon them through trial and error, mixing the correct items and incantations through Infusion.
The first success, surely of many, that you have found yourself facing is the Speed Rune, which accelerates the processing speed of the Altar by 25%, and can replace any other Rune in the structure. The higher the tier, the more Runes you can fit in the structure.

Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 24 24 18 12 4
▶
Blood Altar
[BM] Paying the highest price.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Aspects: 15 12 9 6 3
Research Pages:
Page 1

In your travels, you have found yourself facing many kinds of strange beings, but there are few who can bring forth this unsettling feel, this immense doubt.
The vision is still as clear as it was at that moment, when you first laid eyes upon a Blood Mage. These individuals, hardly referred to as people, seemed to worship the energies and forces that spilled out from pain and suffering. Where a thaumaturge seeks control, a mage in red seeks entropy, the destruction of the natural to build the unnatural. Yet, the rare result of their success is a true wonder of magic.

Page 2

Dark magic is nothing new to you, or most mages who have ever dabbled in thaumaturgy, but these... individuals possessed something more than simple madness. In fact, they seemed to lack it altogether.
This last time, the sight of the Blood Mage was accompanied by an altar, made of stone and blood, where the victim's sacrifices became the owner's power. Sometimes, the victim was a monster or an animal, but the mage also harmed themselves whenever there was no other sacrifice to make. You would have been next in the chopping block, but whoever they were recognized your abilities and showed you the rituals of their art, the ways of Blood Magic.

Page 3

Through it all, there was a slight emptiness in their eyes, something that warned you to stay away, yet dragged in your endless curiosity... only a mad person would walk this path.
Regardless of that, you have decided to go forth. You have seen the power, and you will not retreat from it, nor will you ignore its existence. The Thaumonomicon speaks to you in tongues you barely understand, at times, but you have a feeling that it's all going to be magnificent.

Page 4
Arcane Crafting
Vis Cost: 20 20 20 20 20 20
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Page 5

This altar serves as the first reservoir for your sacrifices, although the first drops of blood you gave it seemed to disappear into nothing. It can hold a maximum of 10,000 Life Essence (LP), but it has a 1,000 LP buffer that needs to be satisfied before it can be used for crafting.
According to what you've seen, this single altar can be expanded by building a structure around it, in a similar way to a Beacon, with 6 tiers of construction available. The structure stretches below, like a pyramid, with specific blocks that might or might not improve the Blood Altar. The runes written on some of them looked eerie, though.

▶
[Concealed] Weak Orb
[BM] Orb transformation Tier I
Complexity: 2
⚠ Forbidden Knowledge - Warp Risk: LOW
Prerequisites: Blood Altar
Aspects: 9 6 3
Research Pages:
Page 1

A Blood Mage, by default, is forcefully kept near their Altar to practice magic. Even though liquid essence can be transported, it cannot fuel most magical items simply by pouring it, or burning it in some way.
This, however, is not an impediment to the Blood Mages you have seen working in the field, as they have accomplished simple tasks with the energy from the essence, regardless of their position. There must be a way to store and link this inner energy, so that you can carry the magic with you.

Page 2

This construct is called a Blood Orb by most mages, and it can store a limited amount of LP to be used by an assortment of magical devices. The materials used in the craft can make higher tier, or lower tier Orbs, but each one has to be infused with enough LP to be operational, so a beginner mage such as yourself can only create the first tier one, the Weak Blood Orb.
These items can also be used for crafting other items, and are never consumed.

Page 3
Arcane Crafting
Vis Cost: 20 20 20 20 20 20
→
▶
[Concealed] Apprentice Orb
[BM] Orb transformation Tier II
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Weak Orb
Aspects: 12 9 6 3
Research Pages:
Page 1

After successfully upgrading the tier of your Blood Altar, you can also upgrade your Blood Orb to a new level. The amount of storage you have access to is quite limiting, so this improvement is a sigh of relief, as is the potential of the orb when used to craft other items, or when delving in alchemy. Surely, now, you can invest in ways to ease up on the self-sacrifices you were forced to do so far, right?
The last time you asked a Blood Mage about the topic, they told you that you'll get used to it, but that's surely nonsense. They must have some kind of secret that they're hiding!

Page 2

This tier 2 Blood Orb can hold 25,000 LP, 5 times more than the previous version. With this storage amount, you should be able to use more demanding Sigils than before, at least for a limited time. The upgrade also allows for more possible crafts and alchemic recipes, a benefit that will happen from now on with each new Blood Orb.
You make a hasty note to remind yourself that the required orb for each recipe is a very important detail that should not be missed.

Page 3
Arcane Crafting
Vis Cost: 40 40 40 40 40 40
→
▶
[Concealed] Magician's Orb
[BM] Orb transformation Tier III
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Apprentice Orb
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You look back at your Altar, immensely bigger and more intricate than it was before, more similar to those you have seen used by your mentors. You envision another upgrade to your Blood Orb, even if just to avoid using up vital Rune spots to increase its storage amount.
Despite having access to a lot more of them, you find it unacceptable to use the available spots in such a rudimentary fashion. It's hard to explain, but the structure you have built weighs on your mind in some distant, faded out way.

Page 2

The storage amount of the tier 3 Orb is 150,000, 6 times higher than the tier 2 one. It's a hefty battery, certainly, but you can already foresee the difficulty in filling it up if you don't optimize the LP earnings of your Blood Altar. Specific Runes should help for this task, as should the new recipes that are unlocked with this tier 3 orb and the corresponding Imbued Slates.

Page 3
Arcane Crafting
Vis Cost: 60 60 60 60 60 60
→
▶
[Concealed] Master Orb
[BM] Orb transformation Tier IV
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Magician's Orb
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

It is time for this, once again. Stepping past the tier 3 Altar, it is possible to improve your Blood Orb once more, with the new version storing 1,000,000 LP, 6 times more than the previous one.
It should be easy to fill this up, you think to yourself, otherwise you would be in considerable trouble to face whatever this new tier of Blood Magic brings to the table.

Page 2
Arcane Crafting
Vis Cost: 80 80 80 80 80 80
→
▶
[Concealed] Archmage's Orb
[BM] Orb transformation Tier V
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Master Orb
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

Something calls out to you, not from a distance, but from within. Once you saw the scribings on your Altar's blocks come to life, once again in this new structure, there was a sudden drive to put together the new Blood Orb that you had certainly earned the right to create.
The materials have gotten more expensive over time, but your dwindling will to continue flipped on its head and now shoves you towards the goal at hand. It's difficult to understand why this is happening, but there's something in your blind spot that you cannot yet perceive, but you know is there.

Page 2

This upgrade is the biggest yet, with the tier 5 Blood Orb holding an impressive 10,000,000 LP at max capacity, more enough for any Sigil you would like to use. Only the most expensive, most powerful magic effects could empty this orb in a reasonable amount of time... ones you might not have discovered yet.
The possibilities push you here and there, even if you seem to exhaust the possibilities of magic you find around you. There is more to all of this, deeper within the very fabric of the matter, yet you don't see a way to reach beyond what the inner eye can see. There must be something more, somewhere...

Page 3
Arcane Crafting
Vis Cost: 100 100 100 100 100 100
→
▶
[Concealed] Transcendent Orb
[BM] Orb transformation Tier VI
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Archmage's Orb
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

This is where you stand, at the top of all worlds. The limits you were explained have been shattered to pieces and, out of the shards, a new you arrived, beaming with satisfaction and victory. To sit at the frontier of knowledge, and step into the unknown, is to call out to the gods and only hear your own voice in response.
For the master of all crafts, technological and magical, a new future dawns on the horizon, a sight that everyone else is blind to. What they look at, they will never see, until you flash it in front of their eyes with a powerful lightning.

Page 2

Slayer of demons, this tier 6 Blood Orb is your reward, holding as much as 30,000,000 LP before any Rune upgrades. Any and all sources of LP are now at your disposal, and your Sigil costs will disappear into the abyss.
The whole world is in the palm of your hand, and you only have to squeeze it shut into a fist. It will not shatter, it will only grow, transform into something bigger that is yours to take. The future is uncertain, but success is guaranteed.
If there is something out there that requires a truly powerful Blood Magic component, you are sure that you can produce it now. The only question is when.

Page 3
Arcane Crafting
Vis Cost: 150 150 150 150 150 150
→
▶
[Concealed] Transparent Orb
[BM] How much Life Points are in your Orb?
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Transcendent Orb
Aspects: 27 24 21 18 15 12 9 6 3
Research Pages:
Page 1

Transparent Orb: Did you ever want to know how much Liefe Essence is in your Blood Orb? Now you can. Dynamic measuring of Liefe Points! Magical.

Page 2
Arcane Crafting
Vis Cost: 175 175 175 175 175 175
→
▶
[Concealed] Tier 6 Pillar
[BM] The final Tier
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Crystal CLuster
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

The reflection you see in the face of this orange-golden block is nothing but exhilaration. You thought it impossible, to flow Blood Magic through this magical miracle material, seeing it reject any and all attempts of mixing with the essence.
Holding it in your grasp, you feel it pulsing with an intensity beyond anything you have felt since you became a Blood Mage. This, this is the foundation of the power every mage has been seeking, all this time! You can only imagine what it can do your Altar.

Page 2

The sixth and final tier of your Blood Magic altar will require 76 additional Blood Runes, and 4 seven block pillars made of Blood-Soaked Ichorium Blocks capped with Crystal Clusters. The Tier 6 Altar allows you to unlock the full potential of your Blood Magic endeavors by way of unlocking even more and more powerful transfusion recipes.
Like the previous tier, the sixth ring of runes requires a two-block gap outward from the previous ring. The Ichorium Blocks need to be placed in a Tier 5 Altar to soak up the Blood and turn into this new block.

Page 3
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 48 32 24 16 16 8
▶
[Concealed] Rune of Dislocation
[BM] That was quick
Complexity: 3
Prerequisites: Infusion, Rune of Sacrifice
Aspects: 18 15 9 3
Research Pages:
Page 1

The process of transferring LP out of the Altar is slowly devouring your patience. How annoying, the awful speed of it! A resourceful mage cannot be halted by meager things like this, and your new discovery is clear proof of that. The Rune of Dislocation, as you've named it, increases the speed by which LP can be pumped into and out of the Blood Altar at a multiplicative 20% rate. You can add several of these into a bigger Altar structure, surely achieving double, triple the speed of transfer you had before. Boredom is the enemy of advancement.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 32 24 18 12 8 4
▶
[Concealed] Rune of Self Sacrifice
[BM] Even more bloody
Complexity: 3
Prerequisites: Infusion, Speed Rune
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Ever since you began in this bloody journey, you have felt your personal sacrifices hurting you less and less, sapping away very little if any of your vigor. Through it, you have discovered the correct rune to boost the efficiency of those sacrifices, the Rune of Sacrifice. This block will increase the total amount of LP gained by using a Sacrificial Dagger by 12%, for each rune that you add into the Altar's structure.
You can tell the Altar is filling faster, but it seems to give you no joy.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 24 24 18 12 4
▶
Life Infuser
[BA] Transfer your Life Essence
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Blood Altar, Infusion
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

Slowly, you begin to understand the extent of this bloody conjecture. You have found a way to reconstruct physical objects, such as tools, by imbuing them with the energy of life you have been gathering, a Life Infuser.
It takes in life essence, and gradually repairs a tool using 500 LE per damage point repaired. Once an orb is inserted into the Life Essence Materializer, it will suck out LP from the orb's owner converting it to Life Essence which can then be pumped out, at a 3:2 ratio of LP:LE

Page 2

Unfortunately, your early prototypes crumbled to pieces when trying to channel the essence at a strong enough rate. It appears you will need better building blocks for this device, something beyond what the basic Altar can create, or its first tier upgrade. Until then, you risk destroying your tools, or yourself, instead of repairing them.

Page 3
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 32 32 24 16 8 8
Page 4
Arcane Crafting
Vis Cost: 50 50 50 50
→
▶
[Concealed] Divination Sigil
[BM] How much Essence do you have?
Complexity: 3
Prerequisites: Infusion, Nitor, Blood Altar
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You can see nothing, you are blind to the truth. This is what you think, when you look at the Blood Altar and see nothing but the essential remains of your work. As a mage, you stand in the exact same spot as you did when you first saw a node with the naked eye, in wonder at the mysterious figure in front of your incapable sight.
To overcome this obstacle, and to better understand the reality that you had found yourself facing, you built a Thaumometer. Here, you will have to gain a new kind of vision as well, in order to proceed onwards.

Page 2

You have found a special kind of lens to see through the Altar's mysteries. This lens takes the form of a Sigil, the Divination Sigil, which is used to check important details of both the Blood Altar and the player's network.
While holding the Divination Sigil, there are two possible uses that you can choose from. When aiming at a Blood Altar and right clicking, a chat printout will display the total essence stored within the altar, the current tier, and its maximum capacity. When right clicking anywhere else, a chat printout will display the total essence stored within the player's personal network.

Page 3
Infusion Crafting
Instability: Minor
Result
Aspects Required: 24 18 12 6 4
▶
[Concealed] Sigil of Sight
[BM] Blood Altar Infos for free
Complexity: 3
Prerequisites: Infusion, Divination Sigil
Aspects: 15 12 9 6 3
Research Pages:
Page 1

You find yourself seeing things more clearly as your Altar structure becomes more composed. The Sigil you used before to look into the Altar's secrets can tell you more if it is treated with a good enough orb, and the result is the Sigil of Sight.
When used on a Blood Altar, it shows the item progress, consumption rate, current essence and input/output tanks, at no LP cost per usage. With this, you can better assess the performance of your Altar, and track it as it is upgraded.

Page 2
Infusion Crafting
Instability: Minor
Result
Aspects Required: 24 18 12 6 4
▶
[Concealed] Sigil of Faster Mining
[BM] Haste II and you?
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Divination Sigil
Aspects: 15 12 9 6 3
Research Pages:
Page 1

How strange. When you try to apply Life Essence back to yourself, it does more than regenerate your body, it facilitates and accelerates your actions. The Sigil of the Fast Miner, as an example, takes advantage of this boost by granting the user Haste II at the cost of Life Essence (LP).
Upon activating the Sigil of the Fast Miner, 100 LP will be consumed from your network to grant the buff, and once again every 10 seconds. Your mining speed will be greatly accelerated while the Sigil is active.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 36 24 18 12 8
▶
[Concealed] Water Sigil
[BM] Infinite water, anyone?
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Divination Sigil
Aspects: 15 12 9 6 3
Research Pages:
Page 1

By sacrificing mortal energy, you can reconstruct the unnatural. When tampering with sigils, you found water dripping endlessly from a single bucket. That is the Water Sigil, an alternative to said water buckets, allowing for the creation of water source blocks at the cost of 200 LP per source block.
This essence will be drawn from the network of whoever the sigil is bound to. As you work with this Sigil, you understand it has further potential, but only if combined with something else...

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 40 32 24 16 8
▶
[Concealed] Sigil of the Green Grow
[BM] Who needs a green thumb?
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Divination Sigil
Aspects: 15 12 9 6 3
Research Pages:
Page 1

With a magical sleight of hand, the essence of living can grow any living matter. After focusing your efforts into plants, you have created the Sigil of the Green Grove.
When activated, the Sigil will speed the growth of all nearby plants, by applying additional growth ticks to all plants within a six block radius of the caster. This effect will consume 150 LP every five seconds. Right clicking on a plant that accepts Bone Meal will cause its growth effect to be activated on that plant, consuming 150 LP per usage.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 36 24 18 12 8
▶
[Concealed] Sigil of Phantom Bridge
[BM] Air Walker
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Infusion, Void Sigil
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You have set your eyes on the skies above, but you cannot move very well above ground. What if, you thought, you brought the ground up to you?
The Sigil of the Phantom Bridge, when active, creates a 5x5 platform of Spectral Blocks centered around you. These blocks can be broken instantly with a hit and right-clicking on one with another block will replace the Spectral Block. Crouching will create a layer below you, allowing for greater aerial mobility. Activating this Sigil costs 150 LP every 10 seconds while active, plus 1 LP per block created, until deactivated.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 48 32 24 16 8 8
▶
[Concealed] Void Sigil
[BM] Better than a swiffer!
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Infusion, Water Sigil
Aspects: 15 12 9 6 3
Research Pages:
Page 1

Creation and destruction, the cycle of all life. Upon mastering the Water Sigil, you realized that you had no good way of removing the water you created. As a mage dedicated to an art that begins with destruction, this is unacceptable.
Looking for a tool of reversal, you decided to name it the Void Sigil, used to remove source blocks of liquid at a small LP cost. Once bound to you, right clicking any placed liquid source block will cause it to disappear, at the cost of 50 LP, removing that source block from existence. Good riddance.

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 40 32 24 16
▶
[Concealed] Sigil of the Blood Lamp
[BM] Bloody light all around
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Water Sigil
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

All of this is riddled with energy, yet there is no visible light coming from anywhere. The behavior of Life Essence is unlike that of a Vis Node, and it seems to reject acting as a source of light until enough blood is provided at once.
The Sigil of the Blood Lamp allows you to create a Blood Light anywhere by right-clicking a block, at a 10 LP cost. The Blood Light emits light and serves as an improved light source with less visual clutter. Right clicking the Sigil while not facing a block will shoot a small projectile, dealing half a heart of damage on impact, costing 50 LP.

Page 2
Infusion Crafting
Instability: Moderate
Result
Aspects Required: 48 32 32 24 16 8
▶
[Concealed] Sigil of Magnetism
[BM] Magic Magnet
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Water Sigil
Aspects: 21 18 15 12 6 3
Research Pages:
Page 1

As you empower yourself with this new magic, you begin to move small objects to your will. Reaching towards them, you can draw them towards you, a magical magnet that you were quickly able to implant into a Sigil, creating the Sigil of Magnetism.
This acts as an item magnet, with a radius of five blocks, at the cost of Life Essence (LP). Upon activating the Sigil, 75 LP will be consumed from your network to act as an item magnet. Every ten seconds after activation, an additional 75 LP will be consumed to continue working.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 24 24 16 12 6
▶
[Concealed] Sigil of Holding
[BM] Up to 5 Slots
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Sigil of Magnetism
Aspects: 18 15 12 9 6 3
Research Pages:
Page 1

You have found yourself encumbered with magical trinkets in the past, and the simple, initial exploration of Sigil-related possibilies only worsens that reality. Instead, you dedicated some time to compactly carry your new tools, using the Sigil of Holding.
It is used to save inventory space by combining several Sigils into one. Shift right clicking with it will allow you to place (or remove) up to 5 Sigils into it, and you can switch between the Sigils that it holds by using the scroll on the mouse while holding shift. Right clicking will activate the displayed Sigil.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 32 24 16 16 16 8
▶
[Concealed] Sigil of Swimming
[BA] Like a fish
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Infusion, Void Sigil
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

There is power beyond improving what your fragile body can already do. By reinfusing your Life Essence, with the use of Blood Magic, you have found yourself transcending your own limitations.
The Sigil of Swimming, as you have hastily named it, allows you to move faster, break faster, and breathe underwater, costing 100 LP every 10 seconds. This is an exhilarating sensation, of the kind you thought impossible. How can your body do this?

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 64 64 64 48 32 24 16
▶
[Concealed] Sigil of Supression
[BM] Walk just like Jesus
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Infusion, Void Sigil
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

It's impressive, what a Blood Mage with a blank mind can come up with. You have seen the possibility to create fluids, and to delete fluids, but never to do both at the same time. What could stop a sufficienly resourceful mage from accomplishing this?
The Sigil of Supression, a rather fun experiment, temporarily removes any fluid source within a 5 block radius. Once it is disabled, or you move out of range, the sources will return. Activating this Sigil costs 500 LP every 10 seconds until deactivated. When socketed into Bound Armor, it has the same effect.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 72 16 64 8 32 32 16
▶
[Concealed] Lava Sigil
[BM] Contact with Liquid is highly uncommon
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Infusion, Sigil of the Blood Lamp
Aspects: 15 12 9 6 3
Research Pages:
Page 1

By sacrificing mortal energy, you can reconstruct the unnatural. Your newfound lack of carefulness almost cost you a hand, as the lava bucket you so carefully brought home began to spill out, endlessly pouring the hot fluid until you stopped feeding it energy. A Sigil related to fire that you had been preparing suddenly took on a new role.
This Lava Sigil allows for the creation of lava source blocks at the cost of 2,000 LP per source block, from your network. You feel as if this can make you more resistant to fire, somehow...

Page 2
Infusion Crafting
Instability: High
Result
Aspects Required: 64 40 32 24 16
▶
[Concealed] Sigil of Compression
[BM] Are you trying to be the Hulk?
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Sigil of Magnetism
Aspects: 15 12 9 6 3
Research Pages:
Page 1

There are many more mundane tasks you can simplify with Blood Magic. One of them is the compression of certain materials into blocks, which you managed to do with the Sigil of Compression.
This Sigil compresses any item picked-up into its block form, if possible, although this does not work for GregTech ingots or most modded materials. Activating this Sigil costs 250 LP every 10 seconds to continue working.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 32 24 16 16 8
▶
[Concealed] Sigil of Augmented Holding
[BA] Up to 9 Slots
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Infusion, Sigil of Holding
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

The attempts at improving the Sigil of Holding have been successful, but with some unavoidable caveats. The Sigil of Augmented Holding, as you've named it, is an upgraded variant that holds 9 sigils in total, instead of 5.
When used, the Sigil of Augmented Holding will consume a single Sigil per sneak-right click, starting at the left of the hotbar, and ending at the right of the hotbar. Sneak-right clicking will filter between the stored Sigils, while right clicking will activate the displayed Sigil. To separate the stored sigils from the Sigil of Holding, a Ritual of Unbinding must be used.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 48 32 24 16 16 16 8
▶
[Concealed] Air Sigil
[BM] Fly like a bird but don't look down.
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Infusion, Lava Sigil
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

Through this journey, you have learned that carefulness often delays progress. You were afraid of using this power on yourself, but these fears are now gone, replaced by a strange rush of excitement and a hint of queasiness. Today, you have learned how to fly.
Using this Air Sigil, you are granted access to a basic method of flight, at the cost of LP. Upon right clicking with the Air Sigil, you can launch yourself in the direction you are facing at the cost of 50 LP per click. However, you are still vulnerable to fall damage without a form of protection.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 48 32 24 18 12 6
▶
[Concealed] Sigil of Haste
[BM] You are on speed?
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: MODERATE
Prerequisites: Infusion, Air Sigil
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

You have sought to move as quickly as the essence in your Altar, but you have achieved no improvements to your speed. Rushing the blood in your veins would kill you within seconds, your distant rational mind tells you, but reinserting it inside you with Blood Magic is a different story.
The Sigil of Haste grants you Boost II at the cost of Life Essence (LP). Upon activating the Sigil of Haste, and every 10 seconds, 300 LP will be consumed from the owner's network to grant the user Boost II When socketed into Bound Armor, the Sigil of Haste grants Boost.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 32 24 24 16 8 8
▶
[Concealed] Sigil of Elemental Affinity
[BM] Burned, drowned or falling to death no more
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Infusion, Air Sigil
Aspects: 27 24 21 18 15 12 9 6 3
Research Pages:
Page 1

Even though you saw further potential in some earlier Sigils, it was clear to you they could not go beyond themselves, by themselves. The field of Thaumaturgy relies on Infusion, as does your progress in Blood Magic at this point. What would happen, then, if you combined Sigils together?
The result is the Sigil of Elemental Affinity. Its effects range from fall damage negation to water breathing and fire immunity, all at a small LP cost of 300 LP every 10 seconds, understandably more than the components Sigils you used in this craft.

Page 2
Infusion Crafting
Instability: Dangerous
Result
Aspects Required: 64 48 48 48 32 24 18 12 6
▶
[Concealed] Sigil of Whirlwind
[BM] Just blow away those arrows
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: HIGH
Prerequisites: Infusion, Air Sigil
Aspects: 24 21 18 15 12 9 6 3
Research Pages:
Page 1

With a flicker of the hand, far away objects will come to you, but with another they will be thrown away. You have since mastered these two gestures, and imbued them into Sigils to automatically cause the effects.
The Sigil of the Whirlwind, when active, deflects projectiles and arrows fired at you. Activating this Sigil costs 350 LP per use. When socketed into Bound Armor, the Sigil of the Whirlwind has the same deflection effect.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result
Aspects Required: 72 48 32 32 16 16 8 8
▶
[Concealed] Sigil of Ender Serverance
[BM] Put those Endermen in a dire situation
Complexity: 3
⚠ Forbidden Knowledge - Warp Risk: EXTREME
Prerequisites: Infusion, Sigil of Elemental Affinity, Opening the Eye
Aspects: 21 18 15 12 9 6 3
Research Pages:
Page 1

You have tapped enough into the magic of teleportation to learn how to disable it, and you came up with the equivalent Sigil in an instant.
The Sigil of Ender Severance, named after the black terrors who do it so often, prevents teleporting, meaning that those monsters cannot dodge ranged attacks anymore. It has an effect range over an area of 11 x 11 x 11 blocks, centered on you. This sigil costs 300 LP per 10 seconds while active.

Page 2
Infusion Crafting
Instability: Very Dangerous
Result